Name some SurfaceType_ functions (#1155)

* enums

* renaming functions

* fixes

* SurfaceType_IsSoft

* type fixing

* format

* Update src/code/z_bgcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_bgcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* SurfaceType_GetFloorEffect

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* bss

* cleanups

* extra material docs

* cleanup

* cleanups

* Remove Bg prefix

* minor fixes

* Remove BG_

* SURFACE_MATERIAL_DIRT_SHALLOW

* format

* bss

* bss

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* format again

* bug

* format

* namefixer

* bss

* bss

* bss

* review

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2023-04-18 18:14:36 -04:00
committed by GitHub
parent 4647ebb91b
commit 38d21bbe97
52 changed files with 559 additions and 458 deletions
-1
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@@ -1,4 +1,3 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "stackcheck.h"
+9 -8
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@@ -234,8 +234,9 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* mapper, PlayState* play) {
if (distToFloor <= 10.0f) {
actor->shape.feetFloorFlags |= spB8;
if ((actor->depthInWater < 0.0f) && (bgId == 0x32) && ((actor->shape.unk_17 & spB8) != 0)) {
if (func_800C9C24(&play->colCtx, poly, bgId, 1)) {
if ((actor->depthInWater < 0.0f) && (bgId == BGCHECK_SCENE) && (actor->shape.unk_17 & spB8)) {
if (SurfaceType_HasMaterialProperty(&play->colCtx, poly, bgId,
MATERIAL_PROPERTY_SOFT_IMPRINT)) {
SkinMatrix_MtxFCopy(&sp13C, &spFC);
SkinMatrix_MulYRotation(&spFC, actor->shape.rot.y);
EffFootmark_Add(play, &spFC, actor, i, feetPosPtr, (actor->shape.shadowScale * 0.3f),
@@ -2183,20 +2184,20 @@ void Actor_PlaySfx(Actor* actor, u16 sfxId) {
}
void func_800B8EF4(PlayState* play, Actor* actor) {
u32 sfxId;
SurfaceSfxOffset surfaceSfxOffset;
if (actor->bgCheckFlags & BGCHECKFLAG_WATER) {
if (actor->depthInWater < 20.0f) {
sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG;
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW;
} else {
sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG;
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP;
}
} else {
sfxId = SurfaceType_GetSfx(&play->colCtx, actor->floorPoly, actor->floorBgId);
surfaceSfxOffset = SurfaceType_GetSfxOffset(&play->colCtx, actor->floorPoly, actor->floorBgId);
}
Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
Audio_PlaySfxAtPos(&actor->projectedPos, sfxId + SFX_FLAG);
Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
}
void func_800B8F98(Actor* actor, u16 sfxId) {
@@ -2248,7 +2249,7 @@ void func_800B9098(Actor* actor) {
}
s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 bgId, Vec3f* arg4) {
if (func_800C99D4(&play->colCtx, polygon, bgId) == 8) {
if (SurfaceType_GetFloorType(&play->colCtx, polygon, bgId) == FLOOR_TYPE_8) {
return true;
}
+75 -124
View File
@@ -6,44 +6,51 @@
#define DYNA_RAYCAST_WALLS 2
#define DYNA_RAYCAST_CEILINGS 4
u32 sWallFlags[32] = {
0, 1, 3, 5, 8, 16, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
u32 sWallFlags[WALL_TYPE_MAX] = {
0, // WALL_TYPE_0
WALL_FLAG_0, // WALL_TYPE_1
WALL_FLAG_0 | WALL_FLAG_1, // WALL_TYPE_2
WALL_FLAG_0 | WALL_FLAG_2, // WALL_TYPE_3
WALL_FLAG_3, // WALL_TYPE_4
WALL_FLAG_4, // WALL_TYPE_5
WALL_FLAG_5, // WALL_TYPE_6
WALL_FLAG_6, // WALL_TYPE_7
};
u16 sSurfaceTypeSfx[] = {
/* 0x00 */ NA_SE_PL_WALK_GROUND - SFX_FLAG,
/* 0x01 */ NA_SE_PL_WALK_SAND - SFX_FLAG,
/* 0x02 */ NA_SE_PL_WALK_CONCRETE - SFX_FLAG,
/* 0x03 */ NA_SE_PL_WALK_DIRT - SFX_FLAG,
/* 0x04 */ NA_SE_PL_WALK_WATER0 - SFX_FLAG,
/* 0x05 */ NA_SE_PL_WALK_WATER1 - SFX_FLAG,
/* 0x06 */ NA_SE_PL_WALK_WATER2 - SFX_FLAG,
/* 0x07 */ NA_SE_PL_WALK_MAGMA - SFX_FLAG,
/* 0x08 */ NA_SE_PL_WALK_GRASS - SFX_FLAG,
/* 0x09 */ NA_SE_PL_WALK_GLASS - SFX_FLAG,
/* 0x0A */ NA_SE_PL_WALK_LADDER - SFX_FLAG,
/* 0x0B */ NA_SE_PL_WALK_GROUND - SFX_FLAG,
/* 0x0C */ NA_SE_PL_WALK_ICE - SFX_FLAG,
/* 0x0D */ NA_SE_PL_WALK_IRON - SFX_FLAG,
/* 0x0E */ NA_SE_PL_WALK_SNOW - SFX_FLAG
u16 sSurfaceSfxOffsets[SURFACE_MATERIAL_MAX] = {
SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT
SURFACE_SFX_OFFSET_SAND, // SURFACE_MATERIAL_SAND
SURFACE_SFX_OFFSET_STONE, // SURFACE_MATERIAL_STONE
SURFACE_SFX_OFFSET_DIRT_SHALLOW, // SURFACE_MATERIAL_DIRT_SHALLOW
SURFACE_SFX_OFFSET_WATER_SHALLOW, // SURFACE_MATERIAL_WATER_SHALLOW
SURFACE_SFX_OFFSET_WATER_DEEP, // SURFACE_MATERIAL_WATER_DEEP
SURFACE_SFX_OFFSET_TALL_GRASS, // SURFACE_MATERIAL_TALL_GRASS
SURFACE_SFX_OFFSET_LAVA, // SURFACE_MATERIAL_LAVA
SURFACE_SFX_OFFSET_GRASS, // SURFACE_MATERIAL_GRASS
SURFACE_SFX_OFFSET_BRIDGE, // SURFACE_MATERIAL_BRIDGE
SURFACE_SFX_OFFSET_WOOD, // SURFACE_MATERIAL_WOOD
SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT_SOFT
SURFACE_SFX_OFFSET_ICE, // SURFACE_MATERIAL_ICE
SURFACE_SFX_OFFSET_CARPET, // SURFACE_MATERIAL_CARPET
SURFACE_SFX_OFFSET_SNOW, // SURFACE_MATERIAL_SNOW
};
u8 D_801B46C0[] = {
/* 0x00 */ 1,
/* 0x01 */ 1,
/* 0x02 */ 0,
/* 0x03 */ 1,
/* 0x04 */ 0,
/* 0x05 */ 0,
/* 0x06 */ 0,
/* 0x07 */ 0,
/* 0x08 */ 0,
/* 0x09 */ 0,
/* 0x0A */ 0,
/* 0x0B */ 0,
/* 0x0C */ 0,
/* 0x0D */ 0,
/* 0x0E */ 1
u8 sSurfaceMaterialProperties[SURFACE_MATERIAL_MAX] = {
MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_DIRT
MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_SAND
0, // SURFACE_MATERIAL_STONE
MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_DIRT_SHALLOW
0, // SURFACE_MATERIAL_WATER_SHALLOW
0, // SURFACE_MATERIAL_WATER_DEEP
0, // SURFACE_MATERIAL_TALL_GRASS
0, // SURFACE_MATERIAL_LAVA
0, // SURFACE_MATERIAL_GRASS
0, // SURFACE_MATERIAL_BRIDGE
0, // SURFACE_MATERIAL_WOOD
0, // SURFACE_MATERIAL_DIRT_SOFT
0, // SURFACE_MATERIAL_ICE
0, // SURFACE_MATERIAL_CARPET
MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_SNOW
};
s16 sSmallMemSceneIds[] = {
@@ -51,9 +58,9 @@ s16 sSmallMemSceneIds[] = {
};
typedef struct {
s16 sceneId;
u32 memSize;
} BgCheckSceneMemEntry;
/* 0x0 */ s16 sceneId;
/* 0x4 */ u32 memSize;
} BgCheckSceneMemEntry; // size = 0x8
BgCheckSceneMemEntry sSceneMemList[] = {
{ SCENE_00KEIKOKU, 0xC800 },
@@ -1734,7 +1741,7 @@ f32 BgCheck_RaycastFloorImpl(PlayState* play, CollisionContext* colCtx, u16 xpFl
}
}
if ((yIntersect != BGCHECK_Y_MIN) && func_800C9B68(colCtx, *outPoly, *outBgId)) {
if ((yIntersect != BGCHECK_Y_MIN) && SurfaceType_IsSoft(colCtx, *outPoly, *outBgId)) {
yIntersect -= 1.0f;
}
return yIntersect;
@@ -3204,7 +3211,8 @@ f32 BgCheck_RaycastFloorDynaList(DynaRaycast* dynaRaycast, u32 listType) {
(COLPOLY_VIA_FLAG_TEST(polyList[id].flags_vIB, 4) &&
(((dynaRaycast->actor != NULL) && (dynaRaycast->actor->category != ACTORCAT_PLAYER)) ||
((dynaRaycast->actor == NULL) && (dynaRaycast->xpFlags != COLPOLY_IGNORE_CAMERA)))) ||
((dynaRaycast->unk_24 & 0x20) && func_800C9B68(dynaRaycast->colCtx, &polyList[id], dynaRaycast->unk1C))) {
((dynaRaycast->unk_24 & 0x20) &&
SurfaceType_IsSoft(dynaRaycast->colCtx, &polyList[id], dynaRaycast->unk1C))) {
if (curNode->next == SS_NULL) {
break;
} else {
@@ -4187,17 +4195,11 @@ Vec3s* BgCheck_GetBgCamFuncData(CollisionContext* colCtx, CollisionPoly* poly, s
return BgCheck_GetBgCamFuncDataImpl(colCtx, SurfaceType_GetBgCamIndex(colCtx, poly, bgId), bgId);
}
/**
* SurfaceType Get Scene Exit Index
*/
u32 SurfaceType_GetSceneExitIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 8 & 0x1F;
}
/**
* SurfaceType Get ? Property (& 0x0003_E000)
*/
u32 func_800C99D4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
FloorType SurfaceType_GetFloorType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 13 & 0x1F;
}
@@ -4208,126 +4210,85 @@ u32 func_800C99FC(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 18 & 7;
}
/**
* SurfaceType Get Wall Property (Internal)
*/
u32 func_800C9A24(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
WallType SurfaceType_GetWallType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 21 & 0x1F;
}
/**
* SurfaceType Get Wall Flags
*/
s32 func_800C9A4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return sWallFlags[func_800C9A24(colCtx, poly, bgId)];
s32 SurfaceType_GetWallFlags(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return sWallFlags[SurfaceType_GetWallType(colCtx, poly, bgId)];
}
/**
* SurfaceType Is Wall Flag (1 << 0) Set
*/
s32 func_800C9A7C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (func_800C9A4C(colCtx, poly, bgId) & 1) ? true : false;
s32 SurfaceType_CheckWallFlag0(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (SurfaceType_GetWallFlags(colCtx, poly, bgId) & WALL_FLAG_0) ? true : false;
}
/**
* SurfaceType Is Wall Flag (1 << 1) Set
*/
s32 func_800C9AB0(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (func_800C9A4C(colCtx, poly, bgId) & 2) ? true : false;
s32 SurfaceType_CheckWallFlag1(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (SurfaceType_GetWallFlags(colCtx, poly, bgId) & WALL_FLAG_1) ? true : false;
}
/**
* SurfaceType Is Wall Flag (1 << 2) Set
*/
s32 func_800C9AE4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (func_800C9A4C(colCtx, poly, bgId) & 4) ? true : false;
s32 SurfaceType_CheckWallFlag2(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (SurfaceType_GetWallFlags(colCtx, poly, bgId) & WALL_FLAG_2) ? true : false;
}
u32 func_800C9B18(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
FloorProperty SurfaceType_GetFloorProperty2(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 26 & 0xF;
}
/**
* SurfaceType Get Floor Property
*/
u32 func_800C9B40(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
FloorProperty SurfaceType_GetFloorProperty(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 26 & 0xF;
}
/**
* SurfaceType Is Floor Minus 1
*/
u32 func_800C9B68(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
u32 SurfaceType_IsSoft(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 30 & 1;
}
/**
* SurfaceType Is Horse Blocked
*/
u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 31 & 1;
}
u32 func_800C9BB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
SurfaceMaterial SurfaceType_GetMaterial(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) & 0xF;
}
/**
* SurfaceType Get Poly Sfx
*/
u16 SurfaceType_GetSfx(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
s32 id = func_800C9BB8(colCtx, poly, bgId);
u16 SurfaceType_GetSfxOffset(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
SurfaceMaterial surfaceMaterial = SurfaceType_GetMaterial(colCtx, poly, bgId);
if ((id < 0) || (id > 14)) {
return NA_SE_PL_WALK_GROUND - SFX_FLAG;
if ((surfaceMaterial < 0) || (surfaceMaterial >= ARRAY_COUNT(sSurfaceSfxOffsets))) {
return SURFACE_SFX_OFFSET_DIRT;
}
return sSurfaceTypeSfx[id];
return sSurfaceSfxOffsets[surfaceMaterial];
}
/**
* SurfaceType Get ? (same indexer as Get Poly Sfx)
* Checks if the material has the bitwise propertyType
*/
s32 func_800C9C24(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, s32 arg3) {
s32 id = func_800C9BB8(colCtx, poly, bgId);
s32 SurfaceType_HasMaterialProperty(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, s32 propertyType) {
SurfaceMaterial surfaceMaterial = SurfaceType_GetMaterial(colCtx, poly, bgId);
if ((id < 0) || (id > 14)) {
if ((surfaceMaterial < 0) || (surfaceMaterial >= ARRAY_COUNT(sSurfaceMaterialProperties))) {
return 0;
}
return D_801B46C0[id] & arg3;
return sSurfaceMaterialProperties[surfaceMaterial] & propertyType;
}
/**
* SurfaceType get terrain slope surface
*/
u32 SurfaceType_GetSlope(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
FloorEffect SurfaceType_GetFloorEffect(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 4 & 3;
}
/**
* SurfaceType get surface lighting setting
*/
u32 SurfaceType_GetLightSettingIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 6 & 0x1F;
}
/**
* SurfaceType get echo
*/
u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 11 & 0x3F;
}
/**
* SurfaceType Is Hookshot Surface
*/
u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
}
/**
* CollisionPoly is ignored by entities
* Returns true if poly is ignored by entities, else false
*/
s32 SurfaceType_IsIgnoredByEntities(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
u32 flags;
@@ -4338,10 +4299,6 @@ s32 SurfaceType_IsIgnoredByEntities(CollisionContext* colCtx, CollisionPoly* pol
return !!flags;
}
/**
* CollisionPoly is ignored by projectiles
* Returns true if poly is ignored by projectiles, else false
*/
s32 SurfaceType_IsIgnoredByProjectiles(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
u32 flags;
@@ -4384,10 +4341,7 @@ s32 func_800C9DDC(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return !!flags;
}
/**
* SurfaceType Get Conveyor Surface Speed
*/
u32 SurfaceType_GetConveyorSpeed(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
ConveyorSpeed SurfaceType_GetConveyorSpeed(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 18 & 7;
}
@@ -4405,9 +4359,6 @@ u32 SurfaceType_GetConveyorDirection(CollisionContext* colCtx, CollisionPoly* po
return data & 0x3F;
}
/**
* SurfaceType is Wall Damage
*/
u32 SurfaceType_IsWallDamage(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return (SurfaceType_GetData(colCtx, poly, bgId, 1) & 0x8000000) ? true : false;
}
+6 -5
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@@ -250,19 +250,20 @@ void EnHy_UpdateCollider(EnHy* enHy, PlayState* play) {
s32 EnHy_PlayWalkingSound(EnHy* enHy, PlayState* play, f32 distAboveThreshold) {
u8 wasLeftFootOnGround = enHy->isLeftFootOnGround;
u8 wasRightFootOnGround = enHy->isRightFootOnGround;
s32 waterSfxId;
SurfaceSfxOffset surfaceSfxOffset;
u16 sfxId;
u8 isFootOnGround;
if (enHy->actor.bgCheckFlags & BGCHECKFLAG_WATER) {
if (enHy->actor.depthInWater < 20.0f) {
waterSfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG;
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW;
} else {
waterSfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG;
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP;
}
sfxId = waterSfxId + SFX_FLAG;
sfxId = NA_SE_PL_WALK_GROUND + surfaceSfxOffset;
} else {
sfxId = SurfaceType_GetSfx(&play->colCtx, enHy->actor.floorPoly, enHy->actor.floorBgId) + SFX_FLAG;
sfxId = NA_SE_PL_WALK_GROUND +
SurfaceType_GetSfxOffset(&play->colCtx, enHy->actor.floorPoly, enHy->actor.floorBgId);
}
enHy->isLeftFootOnGround = isFootOnGround = SubS_IsFloorAbove(play, &enHy->leftFootPos, distAboveThreshold);
+1 -1
View File
@@ -106,7 +106,7 @@ void Message_CloseTextbox(PlayState* play) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = 0x43;
msgCtx->unk12020 = 0;
play_sound(NA_SE_PL_WALK_GROUND - SFX_FLAG);
play_sound(NA_SE_NONE);
}
}
+1
View File
@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "buffers.h"
#include "z64debug_display.h"
+8 -8
View File
@@ -477,13 +477,13 @@ void Distortion_ClearType(s32 type) {
/**
* Checks that the bg surface is an underwater conveyor type and if so, returns the conveyor speed
*/
s32 Distortion_GetUnderwaterCurrentSpeed(Player* player) {
ConveyorSpeed Distortion_GetUnderwaterCurrentSpeed(Player* player) {
if (!SurfaceType_IsFloorConveyor(&sDistortionRequest.play->colCtx, player->actor.floorPoly,
player->actor.floorBgId)) {
return SurfaceType_GetConveyorSpeed(&sDistortionRequest.play->colCtx, player->actor.floorPoly,
player->actor.floorBgId);
}
return 0;
return CONVEYOR_SPEED_DISABLED;
}
void Distortion_Update(void) {
@@ -709,21 +709,21 @@ void Distortion_Update(void) {
rotZ = 0.3f;
switch (Distortion_GetUnderwaterCurrentSpeed(player)) {
case 3:
case CONVEYOR_SPEED_FAST:
xScale = -0.06f;
yScale = 0.1f;
zScale = 0.03f;
speed = 0.33f;
break;
case 2:
case CONVEYOR_SPEED_MEDIUM:
xScale = -0.06f;
yScale = 0.1f;
zScale = 0.03f;
speed = 0.33f;
break;
case 1:
case CONVEYOR_SPEED_SLOW:
xScale = -0.06f;
yScale = 0.1f;
zScale = 0.03f;
@@ -759,21 +759,21 @@ void Distortion_Update(void) {
rotY = 0.0f;
rotZ = 0.0f;
switch (Distortion_GetUnderwaterCurrentSpeed(player)) {
case 3:
case CONVEYOR_SPEED_FAST:
xScale = 0.12f;
yScale = 0.12f;
zScale = 0.08f;
speed = 0.18f;
break;
case 2:
case CONVEYOR_SPEED_MEDIUM:
xScale = 0.12f;
yScale = 0.12f;
zScale = 0.08f;
speed = 0.12f;
break;
case 1:
case CONVEYOR_SPEED_SLOW:
xScale = 0.12f;
yScale = 0.12f;
zScale = 0.08f;