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Object names rename/comments from the OoT equivalent (#1282)
* object_fu(Bean Seller) * object_bombf (Bomb flower) * object_ds2 (Potion Shop Guy) * object_fu (guruguru) * object_hata (Red Flag on Post) * object_lightswitch (Sun Switch) * object_rr (Like Like) * Tower Collapse Bars? * object_vm (Beamos) * ups * object_fu EnumName * improvements * Offset * improvements * object_ms enums and outnames * missing prefix * improvements * improvements
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@@ -2,10 +2,11 @@
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<File Name="object_lightswitch" Segment="6">
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<DList Name="object_lightswitch_DL_000260" Offset="0x260" />
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<DList Name="object_lightswitch_DL_000398" Offset="0x398" />
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<!-- a square, geometry only -->
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<DList Name="object_lightswitch_DL_000408" Offset="0x408" />
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<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" />
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<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" />
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<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" />
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<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" /> <!-- eyes open -->
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<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" /> <!-- eyes closed -->
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<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" /> <!-- eyes open, smiling -->
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<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20" />
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</File>
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</Root>
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