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Macros: PLAYER -> GET_PLAYER(globalCtx) and ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#283)
* PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * formatter * PR Suggestions * `FIRST_ENEMY` -> `GET_FIRST_ENEMY(globalCtx)` * Fix merge conflicts
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@@ -899,7 +899,7 @@ void EffectSsFireTail_SpawnFlame(GlobalContext* globalCtx, Actor* actor, Vec3f*
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#endif
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void EffectSsFireTail_SpawnFlameOnPlayer(GlobalContext* globalCtx, f32 scale, s16 bodyPart, f32 colorIntensity) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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EffectSsFireTail_SpawnFlame(globalCtx, &player->actor, &player->bodyPartsPos[bodyPart], scale, bodyPart,
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colorIntensity);
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