z_lifemeter (#247)

* z_lifemeter done.

* fix new warning I didn't saw. add variables.txt

* suggested changes

* add new texture ptrs to undefined_sym, changed heartTex & temp to TexturePtr in LifeMeter_Draw

* change hex literal to decimal and other small suggestions

* change bool to u32; change hexa literal to decimal in LifeMeter_IsCritical; renamed undefined sym to their D_02 addresses

* re-applied format.sh on z_lifemeter

* coding style fixes

* fix typo in undefined_sym

* named func and vars.

* changed modulo check

* add extra line after var declaration in LifeMeter_Draw

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* changed unkTimer to camelCase; timer constant as decimal; flip some comparison in LifeMeter_Draw

* uncomment & rename func_ in functions.h

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Andzura
2021-08-15 18:20:35 +02:00
committed by GitHub
parent f90e3ee739
commit 3e0801890d
7 changed files with 476 additions and 67 deletions
+13 -13
View File
@@ -1001,28 +1001,28 @@ extern u8 kanfontOrdering[92];
// extern UNK_TYPE1 D_801BE92C;
// extern UNK_TYPE1 D_801BE944;
// extern actor_init_var_func sInitChainHandlers[11];
// extern UNK_TYPE2 D_801BE990;
// extern UNK_TYPE2 sHeartsPrimColors;
// extern UNK_TYPE2 D_801BE992;
// extern UNK_TYPE2 D_801BE994;
// extern UNK_TYPE2 D_801BE9A4;
// extern UNK_TYPE2 sHeartsEnvColors;
// extern UNK_TYPE2 D_801BE9A6;
// extern UNK_TYPE2 D_801BE9A8;
// extern UNK_TYPE2 D_801BE9B8;
// extern UNK_TYPE2 D_801BE9CC;
// extern UNK_TYPE2 D_801BE9E0;
// extern UNK_TYPE2 sHeartsPrimFactors;
// extern UNK_TYPE2 sHeartsEnvFactors;
// extern UNK_TYPE2 sHeartsDDPrimColors;
// extern UNK_TYPE2 D_801BE9E2;
// extern UNK_TYPE2 D_801BE9E4;
// extern UNK_TYPE2 D_801BE9F4;
// extern UNK_TYPE2 sHeartsDDEnvColors;
// extern UNK_TYPE2 D_801BE9F6;
// extern UNK_TYPE2 D_801BE9F8;
// extern UNK_TYPE2 D_801BEA08;
// extern UNK_TYPE2 sHeartsDDPrimFactors;
// extern UNK_TYPE2 D_801BEA0A;
// extern UNK_TYPE2 D_801BEA0C;
// extern UNK_TYPE2 D_801BEA1C;
// extern UNK_TYPE2 sHeartsDDEnvFactors;
// extern UNK_TYPE2 D_801BEA1E;
// extern UNK_TYPE2 D_801BEA20;
// extern UNK_TYPE1 D_801BEA30;
// extern UNK_TYPE1 D_801BEA70;
// extern UNK_TYPE1 HeartTextures;
// extern UNK_TYPE1 HeartDDTextures;
//extern LightsPosBindFunc posBindFuncs[3];
//extern LightsBindFunc dirBindFuncs[3];
// extern UNK_TYPE4 D_801BEAD4;
@@ -3333,9 +3333,9 @@ extern f32 D_801F4E70;
// extern UNK_TYPE1 D_801F4F33;
// extern UNK_TYPE1 D_801F4F34;
// extern UNK_TYPE1 D_801F4F38;
// extern UNK_TYPE1 D_801F4F40;
// extern UNK_TYPE1 D_801F4F48;
// extern UNK_TYPE1 D_801F4F50;
// extern UNK_TYPE1 sBeatingHeartsDDPrim;
// extern UNK_TYPE1 sBeatingHeartsDDEnv;
// extern UNK_TYPE1 sHeartsDDPrim;
// extern UNK_TYPE1 D_801F4F56;
// extern UNK_TYPE1 D_801F4F58;
// extern UNK_TYPE1 D_801F4F5A;