mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-10 20:58:22 -04:00
add docs from debug
This commit is contained in:
+84
-67
@@ -17,8 +17,9 @@ extern Struct_80140E80 D_801F6D38;
|
||||
extern Struct_80140E80* D_801F6D4C;
|
||||
extern HiresoStruct D_801F6D50;
|
||||
extern u8 D_801F6DFC;
|
||||
extern u8 D_801F6DFD;
|
||||
extern u8 D_801F6DFD; // motion blur "status"?
|
||||
|
||||
// Draw Motion Blur
|
||||
void func_80165460(PlayState* this) {
|
||||
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
||||
s32 alpha;
|
||||
@@ -71,29 +72,34 @@ void func_80165460(PlayState* this) {
|
||||
}
|
||||
}
|
||||
|
||||
// Motion Blur Init?
|
||||
void func_80165608(void) {
|
||||
SREG(91) = 0;
|
||||
SREG(93) = 0;
|
||||
D_801F6DFD = 0;
|
||||
}
|
||||
|
||||
// Motion Blur Destroy?
|
||||
void func_80165630(void) {
|
||||
SREG(91) = 0;
|
||||
SREG(93) = 0;
|
||||
D_801F6DFD = 0;
|
||||
}
|
||||
|
||||
void func_80165658(u32 arg0) {
|
||||
SREG(90) = arg0;
|
||||
// Sets Motion Blur Alpha
|
||||
void func_80165658(u32 motionBlurAlpha) {
|
||||
SREG(90) = motionBlurAlpha;
|
||||
}
|
||||
|
||||
void func_8016566C(u32 arg0) {
|
||||
SREG(90) = arg0;
|
||||
SREG(91) = 1;
|
||||
// Sets Motion Blur Alpha and Enables
|
||||
void func_8016566C(u32 motionBlurAlpha) {
|
||||
SREG(90) = motionBlurAlpha;
|
||||
SREG(91) = true;
|
||||
}
|
||||
|
||||
// Disables Motion Blur
|
||||
void func_80165690(void) {
|
||||
SREG(91) = 0;
|
||||
SREG(91) = false;
|
||||
}
|
||||
|
||||
void func_801656A4(void* arg0, u16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) {
|
||||
@@ -197,92 +203,103 @@ void func_80165E1C(PreRender* prerender) {
|
||||
func_801656A4(D_80780000, prerender->fbufSave, 320, 80, 64, 240 - 1, 176 - 1, 8);
|
||||
}
|
||||
|
||||
s32 func_80165E7C(PlayState* this, s32 arg1) {
|
||||
s32 phi_v1 = arg1;
|
||||
s32 func_80165E7C(PlayState* this, s32 transitionType) {
|
||||
s32 nextTransitionType = transitionType;
|
||||
|
||||
if (arg1 == TRANS_TYPE_20) {
|
||||
if (transitionType == TRANS_TYPE_20) {
|
||||
if (!gSaveContext.save.isNight) {
|
||||
phi_v1 = TRANS_TYPE_03;
|
||||
nextTransitionType = TRANS_TYPE_03;
|
||||
} else {
|
||||
phi_v1 = TRANS_TYPE_02;
|
||||
nextTransitionType = TRANS_TYPE_02;
|
||||
}
|
||||
}
|
||||
if (phi_v1 != arg1) {
|
||||
this->transitionType = phi_v1;
|
||||
if (nextTransitionType != transitionType) {
|
||||
this->transitionType = nextTransitionType;
|
||||
}
|
||||
return phi_v1;
|
||||
return nextTransitionType;
|
||||
}
|
||||
|
||||
void func_80165EC0(PlayState* this, s32 arg1) {
|
||||
PlayStruct_18BF0* ptr = &this->unk_18BF0;
|
||||
s32 sp20;
|
||||
void Play_SetupTransition(PlayState* this, s32 transitionType) {
|
||||
TransitionContext* transitionCtx = &this->transitionCtx;
|
||||
s32 fbdemoType;
|
||||
|
||||
bzero(ptr, sizeof(this->unk_18BF0));
|
||||
bzero(transitionCtx, sizeof(TransitionContext));
|
||||
|
||||
sp20 = -1;
|
||||
if (arg1 & 0x40) {
|
||||
sp20 = 3;
|
||||
} else if ((arg1 & 0x78) == 0x20) {
|
||||
sp20 = 4;
|
||||
} else if (!(arg1 & 0x60)) {
|
||||
switch (arg1) {
|
||||
case 1:
|
||||
sp20 = 1;
|
||||
fbdemoType = -1;
|
||||
if (transitionType & 0x40) {
|
||||
fbdemoType = FBDEMO_WIPE3;
|
||||
} else if ((transitionType & 0x78) == 0x20) {
|
||||
fbdemoType = FBDEMO_WIPE4;
|
||||
} else if (!(transitionType & 0x60)) {
|
||||
switch (transitionType) {
|
||||
case TRANS_TYPE_01:
|
||||
fbdemoType = FBDEMO_TRIFORCE;
|
||||
break;
|
||||
case 0:
|
||||
case 8:
|
||||
sp20 = 2;
|
||||
|
||||
case TRANS_TYPE_00:
|
||||
case TRANS_TYPE_08:
|
||||
fbdemoType = FBDEMO_WIPE1;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 13:
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
sp20 = 0;
|
||||
|
||||
case TRANS_TYPE_02:
|
||||
case TRANS_TYPE_03:
|
||||
case TRANS_TYPE_04:
|
||||
case TRANS_TYPE_05:
|
||||
case TRANS_TYPE_06:
|
||||
case TRANS_TYPE_07:
|
||||
case TRANS_TYPE_13:
|
||||
case TRANS_TYPE_17:
|
||||
case TRANS_TYPE_18:
|
||||
case TRANS_TYPE_19:
|
||||
fbdemoType = FBDEMO_FADE;
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
|
||||
case TRANS_TYPE_09:
|
||||
case TRANS_TYPE_10:
|
||||
this->transitionMode = TRANS_MODE_04;
|
||||
break;
|
||||
case 11:
|
||||
|
||||
case TRANS_TYPE_11:
|
||||
this->transitionMode = TRANS_MODE_10;
|
||||
break;
|
||||
case 12:
|
||||
|
||||
case TRANS_TYPE_12:
|
||||
this->transitionMode = TRANS_MODE_07;
|
||||
break;
|
||||
case 14:
|
||||
|
||||
case TRANS_TYPE_14:
|
||||
this->transitionMode = TRANS_MODE_12;
|
||||
break;
|
||||
case 15:
|
||||
|
||||
case TRANS_TYPE_15:
|
||||
this->transitionMode = TRANS_MODE_14;
|
||||
break;
|
||||
case 16:
|
||||
|
||||
case TRANS_TYPE_16:
|
||||
this->transitionMode = TRANS_MODE_16;
|
||||
break;
|
||||
case 21:
|
||||
sp20 = 5;
|
||||
|
||||
case TRANS_TYPE_21:
|
||||
fbdemoType = 5;
|
||||
break;
|
||||
case 22:
|
||||
sp20 = 6;
|
||||
|
||||
case TRANS_TYPE_22:
|
||||
fbdemoType = 6;
|
||||
break;
|
||||
|
||||
default:
|
||||
sp20 = -1;
|
||||
fbdemoType = -1;
|
||||
__assert("../z_play.c", 1420);
|
||||
}
|
||||
} else {
|
||||
sp20 = -1;
|
||||
fbdemoType = -1;
|
||||
__assert("../z_play.c", 1423);
|
||||
}
|
||||
|
||||
ptr->unk_00 = arg1;
|
||||
ptr->unk_02 = sp20;
|
||||
if (sp20 != -1) {
|
||||
func_80163C90(ptr);
|
||||
transitionCtx->transitionType = transitionType;
|
||||
transitionCtx->fbdemoType = fbdemoType;
|
||||
if (fbdemoType != -1) {
|
||||
func_80163C90(transitionCtx);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,10 +368,10 @@ const char D_801DFB24[] = "fj";
|
||||
const char D_801DFB28[] = "fk";
|
||||
|
||||
void func_80166060(PlayState* this) {
|
||||
if (this->unk_18BF0.unk_02 != -1) {
|
||||
func_80163D80(&this->unk_18BF0, this);
|
||||
if (this->transitionCtx.fbdemoType != -1) {
|
||||
func_80163D80(&this->transitionCtx, this);
|
||||
}
|
||||
this->unk_18BF0.unk_00 = -1;
|
||||
this->transitionCtx.transitionType = -1;
|
||||
}
|
||||
|
||||
Gfx* func_801660B8(PlayState* this, Gfx* gfx) {
|
||||
@@ -408,7 +425,7 @@ void Play_Destroy(GameState* thisx) {
|
||||
}
|
||||
|
||||
if ((this->transitionMode == TRANS_MODE_03) || (D_801D0D54 != 0)) {
|
||||
this->unk_18BF0.unk_234(&this->unk_18BF0.unk_08);
|
||||
this->transitionCtx.unk_234(&this->transitionCtx.unk_08);
|
||||
func_80166060(this);
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
@@ -437,10 +454,10 @@ void Play_Destroy(GameState* thisx) {
|
||||
f32 func_801668B4(PlayState* this, Vec3f* arg1, s32* arg2) {
|
||||
Player* player = GET_PLAYER(this);
|
||||
f32 sp38 = player->actor.world.pos.y;
|
||||
WaterBox* sp34;
|
||||
s32 sp30;
|
||||
WaterBox* waterBox;
|
||||
s32 bgId;
|
||||
|
||||
if (!WaterBox_GetSurfaceImpl(this, &this->colCtx, arg1->x, arg1->z, &sp38, &sp34, &sp30)) {
|
||||
if (!WaterBox_GetSurfaceImpl(this, &this->colCtx, arg1->x, arg1->z, &sp38, &waterBox, &bgId)) {
|
||||
return BGCHECK_Y_MIN;
|
||||
}
|
||||
|
||||
@@ -448,7 +465,7 @@ f32 func_801668B4(PlayState* this, Vec3f* arg1, s32* arg2) {
|
||||
return BGCHECK_Y_MIN;
|
||||
}
|
||||
|
||||
*arg2 = WaterBox_GetLightSettingIndex(&this->colCtx, sp34);
|
||||
*arg2 = WaterBox_GetLightSettingIndex(&this->colCtx, waterBox);
|
||||
return sp38;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user