Move the system heap and the framebuffers to their own segments (#1488)

* make segments for the systemheap and the framebuffers

* define in the makefile

* undefined syms

* Make segments for the pre boot buffers too

* Update spec

Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>

* review

* Update spec

Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>

* Update Makefile

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* comments

* comment

* move comment about the hardcoded address to buffers.h

* rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols

* Use `ALIGNED` on all the buffers

* Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR

* Put ALIGNED at the right like the rest of the codebase

* merge

* gLoBuffer

* gHiBuffer

* Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing

* smol include cleanup

---------

Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2023-11-26 09:47:21 -03:00
committed by GitHub
parent b25e64d1bd
commit 34492a4386
22 changed files with 152 additions and 49 deletions
+10 -5
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@@ -1,4 +1,5 @@
#include "prevent_bss_reordering.h"
#include "buffers.h"
#include "irqmgr.h"
#include "main.h"
#include "stack.h"
@@ -41,10 +42,10 @@ void Main_InitFramebuffer(u32* framebuffer, size_t numBytes, u32 value) {
}
void Main_InitScreen(void) {
Main_InitFramebuffer((u32*)gFramebuffer1, sizeof(gFramebuffer1),
Main_InitFramebuffer((u32*)gLoBuffer.framebuffer, sizeof(gLoBuffer.framebuffer),
(GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
ViConfig_UpdateVi(false);
osViSwapBuffer(gFramebuffer1);
osViSwapBuffer(gLoBuffer.framebuffer);
osViBlack(false);
}
@@ -52,9 +53,13 @@ void Main_InitMemory(void) {
void* memStart = (void*)0x80000400;
void* memEnd = OS_PHYSICAL_TO_K0(osMemSize);
Main_ClearMemory(memStart, gFramebuffer1);
Main_ClearMemory(D_80025D00, bootproc);
Main_ClearMemory(gGfxSPTaskYieldBuffer, memEnd);
Main_ClearMemory(memStart, SEGMENT_START(framebuffer_lo));
// Clear the rest of the buffer that was not initialized by Main_InitScreen
Main_ClearMemory(&gLoBuffer.skyboxBuffer, SEGMENT_END(framebuffer_lo));
// Clear all the buffers after the `code` segment, up to the end of the available RAM space
Main_ClearMemory(SEGMENT_END(code), memEnd);
}
void Main_Init(void) {
+3
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@@ -0,0 +1,3 @@
#include "buffers.h"
u8 gAudioHeap[0x138000] ALIGNED(16);
+5
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@@ -0,0 +1,5 @@
#include "buffers.h"
// Don't add symbols here unless you know what you are doing.
BufferHigh gHiBuffer ALIGNED(64);
+5
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@@ -0,0 +1,5 @@
#include "buffers.h"
// Don't add symbols here unless you know what you are doing.
BufferLow gLoBuffer ALIGNED(64);
+1 -1
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@@ -1,3 +1,3 @@
#include "buffers.h"
GfxPool gGfxPools[2];
GfxPool gGfxPools[2] ALIGNED(16);
+1 -1
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@@ -1,3 +1,3 @@
#include "buffers.h"
STACK(gGfxSPTaskStack, 0x400);
STACK(gGfxSPTaskStack, 0x400) ALIGNED(16);
+1 -1
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@@ -1,3 +1,3 @@
#include "buffers.h"
u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE] ALIGNED(16);
-5
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@@ -1,5 +0,0 @@
#include "buffers.h"
u8 gAudioHeap[0x138000];
u8 gSystemHeap[UNK_SIZE];
+6
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@@ -0,0 +1,6 @@
#include "buffers.h"
// Don't add symbols here unless you know what you are doing.
// Dummy, marks the start of system_heap space whose actual size depends on the spec
u8 gSystemHeap[UNK_SIZE] ALIGNED(16);
+2 -2
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@@ -53,8 +53,8 @@ void Main(void* arg) {
Check_RegionIsSupported();
Check_ExpansionPak();
sysHeap = (intptr_t)gSystemHeap;
fb = 0x80780000;
sysHeap = (intptr_t)SEGMENT_START(system_heap);
fb = FRAMEBUFFERS_START_ADDR;
gSystemHeapSize = fb - sysHeap;
SystemHeap_Init((void*)sysHeap, gSystemHeapSize);
+3 -6
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@@ -1,5 +1,5 @@
#include "prevent_bss_reordering.h"
#include "z64.h"
#include "buffers.h"
#include "regs.h"
#include "functions.h"
#include "macros.h"
@@ -41,9 +41,6 @@ u8 gSysCfbHiResEnabled;
#include "system_malloc.h"
#include "z64vimode.h"
extern u16 gFramebufferHiRes0[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
void SysCfb_SetLoResMode(void) {
gFramebuffers[1] = sCfbLoRes1;
gFramebuffers[0] = sCfbLoRes0;
@@ -93,8 +90,8 @@ void SysCfb_SetHiResMode(void) {
}
void SysCfb_Init(void) {
sCfbLoRes1 = gFramebuffer1;
sCfbLoRes0 = gFramebuffer0;
sCfbLoRes1 = gLoBuffer.framebuffer;
sCfbLoRes0 = gHiBuffer.framebuffer;
sCfbHiRes1 = gFramebufferHiRes1;
sCfbHiRes0 = gFramebufferHiRes0;
SysCfb_SetLoResMode();
+5 -5
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@@ -248,7 +248,7 @@ void Play_TriggerPictoPhoto(void) {
void Play_TakePictoPhoto(PreRender* prerender) {
PreRender_ApplyFilters(prerender);
Play_ConvertRgba16ToIntensityImage(gPictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X,
Play_ConvertRgba16ToIntensityImage(gHiBuffer.pictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X,
PICTO_PHOTO_TOPLEFT_Y, (PICTO_PHOTO_TOPLEFT_X + PICTO_PHOTO_WIDTH) - 1,
(PICTO_PHOTO_TOPLEFT_Y + PICTO_PHOTO_HEIGHT) - 1, 8);
}
@@ -2262,10 +2262,10 @@ void Play_Init(GameState* thisx) {
PreRender_SetValues(&this->pauseBgPreRender, gCfbWidth, gCfbHeight, NULL, NULL);
this->unk_18E64 = gWorkBuffer;
this->pictoPhotoI8 = gPictoPhotoI8;
this->unk_18E68 = D_80784600;
this->unk_18E58 = D_80784600;
this->unk_18E60 = D_80784600;
this->pictoPhotoI8 = gHiBuffer.pictoPhotoI8;
this->unk_18E68 = gHiBuffer.D_80784600;
this->unk_18E58 = gHiBuffer.D_80784600;
this->unk_18E60 = gHiBuffer.D_80784600;
gTransitionTileState = TRANS_TILE_OFF;
this->transitionMode = TRANS_MODE_OFF;
D_801D0D54 = false;
+2 -1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "buffers.h"
u32 D_801C5E30[] = { 0, 0x2000, 0x4000, 0x6000, 0x8000, 0xC000 };
@@ -193,7 +194,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
switch (skyboxId) {
case SKYBOX_NORMAL_SKY:
// Send a DMA request for the cloudy sky texture
skyboxCtx->staticSegments[0] = &D_80025D00;
skyboxCtx->staticSegments[0] = gLoBuffer.skyboxBuffer;
size = SEGMENT_ROM_SIZE(d2_cloud_static);
segment = (void*)ALIGN8((uintptr_t)skyboxCtx->staticSegments[0] + size);
DmaMgr_SendRequest0(skyboxCtx->staticSegments[0], SEGMENT_ROM_START(d2_cloud_static), size);