Object names rename/comments from the OoT equivalent (#1282)

* object_fu(Bean Seller)

* object_bombf (Bomb flower)

* object_ds2 (Potion Shop Guy)

* object_fu (guruguru)

* object_hata (Red Flag on Post)

* object_lightswitch (Sun Switch)

* object_rr (Like Like)

* Tower Collapse Bars?

* object_vm (Beamos)

* ups

* object_fu EnumName

* improvements

* Offset

* improvements

* object_ms enums and outnames

* missing prefix

* improvements

* improvements
This commit is contained in:
Nuss
2023-07-03 22:08:30 +02:00
committed by GitHub
parent 5fd8afd1db
commit 3b1b054e93
15 changed files with 231 additions and 187 deletions
+37 -26
View File
@@ -1,30 +1,41 @@
<Root>
<File Name="object_vm" Segment="6">
<Animation Name="object_vm_Anim_000068" Offset="0x68" />
<DList Name="object_vm_DL_001E00" Offset="0x1E00" />
<DList Name="object_vm_DL_0022B0" Offset="0x22B0" />
<DList Name="object_vm_DL_002460" Offset="0x2460" />
<DList Name="object_vm_DL_002610" Offset="0x2610" />
<DList Name="object_vm_DL_002728" Offset="0x2728" />
<Texture Name="object_vm_Tex_0027C0" OutName="tex_0027C0" Format="rgba16" Width="8" Height="8" Offset="0x27C0" />
<Texture Name="object_vm_Tex_002840" OutName="tex_002840" Format="i4" Width="16" Height="32" Offset="0x2840" />
<Texture Name="object_vm_Tex_002940" OutName="tex_002940" Format="rgba16" Width="16" Height="32" Offset="0x2940" />
<Texture Name="object_vm_Tex_002D40" OutName="tex_002D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40" />
<Texture Name="object_vm_Tex_002E40" OutName="tex_002E40" Format="rgba16" Width="16" Height="16" Offset="0x2E40" />
<Texture Name="object_vm_Tex_003040" OutName="tex_003040" Format="rgba16" Width="32" Height="16" Offset="0x3040" />
<Texture Name="object_vm_Tex_003440" OutName="tex_003440" Format="rgba16" Width="16" Height="16" Offset="0x3440" />
<Texture Name="object_vm_Tex_003640" OutName="tex_003640" Format="rgba16" Width="8" Height="8" Offset="0x3640" />
<Texture Name="object_vm_Tex_0036C0" OutName="tex_0036C0" Format="rgba16" Width="32" Height="32" Offset="0x36C0" />
<Limb Name="object_vm_Standardlimb_003EC0" Type="Standard" EnumName="OBJECT_VM_LIMB_01" Offset="0x3EC0" />
<Limb Name="object_vm_Standardlimb_003ECC" Type="Standard" EnumName="OBJECT_VM_LIMB_02" Offset="0x3ECC" />
<Limb Name="object_vm_Standardlimb_003ED8" Type="Standard" EnumName="OBJECT_VM_LIMB_03" Offset="0x3ED8" />
<Limb Name="object_vm_Standardlimb_003EE4" Type="Standard" EnumName="OBJECT_VM_LIMB_04" Offset="0x3EE4" />
<Limb Name="object_vm_Standardlimb_003EF0" Type="Standard" EnumName="OBJECT_VM_LIMB_05" Offset="0x3EF0" />
<Limb Name="object_vm_Standardlimb_003EFC" Type="Standard" EnumName="OBJECT_VM_LIMB_06" Offset="0x3EFC" />
<Limb Name="object_vm_Standardlimb_003F08" Type="Standard" EnumName="OBJECT_VM_LIMB_07" Offset="0x3F08" />
<Limb Name="object_vm_Standardlimb_003F14" Type="Standard" EnumName="OBJECT_VM_LIMB_08" Offset="0x3F14" />
<Limb Name="object_vm_Standardlimb_003F20" Type="Standard" EnumName="OBJECT_VM_LIMB_09" Offset="0x3F20" />
<Limb Name="object_vm_Standardlimb_003F2C" Type="Standard" EnumName="OBJECT_VM_LIMB_0A" Offset="0x3F2C" />
<Skeleton Name="object_vm_Skel_003F60" Type="Normal" LimbType="Standard" LimbNone="OBJECT_VM_LIMB_NONE" LimbMax="OBJECT_VM_LIMB_MAX" EnumName="ObjectVmLimb" Offset="0x3F60" />
<!-- Beamos Animations -->
<Animation Name="gBeamosAnim" Offset="0x68" />
<!-- Beamos Limb DisplayLists -->
<DList Name="gBeamosBodyDL" Offset="0x1E00" />
<DList Name="gBeamosTopEyelidDL" Offset="0x22B0" />
<DList Name="gBeamosBottomEyelidDL" Offset="0x2460" />
<DList Name="gBeamosEyeDL" Offset="0x2610" />
<!-- Beamos Laser DisplayList -->
<DList Name="gBeamosLaserDL" Offset="0x2728" />
<!-- Beamos DisplayList Textures -->
<Texture Name="gBeamosBodyGradientTex" OutName="beamos_body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0" />
<Texture Name="gBeamosGrayMetalTex" OutName="beamos_gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840" />
<Texture Name="gBeamosBoltAndMetalTex" OutName="beamos_bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940" />
<Texture Name="gBeamosInnerEyeLidTex" OutName="beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x2D40" />
<Texture Name="gBeamosEyeOutlineTex" OutName="beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40" />
<Texture Name="gBeamosEyeTex" OutName="beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x3040" />
<Texture Name="gBeamosBodyTex" OutName="beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x3440" />
<Texture Name="gBeamosLaserTex" OutName="beamos_laser" Format="rgba16" Width="8" Height="8" Offset="0x3640" />
<Texture Name="gBeamosTeethTex" OutName="beamos_teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0" />
<!-- Beamos Skeleton Limbs -->
<Limb Name="gBeamosRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_ROOT" Offset="0x3EC0" />
<Limb Name="gBeamosHeadRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_HEAD_ROOT" Offset="0x3ECC" />
<Limb Name="gBeamosTopEyelidRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID_ROOT" Offset="0x3ED8" />
<Limb Name="gBeamosTopEyelidWrapperLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID_WRAPPER" Offset="0x3EE4" />
<Limb Name="gBeamosTopEyelidLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID" Offset="0x3EF0" />
<Limb Name="gBeamosBottomEyelidRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTOM_EYELID_ROOT" Offset="0x3EFC" />
<Limb Name="gBeamosBottomEyelidWrapperLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTOM_EYELID_WRAPPER" Offset="0x3F08" />
<Limb Name="gBeamosBottomEyelidLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTEM_EYELID" Offset="0x3F14" />
<Limb Name="gBeamosEyeLimb" Type="Standard" EnumName="BEAMOS_LIMB_EYE" Offset="0x3F20" />
<Limb Name="gBeamosBodyLimb" Type="Standard" EnumName="BEAMOS_LIMB_BODY" Offset="0x3F2C" />
<!-- Beamos Skeleton -->
<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" LimbNone="BEAMOS_LIMB_NONE" LimbMax="BEAMOS_LIMB_MAX" EnumName="BeamosLimb" Offset="0x3F60" />
</File>
</Root>