mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-22 08:15:41 -04:00
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-1
@@ -1709,7 +1709,7 @@ void Kankyo_FadeOutGameOverLights(GlobalContext* globalCtx);
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// void func_800FC3DC(void);
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void func_800FC444(GraphicsContext* gfxCtx, u8 arg1, u8 arg2, u8 arg3, u8 arg4, UNK_TYPE arg5);
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// void func_800FC64C(void);
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// void func_800FD2B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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s32 func_800FD2B4(GlobalContext* globalCtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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void func_800FD538(Color_RGB8* param_1, Color_RGB8* param_2, f32 param_3, Vec3s* param_4);
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void func_800FD59C(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
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void func_800FD5E0(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
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@@ -3909,7 +3909,7 @@ extern UNK_TYPE D_04025850;
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extern UNK_TYPE D_04025DD0;
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extern UNK_TYPE D_040281DC;
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extern UNK_TYPE D_04028FEC;
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extern UNK_TYPE D_04029140;
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extern AnimationHeader D_04029140;
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extern Gfx D_04029CB0[];
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extern Gfx D_04029CF0[];
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extern UNK_TYPE D_04029D20;
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+2
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@@ -1258,14 +1258,8 @@ struct FireObj {
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struct TargetContext {
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/* 0x00 */ Vec3f unk0;
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/* 0x0C */ Vec3f unkC;
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/* 0x18 */ f32 unk18;
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/* 0x1C */ f32 unk1C;
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/* 0x20 */ f32 unk20;
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/* 0x24 */ f32 unk24;
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/* 0x28 */ f32 unk28;
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/* 0x2C */ f32 unk2C;
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/* 0x30 */ f32 unk30;
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/* 0x34 */ f32 unk34;
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/* 0x18 */ Color_RGBAf unk18;
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/* 0x28 */ Color_RGBAf unk28;
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/* 0x38 */ Actor* unk38;
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/* 0x3C */ Actor* unk3C;
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/* 0x40 */ f32 unk40;
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@@ -29,11 +29,11 @@ typedef struct {
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/* 0x00 */ u16 unk0; // action; // "dousa"
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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/* 0x06 */ UNK_TYPE1 pad6[0xA];
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/* 0x10 */ s32 unk10;
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/* 0x14 */ UNK_TYPE1 pad14[0x8];
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/* 0x1C */ s32 unk1C;
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/* 0x20 */ UNK_TYPE1 pad20[0x10];
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/* 0x06 */ u16 unk6;
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/* 0x08 */ u16 unk8;
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/* 0x0C */ Vec3i unk0C;
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/* 0x18 */ Vec3i unk18;
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/* 0x24 */ UNK_TYPE1 unk24[0xC];
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} CsCmdActorAction; // size = 0x30
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typedef struct {
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@@ -67,7 +67,7 @@ typedef struct {
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/* 0x0039 */ s8 magic; // "magic_now"
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/* 0x003A */ s16 rupees; // "lupy_count"
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/* 0x003C */ u16 swordHealth; // "long_sword_hp"
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/* 0x003E */ u16 naviTimer; // "navi_timer"
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/* 0x003E */ u16 tatlTimer; // "navi_timer"
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/* 0x0040 */ u8 magicAcquired; // "magic_mode"
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/* 0x0041 */ u8 doubleMagic; // "magic_ability"
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/* 0x0042 */ u8 doubleDefense; // "life_ability"
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