diff --git a/spec b/spec index c8e02a251f..705786d9b3 100644 --- a/spec +++ b/spec @@ -2328,11 +2328,7 @@ beginseg name "ovl_Boss_06" compress include "build/src/overlays/actors/ovl_Boss_06/z_boss_06.o" -#ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Boss_06/ovl_Boss_06_reloc.o" -#else - include "build/data/ovl_Boss_06/ovl_Boss_06.reloc.o" -#endif endseg beginseg diff --git a/src/overlays/actors/ovl_Boss_06/z_boss_06.c b/src/overlays/actors/ovl_Boss_06/z_boss_06.c index 92db6dc894..a06fe25d10 100644 --- a/src/overlays/actors/ovl_Boss_06/z_boss_06.c +++ b/src/overlays/actors/ovl_Boss_06/z_boss_06.c @@ -182,8 +182,6 @@ void func_809F24A8(Boss06* this) { this->unk_1AC = 0.0f; } -#ifdef NON_MATCHING -// The 1 constant from the switch branch is reused in case 2 for some reason. void func_809F24C8(Boss06* this, PlayState* play) { s16 sp4E = 0; Player* player = GET_PLAYER(play); @@ -344,9 +342,6 @@ void func_809F24C8(Boss06* this, PlayState* play) { Play_SetCameraAtEye(play, this->subCamId, &this->subCamAt, &this->subCamEye); } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24C8.s") -#endif void func_809F2B64(Boss06* this, PlayState* play) { this->actionFunc = func_809F2C44; diff --git a/src/overlays/actors/ovl_En_Knight/z_en_knight.h b/src/overlays/actors/ovl_En_Knight/z_en_knight.h index 2d413fea37..dc8fb1bcaf 100644 --- a/src/overlays/actors/ovl_En_Knight/z_en_knight.h +++ b/src/overlays/actors/ovl_En_Knight/z_en_knight.h @@ -11,9 +11,9 @@ typedef struct EnKnight { /* 0x000 */ Actor actor; /* 0x144 */ s16 unk_144; /* 0x146 */ char unk_146[0x2]; - /* 0x148 */ s8 unk_148; + /* 0x148 */ u8 unk_148; /* 0x149 */ char unk_149[0x8]; - /* 0x151 */ s8 unk_151; + /* 0x151 */ u8 unk_151; /* 0x152 */ char unk_152[0x1]; /* 0x153 */ u8 unk_153; /* 0x154 */ u8 unk_154;