ovl_daytelop OK (#277)

* eeeee

* nonequivalents

* draw

* Import data

* Match Daytelop_LoadGraphics

* draw kinda better

* extract daytelops and gameover

* SEGMENT_ROM macros

* Use extracted symbols for daytelop

* match Daytelop_Draw

* Fix bss

* draw cleanup

* Daytelop_Update from non equivalent to non matching

* Some renames and spec

* Run formatter

* enum

* sfx

* Use SEGMENT_ROM_START macros everywhere

* more macros

* run formatter

* Add description

* update variables.txt

* Remove extra stuff in gbi.h

* Would this fix it?

* and again

* whoops

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Tharo's suggestions

* match Daytelop_Update

* run formatter

* fix merge issues

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2021-09-22 22:50:35 -03:00
committed by GitHub
parent a59943bc4a
commit 2ff7320409
27 changed files with 419 additions and 82 deletions
+3 -3
View File
@@ -58,15 +58,15 @@ void Idle_InitCodeAndMemory(void) {
oldSize = sDmaMgrDmaBuffSize;
sDmaMgrDmaBuffSize = 0;
DmaMgr_SendRequestImpl(&dmaReq, _codeSegmentStart, _codeSegmentRomStart, _codeSegmentRomEnd - _codeSegmentRomStart,
0, &queue, 0);
DmaMgr_SendRequestImpl(&dmaReq, SEGMENT_START(code), SEGMENT_ROM_START(code),
SEGMENT_ROM_END(code) - SEGMENT_ROM_START(code), 0, &queue, 0);
Idle_InitScreen();
Idle_InitMemory();
osRecvMesg(&queue, NULL, 1);
sDmaMgrDmaBuffSize = oldSize;
Idle_ClearMemory(_codeSegmentBssStart, _codeSegmentBssEnd);
Idle_ClearMemory(SEGMENT_BSS_START(code), SEGMENT_BSS_END(code));
}
void Main_ThreadEntry(void* arg) {
+1 -2
View File
@@ -213,8 +213,7 @@ void DmaMgr_Start(void) {
DmaEntry* iter;
u32 idx;
DmaMgr_DMARomToRam((u32)_dmadataSegmentRomStart, (u32)dmadata,
(u32)_dmadataSegmentRomEnd - (u32)_dmadataSegmentRomStart);
DmaMgr_DMARomToRam(SEGMENT_ROM_START(dmadata), dmadata, SEGMENT_ROM_SIZE(dmadata));
dummy_label:;
+4 -4
View File
@@ -1,10 +1,10 @@
#include "global.h"
#include "initvars.h"
#define ACTOR_OVERLAY(name, allocType) \
{ \
(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, NULL, &name##_InitVars, NULL, allocType, 0 \
#define ACTOR_OVERLAY(name, allocType) \
{ \
SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), NULL, &name##_InitVars, NULL, allocType, 0 \
}
#define ACTOR_OVERLAY_INTERNAL(name, allocType) \
+5 -3
View File
@@ -9,12 +9,13 @@ void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset) {
Font* font = &msgCtx->font;
DmaMgr_SendRequest0(&font->charBuf[font->unk_11D88][offset],
&_nes_font_staticSegmentRomStart[(codePointIndex - ' ') * FONT_CHAR_TEX_SIZE],
&((u8*)SEGMENT_ROM_START(nes_font_static))[(codePointIndex - ' ') * FONT_CHAR_TEX_SIZE],
FONT_CHAR_TEX_SIZE);
}
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) {
DmaMgr_SendRequest0(&font->iconBuf, &_message_staticSegmentRomStart[5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE],
DmaMgr_SendRequest0(&font->iconBuf,
&((u8*)SEGMENT_ROM_START(message_static))[5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE],
FONT_CHAR_TEX_SIZE);
}
@@ -36,7 +37,8 @@ void Font_LoadOrderedFont(Font* font) {
loadOffset = 0;
}
// UB to convert pointer to u32
DmaMgr_SendRequest0(writeLocation, (u32)_nes_font_staticSegmentRomStart + loadOffset, FONT_CHAR_TEX_SIZE);
DmaMgr_SendRequest0(writeLocation, (uintptr_t)SEGMENT_ROM_START(nes_font_static) + loadOffset,
FONT_CHAR_TEX_SIZE);
if (sFontOrdering[codePointIndex] == 0x8C) {
break;
}
+10 -10
View File
@@ -221,8 +221,8 @@ void Scene_HeaderCmdEntranceList(GlobalContext* globalCtx, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x07: Special Files
void Scene_HeaderCmdSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) {
static RomFile tatlMessageFiles[2] = {
{ (u32)_elf_message_fieldSegmentRomStart, (u32)_elf_message_fieldSegmentRomEnd },
{ (u32)_elf_message_ydanSegmentRomStart, (u32)_elf_message_ydanSegmentRomEnd },
{ SEGMENT_ROM_START(elf_message_field), SEGMENT_ROM_END(elf_message_field) },
{ SEGMENT_ROM_START(elf_message_ydan), SEGMENT_ROM_END(elf_message_ydan) },
};
if (cmd->specialFiles.subKeepIndex != 0) {
@@ -344,14 +344,14 @@ void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
static RomFile sceneTextureFiles[9] = {
{ 0, 0 }, // Default
{ (u32)_scene_texture_01SegmentRomStart, (u32)_scene_texture_01SegmentRomEnd },
{ (u32)_scene_texture_02SegmentRomStart, (u32)_scene_texture_02SegmentRomEnd },
{ (u32)_scene_texture_03SegmentRomStart, (u32)_scene_texture_03SegmentRomEnd },
{ (u32)_scene_texture_04SegmentRomStart, (u32)_scene_texture_04SegmentRomEnd },
{ (u32)_scene_texture_05SegmentRomStart, (u32)_scene_texture_05SegmentRomEnd },
{ (u32)_scene_texture_06SegmentRomStart, (u32)_scene_texture_06SegmentRomEnd },
{ (u32)_scene_texture_07SegmentRomStart, (u32)_scene_texture_07SegmentRomEnd },
{ (u32)_scene_texture_08SegmentRomStart, (u32)_scene_texture_08SegmentRomEnd },
{ SEGMENT_ROM_START(scene_texture_01), SEGMENT_ROM_END(scene_texture_01) },
{ SEGMENT_ROM_START(scene_texture_02), SEGMENT_ROM_END(scene_texture_02) },
{ SEGMENT_ROM_START(scene_texture_03), SEGMENT_ROM_END(scene_texture_03) },
{ SEGMENT_ROM_START(scene_texture_04), SEGMENT_ROM_END(scene_texture_04) },
{ SEGMENT_ROM_START(scene_texture_05), SEGMENT_ROM_END(scene_texture_05) },
{ SEGMENT_ROM_START(scene_texture_06), SEGMENT_ROM_END(scene_texture_06) },
{ SEGMENT_ROM_START(scene_texture_07), SEGMENT_ROM_END(scene_texture_07) },
{ SEGMENT_ROM_START(scene_texture_08), SEGMENT_ROM_END(scene_texture_08) },
};
u32 vromStart = sceneTextureFiles[fileIndex].vromStart;
u32 size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
+1 -1
View File
@@ -1,7 +1,7 @@
#include "global.h"
#define SCENE_ENTRY(name, textId, config) \
{ { (u32)_##name##SegmentRomStart, (u32)_##name##SegmentRomEnd }, textId, 0, config, 0 }
{ { SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) }, textId, 0, config, 0 }
#define SCENE_ENTRY_NONE() \
{ { 0, 0 }, 0, 0, 0, 0 }
+16 -16
View File
@@ -50,21 +50,21 @@ void func_801431E8(GameState* gamestate, SkyboxContext* skyboxCtx, s16 skyType)
} else {
// Send a DMA request for the cloudy sky texture
skyboxCtx->skyboxStaticSegment[0] = &D_80025D00;
size = (u32)_d2_cloud_staticSegmentRomEnd - (u32)_d2_cloud_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_cloud_static);
offset = (void*)ALIGN8((u32)skyboxCtx->skyboxStaticSegment[0] + size);
DmaMgr_SendRequest0(skyboxCtx->skyboxStaticSegment[0], (u32)_d2_cloud_staticSegmentRomStart, size);
DmaMgr_SendRequest0(skyboxCtx->skyboxStaticSegment[0], SEGMENT_ROM_START(d2_cloud_static), size);
// Send a DMA request for the clear sky texture
skyboxCtx->skyboxStaticSegment[1] = offset;
size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_fine_static);
offset = (void*)ALIGN8((u32)offset + size);
DmaMgr_SendRequest0(skyboxCtx->skyboxStaticSegment[1], (u32)_d2_fine_staticSegmentRomStart, size);
DmaMgr_SendRequest0(skyboxCtx->skyboxStaticSegment[1], SEGMENT_ROM_START(d2_fine_static), size);
// Send a DMA request for the skybox palette
skyboxCtx->skyboxPaletteStaticSegment = offset;
size = (u32)_d2_fine_pal_staticSegmentRomEnd - (u32)_d2_fine_pal_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_fine_pal_static);
offset = (void*)ALIGN8((u32)offset + size);
DmaMgr_SendRequest0(skyboxCtx->skyboxPaletteStaticSegment, (u32)_d2_fine_pal_staticSegmentRomStart, size);
DmaMgr_SendRequest0(skyboxCtx->skyboxPaletteStaticSegment, SEGMENT_ROM_START(d2_fine_pal_static), size);
skyboxCtx->primR = 145;
skyboxCtx->primG = 120;
@@ -91,16 +91,16 @@ void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyTy
if (globalCtx->envCtx.unk_10 == 0) {
// Send a DMA request for the clear sky texture
size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_fine_static);
DmaMgr_SendRequestImpl(&skyboxCtx->unk188, skyboxCtx->skyboxStaticSegment[0],
(u32)_d2_fine_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
SEGMENT_ROM_START(d2_fine_static), size, 0, &skyboxCtx->loadQueue, NULL);
} else {
// Send a DMA request for the cloudy sky texture
size = (u32)_d2_cloud_staticSegmentRomEnd - (u32)_d2_cloud_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_cloud_static);
DmaMgr_SendRequestImpl(&skyboxCtx->unk188, skyboxCtx->skyboxStaticSegment[0],
(u32)_d2_cloud_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
SEGMENT_ROM_START(d2_cloud_static), size, 0, &skyboxCtx->loadQueue, NULL);
}
osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
@@ -108,26 +108,26 @@ void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyTy
if (globalCtx->envCtx.unk_11 == 0) {
// Send a DMA request for the clear sky texture
size = (u32)_d2_fine_staticSegmentRomEnd - (u32)_d2_fine_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_fine_static);
DmaMgr_SendRequestImpl(&skyboxCtx->unk1A8, skyboxCtx->skyboxStaticSegment[1],
(u32)_d2_fine_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
SEGMENT_ROM_START(d2_fine_static), size, 0, &skyboxCtx->loadQueue, NULL);
} else {
// Send a DMA request for the cloudy sky texture
size = (u32)_d2_cloud_staticSegmentRomEnd - (u32)_d2_cloud_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_cloud_static);
DmaMgr_SendRequestImpl(&skyboxCtx->unk1A8, skyboxCtx->skyboxStaticSegment[1],
(u32)_d2_cloud_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
SEGMENT_ROM_START(d2_cloud_static), size, 0, &skyboxCtx->loadQueue, NULL);
}
osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
size = (u32)_d2_fine_pal_staticSegmentRomEnd - (u32)_d2_fine_pal_staticSegmentRomStart;
size = SEGMENT_ROM_SIZE(d2_fine_pal_static);
// Send a DMA request for the skybox palette
DmaMgr_SendRequestImpl(&skyboxCtx->unk1C8, skyboxCtx->skyboxPaletteStaticSegment,
(u32)_d2_fine_pal_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
SEGMENT_ROM_START(d2_fine_pal_static), size, 0, &skyboxCtx->loadQueue, NULL);
osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
}
+1 -1
View File
@@ -431,7 +431,7 @@ void func_8092D330(EnDns* this, GlobalContext* globalCtx) {
if ((this->unk_2C6 & 0x100) && (DECR(this->unk_2D0) == 0)) {
this->unk_2C6 &= ~0x100;
globalCtx->nextEntranceIndex = 0x5010;
gSaveContext.unk_3F4A = 0;
gSaveContext.nextCutsceneIndex = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 3;
gSaveContext.nextTransition = 3;
@@ -2041,7 +2041,7 @@ void func_80B47108(EnInvadepoh* this, GlobalContext* globalCtx) {
this->actionTimer--;
if (this->actionTimer <= 0) {
globalCtx->nextEntranceIndex = 0x6460;
gSaveContext.unk_3F4A = 0;
gSaveContext.nextCutsceneIndex = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 0x49;
gSaveContext.nextTransition = 0x48;
@@ -2059,7 +2059,7 @@ void func_80B471C0(EnInvadepoh* this) {
void func_80B471E0(EnInvadepoh* this, GlobalContext* globalCtx) {
if (D_80B4E998) {
globalCtx->nextEntranceIndex = 0x6470;
gSaveContext.unk_3F4A = 0;
gSaveContext.nextCutsceneIndex = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 0x48;
gSaveContext.nextTransition = 0x48;
@@ -2082,7 +2082,7 @@ void func_80B47278(EnInvadepoh* this) {
void func_80B47298(EnInvadepoh* this, GlobalContext* globalCtx) {
globalCtx->nextEntranceIndex = 0x6400;
gSaveContext.unk_3F4A = 0xFFF3;
gSaveContext.nextCutsceneIndex = 0xFFF3;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 0x48;
gSaveContext.nextTransition = 0x48;
+3 -3
View File
@@ -685,7 +685,7 @@ void EnMa4_SetupBeginHorsebackGame(EnMa4* this) {
void EnMa4_BeginHorsebackGame(EnMa4* this, GlobalContext* globalCtx) {
globalCtx->nextEntranceIndex = 0x6400;
gSaveContext.unk_3F4A = 0xFFF0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 0x50;
gSaveContext.nextTransition = 3;
@@ -776,7 +776,7 @@ void EnMa4_HorsebackGameEnd(EnMa4* this, GlobalContext* globalCtx) {
} else if (sFrameCounter == 50) {
globalCtx->actorCtx.unk268 = 0;
globalCtx->nextEntranceIndex = 0x6410;
gSaveContext.unk_3F4A = 0;
gSaveContext.nextCutsceneIndex = 0;
sFrameCounter = 0;
globalCtx->sceneLoadFlag = 0x14;
@@ -883,7 +883,7 @@ void EnMa4_SetupBeginDescribeThemCs(EnMa4* this) {
void EnMa4_BeginDescribeThemCs(EnMa4* this, GlobalContext* globalCtx) {
globalCtx->nextEntranceIndex = 0x6400;
gSaveContext.unk_3F4A = 0xFFF5;
gSaveContext.nextCutsceneIndex = 0xFFF5;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 0x40;
gSaveContext.nextTransition = 2;
@@ -1119,7 +1119,7 @@ void EnMaYto_PostMilkRunEnd(EnMaYto* this, GlobalContext* globalCtx) {
// Romani Ranch
globalCtx->nextEntranceIndex = 0x6480;
}
gSaveContext.unk_3F4A = 0;
gSaveContext.nextCutsceneIndex = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 0x50;
gSaveContext.nextTransition = 3;
@@ -1,22 +1,247 @@
/*
* File: z_daytelop.c
* Overlay: ovl_daytelop
* Description:
* Description: "Dawn of ... day" screen
*/
#include "z_daytelop.h"
#include "static/daytelop_static/daytelop_static.h"
#include "static/icon_item_gameover_static/icon_item_gameover_static.h"
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_Update.s")
// unused
UNK_TYPE D_808158E0[] = {
0x00000C00, 0x00000000, 0x00000000, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000C04, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100000, 0x00000000, 0x00000000, 0x40000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000000, 0x00000000,
0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x04000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000F, 0x00000000, 0x00000000, 0x00000000,
0x0070B000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x80000000, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01A00020, 0x00000000, 0x00000000,
0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000400,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000010, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x80000000, 0x00100400, 0x00000000, 0x00000000, 0x00000022, 0x00000400,
0x00000000, 0x00000000, 0x00000080, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x80000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0x00000C00, 0x00000000, 0x00000000,
0x40000000, 0x00000102, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
0x00000000, 0x00000000, 0x00000000, 0x40000000, 0x00000070, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x40000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100000, 0x00000000, 0x00000000, 0x80000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0x00000000, 0x00000000,
0x00100000, 0x00000000, 0x00000000, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000400,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000080, 0x00000000, 0x00000000,
0x00000000, 0x00000080, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0x00000000, 0x00000000, 0x00000000,
0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000400, 0x00100000, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0x00000000,
0x00000001, 0x00000000,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_Draw.s")
void Daytelop_Update(DaytelopContext* this, GameState* gameState) {
static u8 D_80815FF0 = 0;
s16 new_var;
u8 temp_v0_2;
void Daytelop_Main(GameState* thisx);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_Main.s")
this->transitionCountdown--;
if (this->transitionCountdown == 0) {
if (gSaveContext.day < 9) {
gSaveContext.gameMode = 0;
} else {
gSaveContext.nextCutsceneIndex = 0xFFF6;
gSaveContext.day = 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_Destroy.s")
{
GameState* state = &this->state;
state->running = 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_nop80815770.s")
SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
gSaveContext.time = CLOCK_TIME(6, 0);
D_801BDBC8 = 0xFE;
} else if (this->transitionCountdown == 90) {
this->fadeInState = DAYTELOP_HOURSTEXT_FADEIN;
this->alpha = 0;
D_80815FF0 = 30;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_LoadGraphics.s")
if (this->fadeInState == DAYTELOP_HOURSTEXT_FADEIN) {
this->alpha += (s16)(ABS_ALT(this->alpha - 0xFF) / D_80815FF0);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_daytelop/Daytelop_Init.s")
D_80815FF0--;
if (D_80815FF0 == 0) {
this->fadeInState = DAYTELOP_HOURSTEXT_ON;
this->alpha = 255;
}
}
}
TexturePtr sDayLeftTextures[] = {
gDaytelopFirstDayLeftNESTex,
gDaytelopSecondDayLeftNESTex,
gDaytelopFinalDayLeftNESTex,
// Last element is the new day
gDaytelopNewDayLeftNESTex,
};
TexturePtr sDayRightTextures[] = {
gDaytelopFirstDayRightNESTex,
gDaytelopSecondDayRightNESTex,
gDaytelopFinalDayRightNESTex,
// Last element is the new day
gDaytelopNewDayRightNESTex,
};
TexturePtr sHoursLeftTextures[] = {
gDaytelop72HoursNESTex,
gDaytelop48HoursNESTex,
gDaytelop24HoursNESTex,
};
void Daytelop_Draw(DaytelopContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
OPEN_DISPS(gfxCtx);
func_8012C628(this->state.gfxCtx);
if (gSaveContext.day >= 9) {
// Draw a white screen
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
func_8012C628(this->state.gfxCtx);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
if (gSaveContext.day >= 9) {
gDPSetAlphaCompare(POLY_OPA_DISP++, G_AC_NONE);
}
// Draw the left side of the "Dawn of" texture
if (gSaveContext.day < 9) {
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sDayLeftTextures[CURRENT_DAY - 1], G_IM_FMT_I, 128, 64, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
} else {
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sDayLeftTextures[ARRAY_COUNT(sDayLeftTextures) - 1], G_IM_FMT_I, 128,
64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
gSPTextureRectangle(POLY_OPA_DISP++, 32 << 2, 77 << 2, (32 + 128) << 2, (77 + 64) << 2, G_TX_RENDERTILE, 0, 0,
0x0400, 0x0400);
// Draw the right side of the "Dawn of" texture
if (gSaveContext.day < 9) {
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sDayRightTextures[CURRENT_DAY - 1], G_IM_FMT_I, 128, 64, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
} else {
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sDayRightTextures[ARRAY_COUNT(sDayRightTextures) - 1], G_IM_FMT_I, 128,
64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
gSPTextureRectangle(POLY_OPA_DISP++, 160 << 2, 77 << 2, (160 + 128) << 2, (77 + 64) << 2, G_TX_RENDERTILE, 0, 0,
0x0400, 0x0400);
// Draw the "Hours left" texture
if (gSaveContext.day < 9) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->alpha);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sHoursLeftTextures[CURRENT_DAY - 1], G_IM_FMT_I, 144, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(POLY_OPA_DISP++, 88 << 2, 144 << 2, (88 + 144) << 2, (144 + 32) << 2, G_TX_RENDERTILE, 0, 0,
0x0400, 0x0400);
}
CLOSE_DISPS(this->state.gfxCtx);
}
void Daytelop_Main(GameState* thisx) {
DaytelopContext* this = (DaytelopContext*)thisx;
func_8012CF0C(this->state.gfxCtx, 1, 1, 0, 0, 0);
OPEN_DISPS(this->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x09, this->daytelopStaticFile);
gSPSegment(POLY_OPA_DISP++, 0x0C, this->gameoverStaticFile);
CLOSE_DISPS(this->state.gfxCtx);
Daytelop_Draw(this);
Daytelop_Update(this, &this->state);
}
void Daytelop_Destroy(GameState* thisx) {
ShrinkWindow_Fini();
}
void Daytelop_nop80815770(DaytelopContext* this) {
}
void Daytelop_LoadGraphics(DaytelopContext* this) {
size_t segmentSize = SEGMENT_ROM_SIZE(daytelop_static);
this->daytelopStaticFile = THA_AllocEndAlign16(&this->state.heap, segmentSize);
DmaMgr_SendRequest0(this->daytelopStaticFile, SEGMENT_ROM_START(daytelop_static), segmentSize);
segmentSize = SEGMENT_ROM_SIZE(icon_item_gameover_static);
this->gameoverStaticFile = THA_AllocEndAlign16(&this->state.heap, segmentSize);
DmaMgr_SendRequest0(this->gameoverStaticFile, SEGMENT_ROM_START(icon_item_gameover_static), segmentSize);
}
void Daytelop_Init(GameState* thisx) {
DaytelopContext* this = (DaytelopContext*)thisx;
Game_SetFramerateDivisor(thisx, 1);
SysMatrix_StateAlloc(thisx);
ShrinkWindow_Fini();
View_Init(&this->view, thisx->gfxCtx);
thisx->main = Daytelop_Main;
thisx->destroy = Daytelop_Destroy;
this->transitionCountdown = 140;
this->fadeInState = DAYTELOP_HOURSTEXT_OFF;
if (gSaveContext.day < 9) {
if (gSaveContext.day == 0) {
func_80143AC4();
}
Sram_IncrementDay();
}
Daytelop_nop80815770(this);
Daytelop_LoadGraphics(this);
play_sound(NA_SE_OC_TELOP_IMPACT);
}
@@ -7,14 +7,21 @@ void Daytelop_Init(GameState* thisx);
void Daytelop_Destroy(GameState* thisx);
typedef struct {
/* 0x000 */ GameState common;
/* 0x0A4 */ UNK_TYPE1 padA4[0xC];
/* 0x000 */ GameState state;
/* 0x0A4 */ void* daytelopStaticFile;
/* 0x0A8 */ void* gameoverStaticFile;
/* 0x0AC */ UNK_TYPE1 unk_AC[0x4];
/* 0x0B0 */ View view;
/* 0x218 */ UNK_TYPE1 pad218[0x28];
/* 0x218 */ UNK_TYPE1 unk_218[0x28];
/* 0x240 */ s16 transitionCountdown;
/* 0x242 */ s16 unk242;
/* 0x244 */ s16 unk244;
/* 0x246 */ UNK_TYPE1 pad246[0x2];
/* 0x242 */ s16 fadeInState;
/* 0x244 */ s16 alpha;
} DaytelopContext; // size = 0x248
typedef enum {
/* 0 */ DAYTELOP_HOURSTEXT_OFF,
/* 1 */ DAYTELOP_HOURSTEXT_FADEIN,
/* 2 */ DAYTELOP_HOURSTEXT_ON
} Daytelop_FadeState;
#endif