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Animation Cleanup: En_Z* (#1727)
* cleanup * more progress * finish off z * one more thing * one more animIndex * fix spacing
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@@ -12,7 +12,7 @@ typedef struct AudioHeapInitSizes {
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} AudioHeapInitSizes; // size = 0xC
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/**
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* Meta-data associated with a pool (contain withing the Audio Heap)
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* Meta-data associated with a pool (contain within the Audio Heap)
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*/
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typedef struct AudioAllocPool {
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/* 0x0 */ u8* startAddr; // start addr of the pool
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+1
-1
@@ -71,7 +71,7 @@ typedef enum PlayerIdleType {
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*/
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typedef enum PlayerItemAction {
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/* -1 */ PLAYER_IA_MINUS1 = -1, // TODO: determine usages with more player docs, possibly split into seperate values (see known usages above)
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/* -1 */ PLAYER_IA_MINUS1 = -1, // TODO: determine usages with more player docs, possibly split into separate values (see known usages above)
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/* 0x00 */ PLAYER_IA_NONE,
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/* 0x01 */ PLAYER_IA_LAST_USED,
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/* 0x02 */ PLAYER_IA_FISHING_ROD,
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+1
-1
@@ -707,7 +707,7 @@ typedef enum {
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/*
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* 0xFE00: Index into sSceneEntranceTable (Scene)
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* 0x01F0: Index into the scenes specific entrance table (Spawn)
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* 0x000F: Index into the specific entrance table (Layer), stored seperately in sceneLayer
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* 0x000F: Index into the specific entrance table (Layer), stored separately in sceneLayer
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*/
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#define ENTRANCE(scene, spawn) ((((ENTR_SCENE_##scene) & 0x7F) << 9) | (((spawn) & 0x1F) << 4))
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