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ovl_Obj_Milk_Bin OK (#161)
* First pass * second pass * Everything matches now * Fix ori * final pass * Add description * Fix warnings (I hope) * move dlist to top of the file * Fix conflicts
This commit is contained in:
@@ -387,8 +387,8 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* sphereGroup, Ac
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/**
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* Fully initializes a ColliderJntSph using the values in `src`, placing the element array in elements.
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*/
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s32 Collider_InitAndSetJntSph(GlobalContext* globalCtx, ColliderJntSph* sphereGroup, Actor* actor, ColliderJntSphInit* src,
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ColliderJntSphElement* elements) {
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s32 Collider_InitAndSetJntSph(GlobalContext* globalCtx, ColliderJntSph* sphereGroup, Actor* actor,
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ColliderJntSphInit* src, ColliderJntSphElement* elements) {
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Collider_InitJntSph(globalCtx, sphereGroup);
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Collider_SetJntSph(globalCtx, sphereGroup, actor, src, elements);
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return 0;
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@@ -479,7 +479,8 @@ s32 Collider_DestroyCylinder(GlobalContext* globalCtx, ColliderCylinder* collide
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* Sets up the ColliderCylinder using the values in src and sets it to the actor specified in src. Uses default
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* OC2_TYPE_1 and COLTYPE_0.
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*/
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s32 Collider_SetCylinderToActor(GlobalContext* globalCtx, ColliderCylinder* collider, ColliderCylinderInitToActor* src) {
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s32 Collider_SetCylinderToActor(GlobalContext* globalCtx, ColliderCylinder* collider,
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ColliderCylinderInitToActor* src) {
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Collider_SetBaseToActor(globalCtx, &collider->base, &src->base);
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Collider_SetInfo(globalCtx, &collider->info, &src->info);
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Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim);
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@@ -500,7 +501,8 @@ s32 Collider_SetCylinderType1(GlobalContext* globalCtx, ColliderCylinder* collid
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/**
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* Sets up the ColliderCylinder using the values in src.
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*/
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s32 Collider_SetCylinder(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor, ColliderCylinderInit* src) {
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s32 Collider_SetCylinder(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor,
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ColliderCylinderInit* src) {
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Collider_SetBase(globalCtx, &collider->base, actor, &src->base);
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Collider_SetInfo(globalCtx, &collider->info, &src->info);
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Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim);
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@@ -952,7 +954,8 @@ s32 Collider_SetSphere(GlobalContext* globalCtx, ColliderSphere* collider, Actor
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/**
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* Fully initializes a ColliderSphere using the values in src.
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*/
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s32 Collider_InitAndSetSphere(GlobalContext* globalCtx, ColliderSphere* collider, Actor* actor, ColliderSphereInit* src) {
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s32 Collider_InitAndSetSphere(GlobalContext* globalCtx, ColliderSphere* collider, Actor* actor,
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ColliderSphereInit* src) {
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Collider_InitSphere(globalCtx, collider);
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Collider_SetSphere(globalCtx, collider, actor, src);
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return 0;
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@@ -1708,8 +1711,8 @@ void CollisionCheck_AC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckCo
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} else {
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Math_Vec3f_Copy(&hitPos, &atPos);
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}
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info,
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&acPos, &hitPos);
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if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) {
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return;
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@@ -1763,7 +1766,8 @@ void CollisionCheck_AC_JntSphVsCyl(GlobalContext* globalCtx, CollisionCheckConte
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} else {
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Math_Vec3f_Copy(&hitPos, &atPos);
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}
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos,
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&hitPos);
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return;
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}
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}
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@@ -1799,8 +1803,8 @@ void CollisionCheck_AC_JntSphVsTris(GlobalContext* globalCtx, CollisionCheckCont
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Math_Vec3s_ToVec3f(&atPos, &atElem->dim.worldSphere.center);
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CollisionCheck_TrisAvgPoint(acElem, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info,
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&acPos, &hitPos);
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return;
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}
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}
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@@ -1949,7 +1953,8 @@ void CollisionCheck_AC_CylVsJntSph(GlobalContext* globalCtx, CollisionCheckConte
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/**
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* AC overlap check. Calculates the center of each collider element and the point of contact.
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*/
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void CollisionCheck_AC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* colAT, Collider* colAC) {
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void CollisionCheck_AC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* colAT,
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Collider* colAC) {
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ColliderCylinder* at = (ColliderCylinder*)colAT;
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ColliderCylinder* ac = (ColliderCylinder*)colAC;
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f32 overlapSize;
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@@ -2027,7 +2032,8 @@ void CollisionCheck_AC_CylVsTris(GlobalContext* globalCtx, CollisionCheckContext
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Math_Vec3s_ToVec3f(&atPos, &at->dim.pos);
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CollisionCheck_TrisAvgPoint(acElem, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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return;
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}
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}
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@@ -2061,14 +2067,16 @@ void CollisionCheck_AC_CylVsQuad(GlobalContext* globalCtx, CollisionCheckContext
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Math_Vec3s_ToVec3f(&atPos, &at->dim.pos);
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CollisionCheck_QuadAvgPoint(ac, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDE00);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos,
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&D_801EDE00);
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} else if (Math3D_ColCylinderTri(&at->dim, &D_801EF638, &D_801EDE00) != 0) {
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Vec3f atPos;
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Vec3f acPos;
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Math_Vec3s_ToVec3f(&atPos, &at->dim.pos);
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CollisionCheck_QuadAvgPoint(ac, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDE00);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos,
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&D_801EDE00);
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}
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}
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}
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@@ -2149,8 +2157,8 @@ void CollisionCheck_AC_TrisVsJntSph(GlobalContext* globalCtx, CollisionCheckCont
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Math_Vec3s_ToVec3f(&acPos, &acElem->dim.worldSphere.center);
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CollisionCheck_TrisAvgPoint(atElem, &atPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info,
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&acPos, &hitPos);
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if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) {
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return;
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@@ -2223,8 +2231,8 @@ void CollisionCheck_AC_TrisVsTris(GlobalContext* globalCtx, CollisionCheckContex
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CollisionCheck_TrisAvgPoint(atElem, &atPos);
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CollisionCheck_TrisAvgPoint(acElem, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos,
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&D_801EDE20);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info,
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&acPos, &D_801EDE20);
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return;
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}
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}
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@@ -2298,7 +2306,8 @@ void CollisionCheck_AC_TrisVsSphere(GlobalContext* globalCtx, CollisionCheckCont
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Math_Vec3s_ToVec3f(&acPos, &ac->dim.worldSphere.center);
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CollisionCheck_TrisAvgPoint(atElem, &atPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos,
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&hitPos);
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}
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}
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}
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@@ -2338,7 +2347,8 @@ void CollisionCheck_AC_QuadVsJntSph(GlobalContext* globalCtx, CollisionCheckCont
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}
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Math_Vec3s_ToVec3f(&acPos, &acElem->dim.worldSphere.center);
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CollisionCheck_QuadAvgPoint(at, &atPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) {
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break;
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@@ -2377,7 +2387,8 @@ void CollisionCheck_AC_QuadVsCyl(GlobalContext* globalCtx, CollisionCheckContext
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CollisionCheck_QuadAvgPoint(at, &atPos);
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Math_Vec3s_ToVec3f(&acPos, &ac->dim.pos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDFE0);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos,
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&D_801EDFE0);
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return;
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}
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}
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@@ -2388,7 +2399,8 @@ void CollisionCheck_AC_QuadVsCyl(GlobalContext* globalCtx, CollisionCheckContext
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CollisionCheck_QuadAvgPoint(at, &atPos);
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Math_Vec3s_ToVec3f(&acPos, &ac->dim.pos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDFE0);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos,
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&D_801EDFE0);
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}
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}
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}
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@@ -2470,7 +2482,8 @@ void CollisionCheck_AC_QuadVsQuad(GlobalContext* globalCtx, CollisionCheckContex
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CollisionCheck_QuadAvgPoint(at, &atPos);
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CollisionCheck_QuadAvgPoint(ac, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EE0D8);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos,
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&D_801EE0D8);
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return;
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}
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}
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@@ -2550,7 +2563,8 @@ void CollisionCheck_AC_SphereVsJntSph(GlobalContext* globalCtx, CollisionCheckCo
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} else {
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Math_Vec3f_Copy(&hitPos, &atPos);
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}
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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}
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}
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}
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@@ -2630,7 +2644,8 @@ void CollisionCheck_AC_SphereVsTris(GlobalContext* globalCtx, CollisionCheckCont
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Math_Vec3s_ToVec3f(&atPos, &at->dim.worldSphere.center);
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CollisionCheck_TrisAvgPoint(acElem, &acPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos);
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CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos,
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&hitPos);
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return;
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}
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}
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@@ -2720,8 +2735,8 @@ void CollisionCheck_SetJntSphHitFX(GlobalContext* globalCtx, CollisionCheckConte
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Vec3f hitPos;
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Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos);
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CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &jntSph->base, &element->info,
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&hitPos);
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CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &jntSph->base,
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&element->info, &hitPos);
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element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK;
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return;
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}
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@@ -2758,8 +2773,8 @@ void CollisionCheck_SetTrisHitFX(GlobalContext* globalCtx, CollisionCheckContext
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Vec3f hitPos;
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Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos);
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CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &tris->base, &element->info,
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&hitPos);
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CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &tris->base,
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&element->info, &hitPos);
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element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK;
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return;
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}
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@@ -3001,7 +3016,8 @@ void CollisionCheck_SetOCvsOC(GlobalContext* globalCtx, Collider* left, Collider
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/**
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* OC overlap check for two JntSphs
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*/
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void CollisionCheck_OC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) {
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void CollisionCheck_OC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l,
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Collider* r) {
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ColliderJntSph* left = (ColliderJntSph*)l;
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ColliderJntSph* right = (ColliderJntSph*)r;
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ColliderJntSphElement* leftElem;
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@@ -3066,7 +3082,8 @@ void CollisionCheck_OC_JntSphVsCyl(GlobalContext* globalCtx, CollisionCheckConte
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/**
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* OC overlap check for a JntSph and Sphere
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*/
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void CollisionCheck_OC_JntSphVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) {
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void CollisionCheck_OC_JntSphVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l,
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Collider* r) {
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ColliderJntSph* left = (ColliderJntSph*)l;
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ColliderSphere* right = (ColliderSphere*)r;
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ColliderJntSphElement* leftElem;
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@@ -3115,8 +3132,8 @@ void CollisionCheck_OC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext*
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Math_Vec3s_ToVec3f(&leftPos, &left->dim.pos);
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Math_Vec3s_ToVec3f(&rightPos, &right->dim.pos);
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CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, &rightPos,
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overlap);
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CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info,
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&rightPos, overlap);
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}
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}
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}
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@@ -3137,8 +3154,8 @@ void CollisionCheck_OC_CylVsSphere(GlobalContext* globalCtx, CollisionCheckConte
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Math_Vec3s_ToVec3f(&leftPos, &left->dim.pos);
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Math_Vec3s_ToVec3f(&rightPos, &right->dim.worldSphere.center);
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CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, &rightPos,
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overlap);
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CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info,
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&rightPos, overlap);
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}
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}
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}
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@@ -3146,7 +3163,8 @@ void CollisionCheck_OC_CylVsSphere(GlobalContext* globalCtx, CollisionCheckConte
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/**
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* OC overlap check for a Sphere and JntSph
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*/
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void CollisionCheck_OC_SphereVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) {
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void CollisionCheck_OC_SphereVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l,
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Collider* r) {
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CollisionCheck_OC_JntSphVsSphere(globalCtx, colCtxt, r, l);
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}
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@@ -3160,7 +3178,8 @@ void CollisionCheck_OC_SphereVsCyl(GlobalContext* globalCtx, CollisionCheckConte
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/**
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* OC overlap check for two Spheres
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*/
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void CollisionCheck_OC_SphereVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) {
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void CollisionCheck_OC_SphereVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l,
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Collider* r) {
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ColliderSphere* left = (ColliderSphere*)l;
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ColliderSphere* right = (ColliderSphere*)r;
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f32 overlap;
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@@ -3173,8 +3192,8 @@ void CollisionCheck_OC_SphereVsSphere(GlobalContext* globalCtx, CollisionCheckCo
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Math_Vec3s_ToVec3f(&leftPos, &left->dim.worldSphere.center);
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Math_Vec3s_ToVec3f(&rightPos, &right->dim.worldSphere.center);
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CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, &rightPos,
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overlap);
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CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info,
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&rightPos, overlap);
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}
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}
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}
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@@ -3613,7 +3632,8 @@ void Collider_SetTrisVertices(ColliderTris* collider, s32 index, Vec3f* a, Vec3f
|
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/**
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* Sets the specified ColliderTrisElement's dim using the values in src
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*/
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void Collider_SetTrisDim(GlobalContext* globalCtx, ColliderTris* collider, s32 index, ColliderTrisElementDimInit* init) {
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void Collider_SetTrisDim(GlobalContext* globalCtx, ColliderTris* collider, s32 index,
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ColliderTrisElementDimInit* init) {
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ColliderTrisElement* element = &collider->elements[index];
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|
||||
Collider_SetTrisElementDim(globalCtx, &element->dim, init);
|
||||
|
||||
@@ -17,8 +17,8 @@ void EffFootmark_Init(GlobalContext* globalCtx) {
|
||||
}
|
||||
}
|
||||
|
||||
void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red,
|
||||
u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) {
|
||||
void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size,
|
||||
u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) {
|
||||
s32 i;
|
||||
EffFootmark* footmark;
|
||||
EffFootmark* destination = NULL;
|
||||
|
||||
+2
-2
@@ -93,8 +93,8 @@ s32 Room_StartRoomTransition(GlobalContext* globalCtx, RoomContext* roomCtxt, s3
|
||||
0xfffffff0;
|
||||
|
||||
osCreateMesgQueue(&roomCtxt->loadQueue, roomCtxt->loadMsg, 1);
|
||||
DmaMgr_SendRequestImpl(&roomCtxt->dmaRequest, roomCtxt->activeRoomVram, globalCtx->roomAddrs[index].vromStart, size,
|
||||
0, &roomCtxt->loadQueue, NULL);
|
||||
DmaMgr_SendRequestImpl(&roomCtxt->dmaRequest, roomCtxt->activeRoomVram, globalCtx->roomAddrs[index].vromStart,
|
||||
size, 0, &roomCtxt->loadQueue, NULL);
|
||||
roomCtxt->activeMemPage ^= 1;
|
||||
|
||||
return 1;
|
||||
|
||||
Reference in New Issue
Block a user