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more docs and cleanup
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+3
-3
@@ -1882,7 +1882,7 @@ void func_8011C808(PlayState* play);
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// void func_8011CA64(void);
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// void func_8011E3B4(void);
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// void func_8011E730(void);
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void func_8011F0E0(PlayState* play);
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void Interface_Draw(PlayState* play);
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// void func_80120F90(void);
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// void func_80121000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8, UNK_TYPE1 param_9, UNK_TYPE1 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14);
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// void func_80121064(void);
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@@ -2431,7 +2431,7 @@ u8 Message_GetState(MessageContext* msgCtx);
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// void func_80153E7C(void);
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// void func_80153EF0(void);
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void func_801541D4(PlayState* play, Gfx** gfxp);
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void func_80156758(PlayState* play);
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void Message_Draw(PlayState* play);
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void func_8015680C(PlayState* play);
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void func_801586A4(PlayState* play);
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void Message_Init(PlayState* play);
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@@ -2551,7 +2551,7 @@ void func_80166968(PlayState* play, Camera* camera);
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void func_80166B30(PlayState* play);
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void Play_Update(PlayState* play);
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void func_80167DE4(PlayState* play);
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// void func_80167F0C(void);
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// void Play_DrawOverlayElements(void);
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void Play_Draw(PlayState* play);
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void func_80168DAC(PlayState* play);
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void Play_Main(GameState* thisx);
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