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Document EnKendoJs (#1838)
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
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@@ -1402,8 +1402,8 @@ void func_80122D44(struct PlayState* play, struct_80122D44_arg1* arg1);
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u8 Player_MaskIdToItemId(s32 maskIdMinusOne);
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s32 Player_GetCurMaskItemId(struct PlayState* play);
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void func_80122F28(Player* player);
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bool func_80122F9C(struct PlayState* play);
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bool func_80122FCC(struct PlayState* play);
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bool Player_IsBackJumping(struct PlayState* play);
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bool Player_IsSideJumping(struct PlayState* play);
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void func_8012300C(struct PlayState* play, s32 arg1);
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void func_8012301C(Actor* thisx, struct PlayState* play2);
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void func_80123140(struct PlayState* play, Player* player);
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@@ -1404,8 +1404,7 @@ typedef enum {
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// check if already healed Kamaro the Dancing Ghost
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#define WEEKEVENTREG_82_04 PACK_WEEKEVENTREG_FLAG(82, 0x04)
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// Related to Swordsman's log minigame
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#define WEEKEVENTREG_82_08 PACK_WEEKEVENTREG_FLAG(82, 0x08)
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#define WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME PACK_WEEKEVENTREG_FLAG(82, 0x08)
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#define WEEKEVENTREG_RECEIVED_FISHERMANS_JUMPING_GAME_HEART_PIECE PACK_WEEKEVENTREG_FLAG(82, 0x10)
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#define WEEKEVENTREG_82_20 PACK_WEEKEVENTREG_FLAG(82, 0x20)
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#define WEEKEVENTREG_82_40 PACK_WEEKEVENTREG_FLAG(82, 0x40)
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