z_room (1 non-matching) (#1143)

* begin room docs and decomp

* match Room_DrawImageSingle

* match Room_DrawImageMulti

* Room_AllocateAndLoad non-matching

* big improvements on Room_DrawCullable

* match Room_AllocateAndLoad

* improvement?

* cleanup

* comments

* cleanup

* small pr suggestions

* PR Suggestions

* cleanup sceneCmds

* some PR

* PR Suggestions

* more PR Suggestions

* col to collision
This commit is contained in:
engineer124
2023-03-23 09:36:09 +11:00
committed by GitHub
parent 9bb978527f
commit 2cb01b5b6a
26 changed files with 907 additions and 404 deletions
+1 -1
View File
@@ -1344,7 +1344,7 @@ s32 func_800B715C(PlayState* play) {
}
void Actor_SetCameraHorseSetting(PlayState* play, Player* player) {
if ((play->roomCtx.curRoom.unk3 != 4) && (player->actor.id == ACTOR_PLAYER)) {
if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && (player->actor.id == ACTOR_PLAYER)) {
EnHorse* rideActor = (EnHorse*)player->rideActor;
if ((rideActor != NULL) && !(rideActor->unk_1EC & 0x10)) {