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z_player Player_Action_DismountLadder (#1883)
* Player_Action_DismountLadder * actionVar2 naming in setup * Player_Action_DismountLadder format --------- Co-authored-by: djevangelia <djevangelia> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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+3
-2
@@ -636,8 +636,8 @@ typedef struct PlayerAgeProperties {
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/* 0xB0 */ PlayerAnimationHeader* unk_B0;
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/* 0xB4 */ PlayerAnimationHeader* unk_B4[4];
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/* 0xC4 */ PlayerAnimationHeader* unk_C4[2];
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/* 0xCC */ PlayerAnimationHeader* unk_CC[2];
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/* 0xD4 */ PlayerAnimationHeader* unk_D4[2];
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/* 0xCC */ PlayerAnimationHeader* dismountLadderDownAnim[2];
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/* 0xD4 */ PlayerAnimationHeader* dismountLadderUpAnim[2];
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} PlayerAgeProperties; // size = 0xDC
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typedef struct {
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@@ -1279,6 +1279,7 @@ typedef struct Player {
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s16 animDelayTimer; // Player_Action_TimeTravelEnd: Delays playing animation until finished counting down
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s16 csDelayTimer; // Player_Action_WaitForCutscene: Number of frames to wait before responding to a cutscene
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s16 playedLandingSfx; // Player_Action_BlueWarpArrive: Played sfx when landing on the ground
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s16 dismountDown; // Player_Action_DismountLadder: True if player is dismounting the ladder downwards
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} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
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/* 0xAEC */ f32 unk_AEC;
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/* 0xAF0 */ union {
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