Port over fault.c from oot decomp

This commit is contained in:
rozlette
2020-01-12 16:52:32 -06:00
parent 0d4cadc3d1
commit 36f623023d
13 changed files with 1165 additions and 219 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ void EnAObj_Init(ActorEnAObj* this, GlobalContext* ctxt) {
s0->base.textId = ((s0->base.variable >> 8) & 0xFF) | 0x300;
s0->base.variable = (s0->base.variable & 0xFF) - 9;
Lib_ApplyActorInitVars((Actor*)s0, (ActorInitVar*)&enAObjInitVar);
Actor_SetDrawParams(&s0->base.drawParams, 0, (actor_post_draw_func*)func_800B3FC0, 12);
Actor_SetDrawParams(&s0->base.drawParams, 0, (actor_post_draw_func)func_800B3FC0, 12);
Collision_InitCylinder(ctxt, &s0->collision, (Actor*)s0, &enAObjCylinderInit);
Collision_CylinderMoveToActor((Actor*)s0, &s0->collision);
s0->base.unkA0.unk16 = 255;