Boss01 (Odolwa) OK and documented (#1452)

* Boss01 (Odolwa) OK and documented

* Unify existing InitRand implementations

* Remove newlines after `// fallthrough`

* Respond to the rest of engineer's review

* Respond to most of anon's review

* Try to comment the shadow thing correctly

* Fix boss_01 after merge

* SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0

* Review

* Use DMG_SWORD_BEAM and update the comment in z64collision_check.h

* Respond to engineer's review
This commit is contained in:
Tom Overton
2023-10-28 14:29:43 -07:00
committed by GitHub
parent e634be7cd4
commit 2859cbbf5e
12 changed files with 3827 additions and 582 deletions
+2 -2
View File
@@ -142,10 +142,10 @@
<!-- Odolwa Animations -->
<Animation Name="gOdolwaClimbAnim" Offset="0xF918" /> <!-- Unused and glitchy. Original name might be "jmp_crym" -->
<Animation Name="gOdolwaDamageStartAnim" Offset="0xFDEC" /> <!-- Original name is "jmp_dam02" -->
<Animation Name="gOdolwaDamagedStartAnim" Offset="0xFDEC" /> <!-- Original name is "jmp_dam02" -->
<Animation Name="gOdolwaShieldGuardAnim" Offset="0xFF94" /> <!-- Original name is "jmp_def" -->
<Animation Name="gOdolwaSwordGuardAnim" Offset="0x10150" /> <!-- Original name is "jmp_def02" -->
<Animation Name="gOdolwaDamageLoopAnim" Offset="0x10980" /> <!-- Original name is "jmp_dm01" -->
<Animation Name="gOdolwaDamagedLoopAnim" Offset="0x10980" /> <!-- Original name is "jmp_dm01" -->
<Animation Name="gOdolwaDeathAnim" Offset="0x124CC" /> <!-- Original name is "jmp_down" -->
<Animation Name="gOdolwaMothSummonDanceAnim" Offset="0x12B70" /> <!-- Named "dance_bug" in MM3D, but it was probably renamed by Grezzo, since it doesn't fit with other names. -->
<Animation Name="gOdolwaCrouchAnim" Offset="0x12D10" /> <!-- Original name is "jmp_jmp01" -->