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SceneNum -> SceneId (#1036)
* sceneNum -> sceneId * horse data scene -> sceneId * Clean up scene table * format * PR comments * Some more * It helps if you actually save the file * PR * Remove comment * Format * Conflicts
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-2
@@ -21,7 +21,7 @@ s32 Snap_RecordPictographedActors(PlayState* play) {
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gSaveContext.save.pictoFlags0 = 0;
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gSaveContext.save.pictoFlags1 = 0;
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if (play->sceneNum == SCENE_20SICHITAI) {
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if (play->sceneId == SCENE_20SICHITAI) {
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Snap_SetFlag(PICTOGRAPH_IN_SWAMP);
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}
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@@ -30,7 +30,7 @@ s32 Snap_RecordPictographedActors(PlayState* play) {
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seen = 0;
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// Actors which must be pictographed in a specific scene
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_20SICHITAI:
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if ((actor->id == ACTOR_EN_MNK) || (actor->id == ACTOR_EN_BIGOKUTA)) {
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seen = PICTO_SEEN_IN_SCENE;
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