Audio seqplayer.c: AudioSeq_ to AudioScript_ (#1202)

* AudioSeq_ to AudioScript_

* Update src/audio/lib/playback.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
engineer124
2023-03-15 11:09:49 +11:00
committed by GitHub
parent 0c3a48ef94
commit 2987390a20
10 changed files with 273 additions and 272 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
seqPlayer->fadeTimer--;
if ((seqPlayer->fadeTimer == 0) && (seqPlayer->state == SEQPLAYER_STATE_FADE_OUT)) {
AudioSeq_SequencePlayerDisable(seqPlayer);
AudioScript_SequencePlayerDisable(seqPlayer);
return;
}
}
+6 -6
View File
@@ -86,7 +86,7 @@ void AudioHeap_DiscardFont(s32 fontId) {
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&gAudioCtx.noteFreeLists.disabled, &note->listItem);
AudioScript_AudioListPushBack(&gAudioCtx.noteFreeLists.disabled, &note->listItem);
}
}
}
@@ -113,7 +113,7 @@ void AudioHeap_DiscardSequence(s32 seqId) {
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
if (gAudioCtx.seqPlayers[i].enabled && gAudioCtx.seqPlayers[i].seqId == seqId) {
AudioSeq_SequencePlayerDisable(&gAudioCtx.seqPlayers[i]);
AudioScript_SequencePlayerDisable(&gAudioCtx.seqPlayers[i]);
}
}
}
@@ -857,7 +857,7 @@ s32 AudioHeap_ResetStep(void) {
switch (gAudioCtx.resetStatus) {
case 5:
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
AudioSeq_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[i]);
AudioScript_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[i]);
}
gAudioCtx.audioResetFadeOutFramesLeft = 2 / count;
gAudioCtx.resetStatus--;
@@ -1059,10 +1059,10 @@ void AudioHeap_Init(void) {
}
// Initialize sequence players
AudioSeq_InitSequencePlayers();
AudioScript_InitSequencePlayers();
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
AudioSeq_InitSequencePlayerChannels(i);
AudioSeq_ResetSequencePlayer(&gAudioCtx.seqPlayers[i]);
AudioScript_InitSequencePlayerChannels(i);
AudioScript_ResetSequencePlayer(&gAudioCtx.seqPlayers[i]);
}
// Initialize two additional caches on the audio heap to store individual audio samples
+2 -2
View File
@@ -584,7 +584,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIndex, s32 seqId, s32 arg2) {
return 0;
}
AudioSeq_SequencePlayerDisable(seqPlayer);
AudioScript_SequencePlayerDisable(seqPlayer);
if (1) {}
fontId = 0xFF;
@@ -602,7 +602,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIndex, s32 seqId, s32 arg2) {
return 0;
}
AudioSeq_ResetSequencePlayer(seqPlayer);
AudioScript_ResetSequencePlayer(seqPlayer);
seqPlayer->seqId = seqId;
if (fontId != 0xFF) {
+14 -13
View File
@@ -189,7 +189,7 @@ void AudioPlayback_ProcessNotes(void) {
(playbackState->priority >= 1)) {
// do nothing
} else if (playbackState->parentLayer->channel->seqPlayer == NULL) {
AudioSeq_SequenceChannelDisable(playbackState->parentLayer->channel);
AudioScript_SequenceChannelDisable(playbackState->parentLayer->channel);
playbackState->priority = 1;
playbackState->status = PLAYBACK_STATUS_1;
continue;
@@ -224,13 +224,13 @@ void AudioPlayback_ProcessNotes(void) {
AudioEffects_NoteVibratoInit(note);
AudioEffects_NotePortamentoInit(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
// don't skip
} else {
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
goto skip;
}
@@ -240,7 +240,7 @@ void AudioPlayback_ProcessNotes(void) {
}
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
}
@@ -250,7 +250,7 @@ void AudioPlayback_ProcessNotes(void) {
}
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
@@ -669,7 +669,7 @@ void AudioPlayback_InitNoteFreeList(void) {
for (i = 0; i < gAudioCtx.numNotes; i++) {
gAudioCtx.notes[i].listItem.u.value = &gAudioCtx.notes[i];
gAudioCtx.notes[i].listItem.prev = NULL;
AudioSeq_AudioListPushBack(&gAudioCtx.noteFreeLists.disabled, &gAudioCtx.notes[i].listItem);
AudioScript_AudioListPushBack(&gAudioCtx.noteFreeLists.disabled, &gAudioCtx.notes[i].listItem);
}
}
@@ -708,7 +708,7 @@ void AudioPlayback_NotePoolClear(NotePool* pool) {
break;
}
AudioPlayback_AudioListRemove(cur);
AudioSeq_AudioListPushBack(dest, cur);
AudioScript_AudioListPushBack(dest, cur);
}
}
}
@@ -750,11 +750,11 @@ void AudioPlayback_NotePoolFill(NotePool* pool, s32 count) {
}
while (j < count) {
note = AudioSeq_AudioListPopBack(source);
note = AudioScript_AudioListPopBack(source);
if (note == NULL) {
break;
}
AudioSeq_AudioListPushBack(dest, &note->listItem);
AudioScript_AudioListPushBack(dest, &note->listItem);
j++;
}
}
@@ -867,7 +867,8 @@ void AudioPlayback_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer)
}
Note* AudioPlayback_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer) {
Note* note = AudioSeq_AudioListPopBack(&pool->disabled);
Note* note = AudioScript_AudioListPopBack(&pool->disabled);
if (note != NULL) {
AudioPlayback_NoteInitForLayer(note, layer);
AudioPlayback_AudioListPushFront(&pool->active, &note->listItem);
@@ -881,7 +882,7 @@ Note* AudioPlayback_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer)
if (note != NULL) {
AudioPlayback_NoteReleaseAndTakeOwnership(note, layer);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&pool->releasing, &note->listItem);
AudioScript_AudioListPushBack(&pool->releasing, &note->listItem);
}
return note;
}
@@ -912,7 +913,7 @@ Note* AudioPlayback_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer) {
if (aPriority < rPriority) {
AudioPlayback_AudioListRemove(&aNote->listItem);
func_801963E8(aNote, layer);
AudioSeq_AudioListPushBack(&pool->releasing, &aNote->listItem);
AudioScript_AudioListPushBack(&pool->releasing, &aNote->listItem);
aNote->playbackState.priority = layer->channel->notePriority;
return aNote;
}
@@ -931,7 +932,7 @@ Note* AudioPlayback_AllocNote(SequenceLayer* layer) {
note->playbackState.wantedParentLayer == NO_LAYER) {
AudioPlayback_NoteReleaseAndTakeOwnership(note, layer);
AudioPlayback_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->releasing, &note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->releasing, &note->listItem);
return note;
}
}
+164 -164
View File
@@ -29,15 +29,15 @@ typedef enum {
/* 5 */ PORTAMENTO_MODE_5
} PortamentoMode;
u8 AudioSeq_ScriptReadU8(SeqScriptState* state);
s16 AudioSeq_ScriptReadS16(SeqScriptState* state);
u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state);
void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer);
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer);
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
u8 AudioScript_ScriptReadU8(SeqScriptState* state);
s16 AudioScript_ScriptReadS16(SeqScriptState* state);
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state);
void AudioScript_SeqLayerProcessScriptStep1(SequenceLayer* layer);
s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
s32 AudioScript_SeqLayerProcessScriptStep2(SequenceLayer* layer);
s32 AudioScript_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
s32 AudioScript_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
u8 AudioScript_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
/**
* sSeqInstructionArgsTable is a table for each sequence instruction
@@ -172,7 +172,7 @@ u8 sSeqInstructionArgsTable[] = {
*
* @return the argument value for a control flow instruction, or 0 if there is no argument
*/
u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
u16 AudioScript_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
u8 highBits = sSeqInstructionArgsTable[cmd - 0xA0];
u8 lowBits = highBits & 3;
u16 cmdArg = 0;
@@ -180,9 +180,9 @@ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
// only 1 argument
if (lowBits == 1) {
if (!(highBits & 0x80)) {
cmdArg = AudioSeq_ScriptReadU8(state);
cmdArg = AudioScript_ScriptReadU8(state);
} else {
cmdArg = AudioSeq_ScriptReadS16(state);
cmdArg = AudioScript_ScriptReadS16(state);
}
}
@@ -194,7 +194,7 @@ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
*
* @return number of frames until next instruction. -1 signals termination
*/
s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
s32 AudioScript_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
u32 depth;
switch (cmd) {
@@ -206,7 +206,7 @@ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState*
break;
case 0xFD: // delay n frames
return AudioSeq_ScriptReadCompressedU16(state);
return AudioScript_ScriptReadCompressedU16(state);
case 0xFE: // delay 1 frame
return 1;
@@ -266,7 +266,7 @@ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState*
return 0;
}
void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
void AudioScript_InitSequenceChannel(SequenceChannel* channel) {
s32 i;
if (channel == &gAudioCtx.sequenceChannelNone) {
@@ -325,12 +325,12 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
channel->sfxState = NULL;
}
s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
s32 AudioScript_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer;
s32 pad;
if (channel->layers[layerIndex] == NULL) {
layer = AudioSeq_AudioListPopBack(&gAudioCtx.layerFreeList);
layer = AudioScript_AudioListPopBack(&gAudioCtx.layerFreeList);
channel->layers[layerIndex] = layer;
if (layer == NULL) {
channel->layers[layerIndex] = NULL;
@@ -382,7 +382,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
return 0;
}
void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
void AudioScript_SeqLayerDisable(SequenceLayer* layer) {
if (layer != NULL) {
if ((layer->channel != &gAudioCtx.sequenceChannelNone) && (layer->channel->seqPlayer->finished == true)) {
AudioPlayback_SeqLayerNoteRelease(layer);
@@ -394,30 +394,30 @@ void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
}
}
void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
void AudioScript_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer = channel->layers[layerIndex];
if (layer != NULL) {
AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
AudioSeq_SeqLayerDisable(layer);
AudioScript_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
AudioScript_SeqLayerDisable(layer);
channel->layers[layerIndex] = NULL;
}
}
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
void AudioScript_SequenceChannelDisable(SequenceChannel* channel) {
s32 i;
channel->finished = true;
for (i = 0; i < 4; i++) {
AudioSeq_SeqLayerFree(channel, i);
AudioScript_SeqLayerFree(channel, i);
}
AudioPlayback_NotePoolClear(&channel->notePool);
channel->enabled = false;
}
void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
void AudioScript_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
SequenceChannel* channel;
s32 i;
@@ -432,19 +432,19 @@ void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channel
}
}
void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
void AudioScript_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
SequenceChannel* channel;
s32 i;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
channel = seqPlayer->channels[i];
if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) {
AudioSeq_SequenceChannelDisable(channel);
AudioScript_SequenceChannelDisable(channel);
}
}
}
void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
void AudioScript_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
SequenceChannel* channel = seqPlayer->channels[channelIndex];
s32 i;
@@ -456,18 +456,18 @@ void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex,
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioSeq_SeqLayerFree(channel, i);
AudioScript_SeqLayerFree(channel, i);
}
}
}
void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
seqPlayer->finished = true;
AudioSeq_SequencePlayerDisable(seqPlayer);
AudioScript_SequencePlayerDisable(seqPlayer);
}
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer) {
AudioScript_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
AudioPlayback_NotePoolClear(&seqPlayer->notePool);
if (!seqPlayer->enabled) {
return;
@@ -491,7 +491,7 @@ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
}
}
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
if (item->prev == NULL) {
list->prev->next = item;
item->prev = list->prev;
@@ -502,7 +502,7 @@ void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
}
}
void* AudioSeq_AudioListPopBack(AudioListItem* list) {
void* AudioScript_AudioListPopBack(AudioListItem* list) {
AudioListItem* item = list->prev;
if (item == list) {
@@ -517,7 +517,7 @@ void* AudioSeq_AudioListPopBack(AudioListItem* list) {
return item->u.value;
}
void AudioSeq_InitLayerFreelist(void) {
void AudioScript_InitLayerFreelist(void) {
s32 i;
gAudioCtx.layerFreeList.prev = &gAudioCtx.layerFreeList;
@@ -528,22 +528,22 @@ void AudioSeq_InitLayerFreelist(void) {
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i];
gAudioCtx.sequenceLayers[i].listItem.prev = NULL;
AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
AudioScript_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
}
}
u8 AudioSeq_ScriptReadU8(SeqScriptState* state) {
u8 AudioScript_ScriptReadU8(SeqScriptState* state) {
return *(state->pc++);
}
s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
s16 AudioScript_ScriptReadS16(SeqScriptState* state) {
s16 ret = *(state->pc++) << 8;
ret = *(state->pc++) | ret;
return ret;
}
u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state) {
u16 ret = *(state->pc++);
if (ret & 0x80) {
@@ -553,7 +553,7 @@ u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
return ret;
}
void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
void AudioScript_SeqLayerProcessScript(SequenceLayer* layer) {
s32 cmd;
if (!layer->enabled) {
@@ -569,25 +569,25 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
return;
}
AudioSeq_SeqLayerProcessScriptStep1(layer);
AudioScript_SeqLayerProcessScriptStep1(layer);
do {
cmd = AudioSeq_SeqLayerProcessScriptStep2(layer);
cmd = AudioScript_SeqLayerProcessScriptStep2(layer);
if (cmd == PROCESS_SCRIPT_END) {
return;
}
cmd = AudioSeq_SeqLayerProcessScriptStep3(layer, cmd);
cmd = AudioScript_SeqLayerProcessScriptStep3(layer, cmd);
} while ((cmd == -1) && (layer->delay == 0));
if (cmd != PROCESS_SCRIPT_END) {
// returns `sameTunedSample` instead of a command
cmd = AudioSeq_SeqLayerProcessScriptStep4(layer, cmd);
cmd = AudioScript_SeqLayerProcessScriptStep4(layer, cmd);
}
if (cmd != PROCESS_SCRIPT_END) {
AudioSeq_SeqLayerProcessScriptStep5(layer, cmd);
AudioScript_SeqLayerProcessScriptStep5(layer, cmd);
}
if (layer->muted == true) {
@@ -597,7 +597,7 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
}
}
void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
void AudioScript_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
if (!layer->continuousNotes) {
AudioPlayback_SeqLayerNoteDecay(layer);
} else if ((layer->note != NULL) && (layer->note->playbackState.wantedParentLayer == layer)) {
@@ -611,7 +611,7 @@ void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
layer->notePropertiesNeedInit = true;
}
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
Note* note;
if ((layer->continuousNotes == true) && (layer->bit1 == true)) {
@@ -648,7 +648,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSampl
return 0;
}
s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
s32 AudioScript_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
SequenceChannel* channel = layer->channel;
SeqScriptState* state = &layer->scriptState;
SequencePlayer* seqPlayer = channel->seqPlayer;
@@ -658,22 +658,22 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
u16 velocity;
while (true) {
cmd = AudioSeq_ScriptReadU8(state);
cmd = AudioScript_ScriptReadU8(state);
// Note Commands
// To be processed in AudioSeq_SeqLayerProcessScriptStep3
// To be processed in AudioScript_SeqLayerProcessScriptStep3
if (cmd <= 0xC0) {
return cmd;
}
// Control Flow Commands
if (cmd >= 0xF2) {
cmdArg16 = AudioSeq_GetScriptControlFlowArgument(state, cmd);
cmdArg16 = AudioScript_GetScriptControlFlowArgument(state, cmd);
if (AudioSeq_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) {
if (AudioScript_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) {
continue;
}
AudioSeq_SeqLayerDisable(layer);
AudioScript_SeqLayerDisable(layer);
return PROCESS_SCRIPT_END;
}
@@ -710,12 +710,12 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
break;
case 0xC3: // layer: set short note default delay
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
cmdArg16 = AudioScript_ScriptReadCompressedU16(state);
layer->shortNoteDefaultDelay = cmdArg16;
break;
case 0xC6: // layer: set instrument
cmd = AudioSeq_ScriptReadU8(state);
cmd = AudioScript_ScriptReadU8(state);
if (cmd >= 0x7E) {
if (cmd == 0x7E) {
// Sfxs
@@ -734,17 +734,17 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
}
} else {
// Instrument
if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) ==
0) {
if ((layer->instOrWave =
AudioScript_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) == 0) {
layer->instOrWave = 0xFF;
}
}
break;
case 0xC7: // layer: enable portamento
layer->portamento.mode = AudioSeq_ScriptReadU8(state);
layer->portamento.mode = AudioScript_ScriptReadU8(state);
cmd = AudioSeq_ScriptReadU8(state);
cmd = AudioScript_ScriptReadU8(state);
cmd += channel->transposition;
cmd += layer->transposition;
cmd += seqPlayer->transposition;
@@ -761,7 +761,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
break;
}
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
cmdArg16 = AudioScript_ScriptReadCompressedU16(state);
layer->portamentoTime = cmdArg16;
break;
@@ -770,11 +770,11 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
break;
case 0xCB: // layer: set envelope and decay index
cmdArg16 = AudioSeq_ScriptReadS16(state);
cmdArg16 = AudioScript_ScriptReadS16(state);
layer->adsr.envelope = (EnvelopePoint*)(seqPlayer->seqData + cmdArg16);
// fallthrough
case 0xCF: // layer: set decay index
layer->adsr.decayIndex = AudioSeq_ScriptReadU8(state);
layer->adsr.decayIndex = AudioScript_ScriptReadU8(state);
break;
case 0xCC: // layer: ignore drum pan
@@ -782,21 +782,21 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
break;
case 0xCD: // layer: stereo effects
layer->stereoData.asByte = AudioSeq_ScriptReadU8(state);
layer->stereoData.asByte = AudioScript_ScriptReadU8(state);
break;
case 0xCE: // layer: bend pitch
cmdArg8 = AudioSeq_ScriptReadU8(state);
cmdArg8 = AudioScript_ScriptReadU8(state);
layer->bend = gBendPitchTwoSemitonesFrequencies[(u8)(cmdArg8 + 0x80)];
break;
case 0xF0: // layer:
cmdArg16 = AudioSeq_ScriptReadS16(state);
cmdArg16 = AudioScript_ScriptReadS16(state);
layer->unk_0A.asByte &= (cmdArg16 ^ 0xFFFF);
break;
case 0xF1: // layer:
layer->surroundEffectIndex = AudioSeq_ScriptReadU8(state);
layer->surroundEffectIndex = AudioScript_ScriptReadU8(state);
break;
default:
@@ -814,7 +814,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
}
}
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
s32 AudioScript_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
s32 sameTunedSample = true;
s32 instOrWave;
s32 speed;
@@ -1025,7 +1025,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
return sameTunedSample;
}
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
s32 AudioScript_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
SeqScriptState* state = &layer->scriptState;
u16 delay;
s32 velocity;
@@ -1035,7 +1035,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
f32 floatDelta;
if (cmd == 0xC0) { // layer: delay
layer->delay = AudioSeq_ScriptReadCompressedU16(state);
layer->delay = AudioScript_ScriptReadCompressedU16(state);
layer->muted = true;
layer->bit1 = false;
return PROCESS_SCRIPT_END;
@@ -1046,14 +1046,14 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
if (channel->largeNotes == true) {
switch (cmd & 0xC0) {
case 0x00: // layer: large note 0
delay = AudioSeq_ScriptReadCompressedU16(state);
delay = AudioScript_ScriptReadCompressedU16(state);
velocity = *(state->pc++);
layer->gateTime = *(state->pc++);
layer->lastDelay = delay;
break;
case 0x40: // layer: large note 1
delay = AudioSeq_ScriptReadCompressedU16(state);
delay = AudioScript_ScriptReadCompressedU16(state);
velocity = *(state->pc++);
layer->gateTime = 0;
layer->lastDelay = delay;
@@ -1074,7 +1074,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
} else {
switch (cmd & 0xC0) {
case 0x00: // layer: small note 0
delay = AudioSeq_ScriptReadCompressedU16(state);
delay = AudioScript_ScriptReadCompressedU16(state);
layer->lastDelay = delay;
break;
@@ -1138,7 +1138,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
return cmd;
}
void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
void AudioScript_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
if ((priority & 0xF) != 0) {
channel->notePriority = priority & 0xF;
}
@@ -1149,7 +1149,7 @@ void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
}
}
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
u8 AudioScript_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
Instrument* inst = AudioPlayback_GetInstrumentInner(channel->fontId, instId);
if (inst == NULL) {
@@ -1169,7 +1169,7 @@ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** inst
return instId;
}
void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
void AudioScript_SetInstrument(SequenceChannel* channel, u8 instId) {
if (instId >= 0x80) {
// Synthetic Waves
channel->instOrWave = instId;
@@ -1184,7 +1184,7 @@ void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
channel->instrument = (Instrument*)2; // invalid pointer, never dereferenced
} else {
// Instruments
if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
if ((channel->instOrWave = AudioScript_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
0) {
channel->hasInstrument = false;
return;
@@ -1194,11 +1194,11 @@ void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
channel->hasInstrument = true;
}
void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
void AudioScript_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
channel->volume = (s32)volume / 127.0f;
}
void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
void AudioScript_SequenceChannelProcessScript(SequenceChannel* channel) {
s32 i;
u8* data;
u32 rand;
@@ -1225,7 +1225,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
u16 cmdArgU16;
u32 cmdArgs[3];
s8 cmdArgS8;
u8 cmd = AudioSeq_ScriptReadU8(scriptState);
u8 cmd = AudioScript_ScriptReadU8(scriptState);
u8 lowBits;
u8 highBits;
s32 delay;
@@ -1244,19 +1244,19 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
// read in arguments for the instruction
for (i = 0; i < lowBits; i++, highBits <<= 1) {
if (!(highBits & 0x80)) {
cmdArgs[i] = AudioSeq_ScriptReadU8(scriptState);
cmdArgs[i] = AudioScript_ScriptReadU8(scriptState);
} else {
cmdArgs[i] = AudioSeq_ScriptReadS16(scriptState);
cmdArgs[i] = AudioScript_ScriptReadS16(scriptState);
}
}
// Control Flow Commands
if (cmd >= 0xF2) {
delay = AudioSeq_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]);
delay = AudioScript_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]);
if (delay != 0) {
if (delay == PROCESS_SCRIPT_END) {
AudioSeq_SequenceChannelDisable(channel);
AudioScript_SequenceChannelDisable(channel);
} else {
channel->delay = delay;
}
@@ -1310,7 +1310,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
// fallthrough
case 0xC1: // channel: set instrument
cmd = (u8)cmdArgs[0];
AudioSeq_SetInstrument(channel, cmd);
AudioScript_SetInstrument(channel, cmd);
break;
case 0xC3: // channel: large notes off
@@ -1323,7 +1323,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
case 0xDF: // channel: set volume
cmd = (u8)cmdArgs[0];
AudioSeq_SequenceChannelSetVolume(channel, cmd);
AudioScript_SequenceChannelSetVolume(channel, cmd);
channel->changes.s.volume = true;
break;
@@ -1459,7 +1459,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
case 0xCD: // channel: disable channel
cmd = (u8)cmdArgs[0];
AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmd]);
AudioScript_SequenceChannelDisable(seqPlayer->channels[cmd]);
break;
case 0xCA: // channel: set mute behavior
@@ -1533,7 +1533,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->muteFlags = data[0];
data += 3;
channel->noteAllocPolicy = data[-2];
AudioSeq_SetChannelPriorities(channel, data[-1]);
AudioScript_SetChannelPriorities(channel, data[-1]);
channel->transposition = (s8)data[0];
data += 4;
channel->newPan = data[-3];
@@ -1548,12 +1548,12 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->muteFlags = cmdArgs[0];
channel->noteAllocPolicy = cmdArgs[1];
cmd = (u8)cmdArgs[2];
AudioSeq_SetChannelPriorities(channel, cmd);
channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState);
channel->newPan = AudioSeq_ScriptReadU8(scriptState);
channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState);
channel->targetReverbVol = AudioSeq_ScriptReadU8(scriptState);
channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState);
AudioScript_SetChannelPriorities(channel, cmd);
channel->transposition = (s8)AudioScript_ScriptReadU8(scriptState);
channel->newPan = AudioScript_ScriptReadU8(scriptState);
channel->panChannelWeight = AudioScript_ScriptReadU8(scriptState);
channel->targetReverbVol = AudioScript_ScriptReadU8(scriptState);
channel->reverbIndex = AudioScript_ScriptReadU8(scriptState);
//! @bug: Not marking reverb state as changed
channel->changes.s.pan = true;
break;
@@ -1579,7 +1579,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0xE9: // channel: set note priority
AudioSeq_SetChannelPriorities(channel, (u8)cmdArgs[0]);
AudioScript_SetChannelPriorities(channel, (u8)cmdArgs[0]);
break;
case 0xED: // channel: set hilo gain
@@ -1747,18 +1747,18 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0x88: // channel: set layer
cmdArgU16 = AudioSeq_ScriptReadS16(scriptState);
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
cmdArgU16 = AudioScript_ScriptReadS16(scriptState);
if (!AudioScript_SeqChannelSetLayer(channel, lowBits)) {
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
}
break;
case 0x90: // channel: free layer
AudioSeq_SeqLayerFree(channel, lowBits);
AudioScript_SeqLayerFree(channel, lowBits);
break;
case 0x98: // channel: dynset layer
if ((scriptState->value != -1) && (AudioSeq_SeqChannelSetLayer(channel, lowBits) != -1)) {
if ((scriptState->value != -1) && (AudioScript_SeqChannelSetLayer(channel, lowBits) != -1)) {
data = (*channel->dynTable)[scriptState->value];
cmdArgU16 = (data[0] << 8) + data[1];
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
@@ -1770,8 +1770,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0x78: // channel: set layer relative
temp1 = AudioSeq_ScriptReadS16(scriptState);
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
temp1 = AudioScript_ScriptReadS16(scriptState);
if (!AudioScript_SeqChannelSetLayer(channel, lowBits)) {
channel->layers[lowBits]->scriptState.pc = &scriptState->pc[temp1];
}
break;
@@ -1815,17 +1815,17 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0x20: // channel: start channel
cmdArgU16 = AudioSeq_ScriptReadS16(scriptState);
AudioSeq_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]);
cmdArgU16 = AudioScript_ScriptReadS16(scriptState);
AudioScript_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]);
break;
case 0x30: // channel: io write value 2
cmd = AudioSeq_ScriptReadU8(scriptState);
cmd = AudioScript_ScriptReadU8(scriptState);
seqPlayer->channels[lowBits]->seqScriptIO[cmd] = scriptState->value;
break;
case 0x40: // channel: io read value 2
cmd = AudioSeq_ScriptReadU8(scriptState);
cmd = AudioScript_ScriptReadU8(scriptState);
scriptState->value = seqPlayer->channels[lowBits]->seqScriptIO[cmd];
break;
}
@@ -1834,12 +1834,12 @@ exit_loop:
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioSeq_SeqLayerProcessScript(channel->layers[i]);
AudioScript_SeqLayerProcessScript(channel->layers[i]);
}
}
}
void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
void AudioScript_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
u8 cmd;
u8 cmdLowBits;
SeqScriptState* seqScript = &seqPlayer->scriptState;
@@ -1866,7 +1866,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) {}
if (AudioLoad_IsSeqLoadComplete(seqPlayer->defaultFont)) {}
AudioSeq_SequencePlayerDisable(seqPlayer);
AudioScript_SequencePlayerDisable(seqPlayer);
return;
}
@@ -1903,16 +1903,16 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
seqPlayer->recalculateVolume = true;
while (true) {
cmd = AudioSeq_ScriptReadU8(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
// 0xF2 and above are "flow control" commands, including termination.
if (cmd >= 0xF2) {
delay = AudioSeq_HandleScriptFlowControl(
seqPlayer, seqScript, cmd, AudioSeq_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd));
delay = AudioScript_HandleScriptFlowControl(
seqPlayer, seqScript, cmd, AudioScript_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd));
if (delay != 0) {
if (delay == -1) {
AudioSeq_SequencePlayerDisable(seqPlayer);
AudioScript_SequencePlayerDisable(seqPlayer);
} else {
seqPlayer->delay = delay;
}
@@ -1926,7 +1926,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
switch (cmd) {
case 0xF1: // seqPlayer: reserve notes
AudioPlayback_NotePoolClear(&seqPlayer->notePool);
cmd = AudioSeq_ScriptReadU8(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
AudioPlayback_NotePoolFill(&seqPlayer->notePool, cmd);
break;
@@ -1938,11 +1938,11 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
seqPlayer->transposition = 0;
// fallthrough
case 0xDE: // seqPlayer: transpose relative
seqPlayer->transposition += (s8)AudioSeq_ScriptReadU8(seqScript);
seqPlayer->transposition += (s8)AudioScript_ScriptReadU8(seqScript);
break;
case 0xDD: // seqPlayer: set tempo
seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
seqPlayer->tempo = AudioScript_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
if (seqPlayer->tempo > gAudioCtx.maxTempo) {
seqPlayer->tempo = gAudioCtx.maxTempo;
}
@@ -1953,12 +1953,12 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xDC: // seqPlayer: add tempo
seqPlayer->tempoChange = (s8)AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
seqPlayer->tempoChange = (s8)AudioScript_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
break;
case 0xDA: // seqPlayer: change volume
cmd = AudioSeq_ScriptReadU8(seqScript);
temp = AudioSeq_ScriptReadS16(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
switch (cmd) {
case SEQPLAYER_STATE_0:
case SEQPLAYER_STATE_FADE_IN:
@@ -1977,7 +1977,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xDB: // seqPlayer: set volume
value = AudioSeq_ScriptReadU8(seqScript);
value = AudioScript_ScriptReadU8(seqScript);
switch (seqPlayer->state) {
case SEQPLAYER_STATE_FADE_IN:
seqPlayer->state = SEQPLAYER_STATE_0;
@@ -1999,20 +1999,20 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xD9: // seqPlayer: set volume scale
seqPlayer->fadeVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
seqPlayer->fadeVolumeScale = (s8)AudioScript_ScriptReadU8(seqScript) / 127.0f;
break;
case 0xD7: // seqPlayer: initialize channels
temp = AudioSeq_ScriptReadS16(seqScript);
AudioSeq_SequencePlayerSetupChannels(seqPlayer, temp);
temp = AudioScript_ScriptReadS16(seqScript);
AudioScript_SequencePlayerSetupChannels(seqPlayer, temp);
break;
case 0xD6: // seqPlayer: disable channels
AudioSeq_ScriptReadS16(seqScript);
AudioScript_ScriptReadS16(seqScript);
break;
case 0xD5: // seqPlayer: set mute scale
seqPlayer->muteVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
seqPlayer->muteVolumeScale = (s8)AudioScript_ScriptReadU8(seqScript) / 127.0f;
break;
case 0xD4: // seqPlayer: mute
@@ -2020,12 +2020,12 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xD3: // seqPlayer: set mute behavior
seqPlayer->muteFlags = AudioSeq_ScriptReadU8(seqScript);
seqPlayer->muteFlags = AudioScript_ScriptReadU8(seqScript);
break;
case 0xD1: // seqPlayer: set short note gatetime table
case 0xD2: // seqPlayer: set short note velocity table
temp = AudioSeq_ScriptReadS16(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
data3 = &seqPlayer->seqData[temp];
if (cmd == 0xD2) {
seqPlayer->shortNoteVelocityTable = data3;
@@ -2035,11 +2035,11 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xD0: // seqPlayer: set note allocation policy
seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(seqScript);
seqPlayer->noteAllocPolicy = AudioScript_ScriptReadU8(seqScript);
break;
case 0xCE: // seqPlayer: random value
cmd = AudioSeq_ScriptReadU8(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
if (cmd == 0) {
seqScript->value = (gAudioCtx.audioRandom >> 2) & 0xFF;
} else {
@@ -2048,7 +2048,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xCD: // seqPlayer: dyncall
temp = AudioSeq_ScriptReadS16(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
if ((seqScript->value != -1) && (seqScript->depth != 3)) {
data1 = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
seqScript->stack[seqScript->depth] = seqScript->pc;
@@ -2059,26 +2059,26 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xCC: // seqPlayer: set value
seqScript->value = AudioSeq_ScriptReadU8(seqScript);
seqScript->value = AudioScript_ScriptReadU8(seqScript);
break;
case 0xC9: // seqPlayer: `bit and` -> set value
seqScript->value &= AudioSeq_ScriptReadU8(seqScript);
seqScript->value &= AudioScript_ScriptReadU8(seqScript);
break;
case 0xC8: // seqPlayer: subtract -> set value
seqScript->value -= AudioSeq_ScriptReadU8(seqScript);
seqScript->value -= AudioScript_ScriptReadU8(seqScript);
break;
case 0xC7: // seqPlayer: write into sequence script
cmd = AudioSeq_ScriptReadU8(seqScript);
temp = AudioSeq_ScriptReadS16(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
data2 = &seqPlayer->seqData[temp];
*data2 = (u8)seqScript->value + cmd;
break;
case 0xC2: // seqPlayer:
temp = AudioSeq_ScriptReadS16(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
if (seqScript->value != -1) {
data4 = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
@@ -2092,16 +2092,16 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
return;
case 0xC5: // seqPlayer:
seqPlayer->unk_16 = AudioSeq_ScriptReadS16(seqScript);
seqPlayer->unk_16 = AudioScript_ScriptReadS16(seqScript);
break;
case 0xEF: // seqPlayer:
AudioSeq_ScriptReadS16(seqScript);
AudioSeq_ScriptReadU8(seqScript);
AudioScript_ScriptReadS16(seqScript);
AudioScript_ScriptReadU8(seqScript);
break;
case 0xC4: // seqPlayer: start sequence
cmd = AudioSeq_ScriptReadU8(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
if (cmd == 0xFF) {
cmd = seqPlayer->playerIndex;
if (seqPlayer->state == SEQPLAYER_STATE_FADE_OUT) {
@@ -2109,7 +2109,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
}
}
cmdLowBits = AudioSeq_ScriptReadU8(seqScript);
cmdLowBits = AudioScript_ScriptReadU8(seqScript);
AudioLoad_SyncInitSeqPlayer(cmd, cmdLowBits, 0);
if (cmd == (u8)seqPlayer->playerIndex) {
return;
@@ -2117,7 +2117,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0xC3: // seqPlayer:
temp = AudioSeq_ScriptReadS16(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
if (seqScript->value != -1) {
new_var = (u16*)(seqPlayer->seqData + (u32)(temp + seqScript->value * 2));
temp = *new_var;
@@ -2156,30 +2156,30 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
break;
case 0x40: // seqPlayer: disable channel
AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]);
AudioScript_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]);
break;
case 0x90: // seqPlayer: start channel
temp = AudioSeq_ScriptReadS16(seqScript);
AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]);
temp = AudioScript_ScriptReadS16(seqScript);
AudioScript_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]);
break;
case 0xA0: // seqPlayer: start channel relative
tempS = AudioSeq_ScriptReadS16(seqScript);
AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]);
tempS = AudioScript_ScriptReadS16(seqScript);
AudioScript_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]);
break;
case 0xB0: // seqPlayer: load sequence
cmd = AudioSeq_ScriptReadU8(seqScript);
temp = AudioSeq_ScriptReadS16(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
data2 = &seqPlayer->seqData[temp];
AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->seqScriptIO[cmdLowBits]);
break;
case 0x60: // seqPlayer: async load
cmd = AudioSeq_ScriptReadU8(seqScript);
cmd = AudioScript_ScriptReadU8(seqScript);
value = cmd;
temp = AudioSeq_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadU8(seqScript);
AudioLoad_ScriptLoad(value, temp, &seqPlayer->seqScriptIO[cmdLowBits]);
break;
}
@@ -2189,12 +2189,12 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
for (j = 0; j < SEQ_NUM_CHANNELS; j++) {
channel = seqPlayer->channels[j];
if (channel->enabled) {
AudioSeq_SequenceChannelProcessScript(channel);
AudioScript_SequenceChannelProcessScript(channel);
}
}
}
void AudioSeq_ProcessSequences(s32 arg0) {
void AudioScript_ProcessSequences(s32 arg0) {
SequencePlayer* seqPlayer;
u32 i;
@@ -2203,7 +2203,7 @@ void AudioSeq_ProcessSequences(s32 arg0) {
for (i = 0; i < (u32)gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
seqPlayer = &gAudioCtx.seqPlayers[i];
if (seqPlayer->enabled == true) {
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioEffects_SequencePlayerProcessSound(seqPlayer);
}
}
@@ -2211,18 +2211,18 @@ void AudioSeq_ProcessSequences(s32 arg0) {
AudioPlayback_ProcessNotes();
}
void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) {
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer) {
while (seqPlayer->skipTicks > 0) {
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioEffects_SequencePlayerProcessSound(seqPlayer);
seqPlayer->skipTicks--;
}
}
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer) {
s32 channelIndex;
AudioSeq_SequencePlayerDisable(seqPlayer);
AudioScript_SequencePlayerDisable(seqPlayer);
seqPlayer->stopScript = false;
seqPlayer->delay = 0;
seqPlayer->state = SEQPLAYER_STATE_FADE_IN;
@@ -2243,11 +2243,11 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
seqPlayer->muteVolumeScale = 0.5f;
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
AudioSeq_InitSequenceChannel(seqPlayer->channels[channelIndex]);
AudioScript_InitSequenceChannel(seqPlayer->channels[channelIndex]);
}
}
void AudioSeq_InitSequencePlayerChannels(s32 seqPlayerIndex) {
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex) {
SequenceChannel* channel;
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
s32 channelIndex;
@@ -2267,11 +2267,11 @@ void AudioSeq_InitSequencePlayerChannels(s32 seqPlayerIndex) {
}
}
AudioSeq_InitSequenceChannel(seqPlayer->channels[channelIndex]);
AudioScript_InitSequenceChannel(seqPlayer->channels[channelIndex]);
}
}
void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
void AudioScript_InitSequencePlayer(SequencePlayer* seqPlayer) {
s32 i;
s32 j;
@@ -2294,13 +2294,13 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
seqPlayer->bend = 1.0f;
AudioPlayback_InitNoteLists(&seqPlayer->notePool);
AudioSeq_ResetSequencePlayer(seqPlayer);
AudioScript_ResetSequencePlayer(seqPlayer);
}
void AudioSeq_InitSequencePlayers(void) {
void AudioScript_InitSequencePlayers(void) {
s32 i;
AudioSeq_InitLayerFreelist();
AudioScript_InitLayerFreelist();
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
gAudioCtx.sequenceLayers[i].channel = NULL;
@@ -2308,6 +2308,6 @@ void AudioSeq_InitSequencePlayers(void) {
}
for (i = 0; i < ARRAY_COUNT(gAudioCtx.seqPlayers); i++) {
AudioSeq_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
AudioScript_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
}
}
+1 -1
View File
@@ -223,7 +223,7 @@ Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32
for (reverseUpdateIndex = gAudioCtx.audioBufferParameters.updatesPerFrame; reverseUpdateIndex > 0;
reverseUpdateIndex--) {
AudioSeq_ProcessSequences(reverseUpdateIndex - 1);
AudioScript_ProcessSequences(reverseUpdateIndex - 1);
AudioSynth_SyncSampleStates(gAudioCtx.audioBufferParameters.updatesPerFrame - reverseUpdateIndex);
}
+3 -3
View File
@@ -212,13 +212,13 @@ void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
case AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER_SKIP_TICKS:
AudioLoad_SyncInitSeqPlayerSkipTicks(cmd->arg0, cmd->arg1, cmd->asInt);
AudioThread_SetFadeInTimer(cmd->arg0, 500);
AudioSeq_SkipForwardSequence(&gAudioCtx.seqPlayers[cmd->arg0]);
AudioScript_SkipForwardSequence(&gAudioCtx.seqPlayers[cmd->arg0]);
break;
case AUDIOCMD_OP_GLOBAL_DISABLE_SEQPLAYER:
if (gAudioCtx.seqPlayers[cmd->arg0].enabled) {
if (cmd->asInt == 0) {
AudioSeq_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[cmd->arg0]);
AudioScript_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[cmd->arg0]);
} else {
AudioThread_SetFadeOutTimer(cmd->arg0, cmd->asInt);
}
@@ -322,7 +322,7 @@ void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
if (flags == AUDIO_NOTE_RELEASE) {
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
if (gAudioCtx.seqPlayers[i].enabled) {
AudioSeq_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[i]);
AudioScript_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[i]);
}
}
}