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Move the system heap and the framebuffers to their own segments (#1488)
* make segments for the systemheap and the framebuffers * define in the makefile * undefined syms * Make segments for the pre boot buffers too * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * review * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * comments * comment * move comment about the hardcoded address to buffers.h * rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols * Use `ALIGNED` on all the buffers * Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR * Put ALIGNED at the right like the rest of the codebase * merge * gLoBuffer * gHiBuffer * Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing * smol include cleanup --------- Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -1,9 +1,24 @@
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#ifndef BUFFERS_H
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#define BUFFERS_H
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#include "z64.h"
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#include "libc/assert.h"
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#include "gfx.h"
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#include "macros.h"
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#include "stack.h"
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#include "z64save.h"
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typedef union {
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u16 framebufferHiRes[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH] ALIGNED(64);
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struct {
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u16 framebuffer[SCREEN_HEIGHT][SCREEN_WIDTH] ALIGNED(64);
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u8 skyboxBuffer[0x5A360] ALIGNED(16);
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};
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} BufferLow;
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// Equivalent to gLoBuffer.framebufferHiRes, but a different symbol is required to match
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extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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extern BufferLow gLoBuffer;
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extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
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@@ -12,9 +27,40 @@ extern GfxPool gGfxPools[2];
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extern u8 gAudioHeap[0x138000];
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extern u8 gSystemHeap[];
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extern u8 gPictoPhotoI8[PICTO_PHOTO_SIZE];
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extern u8 D_80784600[0x56200];
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extern u16 gFramebuffer0[SCREEN_HEIGHT][SCREEN_WIDTH];
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typedef union {
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u16 framebufferHiRes[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH] ALIGNED(64);
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struct {
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u8 pictoPhotoI8[PICTO_PHOTO_SIZE] ALIGNED(64);
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u8 D_80784600[0x56200] ALIGNED(64);
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u16 framebuffer[SCREEN_HEIGHT][SCREEN_WIDTH] ALIGNED(64);
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};
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} BufferHigh;
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// Equivalent to gHiBuffer.framebufferHiRes, but a different symbol is required to match
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extern u16 gFramebufferHiRes0[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH];
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extern BufferHigh gHiBuffer;
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#ifndef FRAMEBUFFERS_START_ADDR
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/**
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* The `framebuffers` segment is located at a fixed location in RAM and has a
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* fixed size.
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* Those framebuffers are placed at the end of the RAM space.
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* This address is calculated by doing `0x80800000 - (size of framebuffers)`,
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* where 0x80800000 is the end of the Expansion Pak address range.
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* In the vanilla game this value expands to `0x80780000`.
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*
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* Since the start of the `framebuffers` segment is the end of the not-fixed
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* available RAM, then the `system_heap` covers all the remaining RAM that is
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* not used by the non-relocatable code/data (i.e. `boot`, `code`, and other
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* buffers) up to the start of the `framebuffers` segmemt.
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* @see `Main`
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*/
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#define FRAMEBUFFERS_START_ADDR (PHYS_TO_K0(0x800000) - sizeof(BufferHigh))
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static_assert(FRAMEBUFFERS_START_ADDR == 0x80780000, "The expected address of gHiBuffer shifted. Please update said address in buffers.h and in the spec file.");
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#endif
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#endif
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@@ -0,0 +1,21 @@
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#ifndef LIBC_ASSERT_H
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#define LIBC_ASSERT_H
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// Static/compile-time assertions
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#if (__STDC_VERSION__ >= 202311L)
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// static_assert is a keyword in C23, do not define it
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#elif (__STDC_VERSION__ >= 201112L)
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# define static_assert(cond, msg) _Static_assert(cond, msg)
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#else
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# ifndef GLUE
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# define GLUE(a, b) a##b
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# endif
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# ifndef GLUE2
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# define GLUE2(a, b) GLUE(a, b)
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# endif
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# define static_assert(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
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#endif
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#endif
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@@ -39,6 +39,8 @@
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#define ROM_FILE_UNSET \
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{ 0 }
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DECLARE_SEGMENT(framebuffer_lo)
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DECLARE_SEGMENT(boot)
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DECLARE_ROM_SEGMENT(boot)
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@@ -78,6 +80,8 @@ DECLARE_SEGMENT(code)
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DECLARE_ROM_SEGMENT(code)
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DECLARE_BSS_SEGMENT(code)
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DECLARE_SEGMENT(system_heap)
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DECLARE_OVERLAY_SEGMENT(kaleido_scope)
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DECLARE_OVERLAY_SEGMENT(player_actor)
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@@ -5,10 +5,6 @@
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#include "segment_symbols.h"
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#include "macros.h"
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// pre-boot variables
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extern u16 gFramebuffer1[SCREEN_HEIGHT][SCREEN_WIDTH]; // at 0x80000500
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extern u8 D_80025D00[];
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// data
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extern size_t gDmaMgrDmaBuffSize;
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extern vs32 gIrqMgrResetStatus;
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