Merge branch 'master' into tokeidai

This commit is contained in:
Tom Overton
2021-12-06 18:10:54 -08:00
committed by GitHub
369 changed files with 20504 additions and 3219 deletions
+289 -342
View File
@@ -15,9 +15,9 @@ s32 DmaMgr_FindDmaIndex(u32 vromAddr);
const char* func_800809F4(u32 param_1);
void DmaMgr_ProcessMsg(DmaRequest* req);
void DmaMgr_ThreadEntry(void* arg);
s32 DmaMgr_SendRequestImpl(DmaRequest* request, void* vramStart, u32 vromStart, size_t size, UNK_TYPE4 unused,
s32 DmaMgr_SendRequestImpl(DmaRequest* request, void* vramStart, uintptr_t vromStart, size_t size, UNK_TYPE4 unused,
OSMesgQueue* callback, void* callbackMesg);
s32 DmaMgr_SendRequest0(void* vramStart, u32 vromStart, size_t size);
s32 DmaMgr_SendRequest0(void* vramStart, uintptr_t vromStart, size_t size);
void DmaMgr_Start(void);
void DmaMgr_Stop(void);
void* Yaz0_FirstDMA(void);
@@ -71,7 +71,7 @@ void Fault_Wait5Seconds(void);
void Fault_WaitForButtonCombo(void);
void Fault_DrawMemDumpPage(const char* title, u32* addr, u32 param_3);
void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1);
void Fault_FindNextStackCall(u32** sp, u32** pc, u32** ra);
void Fault_FindNextStackCall(uintptr_t* spPtr, uintptr_t* pcPtr, uintptr_t* raPtr);
void Fault_DrawStackTrace(OSThread* t, u32 flags);
void osSyncPrintfStackTrace(OSThread* t, u32 flags);
void Fault_ResumeThread(OSThread* t);
@@ -96,12 +96,12 @@ void FaultDrawer_SetFontColor(u16 color);
void FaultDrawer_SetCharPad(s8 padW, s8 padH);
void FaultDrawer_SetCursor(s32 x, s32 y);
void FaultDrawer_FillScreen(void);
FaultDrawer* FaultDrawer_FormatStringFunc(FaultDrawer* arg, const char* str, s32 count);
void* FaultDrawer_FormatStringFunc(void* arg, const char* str, size_t count);
void FaultDrawer_VPrintf(const char* str, char* args);
void FaultDrawer_Printf(const char* fmt, ...);
void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
void FaultDrawer_SetDrawerFB(void* fb, u16 w, u16 h);
void FaultDrawer_SetInputCallback(void* func);
void FaultDrawer_SetInputCallback(FaultDrawerCallback callback);
void FaultDrawer_Init(void);
void func_80084940(void);
void func_80084968(void);
@@ -356,8 +356,8 @@ const char* strchr(const char* __s, s32 __c);
size_t strlen(const char* __s);
void* memcpy(void* __dest, const void* __src, size_t __n);
void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msq, s32 count);
void osInvalICache(void* vaddr, s32 nbytes);
void osInvalDCache(void* vaddr, s32 nbytes);
void osInvalICache(void* vaddr, size_t nbytes);
void osInvalDCache(void* vaddr, size_t nbytes);
void __osTimerServicesInit(void);
void __osTimerInterrupt(void);
void __osSetTimerIntr(OSTime tim);
@@ -533,7 +533,7 @@ void func_800AE5E4(GlobalContext* globalCtx, Color_RGBA8* arg1, s16 arg2, s16 ar
void func_800AE778(GlobalContext* globalCtx, Color_RGBA8* color, s16 param_3, s16 param_4);
void func_800AE8EC(GlobalContext* globalCtx);
void func_800AE930(CollisionContext* colCtx, s32 param_2, Vec3f* param_3, f32 param_4, s16 param_5, CollisionPoly* param_6, s32 param_7);
void func_800AEF44(s32 arg0);
void func_800AEF44(s32 arg0);
void EffectTireMark_InitParticle(EffTireMarkParticle* particle);
void EffectTireMark_Init(EffTireMarkParams* params, EffTireMarkInit* init);
void EffectTireMark_Destroy(EffTireMarkParams* params);
@@ -912,219 +912,179 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1); // ActorOverlayTable_
void* ActorOverlayTable_FaultAddrConv(void* arg0, void* arg1); // ActorOverlayTable_FaultAddrConv
void ActorOverlayTable_Init(void); // ActorOverlayTable_Init
void ActorOverlayTable_Cleanup(void); // ActorOverlayTable_Cleanup
void BgCheck_PolygonLinkedListNodeInit(SSNode* node, s16* polyIndex, u16 next);
void BgCheck_PolygonLinkedListResetHead(u16* head);
void BgCheck_ScenePolygonListsNodeInsert(SSNodeList* list, u16* head, s16* polyIndex);
void BgCheck_PolygonLinkedListNodeInsert(DynaSSNodeList* list, u16* head, s16* polyIndex);
void BgCheck_PolygonLinkedListInit(GlobalContext* globalCtx, DynaSSNodeList* list);
void BgCheck_PolygonLinkedListAlloc(GlobalContext* globalCtx, DynaSSNodeList* list, u32 numNodes);
void BgCheck_PolygonLinkedListReset(DynaSSNodeList* list);
u16 BgCheck_AllocPolygonLinkedListNode(DynaSSNodeList* list);
void BgCheck_CreateVec3fFromVertex(Vec3s* vertex, Vec3f* vector);
void BgCheck_CreateVertexFromVec3f(Vec3s* vertex, Vec3f* vector);
float func_800BFD84(CollisionPoly* polygon, f32 param_2, f32 param_3);
s32 func_800BFDEC(CollisionPoly* param_1, CollisionPoly* param_2, u32* param_3, u32* param_4);
s32 BgCheck_PolygonGetMinY(CollisionPoly* polygons, Vec3s* vertices);
void BgCheck_PolygonGetNormal(CollisionPoly* polygon, f32* normalX, f32* normalY, f32* normalZ);
void func_800C0094(struct CollisionPoly* param_1, f32 xOffset, f32 yOffset, f32 zOffset, MtxF* matrix);
f32 func_800C01B8(CollisionPoly* param_1, Vec3f* param_2);
void BgCheck_CreateColTriParamsFromPolygon(CollisionPoly* polygon, Vec3s* vertices, TriNorm* tri);
void func_800C02C0(CollisionPoly* poly, s32 index, CollisionContext* colCtx, TriNorm* tri);
// void func_800C0340(CollisionPoly* param_1, Vec3s* param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// UNK_TYPE4 func_800C0474(CollisionPoly* param_1, Vec3s* param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800C0668(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800C06A8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800C074C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800C07F0(void);
void BgCheck_PolygonCollidesWithSphere(CollisionPoly* polygon, Vec3s* verticies, Vec3f* pos, f32 readius);
void BgCheck_ScenePolygonListsInsertSorted(CollisionContext* colCtx, u16* head, CollisionPoly* polygons, Vec3s* vertices, s16 index);
void BgCheck_ScenePolygonListsInsert(StaticLookup* subdivision, CollisionContext* colCtx, CollisionPoly* polygons, Vec3s* vertices, s16 index);
// void func_800C0E74(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
// void func_800C10FC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C1238(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE1 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_800C12A4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C1B68(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
// void func_800C1D7C(void);
// void func_800C2008(void);
// void func_800C20F4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800C2310(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8);
// void func_800C2460(void);
// void func_800C2514(void);
// void func_800C25E0(void);
void BgCheck_GetPolyMinSubdivisions(CollisionContext* colCtx, Vec3f* min, s32* xSubdivision, s32* ySubdivision, s32* zSubdivision);
void BgCheck_GetPolyMaxSubdivisions(CollisionContext* colCtx, Vec3f* max, s32* xSubdivision, s32* ySubdivision, s32* zSubdivision);
void BgCheck_GetPolyMinMaxSubdivisions(CollisionContext* colCtx, Vec3s* vertices, CollisionPoly* polygons, s32* minX, s32* minY, s32* minZ, s32* maxX, s32* maxY, s32* maxZ, s16 index);
// UNK_TYPE4 func_800C2BE0(Vec3f* param_1, Vec3f* param_2, CollisionPoly* polygons, Vec3s* vertices, s16 index);
u32 BgCheck_SplitScenePolygonsIntoSubdivisions(CollisionContext* colCtx, GlobalContext* globalCtx, StaticLookup* subdivisions);
s32 BgCheck_GetIsDefaultSpecialScene(GlobalContext* globalCtx);
s32 BgCheck_GetSpecialSceneMaxMemory(s32 sceneId, u32* maxMemory);
void BgCheck_CalcSubdivisionSize(f32 min, s32 subdivisions, f32* max, f32* subdivisionSize, f32* inverseSubdivisionSize);
s32 BgCheck_GetSpecialSceneMaxObjects(GlobalContext* globalCtx, u32* maxNodes, u32* maxPolygons, u32* maxVertices);
void BgCheck_Init(CollisionContext* colCtx, GlobalContext* globalCtx, CollisionHeader* mesh);
void func_800C3C00(CollisionContext* colCtx, u32 param_2);
void func_800C3C14(CollisionContext* colCtx, u32 param_2);
CollisionHeader* BgCheck_GetActorMeshHeader(CollisionContext* colCtx, s32 index);
// void func_800C3C94(void);
f32 func_800C3D50(s32 arg0, CollisionContext* colCtx, s32 arg2, CollisionPoly** arg3, s32* arg4, Vec3f* pos, Actor* actor, s32 arg7, f32 arg8, s32 arg9);
// void func_800C3F40(void);
f32 func_800C3FA0(CollisionContext* colCtx, CollisionPoly** arg1, Vec3f* arg2);
f32 func_800C4000(GlobalContext* globalCtx, CollisionContext* colCtx, s32* arg2, Vec3f* arg3);
// void func_800C4058(void);
f32 func_800C40B4(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Vec3f* pos);
f32 func_800C411C(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Actor* actor, Vec3f* pos);
f32 func_800C4188(GlobalContext* globalCtx, CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Actor* actor, Vec3f* pos);
// void func_800C41E4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800C4240(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800C42A8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800C4314(void);
// void func_800C43CC(void);
// void func_800C4488(void);
// void func_800C44F0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800C455C(void);
s32 func_800C45C4(CollisionContext* colCtx, u32 arg1, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4, f32 arg5, s32* arg6, s32* arg7, DynaPolyActor* arg8, f32 arg9, u8 arg10);
// void func_800C4C74(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800C4CD8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
// void func_800C4D3C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C4DA4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C4E10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
// void func_800C4F38(void);
// void func_800C4F84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800C4FD4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_800C5464(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800C54AC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
// void func_800C5538(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
s32 func_800C55C4(CollisionContext* colCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, CollisionPoly** arg4, u32 arg5, u32 arg6, u32 arg7, u32 arg8, u32* arg9);
// void func_800C5650(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_800C56E0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12);
s32 func_800C576C(CollisionContext* colCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, CollisionPoly** arg4, u32 arg5, u32 arg6, u32 arg7, u32 arg8, u32* arg9);
// void func_800C57F8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800C583C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C58C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
// void func_800C5954(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE2 param_8);
s32 func_800C5A20(CollisionContext* colCtx, Vec3f* arg1, f32 arg2);
s32 func_800C5A64(CollisionContext* colCtx, Vec3f* arg1, f32 arg2, Actor* actor);
void BgCheck_ScenePolygonListsInit(SSNodeList* arg0);
void BgCheck_ScenePolygonListsAlloc(GlobalContext* globalCtx, SSNodeList* lists, s32 numNodes, u32 numPolygons);
s32 func_800C5B80(u16* arg0);
u16 BgCheck_ScenePolygonListsReserveNode(SSNodeList* lists);
void BgCheck_ActorMeshParamsInit(ScaleRotPos* params);
void BgCheck_SetActorMeshParams(ScaleRotPos* params, Vec3f* scale, Vec3s* rotation, Vec3f* position);
s32 BgCheck_AreActorMeshParamsEqual(ScaleRotPos* arg0, ScaleRotPos* arg1);
void BgCheck_ActorMeshPolyListsHeadsInit(DynaLookup* lists);
void BgCheck_ActorMeshPolyListsInit(DynaLookup* lists);
void BgCheck_ActorMeshVerticesIndexInit(s16* index);
void BgCheck_ActorMeshWaterboxesIndexInit(s16* index);
void BgCheck_ActorMeshInit(GlobalContext* globalCtx, BgActor* mesh);
void BgCheck_ActorMeshInitFromActor(BgActor* actorMesh, DynaPolyActor* actor, CollisionHeader* header);
s32 BgCheck_HasActorMeshChanged(BgActor* mesh);
void BgCheck_PolygonsInit(CollisionPoly** polygons);
void BgCheck_PolygonsAlloc(GlobalContext* globalCtx, CollisionPoly* polygons, u32 numPolygons);
void BgCheck_VerticesInit(Vec3s** vertices);
void BgCheck_VerticesListAlloc(GlobalContext* globalCtx, Vec3s** vertices, u32 numVertices);
void BgCheck_WaterboxListInit(DynaSSWaterboxList* waterboxList);
void BgCheck_WaterboxListAlloc(GlobalContext* globalCtx, DynaSSWaterboxList* waterboxList, u32 numWaterboxes);
void BgCheck_ActorMeshUpdateParams(GlobalContext* globalCtx, BgActor* mesh);
s32 BgCheck_IsActorMeshIndexValid(s32 index);
void BgCheck_DynaInit(GlobalContext* globalCtx, DynaCollisionContext* param_2);
void BgCheck_DynaAlloc(GlobalContext* globalCtx, DynaCollisionContext* dyna);
s32 BgCheck_AddActorMesh(GlobalContext* globalCtx, DynaCollisionContext* dyna, DynaPolyActor* actor, CollisionHeader* header);
DynaPolyActor* BgCheck_GetActorOfMesh(CollisionContext* colCtx, s32 index);
void func_800C62BC(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
void func_800C6314(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
void func_800C636C(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
void func_800C63C4(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
void func_800C641C(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
void func_800C6474(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
void BgCheck_RemoveActorMesh(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index);
// void func_800C6554(void);
void SSNode_SetValue(SSNode* node, s16* polyIndex, u16 next);
void SSList_SetNull(SSList* head);
void SSNodeList_SetSSListHead(SSNodeList* list, SSList* ssList, s16* polyIndex);
void DynaSSNodeList_SetSSListHead(DynaSSNodeList* list, SSList* ssList, s16* polyIndex);
void DynaSSNodeList_Init(GlobalContext* globalCtx, DynaSSNodeList* list);
void DynaSSNodeList_Alloc(GlobalContext* globalCtx, DynaSSNodeList* list, u32 numNodes);
void DynaSSNodeList_ResetCount(DynaSSNodeList* list);
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* list);
void BgCheck_Vec3sToVec3f(Vec3s* vertex, Vec3f* vector);
void BgCheck_Vec3fToVec3s(Vec3s* vertex, Vec3f* vector);
f32 func_800BFD84(CollisionPoly *poly, f32 arg1, f32 arg2);
s32 func_800BFDEC(CollisionPoly* polyA, CollisionPoly* polyB, u32* outVtxId0, u32* outVtxId1);
s16 CollisionPoly_GetMinY(CollisionPoly* poly, Vec3s* vertices);
void CollisionPoly_GetNormalF(CollisionPoly* poly, f32* nx, f32* ny, f32* nz);
void func_800C0094(CollisionPoly* poly, f32 tx, f32 ty, f32 tz, MtxF* dest);
f32 CollisionPoly_GetPointDistanceFromPlane(CollisionPoly* poly, Vec3f* point);
void CollisionPoly_GetVerticesByBgId(CollisionPoly* poly, s32 bgId, CollisionContext* colCtx, Vec3f* dest);
s32 CollisionPoly_SphVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* center, f32 radius);
void StaticLookup_AddPolyToSSList(CollisionContext* colCtx, SSList* ssList, CollisionPoly* polyList, Vec3s* vtxList, s16 polyId);
void StaticLookup_AddPoly(StaticLookup* lookup, CollisionContext* colCtx, CollisionPoly* polyList, Vec3s* vtxList, s16 index);
void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz);
void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz);
void BgCheck_GetPolySubdivisionBounds(CollisionContext* colCtx, Vec3s* vtxList, CollisionPoly* polyList, s32* subdivMinX, s32* subdivMinY, s32* subdivMinZ, s32* subdivMaxX, s32* subdivMaxY, s32* subdivMaxZ, s16 polyId);
s32 BgCheck_PolyIntersectsSubdivision(Vec3f* min, Vec3f* max, CollisionPoly* polyList, Vec3s* vtxList, s16 polyId);
u32 BgCheck_InitStaticLookup(CollisionContext* colCtx, GlobalContext* globalCtx, StaticLookup* lookupTbl);
s32 BgCheck_IsSmallMemScene(GlobalContext* globalCtx);
s32 BgCheck_TryGetCustomMemsize(s32 sceneId, u32* memSize);
void BgCheck_SetSubdivisionDimension(f32 min, s32 subdivAmount, f32* max, f32* subdivLength, f32* subdivLengthInv);
s32 BgCheck_GetSpecialSceneMaxObjects(GlobalContext* globalCtx, s32* maxNodes, s32* maxPolygons, s32* maxVertices);
void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, CollisionHeader* colHeader);
void BgCheck_SetContextFlags(CollisionContext* colCtx, u32 flags);
void BgCheck_UnsetContextFlags(CollisionContext* colCtx, u32 flags);
CollisionHeader* BgCheck_GetCollisionHeader(CollisionContext* colCtx, s32 bgId);
f32 BgCheck_RaycastFloorImpl(GlobalContext* globalCtx, CollisionContext* colCtx, u16 xpFlags, CollisionPoly** outPoly, s32* outBgId, Vec3f* pos, Actor* actor, u32 arg7, f32 chkDist, s32 arg9);
f32 BgCheck_CameraRaycastFloor1(CollisionContext* colCtx, CollisionPoly** outPoly, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor1(CollisionContext* colCtx, CollisionPoly** outPoly, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor2(GlobalContext* globalCtx, CollisionContext* colCtx, CollisionPoly** outPoly, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor2_1(GlobalContext* globalCtx, CollisionContext* colCtx, CollisionPoly** outPoly, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor3(CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor5(CollisionContext* colCtx, CollisionPoly** outPoly, s32* outBgId, Actor* actor, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor5_2(GlobalContext* globalCtx, CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Actor* actor, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor5_3(GlobalContext* globalCtx, CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Actor* actor, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor6(CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Actor* actor, Vec3f* pos, f32 chkDist);
f32 BgCheck_EntityRaycastFloor7(CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Actor* actor, Vec3f* pos);
f32 BgCheck_AnyRaycastFloor1(CollisionContext* colCtx, CollisionPoly* outPoly, Vec3f* pos);
f32 BgCheck_AnyRaycastFloor2(CollisionContext* colCtx, CollisionPoly* outPoly, s32* bgId, Vec3f* pos);
f32 BgCheck_CameraRaycastFloor2(CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor8(CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Actor* actor, Vec3f* pos);
f32 BgCheck_EntityRaycastFloor9(CollisionContext* colCtx, CollisionPoly** outPoly, s32* bgId, Vec3f* pos);
s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResult, Vec3f* posNext, Vec3f* posPrev, f32 radius, CollisionPoly** outPoly, s32* outBgId, Actor* actor, f32 checkHeight, u8 argA);
s32 BgCheck_EntitySphVsWall1(CollisionContext* colCtx, Vec3f* posResult, Vec3f* posNext, Vec3f* posPrev, f32 radius, CollisionPoly** outPoly, f32 checkHeight);
s32 BgCheck_EntitySphVsWall2(CollisionContext* colCtx, Vec3f* posResult, Vec3f* posNext, Vec3f* posPrev, f32 radius, CollisionPoly** outPoly, s32* outBgId, f32 checkHeight);
s32 BgCheck_EntitySphVsWall3(CollisionContext* colCtx, Vec3f* posResult, Vec3f* posNext, Vec3f* posPrev, f32 radius, CollisionPoly** outPoly, s32* outBgId, Actor* actor, f32 checkHeight);
s32 BgCheck_EntitySphVsWall4(CollisionContext* colCtx, Vec3f* posResult, Vec3f* posNext, Vec3f* posPrev, f32 radius, CollisionPoly** outPoly, s32* outBgId, Actor* actor, f32 checkHeight);
s32 BgCheck_CheckCeilingImpl(CollisionContext* colCtx, u16 xpFlags, f32* outY, Vec3f* pos, f32 checkHeight, CollisionPoly** outPoly, s32* outBgId, Actor* actor);
s32 BgCheck_AnyCheckCeiling(CollisionContext* colCtx, f32* outY, Vec3f* pos, f32 checkHeight);
s32 BgCheck_EntityCheckCeiling(CollisionContext* colCtx, f32* outY, Vec3f* pos, f32 checkHeight, CollisionPoly** outPoly, s32* outBgId, Actor* actor);
s32 BgCheck_CameraLineTest1(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId);
s32 BgCheck_CameraLineTest2(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId);
s32 BgCheck_EntityLineTest1(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId);
s32 BgCheck_EntityLineTest2(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId, Actor* actor);
s32 BgCheck_EntityLineTest3(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId, Actor* actor, f32 chkDist);
s32 BgCheck_ProjectileLineTest(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId);
s32 BgCheck_AnyLineTest1(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkOneFace);
s32 BgCheck_AnyLineTest2(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace);
s32 BgCheck_AnyLineTest3(CollisionContext* colCtx, Vec3f* posA, Vec3f* posB, Vec3f* posResult, CollisionPoly** outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32* bgId);
s32 BgCheck_SphVsFirstPolyImpl(CollisionContext* colCtx, u16 xpFlags, CollisionPoly** outPoly, s32* outBgId, Vec3f* center, f32 radius, Actor* actor, u16 bciFlags);
s32 BgCheck_SphVsFirstPoly(CollisionContext* colCtx, Vec3f* center, f32 radius);
s32 BgCheck_SphVsFirstWall(CollisionContext* colCtx, Vec3f* center, f32 radius);
void SSNodeList_Init(SSNodeList* this);
void SSNodeList_Alloc(GlobalContext* globalCtx, SSNodeList* this, s32 tblMax, s32 numPolys);
SSNode* SSNodeList_GetNextNode(SSNodeList* this);
u16 SSNodeList_GetNextNodeIdx(SSNodeList* this);
void ScaleRotPos_Init(ScaleRotPos* srp);
void ScaleRotPos_SetValue(ScaleRotPos* srp, Vec3f* scale, Vec3s* rot, Vec3f* pos);
s32 ScaleRotPos_IsEqual(ScaleRotPos* a, ScaleRotPos* b);
void DynaLookup_ResetLists(DynaLookup* dynaLookup);
void DynaLookup_Reset(DynaLookup* dynaLookup);
void DynaLookup_ResetVtxStartIndex(u16* vtxStartIndex);
void DynaLookup_ResetWaterBoxStartIndex(u16* waterBoxStartIndex);
void BgActor_Init(GlobalContext* globalCtx, BgActor* bgActor);
void BgActor_SetActor(BgActor* bgActor, Actor* actor, CollisionHeader* colHeader);
s32 BgActor_IsTransformUnchanged(BgActor* bgActor);
void DynaPoly_NullPolyList(CollisionPoly** polyList);
void DynaPoly_AllocPolyList(GlobalContext* globalCtx, CollisionPoly** polyList, s32 numPolys);
void DynaPoly_NullVtxList(Vec3s** vtxList);
void DynaPoly_AllocVtxList(GlobalContext* globalCtx, Vec3s** vtxList, s32 numVtx);
void DynaPoly_InitWaterBoxList(DynaWaterBoxList* waterBoxList);
void DynaPoly_AllocWaterBoxList(GlobalContext* globalCtx, DynaWaterBoxList* waterBoxList, s32 numWaterBoxes);
void DynaPoly_SetBgActorPrevTransform(GlobalContext* globalCtx, BgActor* bgActor);
s32 DynaPoly_IsBgIdBgActor(s32 bgId);
void DynaPoly_Init(GlobalContext* globalCtx, DynaCollisionContext* dyna);
void DynaPoly_Alloc(GlobalContext* globalCtx, DynaCollisionContext* dyna);
s32 DynaPoly_SetBgActor(GlobalContext* globalCtx, DynaCollisionContext* dyna, Actor* actor, CollisionHeader* colHeader);
DynaPolyActor* DynaPoly_GetActor(CollisionContext* colCtx, s32 bgId);
void func_800C62BC(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void func_800C6314(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void func_800C636C(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void func_800C63C4(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void func_800C641C(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void func_800C6474(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void DynaPoly_DeleteBgActor(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId);
void BgCheck_CalcWaterboxDimensions(Vec3f* minPos, Vec3f* maxXPos, Vec3f* maxZPos, Vec3s* minPosOut, s16* xLength, s16* zLength);
void BgCheck_AddActorMeshToLists(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 index, s32* currVertices, s32* currPolygons, s32* currWaterboxes);
void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s32 bgId, s32* vtxStartIndex, s32* polyStartIndex, s32* waterBoxStartIndex);
void BgCheck_ResetFlagsIfLoadedActor(GlobalContext* globalCtx, DynaCollisionContext* dyna, Actor* actor);
void BgCheck_Update(GlobalContext* globalCtx, DynaCollisionContext* dyna);
void func_800C756C(s32 param_1, s32* param_2, s32* param_3, s32* param_4);
void BgCheck_UpdateAllActorMeshes(GlobalContext* globalCtx, DynaCollisionContext* dyna);
// void func_800C76EC(void);
// void func_800C7974(void);
// void func_800C7E40(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12);
// void func_800C8580(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C87D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_800C8A60(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
// void func_800C8BD0(void);
// void func_800C8DC0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_800C8EEC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_800C90AC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800C921C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8);
// void func_800C9380(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE2 param_8);
void BgCheck_RelocateMeshHeaderPointers(CollisionHeader* header);
void BgCheck_RelocateMeshHeader(CollisionHeader* meshSegPtr, CollisionHeader** param_2);
void BgCheck_RelocateAllMeshHeaders(CollisionContext* colCtx, GlobalContext* globalCtx);
// void func_800C9640(void);
u32 BgCheck_GetPolygonAttributes(CollisionContext* colCtx, CollisionPoly* polygon, s32 index, s32 attributeIndex);
u32 func_800C9704(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
// void func_800C9728(void);
// UNK_TYPE4 func_800C9770(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
// void func_800C97F8(void);
// UNK_TYPE4 func_800C9844(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
// void func_800C98CC(void);
// UNK_TYPE4 func_800C9924(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C99AC(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C99D4(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C99FC(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9A24(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9A4C(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9A7C(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9AB0(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9AE4(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9B18(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9B40(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9B68(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9B90(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9BB8(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9BDC(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
// u32 func_800C9C24(CollisionContext* colCtx, CollisionPoly* polygon, s32 index, UNK_TYPE4 param_4);
u32 func_800C9C74(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9C9C(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9CC4(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9CEC(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
// void func_800C9D14(void);
// void func_800C9D50(void);
u32 func_800C9D8C(CollisionContext* param_1, CollisionPoly* param_2, s32 param_3);
// void func_800C9DDC(void);
u32 func_800C9E18(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9E40(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
u32 func_800C9E88(CollisionContext* colCtx, CollisionPoly* polygon, s32 index);
s32 func_800C9EBC(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox, s32* bgId);
s32 func_800CA1AC(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
s32 func_800CA1E8(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
// void func_800CA22C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800CA568(void);
// void func_800CA634(void);
// void func_800CA648(void);
// void func_800CA6B8(void);
// void func_800CA6D8(void);
// void func_800CA6F0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800CA9D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800CAA14(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
void DynaPoly_Setup(GlobalContext* globalCtx, DynaCollisionContext* dyna);
void func_800C756C(DynaCollisionContext* dyna, s32* numPolygons, s32* numVertices, s32* numWaterBoxes);
void DynaPoly_UpdateBgActorTransforms(GlobalContext* globalCtx, DynaCollisionContext* dyna);
void CollisionHeader_SegmentedToVirtual(CollisionHeader* header);
void CollisionHeader_GetVirtual(CollisionHeader* meshSegPtr, CollisionHeader** param_2);
void BgCheck_InitCollisionHeaders(CollisionContext* colCtx, GlobalContext* globalCtx);
u32 SurfaceType_GetData(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, s32 dataIdx);
u32 SurfaceType_GetCamDataIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u16 SurfaceType_GetCameraSType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u16 SurfaceType_GetNumCameras(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
Vec3s* SurfaceType_GetCamPosData(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_GetSceneExitIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C99D4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C99FC(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C9A24(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 func_800C9A4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 func_800C9A7C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 func_800C9AB0(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 func_800C9AE4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C9B18(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C9B40(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C9B68(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 func_800C9BB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u16 SurfaceType_GetSfx(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 func_800C9C24(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, s32 arg3);
u32 SurfaceType_GetSlope(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_GetLightSettingIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 SurfaceType_IsIgnoredByEntities(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 SurfaceType_IsIgnoredByProjectiles(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 SurfaceType_IsConveyor(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 func_800C9DDC(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_GetConveyorSpeed(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_GetConveyorDirection(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
u32 SurfaceType_IsWallDamage(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
s32 WaterBox_GetSurfaceImpl(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox, s32* bgId);
s32 WaterBox_GetSurface1(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
s32 WaterBox_GetSurface1_2(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
s32 WaterBox_GetSurface2(GlobalContext* globalCtx, CollisionContext* colCtx, Vec3f* pos, f32 surfaceChkDist, WaterBox** outWaterBox, s32* bgId);
f32 func_800CA568(CollisionContext* colCtx, s32 waterBoxId, s32 bgId);
u16 WaterBox_GetCameraSType(CollisionContext* colCtx, WaterBox* waterBox, s32 bgId);
void func_800CA6B8(CollisionContext* colCtx, WaterBox* waterBox);
u32 WaterBox_GetLightSettingIndex(CollisionContext* colCtx, WaterBox* waterBox);
s32 func_800CA6F0(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox, s32* bgId);
s32 func_800CA9D0(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
s32 func_800CAA14(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* pointA, Vec3f* pointB, Vec3f* closestPoint);
void BgCheck2_UpdateActorPosition(CollisionContext* colCtx, s32 index, Actor* actor);
void BgCheck2_UpdateActorYRotation(CollisionContext* colCtx, s32 index, Actor* actor);
void BgCheck2_AttachToMesh(CollisionContext* colCtx, Actor* actor, s32 index);
u32 BgCheck2_UpdateActorAttachedToMesh(CollisionContext* colCtx, s32 index, Actor* actor);
void BcCheck3_BgActorInit(DynaPolyActor* actor, UNK_TYPE4 param_2);
void BgCheck3_LoadMesh(GlobalContext* globalCtx, DynaPolyActor* actor, CollisionHeader* meshHeader);
void BgCheck3_ResetFlags(DynaPolyActor* actor);
void func_800CAE88(DynaPolyActor* actor);
void func_800CAE9C(DynaPolyActor* actor);
void func_800CAEB0(CollisionContext* colCtx, s32 index);
void func_800CAEE0(DynaPolyActor* actor);
void func_800CAEF4(CollisionContext* colCtx, s32 index);
void func_800CAF24(DynaPolyActor* actor);
void func_800CAF38(DynaPolyActor* actor);
s32 func_800CAF4C(DynaPolyActor* actor);
s32 func_800CAF70(DynaPolyActor* actor);
s32 func_800CAF94(DynaPolyActor* actor);
s32 func_800CAFB8(DynaPolyActor* actor);
s32 func_800CAFDC(DynaPolyActor* actor);
// void func_800CB000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags);
void DynaPolyActor_LoadMesh(GlobalContext* globalCtx, DynaPolyActor* dynaActor, CollisionHeader* meshHeader);
void DynaPolyActor_ResetState(DynaPolyActor* dynaActor);
void DynaPolyActor_SetRidingFallingState(DynaPolyActor* dynaActor);
void DynaPolyActor_SetRidingMovingState(DynaPolyActor* dynaActor);
void DynaPolyActor_SetRidingMovingStateByIndex(CollisionContext* colCtx, s32 index);
void DynaPolyActor_SetRidingRotatingState(DynaPolyActor* dynaActor);
void DynaPolyActor_SetRidingRotatingStateByIndex(CollisionContext* colCtx, s32 index);
void DynaPolyActor_SetSwitchPressedState(DynaPolyActor* dynaActor);
void DynaPolyActor_SetHeavySwitchPressedState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInRidingFallingState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInRidingMovingState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInRidingRotatingState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInSwitchPressedState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInHeavySwitchPressedState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_ValidateMove(GlobalContext* globalCtx, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4);
f32 Camera_fabsf(f32 f);
f32 Camera_LengthVec3f(Vec3f* v);
// void func_800CB270(void);
@@ -1308,7 +1268,7 @@ s16 Camera_ClearFlags(Camera* camera, s16 flags);
// UNK_TYPE4 func_800E0228(void);
// void func_800E0238(void);
void func_800E02AC(Camera* camera, Actor* actor);
// void func_800E0308(void);
void func_800E0308(Camera* camera, Actor* actor);
// void func_800E031C(void);
void func_800E0348(Camera* camera);
DamageTable* DamageTable_Get(s32 index);
@@ -1623,7 +1583,7 @@ void func_800F03C0(GlobalContext* globalCtx);
void func_800F048C(GlobalContext* globalCtx, Vec3f* param_2, u8 param_3, u16 param_4, u8 param_5);
void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* position, s32 param_3, u16 sfxId);
void func_800F0590(GlobalContext* globalCtx, Vec3f* arg1, s32 arg2, s32 arg3);
// void func_800F05C0(void);
u16 ElfMessage_GetFirstCycleHint(GlobalContext* globalCtx);
// void func_800F07C0(void);
// void func_800F0888(void);
// void func_800F0944(void);
@@ -1696,11 +1656,7 @@ void FireObj_Update(GlobalContext* globalCtx, FireObj* fire, Actor* actor);
void func_800F40A0(GlobalContext* globalCtx, s32 param_2);
// void func_800F415C(void);
UNK_TYPE func_800F41E4(GlobalContext* globalCtx, ActorContext* actorCtx);
// void func_800F42A0(void);
// void func_800F43BC(void);
// void func_800F44F4(void);
// void func_800F4540(void);
// s32 func_800F470C(UNK_TYPE4 param_1, UNK_TYPE4 param_2, s32 param_3, u32 param_4);
void func_800F4A10(GlobalContext* globalCtx);
void func_800F4C0C(GlobalContext* globalCtx);
void func_800F4E20(GlobalContext* globalCtx);
@@ -1761,7 +1717,7 @@ void func_800FD654(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
// u32 get_days_elapsed(void);
// void reset_days_elapsed(void);
// u32 get_current_day(void);
void func_800FD750(UNK_TYPE arg0);
void func_800FD750(u16 seqId);
// void func_800FD768(void);
void func_800FD78C(GlobalContext* globalCtx);
void func_800FD858(GlobalContext* globalCtx);
@@ -1778,7 +1734,7 @@ u32 func_800FE4B8(GlobalContext* globalCtx);
// void func_800FE590(void);
// void func_800FE5D0(void);
// UNK_TYPE4 func_800FE610(void);
s32 func_800FE620(GlobalContext* globalCtx);
u32 func_800FE620(GlobalContext* globalCtx);
void func_800FE658(f32 arg0);
// UNK_TYPE4 func_800FE6F8(UNK_TYPE4 param_1, s16 param_2, s16 param_3);
// void func_800FE778(void);
@@ -2067,7 +2023,7 @@ s32 func_8010BF58(Actor* actor, GlobalContext* globalCtx, s32* param_3, UNK_PTR
void Nmi_Init(void);
void Nmi_SetPrenmiStart(void);
// s32 Nmi_GetPrenmiHasStarted(void);
// void func_8010C1B0(void);
void MsgEvent_SendNullTask(void);
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
@@ -2536,10 +2492,10 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor);
void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDraw unkDraw, Actor* actor,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDrawOpa unkDraw, Actor* actor,
Mtx** mtx);
void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDraw unkDraw, Actor* actor);
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDrawOpa unkDraw, Actor* actor);
void SkelAnime_GetFrameData(AnimationHeader* animationSeg, s32 currentFrame, s32 limbCount, Vec3s* dst);
s16 Animation_GetLength(void* animation);
s16 Animation_GetLastFrame(void* animation);
@@ -2675,60 +2631,60 @@ void func_8013A46C(s32 flag);
u32 func_8013A4C4(s32 flag);
s16 func_8013A504(s16 val);
s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError);
// void func_8013A7C0(void);
// void func_8013A860(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
Gfx* func_8013AB00(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, void* func1, void* func2, void* func3, Actor* actor, Gfx* gfx);
Actor* func_8013A7C0(GlobalContext* globalCtx, s32 arg1);
Gfx* func_8013A860(GlobalContext* globalCtx, s32 idx, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkActorDraw, Actor* actor, Mtx** mtx, Gfx* gfx);
Gfx* func_8013AB00(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkActorDraw, Actor* actor, Gfx* gfx);
s32 func_8013AD6C(GlobalContext* globalCtx);
// void func_8013AD9C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_8013AED4(u16* param_1, u16 param_2, u16 param_3);
void func_8013AF00(UNK_PTR arg0, UNK_TYPE arg1, UNK_TYPE arg2);
// void func_8013B010(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013B0C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8013B350(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
s32 func_8013B6B0(Path* path, UNK_PTR arg1, s32* arg2, s32 arg3, s32 arg4, s32* arg5, UNK_PTR arg6, Vec3f* arg7, s16 arg8);
s32 func_8013AD9C(s16 arg0, s16 arg1, Vec3f* arg2, Vec3s* arg3, s32 arg4, s32 arg5);
void func_8013AED4(u16* arg0, u16 arg1, u16 arg2);
void func_8013AF00(f32* arg0, s32 arg1, s32 arg2);
s32 func_8013B010(f32* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, f32* arg6);
void func_8013B0C8(s32 arg0, f32 arg1, s32 arg2, f32* arg3, f32* arg4);
void func_8013B350(Vec3f* arg0, f32* arg1, f32 arg2, s32 arg3, s32 arg4, Vec3s* arg5, f32* arg6);
s32 func_8013B6B0(Path* path, f32* arg1, s32* arg2, s32 arg3, s32 arg4, s32* arg5, f32* arg6, Vec3f* arg7, s32 arg8);
void func_8013B878(GlobalContext* globalCtx, Path* path, s32 arg2, Vec3f* arg3);
Path* func_8013BB34(GlobalContext* globalCtx, u8 arg1, s32 arg2);
Actor* func_8013BB7C(Actor* actor, GlobalContext* globalCtx, s32 actorCategory, s32 actorId);
Actor* func_8013BB7C(Actor* actor, GlobalContext* globalCtx, u8 actorCategory, s16 actorId);
s32 func_8013BC6C(SkelAnime* skelAnime, ActorAnimationEntryS* arg1, s32 arg2);
// void func_8013BD40(void);
s32 func_8013BEDC(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32* arg3);
// void func_8013C068(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8013C624(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8013C8B8(void);
void func_8013C964(Actor* actor, GlobalContext* globalCtx, f32 param_3, f32 param_4, s32 param_5, s16 param_6);
// void func_8013CC2C(void);
// void func_8013CD64(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013CF04(void);
// void func_8013D0E0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_8013D2E0(Vec3f* arg0, PosRot* arg1, ActorShape* arg2, s16* arg3, s16* arg4, s16* arg5, s16* arg6);
UNK_TYPE func_8013D5E8(s16 arg0, UNK_TYPE arg1, s16 arg2);
Path* func_8013D648(GlobalContext* globalCtx, s16 arg1, s32 arg2);
UNK_TYPE func_8013D68C(Path* path, s16 arg1, UNK_PTR arg2);
// void func_8013D720(void);
UNK_TYPE func_8013D768(Actor* actor, UNK_PTR arg1, s16 arg2);
// void func_8013D83C(void);
s32 func_8013D8DC(s8 arg0, GlobalContext* globalCtx);
s8 func_8013D924(s32 arg0, GlobalContext* globalCtx);
Actor* func_ActorCategoryIterateById(GlobalContext* globalCtx, Actor* actorListStart, s32 actorCategory, s32 actorId);
void func_8013D9C8(GlobalContext* globalCtx, s16* arg1, s16* arg2, UNK_TYPE arg3);
u8 func_8013DB90(GlobalContext* globalCtx, UNK_PTR arg1, f32 arg2);
// void func_8013DC40(void);
void func_8013DCE0(GlobalContext* globalCtx, Vec3f* param_2, Actor* actor, EnDno_ActorUnkStruct* param_4, Path* param_5, s32 param_6, s32 param_7, s32 param_8, s32 param_9, s32 param_10);
void func_8013DE04(GlobalContext* globalCtx, EnDno_ActorUnkStruct* arg1, EnDno_ActorUnkFunc arg2, EnDno_ActorUnkFunc arg3, EnDno_ActorUnkFunc arg4, EnDno_ActorUnkFunc arg5);
s32 func_8013DF3C(GlobalContext* globalCtx, EnDno_ActorUnkStruct* arg1);
// void func_8013E054(void);
// void func_8013E07C(void);
s32 func_8013E0A4(GlobalContext* globalCtx, EnDno_ActorUnkStruct* arg1);
s32 func_8013BD40(Actor* actor, Path* path, s32 arg2);
Path* func_8013BEDC(GlobalContext* globalCtx, u8 arg1, u8 arg2, s32* arg3);
s32 func_8013C068(Path* path, s32 arg1, Vec3f* arg2, f32 arg3, s32 arg4);
s32 func_8013C624(Actor* actor, Path* path, s32* arg2, f32* arg3, s32 arg4, s32 arg5);
s32 func_8013C8B8(Path* path, s32 arg1, Vec3f* arg2);
s32 func_8013C964(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, s32 arg4, s32 arg5);
void func_8013CC2C(s32 arg0, s32 arg1, u8* arg2, s32 arg3);
void func_8013CD64(Vec3f* arg0, Vec3f* arg1, u8* arg2, f32 arg3, u8 arg4, u8* arg5, s8* arg6);
void func_8013CF04(Actor* actor, GraphicsContext** gfxCtxPtr, u8* arg2);
s16 func_8013D0E0(s16* arg0, s16 arg1, s16 arg2, f32 arg3, f32 arg4, f32 arg5);
s32 func_8013D2E0(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, Vec3s* arg3, Vec3s* arg4, Vec3s* arg5, u16* arg6);
s32 func_8013D5E8(s16 arg0, s16 arg1, s16 arg2);
Path* func_8013D648(GlobalContext* globalCtx, s16 arg1, s16 arg2);
s32 func_8013D68C(Path* path, s32 arg1, Vec3f* arg2);
s16 func_8013D720(Vec3f* arg0, Vec3f* arg1, f32* arg2);
s32 func_8013D768(Actor* actor, Vec3f* arg1, s16 arg2);
s16 func_8013D83C(Path* path, s32 pointIdx, Vec3f* pos, f32* distSq);
s8 func_8013D8DC(s8 arg0, GlobalContext* globalCtx);
s8 func_8013D924(s16 arg0, GlobalContext* globalCtx);
Actor* func_ActorCategoryIterateById(GlobalContext* globalCtx, Actor* actorListStart, u8 actorCategory, s16 actorId);
s32 func_8013D9C8(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3);
u8 func_8013DB90(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2);
s32 func_8013DC40(Path* arg0, s32 arg1, s32 arg2, Vec3f* arg3);
void func_8013DCE0(GlobalContext* globalCtx, Vec3f* arg1, Actor* arg2, struct_8013DF3C_arg1* arg3, Path* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, u8 arg9);
s32 func_8013DE04(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1, struct_8013DF3C_arg1_unk_func1 arg2, struct_8013DF3C_arg1_unk_func2 arg3, struct_8013DF3C_arg1_unk_func2 arg4, struct_8013DF3C_arg1_unk_func2 arg5);
void func_8013DF3C(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
s32 func_8013E054(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
s32 func_8013E07C(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
s32 func_8013E0A4(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
void func_8013E1C8(SkelAnime* skelAnime, struct_80B8E1A8 animations[], s32 animationIndex, s32* actorAnimationIndex);
s32 func_8013E2D4(Actor* actor, s16 arg1, s32 arg2, s32 arg3);
s32 func_8013E3B8(Actor* actor, s16 cutscenes[], s32 cutsceneArrayLen);
// void func_8013E4B0(void);
s32 func_8013E5CC(Vec3f* param_1, Vec3s* param_2, Vec3f* param_3, Vec3f* param_4, Vec3f* param_5, Vec3f* param_6);
// void func_8013E640(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013E748(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013E7C0(void);
// void func_8013E8F8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
s32 func_8013E950(Vec3f* param_1, Vec3f* param_2, s16 param_3, Vec3f* param_4, Vec3f* param_5, s16* param_6, s16* param_7, s16* param_8, s16* param_9, u16 param_10, u16 param_11, u16 param_12, u16 param_13);
s32 func_8013E2D4(Actor* actor, s16 arg1, s16 arg2, s32 arg3);
s32 func_8013E3B8(Actor* actor, s16 cutscenes[], s16 len);
void func_8013E4B0(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, Plane* plane);
s32 func_8013E5CC(Vec3f* arg0, Vec3s* arg1, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4, Vec3f* arg5);
Actor* func_8013E640(GlobalContext* globalCtx, Actor* arg1, Actor* actorListStart, u8 actorCategory, s16 actorId, void* arg5, func_8013E640_arg6 arg6);
s32 func_8013E748(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, s32 arg4, Vec3s* arg5, func_8013E748_arg6 arg6);
s32 func_8013E7C0(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2);
void func_8013E8F8(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, s32 arg4, s16 arg5, s16 arg6);
s32 func_8013E950(Vec3f* arg0, Vec3f* arg1, s16 arg2, Vec3f* arg3, Vec3f* arg4, s16* arg5, s16* arg6, s16* arg7, s16* arg8, u16 arg9, u16 arg10, u16 arg11, u16 arg12);
// void func_8013EC10(void);
void func_8013EC44(f32 arg0, u8 arg1, u8 arg2, u8 arg3);
void func_8013ECE0(f32 xyzDistToPlayerSq, u8 arg1, u8 arg2, u8 arg3);
@@ -2798,11 +2754,11 @@ void func_801420C0(void* arg0);
void func_801420F4(void* arg0);
void func_80142100(void* arg0, Gfx** gfx, u32 arg2);
s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* vtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
s32 arg8);
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void func_801431E8(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
s32 arg8);
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void func_801431E8(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyType);
void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
// void func_801435A0(void);
// void func_80143624(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE1 param_6, UNK_TYPE1 param_7);
// void func_80143668(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
@@ -3033,7 +2989,7 @@ void func_80169600(GlobalContext* globalCtx, s16 param_2);
Camera* Play_GetCamera(GlobalContext* globalCtx, s16 index);
s32 Play_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye);
void func_8016981C(GlobalContext* globalCtx, s16 arg1, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4);
// void func_80169940(void);
void func_80169940(GlobalContext* globalCtx, s16 camId, f32 arg2);
// void func_80169988(void);
void func_801699D4(GlobalContext* globalCtx, s16 arg1, s16 arg2);
// void func_80169A50(void);
@@ -3236,7 +3192,7 @@ void Sched_Init(SchedContext* sched, void* stack, OSPri pri, UNK_TYPE arg3, UNK_
void func_801773A0(void* arg0);
void func_801773C4(void* arg0);
void SpeedMeter_DrawTimeEntries(void* displayList, GraphicsContext* gfxCtx);
// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
//void func_80177AC8(void);
void SpeedMeter_DrawAllocEntries(void* displayList, GraphicsContext* gfxCtx, GameState* gameState);
void func_801780F0(Mtx* param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7);
@@ -3257,10 +3213,10 @@ s32 func_80178A94(s32 param_1, s32 param_2);
// void func_80178DAC(void);
// void func_80178E3C(void);
// void func_80178E7C(void);
void Check_WriteRGBA16Pixel(u16* buffer, u32 x, u32 y, u16 value);
void Check_WriteI4Pixel(u16* buffer, u32 x, u32 y, u32 value);
void Check_DrawI4Texture(u16* buffer, u32 x, u32 y, u32 width, u32 height, u8* texture);
void Check_ClearRGBA16(s16* buffer);
// void Check_WriteRGBA16Pixel(u16* buffer, u32 x, u32 y, u32 value);
// void Check_WriteI4Pixel(u16* buffer, u32 x, u32 y, u32 value);
// void Check_DrawI4Texture(u16* buffer, u32 x, u32 y, u32 width, u32 height, u8* texture);
// void Check_ClearRGBA16(u16* buffer);
// void Check_DrawExpansionPakErrorMessage(void);
// void Check_DrawRegionLockErrorMessage(void);
void Check_ExpansionPak(void);
@@ -3273,7 +3229,7 @@ f32 cos_rad(f32 rad);
f32 Rand_ZeroFloat(f32 scale);
f32 randPlusMinusPoint5Scaled(f32 scale);
f32 Math3D_Normalize(Vec3f* vec);
// UNK_TYPE4 func_80179678(f32 fParm1, f32 fParm2, f32 fParm5, f32 param_4, f32 param_5, f32 param_6, f32 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB, f32 planeBC, f32 planeBDist, Vec3f* linePointA, Vec3f* linePointB, Vec3f* closestPoint);
// UNK_TYPE4 func_80179798(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, Vec3f* param_5, Vec3f* param_6);
// void func_80179A44(void);
void func_80179B34(float fParm1, f32 fParm2, f32 fParm5, f32 fParm6, f32 param_5, f32 param_6, f32 param_7, float* param_8, float* param_9);
@@ -3287,7 +3243,7 @@ void func_80179F64(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
s32 Math3D_XZBoundCheck(f32 xMin, f32 xMax, f32 zMin, f32 zMax, f32 x, f32 z);
// void func_8017A09C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8017A1D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8017A304(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
s32 func_8017A304(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x, f32 chkDist);
// UNK_TYPE4 func_8017A438(Vec3f* pfParm1, Vec3f* pfParm2, Vec3f* pfParm3, Vec3f* pfParm4, f32 param_5);
f32 Math3D_XZLengthSquared(f32 x, f32 z);
f32 Math3D_XZLength(f32 x, f32 z);
@@ -3295,46 +3251,46 @@ f32 Math3D_XZDistanceSquared(f32 x1, f32 x2, f32 z1, f32 z2);
f32 Math3D_XZDistance(f32 x1, f32 x2, f32 z1, f32 z2);
f32 Math3D_LengthSquared(Vec3f* vec);
f32 Math3D_Vec3fMagnitude(Vec3f* vec);
f32 Math3D_DistanceSquared(Vec3f* a, Vec3f* b);
f32 Math3D_Vec3fDistSq(Vec3f* a, Vec3f* b);
f32 Math3D_Distance(Vec3f* a, Vec3f* b);
f32 Math3D_DistanceS(Vec3s* s, Vec3f* f);
f32 func_8017A7B8(f32* param_1, f32* param_2, f32 param_3, f32 param_4);
f32 func_8017A7F8(f32* param_1, f32* param_2, f32 param_3, f32 param_4);
f32 func_8017A838(f32* param_1, f32* param_2, f32 param_3, f32 param_4);
void Math3D_CrossProduct(Vec3f* a, Vec3f* b, Vec3f* res);
void Math3D_NormalVector(Vec3f* a, Vec3f* b, Vec3f* c, Vec3f* res);
u32 func_8017A954(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
u32 func_8017AA0C(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
u32 func_8017ABBC(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
// void func_8017AD38(void);
void Math3D_SurfaceNorm(Vec3f* a, Vec3f* b, Vec3f* c, Vec3f* res);
u32 Math3D_PointRelativeToCubeFaces(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
u32 Math3D_PointRelativeToCubeEdges(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
u32 Math3D_PointRelativeToCubeVertices(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
s32 Math3D_LineVsCube(Vec3f* min, Vec3f* max, Vec3f* a, Vec3f* b);
// void func_8017B68C(void);
void func_8017B7F8(Vec3f* arg0, s16 arg1, f32* arg2, f32* arg3, f32* arg4);
void Math3D_UnitNormalVector(Vec3f* a, Vec3f* b, Vec3f* c, f32* normX, f32* normY, f32* normZ, f32* param_7);
f32 Math3D_SignedDistanceFromPlane(f32 normX, f32 normY, f32 normZ, f32 d, Vec3f* position);
// void func_8017B9D8(void);
f32 Math3D_NormalizedDistanceFromPlane(f32 normX, f32 normY, f32 normZ, f32 d, Vec3f* position);
f32 Math3D_NormalizedSignedDistanceFromPlane(f32 normX, f32 normY, f32 normZ, f32 d, Vec3f* position);
// void func_8017BAD0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
f32 Math3D_UDistPlaneToPos(f32 normX, f32 normY, f32 normZ, f32 d, Vec3f* position);
f32 Math3D_DistPlaneToPos(f32 normX, f32 normY, f32 normZ, f32 d, Vec3f* position);
s32 Math3D_TriChkPointParaYDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 y, f32 z, f32 unk, f32 chkDist, f32 ny);
// void func_8017BD98(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8017BDE0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8017BE30(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_8017BEE0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
s32 Math3D_TriChkPointParaYIntersectDist(Vec3f* a, Vec3f* b, Vec3f* c, f32 nx, f32 ny, f32 nz, f32 dist, f32 z, f32 x, f32* yIntersect, f32 chkDist);
s32 Math3D_TriChkPointParaYIntersectInsideTri(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32* yIntersect, f32 chkDist);
// void func_8017BF8C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8017C008(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12);
s32 Math3D_TriChkLineSegParaYIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32* yIntersect, f32 y0, f32 y1);
// void func_8017C17C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8017C1F0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
// void func_8017C494(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_8017C540(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
s32 Math3D_TriChkPointParaYIntersectInsideTri2(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32* yIntersect, f32 chkDist);
s32 Math3D_TriChkPointParaXDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 y, f32 z, f32 unk, f32 chkDist, f32 nx);
// void func_8017C808(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8017C850(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
s32 Math3D_TriChkPointParaXIntersect(Vec3f* a, Vec3f* b, Vec3f* c, f32 nx, f32 ny, f32 nz, f32 dist, f32 y, f32 z, f32* xIntersect);
// void func_8017C904(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8017C980(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12);
s32 Math3D_TriChkLineSegParaXIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32* xIntersect, f32 x0, f32 x1);
// void func_8017CB08(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8017CB7C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
s32 Math3D_TriChkLineSegParaZDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 y, f32 z, f32 unk, f32 chkDist, f32 nz);
// void func_8017CEA8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8017CEF0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
s32 Math3D_TriChkPointParaZIntersect(Vec3f* a, Vec3f* b, Vec3f* c, f32 nx, f32 ny, f32 nz, f32 dist, f32 x, f32 y, f32* zIntersect);
// void func_8017CFA4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8017D020(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12);
s32 Math3D_TriChkLineSegParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32* zIntersect, f32 z0, f32 z1);
// void func_8017D1AC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8017D220(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8017D2FC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
@@ -3346,14 +3302,14 @@ u32 Math3D_IsPointInSphere(Sphere16* sphere, Vec3f* point);
// void func_8017D814(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8017D91C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8017DA24(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
s32 Math3D_ColSphereLineSeg(Sphere16* sphere, LineSegment* line);
s32 Math3D_LineVsSph(Sphere16* sphere, LineSegment* line);
void func_8017DD34(Sphere16* sphere, TriNorm* tri, Vec3f* pfParm3);
s32 Math3D_ColSphereTri(Sphere16* sphere, TriNorm* tri, Vec3f* uParm3);
// void func_8017E294(void);
UNK_TYPE func_8017E350(UNK_PTR, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
s32 Math3D_ColCylinderTri(Cylinder16* cylinder, TriNorm* tri, Vec3f* pzParm3);
// void func_8017F1A0(void);
s32 Math3D_ColSphereSphere(Sphere16* sphere1, Sphere16* sphere2);
s32 Math3D_SphVsSph(Sphere16* sphere1, Sphere16* sphere2);
s32 Math3D_ColSphereSphereIntersect(Sphere16* sphere1, Sphere16* sphere2, f32* intersectAmount);
s32 Math3D_ColSphereSphereIntersectAndDistance(Sphere16* sphere1, Sphere16* sphere2, f32* intersectAmount, f32* dist);
s32 Math3D_ColSphereCylinderDistance(Sphere16* sphere, Cylinder16* cylinder, f32* dist);
@@ -3361,9 +3317,9 @@ s32 Math3D_ColSphereCylinderDistanceAndAmount(Sphere16* sphere, Cylinder16* cyli
s32 Math3D_ColCylinderCylinderAmount(Cylinder16* cylinder1, Cylinder16* cylinder2, f32* intersectAmount);
s32 Math3D_ColCylinderCylinderAmountAndDistance(Cylinder16* cylinder1, Cylinder16* cylinder2, f32* intersectAmount, f32* dist);
s32 Math3d_ColTriTri(TriNorm* tri1, TriNorm* tri2, Vec3f* uParm3);
// void func_8017F9C0(void);
// void func_8017FA34(void);
// void func_8017FAA8(void);
s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);
s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z);
// void func_8017FB1C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_8017FD44(void);
u16 Math_GetAtan2Tbl(f32 opposite, f32 adjacent);
@@ -3413,10 +3369,12 @@ void func_8018219C(MtxF* pfParm1, Vec3s* psParm2, s32 iParm3);
// void func_801822C4(void);
void Matrix_InsertRotationAroundUnitVector_f(f32 rotation, Vec3f* vector, s32 appendToState);
void Matrix_InsertRotationAroundUnitVector_s(s16 rotation, Vec3f* vector, s32 appendToState);
u64* SysUcode_GetUCodeBoot(void);
u32 SysUcode_GetUCodeBootSize(void);
u64* SysUcode_GetUCode(void);
u64* SysUcode_GetUCodeData(void);
// void func_80182CE0(void);
// void func_80183020(void);
// void func_80183058(void);
@@ -3838,12 +3796,12 @@ void func_8019E014(void);
// void func_8019EB2C(void);
// void func_8019F024(void);
// void func_8019F05C(void);
void func_8019F170(Vec3f* pos, u16 sfxId);
void func_8019F1C0(Vec3f* pos, u16 sfxId);
void play_sound(u16 sfxId);
void func_8019F128(u16 sfxId);
// void func_8019F170(void);
void func_8019F1C0(Vec3f* pos, u16 sfxId);
void func_8019F208(void);
void func_8019F230(void); // Plays "No" sound
void func_8019F208(void); // decide
void func_8019F230(void); // cancel
// void func_8019F258(void);
// void func_8019F300(void);
void func_8019F420(Vec3f* pos, u16 sfxId);
@@ -3865,7 +3823,7 @@ void func_8019FAD8(Vec3f* param_1, u16 param_2, f32 param_3);
// void func_8019FD90(void);
void func_8019FDC8(UNK_PTR arg0, u16 sfxId, UNK_TYPE arg2);
// void func_8019FE1C(void);
// void func_8019FE74(void);
void func_8019FE74(f32* arg0, f32 arg1, s32 arg2);
// void func_8019FEDC(void);
// void func_8019FF38(void);
// void func_8019FF9C(void);
@@ -3874,14 +3832,14 @@ void func_8019FDC8(UNK_PTR arg0, u16 sfxId, UNK_TYPE arg2);
void func_801A0124(Vec3f* pos, u8 arg1);
// void func_801A0184(void);
// void func_801A01C4(void);
void func_801A0204(UNK_TYPE);
void func_801A0204(s8 seqId);
// void func_801A0238(void);
// void func_801A026C(void);
// void func_801A0318(void);
// void func_801A046C(void);
// void func_801A0554(void);
// void func_801A05F0(void);
// void func_801A0654(void);
void func_801A0654(Vec3f* arg0, u16 sfxId, s32 arg2);
// void func_801A0810(void);
// void func_801A0868(void);
// void func_801A09D4(void);
@@ -3895,10 +3853,10 @@ void func_801A0204(UNK_TYPE);
// void func_801A1904(void);
// void func_801A1A10(void);
// void func_801A1A8C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_801A1D44(Vec3f* vec, UNK_TYPE arg1, f32 arg2);
void func_801A1DB8(Vec3f* vec, UNK_TYPE arg1, f32 arg2);
void func_801A1D44(Vec3f* vec, u8 seqId, f32 arg2);
void func_801A1DB8(Vec3f* vec, u8 seqId, f32 arg2);
// void func_801A1E0C(void);
void func_801A1F00(s32 arg0, s32 arg1);
void func_801A1F00(u8 arg0, u16 seqId);
void func_801A1F88(void);
// void func_801A1FB4(void);
// void func_801A2090(void);
@@ -3911,20 +3869,20 @@ void func_801A246C(u8 param_1, u8 param_2);
// void func_801A27E8(void);
// void func_801A281C(void);
void func_801A29D4(UNK_TYPE arg0, f32 arg1, UNK_TYPE arg2);
void func_801A2BB8(s32 arg0);
void func_801A2BB8(s32 seqId);
void func_801A2C20(void);
// void func_801A2C44(void);
// void func_801A2C88(void);
// void func_801A2D54(void);
s32 func_801A2DE0(UNK_TYPE4 arg1);
s32 Audio_IsSequencePlaying(u8 seqId);
void func_801A2E54(s32 param_1);
void func_801A2ED8(void);
// void func_801A2F88(void);
// void func_801A3000(void);
// void func_801A3038(void);
void func_801A3098(u16 arg0);
void func_801A3098(u16 seqId);
// void func_801A312C(void);
void func_801A31EC(UNK_TYPE1 arg1, UNK_TYPE4 arg2, u8 arg3);
void func_801A31EC(u16 seqId, s8 arg1, u8 arg2);
// void func_801A3238(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
// void func_801A32CC(void);
// void func_801A3590(void);
@@ -3959,10 +3917,10 @@ void Audio_PreNMI(void);
// void func_801A44D4(void);
s32 func_801A46F8(void);
// void func_801A4748(void);
// void func_801A479C(void);
void func_801A479C(Vec3f* arg0, u16 sfxId, s32 arg2);
// void func_801A47DC(void);
// void func_801A48E0(void);
// void func_801A4A28(void);
void func_801A4A28(s32 arg0);
// void func_801A4B80(void);
void func_801A4C30(void);
// void func_801A4C54(void);
@@ -3974,8 +3932,8 @@ void func_801A4D00(void);
// void func_801A4EB0(void);
// void func_801A4EB8(void);
// void func_801A4FD8(void);
// void func_801A5080(void);
// void func_801A5100(void);
void func_801A5080(u16 arg0);
u16 func_801A5100(void);
// void func_801A5118(void);
UNK_TYPE func_801A51F0(UNK_TYPE arg0);
// void func_801A5228(void);
@@ -4025,18 +3983,7 @@ s32 func_801A8A50(s32 param1);
// void func_801A982C(void);
// void func_801A99B8(void);
// void func_801A9A74(void);
// void func_801A9B10(void);
// void func_801A9B78(void);
// void func_801A9BFC(void);
// void func_801A9C68(void);
// void func_801A9D10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
// void func_801A9DCC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
// void func_801A9EA4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE1 param_6);
// void func_801A9F4C(void);
// void func_801AA020(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_801AA248(void);
// void func_801AA3E4(void);
// void func_801AA520(void);
void GameOver_Init(GlobalContext* globalCtx);
void GameOver_FadeLights(GlobalContext* globalCtx);
void GameOver_Update(GlobalContext* globalCtx);