Small general cleanup (#1644)

* m2ctx.py

* check warnings

* vimode includes

* bgcheck includes

* padmgr includes

* sprintf

* z_std_dma

* sys_ucode

* z64voice

* z64lib

* z64effect_ss

* segment_symbols.h

* padutils

* main

* stdarg.h

* fault

* bzero

* undefined_syms

* z64rumble
This commit is contained in:
Derek Hensley
2024-06-14 21:47:24 -07:00
committed by GitHub
parent 0b375cadb0
commit 3705eaedac
27 changed files with 58 additions and 43 deletions
-1
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@@ -5,7 +5,6 @@
#include "stdarg.h"
#include "stdint.h"
#include "PR/controller.h"
#include "padmgr.h"
#include "stack.h"
+2
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@@ -3,6 +3,8 @@
#include "ultra64.h"
#include "stdarg.h"
int vaprintf(PrintCallback* pfn, const char* fmt, va_list args);
int aprintf(PrintCallback* pfn, const char* fmt, ...);
+2
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@@ -3,6 +3,8 @@
#include "ultra64.h"
#include "stdarg.h"
int vsprintf(char* dst, const char* fmt, va_list args);
int sprintf(char* dst, const char* fmt, ...);
+3
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@@ -2,6 +2,9 @@
#define MAIN_H
#include "ultra64.h"
#include "stdint.h"
#include "scheduler.h"
#include "padmgr.h"
+3 -1
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@@ -1,8 +1,10 @@
#ifndef PADMGR_H
#define PADMGR_H
#include "stdbool.h"
#include "ultra64.h"
#include "stdbool.h"
#include "irqmgr.h"
#include "padutils.h"
+1 -1
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@@ -1,7 +1,7 @@
#ifndef PADUTILS_H
#define PADUTILS_H
#include "PR/controller.h"
#include "PR/os_cont.h"
typedef struct Input {
+1
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@@ -2,6 +2,7 @@
#define SEGMENT_SYMBOLS_H
#include "stddef.h"
#include "stdint.h"
#include "PR/ultratypes.h"
#include "romfile.h"
+3 -1
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@@ -2,9 +2,11 @@
#define Z64DMA_H
#include "ultra64.h"
#include "unk.h"
#include "stdint.h"
#include "romfile.h"
#include "unk.h"
typedef struct {
/* 0x00 */ uintptr_t vromAddr; // VROM address (source)
+3 -2
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@@ -3,11 +3,12 @@
#include "ultra64.h"
#include "color.h"
#include "z64math.h"
#include "stdint.h"
#include "color.h"
#include "z64dma.h"
#include "z64eff_ss_dead.h"
#include "z64math.h"
struct Actor;
struct PlayState;
+2
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@@ -3,6 +3,8 @@
#include "ultra64.h"
#include "stdint.h"
#include "color.h"
#include "z64math.h"
-1
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@@ -2,7 +2,6 @@
#define Z64RUMBLE_H
#include "PR/ultratypes.h"
#include "PR/controller.h"
typedef enum RumbleManagerState {
/* 0 */ RUMBLEMANAGER_STATE_WIPE, // Disables the request processing and wipes every request. It can be either set manually or automatically by the system as fail-safe in case the Rumble Pak has been vibrating for 2 minutes
+1
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@@ -3,6 +3,7 @@
#include "PR/ultratypes.h"
#include "PR/os_time.h"
#include "unk.h"
struct GameState;
+3 -1
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@@ -2,9 +2,11 @@
#define Z64VOICE_H
#include "PR/ultratypes.h"
#include "unk.h"
#include "PR/os_message.h"
#include "PR/os_voice.h"
#include "unk.h"
typedef struct {
/* 0x000 */ u16 words[20][15]; // 20 words, each with up to 15 syllables
/* 0x258 */ u8 numWords;