Update to latest ghidra project

This commit is contained in:
rozlette
2020-04-19 12:52:20 -05:00
parent 57587fa612
commit 2b50a1eab8
4 changed files with 204 additions and 182 deletions
+2 -2
View File
@@ -3927,7 +3927,8 @@ void func_801A3EC0(void); // func_801A3EC0
void func_801A3F54(void); // func_801A3F54
void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_801A3F6C
void func_801A3FB4(void); // func_801A3FB4
/*Audio_SetBGM*/ void func_801A400C(u32 bgmID); // func_801A400C
void func_801A3FFC(UNK_TYPE1 param_1); // func_801A3FFC
void audio_setBGM(u32 bgmID); // func_801A400C
void func_801A4058(void); // func_801A4058
void func_801A41C8(void); // func_801A41C8
void func_801A41F8(void); // func_801A41F8
@@ -3999,7 +4000,6 @@ void func_801A7D04(void); // func_801A7D04
void func_801A7D84(void); // func_801A7D84
void func_801A89A8(void); // func_801A89A8
void func_801A89D0(void); // func_801A89D0
// may not be s32 in param or return
s32 func_801A8A50(s32 param1); // func_801A8A50
void func_801A8ABC(void); // func_801A8ABC
void func_801A8BD0(void); // func_801A8BD0
+188 -167
View File
@@ -621,197 +621,219 @@ typedef struct {
} RoomMeshType2Params; // size = 0x10
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 data2;
} SCmdBase;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdActorList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdSpawnList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdAltHeaders; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdActorList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 data2;
} SCmdBase; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdCsCameraList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdColHeader; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdColHeader;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdCsCameraList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdRoomList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdCutsceneActorList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ s8 unk4;
/* 0x05 */ s8 unk5;
/* 0x06 */ s8 unk6;
/* 0x07 */ u8 unk7;
} SCmdWindSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdCutsceneData; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdEntranceList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x5];
/* 0x7 */ u8 echo;
} SCmdEchoSettings; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 cUpElfMsgNum;
/* 0x04 */ u32 keepObjectId;
} SCmdSpecialFiles;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 data2;
} SCmdEndMarker; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 gpFlag1;
/* 0x04 */ u32 gpFlag2;
} SCmdRoomBehavior;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdEntranceList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdMesh;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdExitList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdObjectList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdLightList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdLightList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdLightSettingList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdPathList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdMesh; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdTransiActorList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdMinimapChests; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdLightSettingList;
/* 0x0 */ u8 code;
/* 0x1 */ UNK_TYPE1 pad1[0x3];
/* 0x4 */ u32 segment;
} SCmdMinimapSettings; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ u8 hour;
/* 0x05 */ u8 min;
/* 0x06 */ u8 unk6;
} SCmdTimeSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 cameraMovement;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 area;
} SCmdMiscSettings; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ u8 skyboxId;
/* 0x05 */ u8 unk5;
/* 0x06 */ u8 unk6;
} SCmdSkyboxSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdObjectList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ u8 unk4;
/* 0x05 */ u8 unk5;
} SCmdSkyboxDisables;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdPathList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 data2;
} SCmdEndMarker;
/* 0x0 */ u8 code;
/* 0x1 */ u8 gpFlag1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 gpFlag2;
} SCmdRoomBehavior; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdExitList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdRoomList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 bgmId;
/* 0x02 */ UNK_TYPE1 pad2[4];
/* 0x06 */ u8 nighttimeSFX;
/* 0x07 */ u8 musicSeq;
} SCmdSoundSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u8 unk4;
/* 0x5 */ u8 unk5;
} SCmdSkyboxDisables; // size = 0x6
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[5];
/* 0x07 */ u8 echo;
} SCmdEchoSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u8 skyboxId;
/* 0x5 */ u8 unk5;
/* 0x6 */ u8 unk6;
} SCmdSkyboxSettings; // size = 0x7
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdCutsceneData;
/* 0x0 */ u8 code;
/* 0x1 */ u8 bgmId;
/* 0x2 */ UNK_TYPE1 pad2[0x4];
/* 0x6 */ u8 nighttimeSFX;
/* 0x7 */ u8 musicSeq;
} SCmdSoundSettings; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdAltHeaders;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdSpawnList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 cameraMovement;
/* 0x04 */ u32 area;
} SCmdMiscSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 cUpElfMsgNum;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 keepObjectId;
} SCmdSpecialFiles; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdCutsceneActorList;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u8 hour;
/* 0x5 */ u8 min;
/* 0x6 */ u8 unk6;
} SCmdTimeSettings; // size = 0x7
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ UNK_TYPE1 pad1[2];
/* 0x04 */ u32 segment;
} SCmdMinimapSettings;
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 segment;
} SCmdTransiActorList; // size = 0x8
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdMinimapChests;
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ s8 unk4;
/* 0x5 */ s8 unk5;
/* 0x6 */ s8 unk6;
/* 0x7 */ u8 unk7;
} SCmdWindSettings; // size = 0x8
// Extra information in the save context that is not saved
typedef struct {
/* 0x000 */ UNK_TYPE1 pad0[0xB];
/* 0x000 */ UNK_TYPE1 pad0[0xC];
/* 0x00C */ s32 sceneSetupIndex;
/* 0x010 */ s32 unk10;
/* 0x014 */ UNK_TYPE1 pad14[0x2E];
@@ -825,7 +847,7 @@ typedef struct {
/* 0x2AC */ u8 cutsceneTrigger;
/* 0x2AD */ UNK_TYPE1 pad2AD[0x17];
/* 0x2C4 */ f32 unk2C4;
/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[0x78];
/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[120];
} SaveContextExtra; // size = 0xC28
typedef struct {
@@ -859,37 +881,36 @@ typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x22];
} SaveContext_struct2; // size = 0x22
typedef union {
SCmdBase base;
SCmdSpawnList spawnList;
SCmdActorList actorList;
SCmdCsCameraList csCameraList;
SCmdRoomList roomList;
SCmdEntranceList entranceList;
SCmdObjectList objectList;
SCmdLightList lightList;
SCmdPathList pathList;
SCmdTransiActorList transiActorList;
SCmdLightSettingList lightSettingList;
SCmdExitList exitList;
SCmdColHeader colHeader;
SCmdMesh mesh;
SCmdSpecialFiles specialFiles;
SCmdCutsceneData cutsceneData;
SCmdRoomBehavior roomBehavior;
SCmdWindSettings windSettings;
SCmdTimeSettings timeSettings;
SCmdSkyboxSettings skyboxSettings;
SCmdSkyboxDisables skyboxDisables;
SCmdEndMarker endMarker;
SCmdSoundSettings soundSettings;
SCmdEchoSettings echoSettings;
SCmdMiscSettings miscSettings;
SCmdAltHeaders altHeaders;
SCmdBase base;
SCmdSpawnList spawnList;
SCmdActorList actorList;
SCmdCsCameraList csCameraList;
SCmdRoomList roomList;
SCmdEntranceList entranceList;
SCmdObjectList objectList;
SCmdLightList lightList;
SCmdPathList pathList;
SCmdTransiActorList transiActorList;
SCmdLightSettingList lightSettingList;
SCmdExitList exitList;
SCmdColHeader colHeader;
SCmdMesh mesh;
SCmdSpecialFiles specialFiles;
SCmdCutsceneData cutsceneData;
SCmdRoomBehavior roomBehavior;
SCmdWindSettings windSettings;
SCmdTimeSettings timeSettings;
SCmdSkyboxSettings skyboxSettings;
SCmdSkyboxDisables skyboxDisables;
SCmdEndMarker endMarker;
SCmdSoundSettings soundSettings;
SCmdEchoSettings echoSettings;
SCmdMiscSettings miscSettings;
SCmdAltHeaders altHeaders;
SCmdCutsceneActorList cutsceneActorList;
SCmdMinimapSettings minimapSettings;
SCmdMinimapChests minimapChests;
SCmdMinimapSettings minimapSettings;
SCmdMinimapChests minimapChests;
} SceneCmd; // size = 0x8
typedef struct {
@@ -1312,8 +1333,8 @@ typedef struct {
} EffectDustInit; // size = 0x35
typedef union {
/* 0x0 */ F3DVertexColor color;
/* 0x0 */ F3DVertexNormal normal;
F3DVertexColor color;
F3DVertexNormal normal;
} F3DVertex; // size = 0x10
typedef struct {
@@ -1795,9 +1816,9 @@ typedef struct {
} MessageContext; // size = 0x120D8
typedef union {
/* 0x0 */ RoomMeshType0 type0;
/* 0x0 */ RoomMeshType1 type1;
/* 0x0 */ RoomMeshType2 type2;
RoomMeshType0 type0;
RoomMeshType1 type1;
RoomMeshType2 type2;
} RoomMesh; // size = 0xC
// Full save context