z_lifemeter (#247)

* z_lifemeter done.

* fix new warning I didn't saw. add variables.txt

* suggested changes

* add new texture ptrs to undefined_sym, changed heartTex & temp to TexturePtr in LifeMeter_Draw

* change hex literal to decimal and other small suggestions

* change bool to u32; change hexa literal to decimal in LifeMeter_IsCritical; renamed undefined sym to their D_02 addresses

* re-applied format.sh on z_lifemeter

* coding style fixes

* fix typo in undefined_sym

* named func and vars.

* changed modulo check

* add extra line after var declaration in LifeMeter_Draw

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* changed unkTimer to camelCase; timer constant as decimal; flip some comparison in LifeMeter_Draw

* uncomment & rename func_ in functions.h

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Andzura
2021-08-15 18:20:35 +02:00
committed by GitHub
parent f90e3ee739
commit 3e0801890d
7 changed files with 476 additions and 67 deletions
+14 -13
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@@ -2000,12 +2000,12 @@ void* Lib_PhysicalToVirtual(void* ptr);
void* Lib_PhysicalToVirtualNull(void* ptr);
void LifeMeter_Init(GlobalContext* globalCtx);
void LifeMeter_UpdateColors(GlobalContext* globalCtx);
// UNK_TYPE4 func_80100A80(GlobalContext* globalCtx);
// UNK_TYPE4 func_80100AA0(GlobalContext* globalCtx);
// UNK_TYPE4 func_80100AF0(GlobalContext* globalCtx);
s32 LifeMeter_SaveInterfaceHealth(GlobalContext* globalCtx);
s32 LifeMeter_IncreaseInterfaceHealth(GlobalContext* globalCtx);
s32 LifeMeter_DecreaseInterfaceHealth(GlobalContext* globalCtx);
void LifeMeter_Draw(GlobalContext* globalCtx);
void LifeMeter_UpdateSizeAndBeep(GlobalContext* globalCtx);
// s32 LifeMeter_IsCritical(void);
bool LifeMeter_IsCritical(void);
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type);
void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
@@ -3389,15 +3389,16 @@ void Sched_Init(SchedContext* sched, void* stack, OSPri pri, UNK_TYPE arg3, UNK_
void func_801773A0(void* arg0);
void func_801773C4(void* arg0);
void SpeedMeter_DrawTimeEntries(void* displayList, GraphicsContext* gCtx);
// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5,
// UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9); void func_80177AC8(void);
void SpeedMeter_DrawAllocEntries(void* displayList, GraphicsContext* gCtx, GameState* ctx);
// void func_801780F0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5,
// UNK_TYPE4 param_6, UNK_TYPE4 param_7); void func_801781EC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3,
// UNK_TYPE1 param_4, UNK_TYPE4 param_5); void func_8017842C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3,
// UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9,
// UNK_TYPE4 param_10, UNK_TYPE4 param_11); void func_80178750(void); void func_80178818(void); void
// func_80178978(void); void func_801789D4(void);
// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_80177AC8(void);
void SpeedMeter_DrawAllocEntries(void* displayList, GraphicsContext* gfxCtx, GameState* gameState);
void func_801780F0(Mtx* param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7);
// void func_801781EC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8017842C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
// void func_80178750(void);
// void func_80178818(void);
// void func_80178978(void);
// void func_801789D4(void);
u32* get_framebuffer(s32 index);
// u16* get_zbuffer(void);
// UNK_TYPE4 func_80178A24(void);
+13 -13
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@@ -1001,28 +1001,28 @@ extern u8 kanfontOrdering[92];
// extern UNK_TYPE1 D_801BE92C;
// extern UNK_TYPE1 D_801BE944;
// extern actor_init_var_func sInitChainHandlers[11];
// extern UNK_TYPE2 D_801BE990;
// extern UNK_TYPE2 sHeartsPrimColors;
// extern UNK_TYPE2 D_801BE992;
// extern UNK_TYPE2 D_801BE994;
// extern UNK_TYPE2 D_801BE9A4;
// extern UNK_TYPE2 sHeartsEnvColors;
// extern UNK_TYPE2 D_801BE9A6;
// extern UNK_TYPE2 D_801BE9A8;
// extern UNK_TYPE2 D_801BE9B8;
// extern UNK_TYPE2 D_801BE9CC;
// extern UNK_TYPE2 D_801BE9E0;
// extern UNK_TYPE2 sHeartsPrimFactors;
// extern UNK_TYPE2 sHeartsEnvFactors;
// extern UNK_TYPE2 sHeartsDDPrimColors;
// extern UNK_TYPE2 D_801BE9E2;
// extern UNK_TYPE2 D_801BE9E4;
// extern UNK_TYPE2 D_801BE9F4;
// extern UNK_TYPE2 sHeartsDDEnvColors;
// extern UNK_TYPE2 D_801BE9F6;
// extern UNK_TYPE2 D_801BE9F8;
// extern UNK_TYPE2 D_801BEA08;
// extern UNK_TYPE2 sHeartsDDPrimFactors;
// extern UNK_TYPE2 D_801BEA0A;
// extern UNK_TYPE2 D_801BEA0C;
// extern UNK_TYPE2 D_801BEA1C;
// extern UNK_TYPE2 sHeartsDDEnvFactors;
// extern UNK_TYPE2 D_801BEA1E;
// extern UNK_TYPE2 D_801BEA20;
// extern UNK_TYPE1 D_801BEA30;
// extern UNK_TYPE1 D_801BEA70;
// extern UNK_TYPE1 HeartTextures;
// extern UNK_TYPE1 HeartDDTextures;
//extern LightsPosBindFunc posBindFuncs[3];
//extern LightsBindFunc dirBindFuncs[3];
// extern UNK_TYPE4 D_801BEAD4;
@@ -3333,9 +3333,9 @@ extern f32 D_801F4E70;
// extern UNK_TYPE1 D_801F4F33;
// extern UNK_TYPE1 D_801F4F34;
// extern UNK_TYPE1 D_801F4F38;
// extern UNK_TYPE1 D_801F4F40;
// extern UNK_TYPE1 D_801F4F48;
// extern UNK_TYPE1 D_801F4F50;
// extern UNK_TYPE1 sBeatingHeartsDDPrim;
// extern UNK_TYPE1 sBeatingHeartsDDEnv;
// extern UNK_TYPE1 sHeartsDDPrim;
// extern UNK_TYPE1 D_801F4F56;
// extern UNK_TYPE1 D_801F4F58;
// extern UNK_TYPE1 D_801F4F5A;
+2 -2
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@@ -737,8 +737,8 @@ typedef struct {
/* 0x242 */ s16 heartsEnvR[2];
/* 0x246 */ s16 heartsEnvG[2];
/* 0x24A */ s16 heartsEnvB[2];
/* 0x24E */ s16 unk_24E;
/* 0x250 */ s16 unk_250;
/* 0x24E */ s16 health;
/* 0x250 */ s16 unkTimer;
/* 0x252 */ s16 lifeSizeChange;
/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
/* 0x256 */ s16 unk_256;