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@@ -29,15 +29,15 @@ typedef enum {
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/* 5 */ PORTAMENTO_MODE_5
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} PortamentoMode;
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u8 AudioSeq_ScriptReadU8(SeqScriptState* state);
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s16 AudioSeq_ScriptReadS16(SeqScriptState* state);
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u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state);
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void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer);
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s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
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s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer);
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s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
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s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
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u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
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u8 AudioScript_ScriptReadU8(SeqScriptState* state);
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s16 AudioScript_ScriptReadS16(SeqScriptState* state);
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u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state);
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void AudioScript_SeqLayerProcessScriptStep1(SequenceLayer* layer);
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s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
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s32 AudioScript_SeqLayerProcessScriptStep2(SequenceLayer* layer);
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s32 AudioScript_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
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s32 AudioScript_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
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u8 AudioScript_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
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/**
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* sSeqInstructionArgsTable is a table for each sequence instruction
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@@ -172,7 +172,7 @@ u8 sSeqInstructionArgsTable[] = {
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*
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* @return the argument value for a control flow instruction, or 0 if there is no argument
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*/
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u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
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u16 AudioScript_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
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u8 highBits = sSeqInstructionArgsTable[cmd - 0xA0];
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u8 lowBits = highBits & 3;
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u16 cmdArg = 0;
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@@ -180,9 +180,9 @@ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
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// only 1 argument
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if (lowBits == 1) {
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if (!(highBits & 0x80)) {
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cmdArg = AudioSeq_ScriptReadU8(state);
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cmdArg = AudioScript_ScriptReadU8(state);
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} else {
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cmdArg = AudioSeq_ScriptReadS16(state);
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cmdArg = AudioScript_ScriptReadS16(state);
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}
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}
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@@ -194,7 +194,7 @@ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
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*
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* @return number of frames until next instruction. -1 signals termination
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*/
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s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
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s32 AudioScript_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
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u32 depth;
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switch (cmd) {
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@@ -206,7 +206,7 @@ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState*
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break;
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case 0xFD: // delay n frames
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return AudioSeq_ScriptReadCompressedU16(state);
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return AudioScript_ScriptReadCompressedU16(state);
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case 0xFE: // delay 1 frame
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return 1;
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@@ -266,7 +266,7 @@ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState*
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return 0;
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}
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void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
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void AudioScript_InitSequenceChannel(SequenceChannel* channel) {
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s32 i;
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if (channel == &gAudioCtx.sequenceChannelNone) {
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@@ -325,12 +325,12 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
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channel->sfxState = NULL;
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}
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s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
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s32 AudioScript_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
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SequenceLayer* layer;
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s32 pad;
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if (channel->layers[layerIndex] == NULL) {
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layer = AudioSeq_AudioListPopBack(&gAudioCtx.layerFreeList);
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layer = AudioScript_AudioListPopBack(&gAudioCtx.layerFreeList);
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channel->layers[layerIndex] = layer;
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if (layer == NULL) {
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channel->layers[layerIndex] = NULL;
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@@ -382,7 +382,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
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return 0;
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}
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void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
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void AudioScript_SeqLayerDisable(SequenceLayer* layer) {
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if (layer != NULL) {
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if ((layer->channel != &gAudioCtx.sequenceChannelNone) && (layer->channel->seqPlayer->finished == true)) {
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AudioPlayback_SeqLayerNoteRelease(layer);
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@@ -394,30 +394,30 @@ void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
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}
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}
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void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
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void AudioScript_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
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SequenceLayer* layer = channel->layers[layerIndex];
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if (layer != NULL) {
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AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
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AudioSeq_SeqLayerDisable(layer);
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AudioScript_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
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AudioScript_SeqLayerDisable(layer);
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channel->layers[layerIndex] = NULL;
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}
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}
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void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
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void AudioScript_SequenceChannelDisable(SequenceChannel* channel) {
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s32 i;
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channel->finished = true;
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for (i = 0; i < 4; i++) {
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AudioSeq_SeqLayerFree(channel, i);
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AudioScript_SeqLayerFree(channel, i);
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}
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AudioPlayback_NotePoolClear(&channel->notePool);
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channel->enabled = false;
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}
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void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
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void AudioScript_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
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SequenceChannel* channel;
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s32 i;
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@@ -432,19 +432,19 @@ void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channel
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}
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}
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void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
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void AudioScript_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
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SequenceChannel* channel;
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s32 i;
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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channel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) {
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AudioSeq_SequenceChannelDisable(channel);
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AudioScript_SequenceChannelDisable(channel);
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}
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}
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}
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void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
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void AudioScript_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
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SequenceChannel* channel = seqPlayer->channels[channelIndex];
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s32 i;
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@@ -456,18 +456,18 @@ void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex,
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for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
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if (channel->layers[i] != NULL) {
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AudioSeq_SeqLayerFree(channel, i);
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AudioScript_SeqLayerFree(channel, i);
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}
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}
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}
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void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
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void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
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seqPlayer->finished = true;
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AudioSeq_SequencePlayerDisable(seqPlayer);
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AudioScript_SequencePlayerDisable(seqPlayer);
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}
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void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
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AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
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void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer) {
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AudioScript_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
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AudioPlayback_NotePoolClear(&seqPlayer->notePool);
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if (!seqPlayer->enabled) {
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return;
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@@ -491,7 +491,7 @@ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
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}
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}
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void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
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void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
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if (item->prev == NULL) {
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list->prev->next = item;
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item->prev = list->prev;
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@@ -502,7 +502,7 @@ void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
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}
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}
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void* AudioSeq_AudioListPopBack(AudioListItem* list) {
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void* AudioScript_AudioListPopBack(AudioListItem* list) {
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AudioListItem* item = list->prev;
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if (item == list) {
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@@ -517,7 +517,7 @@ void* AudioSeq_AudioListPopBack(AudioListItem* list) {
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return item->u.value;
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}
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void AudioSeq_InitLayerFreelist(void) {
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void AudioScript_InitLayerFreelist(void) {
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s32 i;
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gAudioCtx.layerFreeList.prev = &gAudioCtx.layerFreeList;
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@@ -528,22 +528,22 @@ void AudioSeq_InitLayerFreelist(void) {
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
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gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i];
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gAudioCtx.sequenceLayers[i].listItem.prev = NULL;
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AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
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AudioScript_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
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}
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}
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u8 AudioSeq_ScriptReadU8(SeqScriptState* state) {
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u8 AudioScript_ScriptReadU8(SeqScriptState* state) {
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return *(state->pc++);
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}
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s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
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s16 AudioScript_ScriptReadS16(SeqScriptState* state) {
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s16 ret = *(state->pc++) << 8;
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ret = *(state->pc++) | ret;
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return ret;
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}
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u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
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u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state) {
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u16 ret = *(state->pc++);
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if (ret & 0x80) {
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@@ -553,7 +553,7 @@ u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
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return ret;
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}
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void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
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void AudioScript_SeqLayerProcessScript(SequenceLayer* layer) {
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s32 cmd;
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if (!layer->enabled) {
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@@ -569,25 +569,25 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
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return;
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}
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AudioSeq_SeqLayerProcessScriptStep1(layer);
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AudioScript_SeqLayerProcessScriptStep1(layer);
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do {
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cmd = AudioSeq_SeqLayerProcessScriptStep2(layer);
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cmd = AudioScript_SeqLayerProcessScriptStep2(layer);
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if (cmd == PROCESS_SCRIPT_END) {
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return;
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}
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cmd = AudioSeq_SeqLayerProcessScriptStep3(layer, cmd);
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cmd = AudioScript_SeqLayerProcessScriptStep3(layer, cmd);
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} while ((cmd == -1) && (layer->delay == 0));
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if (cmd != PROCESS_SCRIPT_END) {
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// returns `sameTunedSample` instead of a command
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cmd = AudioSeq_SeqLayerProcessScriptStep4(layer, cmd);
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cmd = AudioScript_SeqLayerProcessScriptStep4(layer, cmd);
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}
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if (cmd != PROCESS_SCRIPT_END) {
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AudioSeq_SeqLayerProcessScriptStep5(layer, cmd);
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AudioScript_SeqLayerProcessScriptStep5(layer, cmd);
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}
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if (layer->muted == true) {
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@@ -597,7 +597,7 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
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}
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}
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void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
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void AudioScript_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
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if (!layer->continuousNotes) {
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AudioPlayback_SeqLayerNoteDecay(layer);
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} else if ((layer->note != NULL) && (layer->note->playbackState.wantedParentLayer == layer)) {
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@@ -611,7 +611,7 @@ void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
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layer->notePropertiesNeedInit = true;
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}
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s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
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s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
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Note* note;
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if ((layer->continuousNotes == true) && (layer->bit1 == true)) {
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@@ -648,7 +648,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSampl
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return 0;
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}
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s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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s32 AudioScript_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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SequenceChannel* channel = layer->channel;
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SeqScriptState* state = &layer->scriptState;
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SequencePlayer* seqPlayer = channel->seqPlayer;
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@@ -658,22 +658,22 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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u16 velocity;
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while (true) {
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cmd = AudioSeq_ScriptReadU8(state);
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cmd = AudioScript_ScriptReadU8(state);
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// Note Commands
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// To be processed in AudioSeq_SeqLayerProcessScriptStep3
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// To be processed in AudioScript_SeqLayerProcessScriptStep3
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if (cmd <= 0xC0) {
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return cmd;
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}
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// Control Flow Commands
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if (cmd >= 0xF2) {
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cmdArg16 = AudioSeq_GetScriptControlFlowArgument(state, cmd);
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cmdArg16 = AudioScript_GetScriptControlFlowArgument(state, cmd);
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if (AudioSeq_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) {
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if (AudioScript_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) {
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continue;
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}
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AudioSeq_SeqLayerDisable(layer);
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AudioScript_SeqLayerDisable(layer);
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return PROCESS_SCRIPT_END;
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}
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@@ -710,12 +710,12 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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break;
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case 0xC3: // layer: set short note default delay
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cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
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cmdArg16 = AudioScript_ScriptReadCompressedU16(state);
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layer->shortNoteDefaultDelay = cmdArg16;
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break;
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case 0xC6: // layer: set instrument
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cmd = AudioSeq_ScriptReadU8(state);
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cmd = AudioScript_ScriptReadU8(state);
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if (cmd >= 0x7E) {
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if (cmd == 0x7E) {
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// Sfxs
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@@ -734,17 +734,17 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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}
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} else {
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// Instrument
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if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) ==
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0) {
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if ((layer->instOrWave =
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AudioScript_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) == 0) {
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layer->instOrWave = 0xFF;
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}
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}
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break;
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case 0xC7: // layer: enable portamento
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layer->portamento.mode = AudioSeq_ScriptReadU8(state);
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layer->portamento.mode = AudioScript_ScriptReadU8(state);
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cmd = AudioSeq_ScriptReadU8(state);
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cmd = AudioScript_ScriptReadU8(state);
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cmd += channel->transposition;
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cmd += layer->transposition;
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cmd += seqPlayer->transposition;
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@@ -761,7 +761,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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break;
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}
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cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
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cmdArg16 = AudioScript_ScriptReadCompressedU16(state);
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layer->portamentoTime = cmdArg16;
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break;
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@@ -770,11 +770,11 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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break;
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case 0xCB: // layer: set envelope and decay index
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cmdArg16 = AudioSeq_ScriptReadS16(state);
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cmdArg16 = AudioScript_ScriptReadS16(state);
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layer->adsr.envelope = (EnvelopePoint*)(seqPlayer->seqData + cmdArg16);
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// fallthrough
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case 0xCF: // layer: set decay index
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layer->adsr.decayIndex = AudioSeq_ScriptReadU8(state);
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layer->adsr.decayIndex = AudioScript_ScriptReadU8(state);
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break;
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case 0xCC: // layer: ignore drum pan
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@@ -782,21 +782,21 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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break;
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case 0xCD: // layer: stereo effects
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layer->stereoData.asByte = AudioSeq_ScriptReadU8(state);
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layer->stereoData.asByte = AudioScript_ScriptReadU8(state);
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break;
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case 0xCE: // layer: bend pitch
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cmdArg8 = AudioSeq_ScriptReadU8(state);
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cmdArg8 = AudioScript_ScriptReadU8(state);
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layer->bend = gBendPitchTwoSemitonesFrequencies[(u8)(cmdArg8 + 0x80)];
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break;
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case 0xF0: // layer:
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cmdArg16 = AudioSeq_ScriptReadS16(state);
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cmdArg16 = AudioScript_ScriptReadS16(state);
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layer->unk_0A.asByte &= (cmdArg16 ^ 0xFFFF);
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break;
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case 0xF1: // layer:
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layer->surroundEffectIndex = AudioSeq_ScriptReadU8(state);
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layer->surroundEffectIndex = AudioScript_ScriptReadU8(state);
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break;
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default:
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@@ -814,7 +814,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
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}
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}
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s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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s32 AudioScript_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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s32 sameTunedSample = true;
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s32 instOrWave;
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s32 speed;
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@@ -1025,7 +1025,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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return sameTunedSample;
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}
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s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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s32 AudioScript_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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SeqScriptState* state = &layer->scriptState;
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u16 delay;
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s32 velocity;
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@@ -1035,7 +1035,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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f32 floatDelta;
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if (cmd == 0xC0) { // layer: delay
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layer->delay = AudioSeq_ScriptReadCompressedU16(state);
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layer->delay = AudioScript_ScriptReadCompressedU16(state);
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layer->muted = true;
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layer->bit1 = false;
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return PROCESS_SCRIPT_END;
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@@ -1046,14 +1046,14 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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if (channel->largeNotes == true) {
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switch (cmd & 0xC0) {
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case 0x00: // layer: large note 0
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delay = AudioSeq_ScriptReadCompressedU16(state);
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delay = AudioScript_ScriptReadCompressedU16(state);
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velocity = *(state->pc++);
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layer->gateTime = *(state->pc++);
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layer->lastDelay = delay;
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break;
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case 0x40: // layer: large note 1
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delay = AudioSeq_ScriptReadCompressedU16(state);
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delay = AudioScript_ScriptReadCompressedU16(state);
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velocity = *(state->pc++);
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layer->gateTime = 0;
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layer->lastDelay = delay;
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@@ -1074,7 +1074,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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} else {
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switch (cmd & 0xC0) {
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case 0x00: // layer: small note 0
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delay = AudioSeq_ScriptReadCompressedU16(state);
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delay = AudioScript_ScriptReadCompressedU16(state);
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layer->lastDelay = delay;
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break;
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@@ -1138,7 +1138,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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return cmd;
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}
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void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
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void AudioScript_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
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if ((priority & 0xF) != 0) {
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channel->notePriority = priority & 0xF;
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}
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@@ -1149,7 +1149,7 @@ void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
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}
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}
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u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
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u8 AudioScript_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
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Instrument* inst = AudioPlayback_GetInstrumentInner(channel->fontId, instId);
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if (inst == NULL) {
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@@ -1169,7 +1169,7 @@ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** inst
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return instId;
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}
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void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
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void AudioScript_SetInstrument(SequenceChannel* channel, u8 instId) {
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if (instId >= 0x80) {
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// Synthetic Waves
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channel->instOrWave = instId;
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@@ -1184,7 +1184,7 @@ void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
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channel->instrument = (Instrument*)2; // invalid pointer, never dereferenced
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} else {
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// Instruments
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if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
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if ((channel->instOrWave = AudioScript_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
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0) {
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channel->hasInstrument = false;
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return;
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@@ -1194,11 +1194,11 @@ void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
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channel->hasInstrument = true;
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}
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void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
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void AudioScript_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
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channel->volume = (s32)volume / 127.0f;
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}
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void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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void AudioScript_SequenceChannelProcessScript(SequenceChannel* channel) {
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s32 i;
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u8* data;
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u32 rand;
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@@ -1225,7 +1225,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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u16 cmdArgU16;
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u32 cmdArgs[3];
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s8 cmdArgS8;
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u8 cmd = AudioSeq_ScriptReadU8(scriptState);
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u8 cmd = AudioScript_ScriptReadU8(scriptState);
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u8 lowBits;
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u8 highBits;
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s32 delay;
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@@ -1244,19 +1244,19 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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// read in arguments for the instruction
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for (i = 0; i < lowBits; i++, highBits <<= 1) {
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if (!(highBits & 0x80)) {
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cmdArgs[i] = AudioSeq_ScriptReadU8(scriptState);
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cmdArgs[i] = AudioScript_ScriptReadU8(scriptState);
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} else {
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cmdArgs[i] = AudioSeq_ScriptReadS16(scriptState);
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cmdArgs[i] = AudioScript_ScriptReadS16(scriptState);
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}
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}
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// Control Flow Commands
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if (cmd >= 0xF2) {
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delay = AudioSeq_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]);
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delay = AudioScript_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]);
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if (delay != 0) {
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if (delay == PROCESS_SCRIPT_END) {
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AudioSeq_SequenceChannelDisable(channel);
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AudioScript_SequenceChannelDisable(channel);
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} else {
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channel->delay = delay;
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}
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@@ -1310,7 +1310,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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// fallthrough
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case 0xC1: // channel: set instrument
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cmd = (u8)cmdArgs[0];
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AudioSeq_SetInstrument(channel, cmd);
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AudioScript_SetInstrument(channel, cmd);
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break;
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case 0xC3: // channel: large notes off
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@@ -1323,7 +1323,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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case 0xDF: // channel: set volume
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cmd = (u8)cmdArgs[0];
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AudioSeq_SequenceChannelSetVolume(channel, cmd);
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AudioScript_SequenceChannelSetVolume(channel, cmd);
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|
|
channel->changes.s.volume = true;
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|
|
break;
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|
|
|
@@ -1459,7 +1459,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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case 0xCD: // channel: disable channel
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|
|
cmd = (u8)cmdArgs[0];
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|
|
|
AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmd]);
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|
|
AudioScript_SequenceChannelDisable(seqPlayer->channels[cmd]);
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|
|
|
break;
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|
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|
|
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|
|
case 0xCA: // channel: set mute behavior
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|
|
|
@@ -1533,7 +1533,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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|
|
|
channel->muteFlags = data[0];
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|
|
data += 3;
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|
|
channel->noteAllocPolicy = data[-2];
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|
|
AudioSeq_SetChannelPriorities(channel, data[-1]);
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|
|
AudioScript_SetChannelPriorities(channel, data[-1]);
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|
|
channel->transposition = (s8)data[0];
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|
|
data += 4;
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|
|
|
channel->newPan = data[-3];
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|
|
|
@@ -1548,12 +1548,12 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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|
|
channel->muteFlags = cmdArgs[0];
|
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|
|
channel->noteAllocPolicy = cmdArgs[1];
|
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|
|
cmd = (u8)cmdArgs[2];
|
|
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|
|
AudioSeq_SetChannelPriorities(channel, cmd);
|
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|
|
channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState);
|
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|
|
channel->newPan = AudioSeq_ScriptReadU8(scriptState);
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|
|
channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState);
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|
|
channel->targetReverbVol = AudioSeq_ScriptReadU8(scriptState);
|
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|
|
channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState);
|
|
|
|
|
AudioScript_SetChannelPriorities(channel, cmd);
|
|
|
|
|
channel->transposition = (s8)AudioScript_ScriptReadU8(scriptState);
|
|
|
|
|
channel->newPan = AudioScript_ScriptReadU8(scriptState);
|
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|
|
channel->panChannelWeight = AudioScript_ScriptReadU8(scriptState);
|
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|
|
channel->targetReverbVol = AudioScript_ScriptReadU8(scriptState);
|
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|
|
channel->reverbIndex = AudioScript_ScriptReadU8(scriptState);
|
|
|
|
|
//! @bug: Not marking reverb state as changed
|
|
|
|
|
channel->changes.s.pan = true;
|
|
|
|
|
break;
|
|
|
|
@@ -1579,7 +1579,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xE9: // channel: set note priority
|
|
|
|
|
AudioSeq_SetChannelPriorities(channel, (u8)cmdArgs[0]);
|
|
|
|
|
AudioScript_SetChannelPriorities(channel, (u8)cmdArgs[0]);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xED: // channel: set hilo gain
|
|
|
|
@@ -1747,18 +1747,18 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x88: // channel: set layer
|
|
|
|
|
cmdArgU16 = AudioSeq_ScriptReadS16(scriptState);
|
|
|
|
|
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
|
|
|
|
|
cmdArgU16 = AudioScript_ScriptReadS16(scriptState);
|
|
|
|
|
if (!AudioScript_SeqChannelSetLayer(channel, lowBits)) {
|
|
|
|
|
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x90: // channel: free layer
|
|
|
|
|
AudioSeq_SeqLayerFree(channel, lowBits);
|
|
|
|
|
AudioScript_SeqLayerFree(channel, lowBits);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x98: // channel: dynset layer
|
|
|
|
|
if ((scriptState->value != -1) && (AudioSeq_SeqChannelSetLayer(channel, lowBits) != -1)) {
|
|
|
|
|
if ((scriptState->value != -1) && (AudioScript_SeqChannelSetLayer(channel, lowBits) != -1)) {
|
|
|
|
|
data = (*channel->dynTable)[scriptState->value];
|
|
|
|
|
cmdArgU16 = (data[0] << 8) + data[1];
|
|
|
|
|
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
|
|
|
|
@@ -1770,8 +1770,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x78: // channel: set layer relative
|
|
|
|
|
temp1 = AudioSeq_ScriptReadS16(scriptState);
|
|
|
|
|
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
|
|
|
|
|
temp1 = AudioScript_ScriptReadS16(scriptState);
|
|
|
|
|
if (!AudioScript_SeqChannelSetLayer(channel, lowBits)) {
|
|
|
|
|
channel->layers[lowBits]->scriptState.pc = &scriptState->pc[temp1];
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
@@ -1815,17 +1815,17 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x20: // channel: start channel
|
|
|
|
|
cmdArgU16 = AudioSeq_ScriptReadS16(scriptState);
|
|
|
|
|
AudioSeq_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]);
|
|
|
|
|
cmdArgU16 = AudioScript_ScriptReadS16(scriptState);
|
|
|
|
|
AudioScript_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x30: // channel: io write value 2
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(scriptState);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(scriptState);
|
|
|
|
|
seqPlayer->channels[lowBits]->seqScriptIO[cmd] = scriptState->value;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x40: // channel: io read value 2
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(scriptState);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(scriptState);
|
|
|
|
|
scriptState->value = seqPlayer->channels[lowBits]->seqScriptIO[cmd];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@@ -1834,12 +1834,12 @@ exit_loop:
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
|
|
|
|
|
if (channel->layers[i] != NULL) {
|
|
|
|
|
AudioSeq_SeqLayerProcessScript(channel->layers[i]);
|
|
|
|
|
AudioScript_SeqLayerProcessScript(channel->layers[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
void AudioScript_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
u8 cmd;
|
|
|
|
|
u8 cmdLowBits;
|
|
|
|
|
SeqScriptState* seqScript = &seqPlayer->scriptState;
|
|
|
|
@@ -1866,7 +1866,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) {}
|
|
|
|
|
if (AudioLoad_IsSeqLoadComplete(seqPlayer->defaultFont)) {}
|
|
|
|
|
|
|
|
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
|
|
|
AudioScript_SequencePlayerDisable(seqPlayer);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -1903,16 +1903,16 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
seqPlayer->recalculateVolume = true;
|
|
|
|
|
|
|
|
|
|
while (true) {
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
|
|
|
|
|
// 0xF2 and above are "flow control" commands, including termination.
|
|
|
|
|
if (cmd >= 0xF2) {
|
|
|
|
|
delay = AudioSeq_HandleScriptFlowControl(
|
|
|
|
|
seqPlayer, seqScript, cmd, AudioSeq_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd));
|
|
|
|
|
delay = AudioScript_HandleScriptFlowControl(
|
|
|
|
|
seqPlayer, seqScript, cmd, AudioScript_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd));
|
|
|
|
|
|
|
|
|
|
if (delay != 0) {
|
|
|
|
|
if (delay == -1) {
|
|
|
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
|
|
|
AudioScript_SequencePlayerDisable(seqPlayer);
|
|
|
|
|
} else {
|
|
|
|
|
seqPlayer->delay = delay;
|
|
|
|
|
}
|
|
|
|
@@ -1926,7 +1926,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
switch (cmd) {
|
|
|
|
|
case 0xF1: // seqPlayer: reserve notes
|
|
|
|
|
AudioPlayback_NotePoolClear(&seqPlayer->notePool);
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
AudioPlayback_NotePoolFill(&seqPlayer->notePool, cmd);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
@@ -1938,11 +1938,11 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
seqPlayer->transposition = 0;
|
|
|
|
|
// fallthrough
|
|
|
|
|
case 0xDE: // seqPlayer: transpose relative
|
|
|
|
|
seqPlayer->transposition += (s8)AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
seqPlayer->transposition += (s8)AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xDD: // seqPlayer: set tempo
|
|
|
|
|
seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
|
|
|
|
|
seqPlayer->tempo = AudioScript_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
|
|
|
|
|
if (seqPlayer->tempo > gAudioCtx.maxTempo) {
|
|
|
|
|
seqPlayer->tempo = gAudioCtx.maxTempo;
|
|
|
|
|
}
|
|
|
|
@@ -1953,12 +1953,12 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xDC: // seqPlayer: add tempo
|
|
|
|
|
seqPlayer->tempoChange = (s8)AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
|
|
|
|
|
seqPlayer->tempoChange = (s8)AudioScript_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xDA: // seqPlayer: change volume
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
switch (cmd) {
|
|
|
|
|
case SEQPLAYER_STATE_0:
|
|
|
|
|
case SEQPLAYER_STATE_FADE_IN:
|
|
|
|
@@ -1977,7 +1977,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xDB: // seqPlayer: set volume
|
|
|
|
|
value = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
value = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
switch (seqPlayer->state) {
|
|
|
|
|
case SEQPLAYER_STATE_FADE_IN:
|
|
|
|
|
seqPlayer->state = SEQPLAYER_STATE_0;
|
|
|
|
@@ -1999,20 +1999,20 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD9: // seqPlayer: set volume scale
|
|
|
|
|
seqPlayer->fadeVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
|
|
|
|
|
seqPlayer->fadeVolumeScale = (s8)AudioScript_ScriptReadU8(seqScript) / 127.0f;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD7: // seqPlayer: initialize channels
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
AudioSeq_SequencePlayerSetupChannels(seqPlayer, temp);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
AudioScript_SequencePlayerSetupChannels(seqPlayer, temp);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD6: // seqPlayer: disable channels
|
|
|
|
|
AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD5: // seqPlayer: set mute scale
|
|
|
|
|
seqPlayer->muteVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
|
|
|
|
|
seqPlayer->muteVolumeScale = (s8)AudioScript_ScriptReadU8(seqScript) / 127.0f;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD4: // seqPlayer: mute
|
|
|
|
@@ -2020,12 +2020,12 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD3: // seqPlayer: set mute behavior
|
|
|
|
|
seqPlayer->muteFlags = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
seqPlayer->muteFlags = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD1: // seqPlayer: set short note gatetime table
|
|
|
|
|
case 0xD2: // seqPlayer: set short note velocity table
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
data3 = &seqPlayer->seqData[temp];
|
|
|
|
|
if (cmd == 0xD2) {
|
|
|
|
|
seqPlayer->shortNoteVelocityTable = data3;
|
|
|
|
@@ -2035,11 +2035,11 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xD0: // seqPlayer: set note allocation policy
|
|
|
|
|
seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
seqPlayer->noteAllocPolicy = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xCE: // seqPlayer: random value
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
if (cmd == 0) {
|
|
|
|
|
seqScript->value = (gAudioCtx.audioRandom >> 2) & 0xFF;
|
|
|
|
|
} else {
|
|
|
|
@@ -2048,7 +2048,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xCD: // seqPlayer: dyncall
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
if ((seqScript->value != -1) && (seqScript->depth != 3)) {
|
|
|
|
|
data1 = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
|
|
|
|
|
seqScript->stack[seqScript->depth] = seqScript->pc;
|
|
|
|
@@ -2059,26 +2059,26 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xCC: // seqPlayer: set value
|
|
|
|
|
seqScript->value = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
seqScript->value = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xC9: // seqPlayer: `bit and` -> set value
|
|
|
|
|
seqScript->value &= AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
seqScript->value &= AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xC8: // seqPlayer: subtract -> set value
|
|
|
|
|
seqScript->value -= AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
seqScript->value -= AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xC7: // seqPlayer: write into sequence script
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
data2 = &seqPlayer->seqData[temp];
|
|
|
|
|
*data2 = (u8)seqScript->value + cmd;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xC2: // seqPlayer:
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
if (seqScript->value != -1) {
|
|
|
|
|
data4 = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
|
|
|
|
|
|
|
|
|
@@ -2092,16 +2092,16 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
case 0xC5: // seqPlayer:
|
|
|
|
|
seqPlayer->unk_16 = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
seqPlayer->unk_16 = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xEF: // seqPlayer:
|
|
|
|
|
AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xC4: // seqPlayer: start sequence
|
|
|
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
cmd = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
if (cmd == 0xFF) {
|
|
|
|
|
cmd = seqPlayer->playerIndex;
|
|
|
|
|
if (seqPlayer->state == SEQPLAYER_STATE_FADE_OUT) {
|
|
|
|
@@ -2109,7 +2109,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cmdLowBits = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
|
cmdLowBits = AudioScript_ScriptReadU8(seqScript);
|
|
|
|
|
AudioLoad_SyncInitSeqPlayer(cmd, cmdLowBits, 0);
|
|
|
|
|
if (cmd == (u8)seqPlayer->playerIndex) {
|
|
|
|
|
return;
|
|
|
|
@@ -2117,7 +2117,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xC3: // seqPlayer:
|
|
|
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
|
|
|
temp = AudioScript_ScriptReadS16(seqScript);
|
|
|
|
|
if (seqScript->value != -1) {
|
|
|
|
|
new_var = (u16*)(seqPlayer->seqData + (u32)(temp + seqScript->value * 2));
|
|
|
|
|
temp = *new_var;
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@@ -2156,30 +2156,30 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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break;
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case 0x40: // seqPlayer: disable channel
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AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]);
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AudioScript_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]);
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break;
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case 0x90: // seqPlayer: start channel
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temp = AudioSeq_ScriptReadS16(seqScript);
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AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]);
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temp = AudioScript_ScriptReadS16(seqScript);
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AudioScript_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]);
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break;
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case 0xA0: // seqPlayer: start channel relative
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tempS = AudioSeq_ScriptReadS16(seqScript);
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AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]);
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tempS = AudioScript_ScriptReadS16(seqScript);
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AudioScript_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]);
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break;
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case 0xB0: // seqPlayer: load sequence
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cmd = AudioSeq_ScriptReadU8(seqScript);
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temp = AudioSeq_ScriptReadS16(seqScript);
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cmd = AudioScript_ScriptReadU8(seqScript);
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temp = AudioScript_ScriptReadS16(seqScript);
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data2 = &seqPlayer->seqData[temp];
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AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->seqScriptIO[cmdLowBits]);
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break;
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case 0x60: // seqPlayer: async load
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cmd = AudioSeq_ScriptReadU8(seqScript);
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cmd = AudioScript_ScriptReadU8(seqScript);
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value = cmd;
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|
temp = AudioSeq_ScriptReadU8(seqScript);
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|
temp = AudioScript_ScriptReadU8(seqScript);
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|
|
AudioLoad_ScriptLoad(value, temp, &seqPlayer->seqScriptIO[cmdLowBits]);
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|
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break;
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}
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|
@@ -2189,12 +2189,12 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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for (j = 0; j < SEQ_NUM_CHANNELS; j++) {
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channel = seqPlayer->channels[j];
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|
|
if (channel->enabled) {
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|
|
AudioSeq_SequenceChannelProcessScript(channel);
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|
|
AudioScript_SequenceChannelProcessScript(channel);
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}
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}
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}
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void AudioSeq_ProcessSequences(s32 arg0) {
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void AudioScript_ProcessSequences(s32 arg0) {
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|
|
SequencePlayer* seqPlayer;
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|
|
u32 i;
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|
|
@@ -2203,7 +2203,7 @@ void AudioSeq_ProcessSequences(s32 arg0) {
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for (i = 0; i < (u32)gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
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|
|
seqPlayer = &gAudioCtx.seqPlayers[i];
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|
|
if (seqPlayer->enabled == true) {
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|
|
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
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|
|
AudioScript_SequencePlayerProcessSequence(seqPlayer);
|
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|
|
AudioEffects_SequencePlayerProcessSound(seqPlayer);
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|
|
}
|
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|
|
}
|
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|
|
@@ -2211,18 +2211,18 @@ void AudioSeq_ProcessSequences(s32 arg0) {
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|
|
AudioPlayback_ProcessNotes();
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|
|
}
|
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|
|
void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) {
|
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|
|
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer) {
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|
|
while (seqPlayer->skipTicks > 0) {
|
|
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|
|
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
|
|
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|
|
AudioScript_SequencePlayerProcessSequence(seqPlayer);
|
|
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|
|
AudioEffects_SequencePlayerProcessSound(seqPlayer);
|
|
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|
|
seqPlayer->skipTicks--;
|
|
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|
|
}
|
|
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|
|
}
|
|
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|
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|
|
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
|
|
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|
|
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer) {
|
|
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|
|
s32 channelIndex;
|
|
|
|
|
|
|
|
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
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|
|
AudioScript_SequencePlayerDisable(seqPlayer);
|
|
|
|
|
seqPlayer->stopScript = false;
|
|
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|
|
seqPlayer->delay = 0;
|
|
|
|
|
seqPlayer->state = SEQPLAYER_STATE_FADE_IN;
|
|
|
|
@@ -2243,11 +2243,11 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
|
|
|
|
|
seqPlayer->muteVolumeScale = 0.5f;
|
|
|
|
|
|
|
|
|
|
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
|
|
|
|
|
AudioSeq_InitSequenceChannel(seqPlayer->channels[channelIndex]);
|
|
|
|
|
AudioScript_InitSequenceChannel(seqPlayer->channels[channelIndex]);
|
|
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|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AudioSeq_InitSequencePlayerChannels(s32 seqPlayerIndex) {
|
|
|
|
|
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex) {
|
|
|
|
|
SequenceChannel* channel;
|
|
|
|
|
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
|
|
|
|
|
s32 channelIndex;
|
|
|
|
@@ -2267,11 +2267,11 @@ void AudioSeq_InitSequencePlayerChannels(s32 seqPlayerIndex) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AudioSeq_InitSequenceChannel(seqPlayer->channels[channelIndex]);
|
|
|
|
|
AudioScript_InitSequenceChannel(seqPlayer->channels[channelIndex]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
|
|
|
|
|
void AudioScript_InitSequencePlayer(SequencePlayer* seqPlayer) {
|
|
|
|
|
s32 i;
|
|
|
|
|
s32 j;
|
|
|
|
|
|
|
|
|
@@ -2294,13 +2294,13 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
|
|
|
|
|
seqPlayer->bend = 1.0f;
|
|
|
|
|
|
|
|
|
|
AudioPlayback_InitNoteLists(&seqPlayer->notePool);
|
|
|
|
|
AudioSeq_ResetSequencePlayer(seqPlayer);
|
|
|
|
|
AudioScript_ResetSequencePlayer(seqPlayer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AudioSeq_InitSequencePlayers(void) {
|
|
|
|
|
void AudioScript_InitSequencePlayers(void) {
|
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
|
|
AudioSeq_InitLayerFreelist();
|
|
|
|
|
AudioScript_InitLayerFreelist();
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
|
|
|
|
|
gAudioCtx.sequenceLayers[i].channel = NULL;
|
|
|
|
@@ -2308,6 +2308,6 @@ void AudioSeq_InitSequencePlayers(void) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.seqPlayers); i++) {
|
|
|
|
|
AudioSeq_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
|
|
|
|
|
AudioScript_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|