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ovl_daytelop OK (#277)
* eeeee * nonequivalents * draw * Import data * Match Daytelop_LoadGraphics * draw kinda better * extract daytelops and gameover * SEGMENT_ROM macros * Use extracted symbols for daytelop * match Daytelop_Draw * Fix bss * draw cleanup * Daytelop_Update from non equivalent to non matching * Some renames and spec * Run formatter * enum * sfx * Use SEGMENT_ROM_START macros everywhere * more macros * run formatter * Add description * update variables.txt * Remove extra stuff in gbi.h * Would this fix it? * and again * whoops * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Tharo's suggestions * match Daytelop_Update * run formatter * fix merge issues Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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@@ -1,10 +1,10 @@
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#include "global.h"
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#include "initvars.h"
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#define ACTOR_OVERLAY(name, allocType) \
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{ \
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(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, NULL, &name##_InitVars, NULL, allocType, 0 \
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#define ACTOR_OVERLAY(name, allocType) \
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{ \
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SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), NULL, &name##_InitVars, NULL, allocType, 0 \
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}
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#define ACTOR_OVERLAY_INTERNAL(name, allocType) \
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