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Provide AVOID_UB for some bugs found in GCC compiler testing (#1785)
* Provide AVOID_UB for some bugs found in GCC compiler testing Co-authored-by: Fig02 <fig02srl@gmail.com> * Format * Fix silly typo * Mention MM3D in en_dnq bug comment --------- Co-authored-by: Fig02 <fig02srl@gmail.com>
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@@ -1421,7 +1421,7 @@ void Player_SetAutoLockOnActor(struct PlayState* play, Actor* actor);
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s32 Player_SetBButtonAmmo(struct PlayState* play, s32 ammo);
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bool Player_IsBurningStickInRange(struct PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
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u8 Player_GetStrength(void);
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PlayerMask Player_GetMask(struct PlayState* play);
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s32 Player_GetMask(struct PlayState* play);
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void Player_RemoveMask(struct PlayState* play);
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bool Player_HasMirrorShieldEquipped(struct PlayState* play);
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bool Player_IsHoldingMirrorShield(struct PlayState* play);
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