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Object names rename/comments from the OoT equivalent (#1282)
* object_fu(Bean Seller) * object_bombf (Bomb flower) * object_ds2 (Potion Shop Guy) * object_fu (guruguru) * object_hata (Red Flag on Post) * object_lightswitch (Sun Switch) * object_rr (Like Like) * Tower Collapse Bars? * object_vm (Beamos) * ups * object_fu EnumName * improvements * Offset * improvements * object_ms enums and outnames * missing prefix * improvements * improvements
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@@ -1,8 +1,8 @@
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<Root>
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<File Name="object_rr" Segment="6">
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<DList Name="object_rr_DL_000470" Offset="0x470" />
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<Texture Name="object_rr_Tex_000800" OutName="tex_000800" Format="rgba16" Width="16" Height="16" Offset="0x800" />
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<Texture Name="object_rr_Tex_000A00" OutName="tex_000A00" Format="rgba16" Width="16" Height="16" Offset="0xA00" />
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<Texture Name="object_rr_Tex_000C00" OutName="tex_000C00" Format="ia16" Width="16" Height="16" Offset="0xC00" />
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<DList Name="gLikeLikeDL" Offset="0x470"/>
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<Texture Name="gLikeLikeBodyPattern1Tex" OutName="like_like_body_pattern_1" Format="rgba16" Width="16" Height="16" Offset="0x800"/>
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<Texture Name="gLikeLikeBodyPattern2Tex" OutName="like_like_body_pattern_2" Format="rgba16" Width="16" Height="16" Offset="0xA00"/>
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<Texture Name="gLikeLikeHoleTex" OutName="like_like_hole" Format="ia16" Width="16" Height="16" Offset="0xC00"/>
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</File>
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</Root>
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