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@@ -1262,6 +1262,7 @@ typedef struct Player {
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/* 0xAE7 */ union {
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s8 actionVar1;
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s8 startedAnim; // Player_Action_TimeTravelEnd: Started playing the animation that was previously frozen
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s8 facingUpSlope; // Player_Action_SlideOnSlope: Facing uphill when sliding on a slope
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} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
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/* 0xAE8 */ union {
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s16 actionVar2;
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