Animation Cleanup: En_Z* (#1727)

* cleanup

* more progress

* finish off z

* one more thing

* one more animIndex

* fix spacing
This commit is contained in:
engineer124
2024-11-07 15:43:28 +11:00
committed by GitHub
parent c5db9b47e1
commit 318e391272
57 changed files with 857 additions and 671 deletions
+1 -1
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@@ -12,7 +12,7 @@ typedef struct AudioHeapInitSizes {
} AudioHeapInitSizes; // size = 0xC
/**
* Meta-data associated with a pool (contain withing the Audio Heap)
* Meta-data associated with a pool (contain within the Audio Heap)
*/
typedef struct AudioAllocPool {
/* 0x0 */ u8* startAddr; // start addr of the pool
+1 -1
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@@ -71,7 +71,7 @@ typedef enum PlayerIdleType {
*/
typedef enum PlayerItemAction {
/* -1 */ PLAYER_IA_MINUS1 = -1, // TODO: determine usages with more player docs, possibly split into seperate values (see known usages above)
/* -1 */ PLAYER_IA_MINUS1 = -1, // TODO: determine usages with more player docs, possibly split into separate values (see known usages above)
/* 0x00 */ PLAYER_IA_NONE,
/* 0x01 */ PLAYER_IA_LAST_USED,
/* 0x02 */ PLAYER_IA_FISHING_ROD,
+1 -1
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@@ -707,7 +707,7 @@ typedef enum {
/*
* 0xFE00: Index into sSceneEntranceTable (Scene)
* 0x01F0: Index into the scenes specific entrance table (Spawn)
* 0x000F: Index into the specific entrance table (Layer), stored seperately in sceneLayer
* 0x000F: Index into the specific entrance table (Layer), stored separately in sceneLayer
*/
#define ENTRANCE(scene, spawn) ((((ENTR_SCENE_##scene) & 0x7F) << 9) | (((spawn) & 0x1F) << 4))