Document EnKendoJs (#1838)

* Document `EnKendoJs`

* Fix typedefs

* Fix isSlashingLog reference

* Found out what that unused animation was

* Rename animation constants

* Rename WEEKEVENTREG flag

* Remove trailing whitespaces

* Fix uses of isSlashingLog

* Rename Skel object

* Deciphered FF part of params

* Dismantle message enum

* Remove mask message macro

* Refactor message start macro

* Rename text ID arrays

* Use boolean values for isRetracting

* Remove statement added by faulty merge

* Rename message handler functions

* Minigame round union for clarity
This commit is contained in:
Jordan Longstaff
2026-04-08 07:34:59 -04:00
committed by GitHub
parent 2121d62a6f
commit 33f8d3c62b
12 changed files with 314 additions and 308 deletions
+2 -2
View File
@@ -1761,7 +1761,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME)) {
// Swordsman's log minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
@@ -2282,7 +2282,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->bButtonAmmoPlusOne >= 2) {
+2 -2
View File
@@ -363,13 +363,13 @@ void func_80122F28(Player* player) {
}
}
bool func_80122F9C(PlayState* play) {
bool Player_IsBackJumping(PlayState* play) {
Player* player = GET_PLAYER(play);
return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->av1.actionVar1 == 2);
}
bool func_80122FCC(PlayState* play) {
bool Player_IsSideJumping(PlayState* play) {
Player* player = GET_PLAYER(play);
return (player->stateFlags2 & PLAYER_STATE2_80000) &&