mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-11 05:08:00 -04:00
@@ -44,7 +44,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
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}
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gSaveContext.unk_3DC0 = 2000;
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gSaveContext.naviTimer = 0;
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gSaveContext.tatlTimer = 0;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.eventInf[0] = 0;
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File diff suppressed because it is too large
Load Diff
@@ -6,12 +6,46 @@
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struct EnElf;
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typedef void (*EnElfActionFunc)(struct EnElf*, GlobalContext*);
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typedef void (*EnElfUnkFunc)(struct EnElf*, GlobalContext*);
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#define ENELF_GET_F(thisx) ((thisx)->params & 0xF)
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#define ENELF_GET_FE00(thisx) (((thisx)->params & 0xFE00) >> 9)
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typedef struct EnElf {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ char unk_144[0x120];
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/* 0x0264 */ u16 unk264;
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/* 0x0266 */ char unk_266[0xA];
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/* 0x0144 */ SkelAnime skelAnime;
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/* 0x0188 */ Vec3s jointTable[7];
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/* 0x01B2 */ Vec3s morphTable[7];
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/* 0x01DC */ Color_RGBAf innerColor;
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/* 0x01EC */ Color_RGBAf outerColor;
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/* 0x01FC */ LightInfo lightInfoGlow;
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/* 0x020C */ LightNode* lightNodeGlow;
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/* 0x0210 */ LightInfo lightInfoNoGlow;
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/* 0x0220 */ LightNode* lightNodeNoGlow;
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/* 0x0224 */ Vec3f unk_224;
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/* 0x0230 */ Actor* elfMsg;
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/* 0x0234 */ Actor* unk_234;
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/* 0x0238 */ f32 unk_238;
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/* 0x023C */ f32 unk_23C;
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/* 0x0240 */ f32 unk_240;
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/* 0x0244 */ s16 unk_244;
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/* 0x0246 */ s16 unk_246;
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/* 0x0248 */ s16 unk_248;
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/* 0x024A */ s16 unk_24A;
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/* 0x024C */ s16 unk_24C;
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/* 0x0250 */ f32 unk_250;
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/* 0x0254 */ f32 unk_254;
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/* 0x0258 */ s16 unk_258;
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/* 0x025A */ u16 timer;
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/* 0x025C */ s16 unk_25C;
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/* 0x025E */ s16 disappearTimer;
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/* 0x0260 */ s16 unk_260;
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/* 0x0262 */ u16 fairyFlags;
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/* 0x0264 */ u16 unk_264;
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/* 0x0266 */ u16 unk_266;
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/* 0x0268 */ u8 unk_268;
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/* 0x0269 */ u8 unk_269;
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/* 0x026C */ EnElfUnkFunc unk_26C;
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/* 0x0270 */ EnElfActionFunc actionFunc;
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} EnElf; // size = 0x274
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@@ -352,9 +352,9 @@ void EnGiant_PlaySound(EnGiant* this) {
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void EnGiant_UpdatePosition(EnGiant* this, GlobalContext* globalCtx, u32 actionIndex) {
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CsCmdActorAction* actorAction = globalCtx->csCtx.npcActions[actionIndex];
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f32 floatUnk10 = actorAction->unk10;
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f32 floatUnk10 = actorAction->unk0C.y;
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s32 pad[2];
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f32 floatUnk1C = actorAction->unk1C;
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f32 floatUnk1C = actorAction->unk18.y;
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f32 functionTemp;
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functionTemp = func_800F5A8C(actorAction->endFrame, actorAction->startFrame, globalCtx->csCtx.frames, globalCtx);
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@@ -331,7 +331,7 @@ void func_80BAAB78(EnSuttari* this, GlobalContext* globalCtx) {
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case 0:
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if (gSaveContext.weekEventReg[0x51] & 1) {
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this->textId = 0x1455;
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((EnElf*)GET_PLAYER(globalCtx)->tatlActor)->unk264 |= 8;
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((EnElf*)GET_PLAYER(globalCtx)->tatlActor)->unk_264 |= 8;
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this->flags2 |= 1;
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} else {
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this->textId = 0x1450;
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@@ -353,7 +353,7 @@ void func_80BAAB78(EnSuttari* this, GlobalContext* globalCtx) {
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case 0x1453:
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this->flags1 |= 0x400;
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gSaveContext.weekEventReg[0x51] |= 1;
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((EnElf*)GET_PLAYER(globalCtx)->tatlActor)->unk264 |= 8;
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((EnElf*)GET_PLAYER(globalCtx)->tatlActor)->unk_264 |= 8;
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this->flags2 |= 1;
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this->textId = 0x1454;
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break;
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@@ -1318,7 +1318,7 @@ void func_80BADA9C(EnSuttari* this, GlobalContext* globalCtx) {
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}
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this->flags1 &= ~0x400;
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if (this->flags2 & 1) {
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((EnElf*)GET_PLAYER(globalCtx)->tatlActor)->unk264 |= 0x10;
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((EnElf*)GET_PLAYER(globalCtx)->tatlActor)->unk_264 |= 0x10;
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this->flags2 &= ~1;
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}
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globalCtx->msgCtx.unk11F22 = 0x43;
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