Enable full IDO warnings (#781)

* Fix a lot of IDO warnings (and some Clang ones)

* Format

* Put FULL_DISASM=0 back

* Fix bss
This commit is contained in:
EllipticEllipsis
2022-04-22 05:48:41 +01:00
committed by GitHub
parent e50c346ab8
commit 31f0e19b57
37 changed files with 78 additions and 79 deletions
+2
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@@ -459,6 +459,7 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
if (instrument->normalRangeHi != 0x7F) {
return AudioLoad_SyncLoadSample(instrument->highNotesSound.sample, fontId);
}
// TODO: is this missing return UB?
} else if (instId == 0x7F) {
Drum* drum = AudioPlayback_GetDrum(fontId, drumId);
@@ -468,6 +469,7 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
AudioLoad_SyncLoadSample(drum->sound.sample, fontId);
return 0;
}
// TODO: is this missing return UB?
}
void AudioLoad_AsyncLoad(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
+1 -1
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@@ -13,7 +13,7 @@ GfxMasterList* gGfxMasterDL;
CfbInfo sGraphCfbInfos[3];
OSTime sGraphTaskStartTime;
void* Graph_FaultClient(void) {
void Graph_FaultClient(void) {
FaultDrawer_DrawText(30, 100, "ShowFrameBuffer PAGE 0/1");
osViSwapBuffer(SysCfb_GetFbPtr(0));
osViSetMode(D_801FBB88);
+1 -1
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@@ -240,7 +240,7 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* mapper, GlobalContext* globalCtx
}
actor->shape.unk_17 &= ~spB8;
if (!mapper->l.l) {} // POSSIBLE FAKE MATCH
if ((uintptr_t)mapper->l.l) {} // POSSIBLE FAKE MATCH
}
}
+3 -1
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@@ -4441,11 +4441,13 @@ s32 WaterBox_GetSurfaceImpl(GlobalContext* globalCtx, CollisionContext* colCtx,
return false;
}
// boolean
s32 WaterBox_GetSurface1(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
WaterBox** outWaterBox) {
WaterBox_GetSurface1_2(globalCtx, colCtx, x, z, ySurface, outWaterBox);
return WaterBox_GetSurface1_2(globalCtx, colCtx, x, z, ySurface, outWaterBox);
}
// boolean
s32 WaterBox_GetSurface1_2(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
WaterBox** outWaterBox) {
s32 bgId;
+1
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@@ -1418,6 +1418,7 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx,
}
}
#else
void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cutscenePtr);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/Cutscene_ProcessCommands.s")
#endif
+1 -2
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@@ -309,6 +309,7 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
Vec3s sp30;
f32 mode4Param;
EffectBlureElement* elem = &this->elements[index];
Vec3s* unusedPtr = &sp30; // Optimized out but seems necessary to match stack usage
switch (this->calcMode) {
case 1:
@@ -367,8 +368,6 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
break;
}
sp30 = sp30; // Optimized out but seems necessary to match stack usage
if (this->flags & 0x10) {
color1->r = color1->g = color1->b = color1->a = 255;
color2->r = color2->g = color2->b = color2->a = 255;
+1 -1
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@@ -216,7 +216,7 @@ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* refPos, GlobalCo
}
}
LightNode* Lights_FindBufSlot() {
LightNode* Lights_FindBufSlot(void) {
LightNode* ret;
if (sLightsBuffer.numOccupied >= LIGHTS_BUFFER_SIZE) {
+1 -1
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@@ -638,7 +638,7 @@ void Distortion_Update(void) {
sDistortionContext.countdown = 2;
player = GET_PLAYER(globalCtx);
if (&player->actor != NULL) {
if (player != NULL) {
Actor_GetWorldPosShapeRot(&playerPosRot, &player->actor);
}
+2 -4
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@@ -341,7 +341,7 @@ void Scene_HeaderCmdEnvLightSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
* Loads different texture files for each region of the world.
* These later are stored in segment 0x06, and used in maps.
*/
s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
void Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
static RomFile sceneTextureFiles[9] = {
{ 0, 0 }, // Default
{ SEGMENT_ROM_START(scene_texture_01), SEGMENT_ROM_END(scene_texture_01) },
@@ -358,10 +358,8 @@ s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
if (size != 0) {
globalCtx->roomCtx.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size);
return DmaMgr_SendRequest0(globalCtx->roomCtx.unk74, vromStart, size);
DmaMgr_SendRequest0(globalCtx->roomCtx.unk74, vromStart, size);
}
// UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one.
}
// SceneTableEntry Header Command 0x11: Skybox Settings
+1 -1
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@@ -234,7 +234,7 @@ f32 Scene_LagrangeInterp(s32 n, f32 x[], f32 fx[], f32 xp) {
s32 i;
s32 j;
for (i = 0, weightsPtr = weights, xPtr1 = x, fxPtr = fx, weightsPtr = weightsPtr; i < n; i++) {
for (i = 0, xPtr1 = x, fxPtr = fx, weightsPtr = weights; i < n; i++) {
for (xVal = *xPtr1, m = 1.0f, j = 0, xPtr2 = x; j < n; j++) {
if (j != i) {
m *= xVal - (*xPtr2);
+10 -10
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@@ -1238,9 +1238,9 @@ void SkelAnime_InitLink(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkel
*/
void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) {
if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) {
skelAnime->update = LinkAnimation_Loop;
skelAnime->update.link = LinkAnimation_Loop;
} else {
skelAnime->update = LinkAnimation_Once;
skelAnime->update.link = LinkAnimation_Once;
}
skelAnime->morphWeight = 0.0f;
}
@@ -1250,7 +1250,7 @@ void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) {
* finishes.
*/
s32 LinkAnimation_Update(GlobalContext* globalCtx, SkelAnime* skelAnime) {
return skelAnime->update(globalCtx, skelAnime);
return skelAnime->update.link(globalCtx, skelAnime);
}
/**
@@ -1355,7 +1355,7 @@ void LinkAnimation_Change(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAn
SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable);
morphFrames = -morphFrames;
} else {
skelAnime->update = LinkAnimation_Morph;
skelAnime->update.link = LinkAnimation_Morph;
AnimationContext_SetLoadFrame(globalCtx, animation, (s32)startFrame, skelAnime->limbCount,
skelAnime->morphTable);
}
@@ -1599,11 +1599,11 @@ void SkelAnime_InitSkin(GameState* gameState, SkelAnime* skelAnime, SkeletonHead
*/
void SkelAnime_SetUpdate(SkelAnime* skelAnime) {
if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) {
skelAnime->update = SkelAnime_LoopFull;
skelAnime->update.normal = SkelAnime_LoopFull;
} else if (skelAnime->mode <= ANIMMODE_ONCE_INTERP) {
skelAnime->update = SkelAnime_Once;
skelAnime->update.normal = SkelAnime_Once;
} else {
skelAnime->update = SkelAnime_LoopPartial;
skelAnime->update.normal = SkelAnime_LoopPartial;
}
}
@@ -1612,7 +1612,7 @@ void SkelAnime_SetUpdate(SkelAnime* skelAnime) {
* finishes.
*/
s32 SkelAnime_Update(SkelAnime* skelAnime) {
return skelAnime->update(skelAnime);
return skelAnime->update.normal(skelAnime);
}
/**
@@ -1774,10 +1774,10 @@ void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32
morphFrames = -morphFrames;
} else {
if (taper != ANIMTAPER_NONE) {
skelAnime->update = SkelAnime_MorphTaper;
skelAnime->update.normal = SkelAnime_MorphTaper;
skelAnime->taper = taper;
} else {
skelAnime->update = SkelAnime_Morph;
skelAnime->update.normal = SkelAnime_Morph;
}
SkelAnime_GetFrameData(animation, startFrame, skelAnime->limbCount, skelAnime->morphTable);
}
+1 -1
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@@ -1495,7 +1495,7 @@ void func_80146DF8(SramContext* sramCtx) {
}
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
if (&gSaveContext.save) {}
if (gSaveContext.save.entranceIndex) {} // Required to match
func_801A3D98(gSaveContext.options.audioSetting);
}