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Boss01 (Odolwa) OK and documented (#1452)
* Boss01 (Odolwa) OK and documented * Unify existing InitRand implementations * Remove newlines after `// fallthrough` * Respond to the rest of engineer's review * Respond to most of anon's review * Try to comment the shadow thing correctly * Fix boss_01 after merge * SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0 * Review * Use DMG_SWORD_BEAM and update the comment in z64collision_check.h * Respond to engineer's review
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@@ -649,12 +649,12 @@ typedef enum {
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/* 0x5B */ TATL_HINT_ID_SKULLFISH,
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/* 0x5C */ TATL_HINT_ID_DESBREKO,
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/* 0x5D */ TATL_HINT_ID_GREEN_CHUCHU,
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/* 0x5E */ TATL_HINT_ID_ODOLWA_1,
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/* 0x5E */ TATL_HINT_ID_ODOLWA_PHASE_ONE, // 799 or fewer frames have passed, says Odolwa is dangerous to get close to
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/* 0x5F */ TATL_HINT_ID_GEKKO_GIANT_SLIME,
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/* 0x60 */ TATL_HINT_ID_BAD_BAT,
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/* 0x61 */ TATL_HINT_ID_REAL_BOMBCHU,
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/* 0x62 */ TATL_HINT_ID_ODOLWA_2,
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/* 0x63 */ TATL_HINT_ID_ODOLWA_3,
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/* 0x62 */ TATL_HINT_ID_ODOLWA_CLOSE_TO_PHASE_TWO, // 800 frames have passed, warns that Odolwa will attack after dancing
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/* 0x63 */ TATL_HINT_ID_ODOLWA_PHASE_TWO, // 1000 or more frames have passed, explains that the bugs are drawn to fire
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/* 0x64 */ TATL_HINT_ID_MUSHROOM,
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/* 0xFF */ TATL_HINT_ID_NONE = 0xFF
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} TatlHintId;
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@@ -394,7 +394,8 @@ typedef enum {
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#define DMG_ENTRY(damage, effect) ((damage) | ((effect) << 4))
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// These flags are not to be used in code until we figure out how we want to format them. They are only here for reference
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// Don't use combinations of these flags in code until we figure out how we want to format them.
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// It's okay to use these flags if the code is only checking a single flag, though.
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#define DMG_DEKU_NUT (1 << 0x00)
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#define DMG_DEKU_STICK (1 << 0x01)
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#define DMG_HORSE_TRAMPLE (1 << 0x02)
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