audio_synthesis.c OK and Documented (#1090)

* import synth docs

* cleanup

* small followup cleanup

* PR Suggestions, small cleanup

* fix bss

* PR suggestion

* fix enum

* PR Suggestions
This commit is contained in:
engineer124
2022-10-02 15:24:10 -04:00
committed by GitHub
parent 0e2de439dd
commit 3e32379c2b
18 changed files with 2612 additions and 770 deletions
+85 -8
View File
@@ -857,22 +857,99 @@ EnvelopePoint gDefaultEnvelope[] = {
{ ADSR_DISABLE, 0 },
};
NoteSubEu gZeroNoteSub = { 0 };
NoteSampleState gZeroedSampleState = { 0 };
NoteSubEu gDefaultNoteSub = {
{ 1, 1, 0, 0, 0, 0, 0, 0 }, { 0 }, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
NoteSampleState gDefaultSampleState = {
{ true, true, false, false, false, false, false, false },
{ 0 },
0, // gain
0, // haasEffectLeftDelaySize
0, // haasEffectRightDelaySize
0, // targetReverbVol
0, // harmonicIndexCurAndPrev
0, // combFilterSize
0, // targetVolLeft
0, // targetVolRight
0, // frequencyFixedPoint
0, // combFilterGain
NULL, // tunedSample
NULL, // filter
0, // unk_18
0, // surroundEffectIndex
0, // unk_1A
};
u16 gHeadsetPanQuantization[64] = {
60, 58, 56, 54, 52, 50, 48, 46, 44, 42, 40, 38, 36, 34, 32, 30, 28, 26, 24, 22, 20, 18,
16, 14, 12, 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
u16 gHaasEffectDelaySize[64] = {
30 * SAMPLE_SIZE,
29 * SAMPLE_SIZE,
28 * SAMPLE_SIZE,
27 * SAMPLE_SIZE,
26 * SAMPLE_SIZE,
25 * SAMPLE_SIZE,
24 * SAMPLE_SIZE,
23 * SAMPLE_SIZE,
22 * SAMPLE_SIZE,
21 * SAMPLE_SIZE,
20 * SAMPLE_SIZE,
19 * SAMPLE_SIZE,
18 * SAMPLE_SIZE,
17 * SAMPLE_SIZE,
16 * SAMPLE_SIZE,
15 * SAMPLE_SIZE,
14 * SAMPLE_SIZE,
13 * SAMPLE_SIZE,
12 * SAMPLE_SIZE,
11 * SAMPLE_SIZE,
10 * SAMPLE_SIZE,
9 * SAMPLE_SIZE,
8 * SAMPLE_SIZE,
7 * SAMPLE_SIZE,
6 * SAMPLE_SIZE,
5 * SAMPLE_SIZE,
4 * SAMPLE_SIZE,
3 * SAMPLE_SIZE,
2 * SAMPLE_SIZE,
1 * SAMPLE_SIZE,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
};
s32 D_801D58A4 = 0;
// clang-format off
s16 D_801D58A8[] = {
s16 gInvalidAdpcmCodeBook[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
+142 -122
View File
@@ -10,7 +10,7 @@ void AudioHeap_DiscardSampleCaches(void);
void AudioHeap_DiscardSampleBank(s32 sampleBankId);
void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId);
void AudioHeap_DiscardSampleBanks(void);
void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags);
void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 isFirstInit);
#define gTatumsPerBeat (gAudioTatumInit[1])
@@ -421,7 +421,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
if (loadStatusEntry0 == LOAD_STATUS_MAYBE_DISCARDABLE) {
for (i = 0; i < gAudioContext.numNotes; i++) {
if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[0].id) &&
gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
gAudioContext.notes[i].sampleState.bitField0.enabled) {
break;
}
}
@@ -435,7 +435,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
if (loadStatusEntry1 == LOAD_STATUS_MAYBE_DISCARDABLE) {
for (i = 0; i < gAudioContext.numNotes; i++) {
if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[1].id) &&
gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
gAudioContext.notes[i].sampleState.bitField0.enabled) {
break;
}
}
@@ -491,7 +491,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
if (loadStatusEntry0 == LOAD_STATUS_COMPLETE) {
for (i = 0; i < gAudioContext.numNotes; i++) {
if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[0].id) &&
gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
gAudioContext.notes[i].sampleState.bitField0.enabled) {
break;
}
}
@@ -504,7 +504,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
if (loadStatusEntry1 == LOAD_STATUS_COMPLETE) {
for (i = 0; i < gAudioContext.numNotes; i++) {
if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[1].id) &&
gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
gAudioContext.notes[i].sampleState.bitField0.enabled) {
break;
}
}
@@ -814,7 +814,7 @@ void AudioHeap_UpdateReverb(SynthesisReverb* reverb) {
void AudioHeap_UpdateReverbs(void) {
s32 count;
s32 i;
s32 reverbIndex;
s32 j;
if (gAudioContext.audioBufferParameters.specUnk4 == 2) {
@@ -823,9 +823,9 @@ void AudioHeap_UpdateReverbs(void) {
count = 1;
}
for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) {
for (reverbIndex = 0; reverbIndex < gAudioContext.numSynthesisReverbs; reverbIndex++) {
for (j = 0; j < count; j++) {
AudioHeap_UpdateReverb(&gAudioContext.synthesisReverbs[i]);
AudioHeap_UpdateReverb(&gAudioContext.synthesisReverbs[reverbIndex]);
}
}
}
@@ -837,7 +837,7 @@ void AudioHeap_ClearAiBuffers(void) {
s32 curAiBufferIndex = gAudioContext.curAiBufferIndex;
s32 i;
gAudioContext.aiBufNumSamples[curAiBufferIndex] = gAudioContext.audioBufferParameters.minAiBufNumSamples;
gAudioContext.aiBufNumSamples[curAiBufferIndex] = gAudioContext.audioBufferParameters.numSamplesPerFrameMin;
for (i = 0; i < AIBUF_LEN; i++) {
gAudioContext.aiBuffers[curAiBufferIndex][i] = 0;
@@ -870,7 +870,7 @@ s32 AudioHeap_ResetStep(void) {
AudioHeap_UpdateReverbs();
} else {
for (i = 0; i < gAudioContext.numNotes; i++) {
if (gAudioContext.notes[i].noteSubEu.bitField0.enabled &&
if (gAudioContext.notes[i].sampleState.bitField0.enabled &&
gAudioContext.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) {
gAudioContext.notes[i].playbackState.adsr.fadeOutVel =
gAudioContext.audioBufferParameters.updatesPerFrameInv;
@@ -907,7 +907,7 @@ s32 AudioHeap_ResetStep(void) {
AudioHeap_Init();
gAudioContext.resetStatus = 0;
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufNumSamples); i++) {
gAudioContext.aiBufNumSamples[i] = gAudioContext.audioBufferParameters.maxAiBufNumSamples;
gAudioContext.aiBufNumSamples[i] = gAudioContext.audioBufferParameters.numSamplesPerFrameMax;
for (j = 0; j < AIBUF_LEN; j++) {
gAudioContext.aiBuffers[i][j] = 0;
}
@@ -930,8 +930,8 @@ void AudioHeap_Init(void) {
size_t cachePoolSize;
size_t miscPoolSize;
u32 intMask;
s32 reverbIndex;
s32 i;
s32 j;
s32 pad2;
AudioSpec* spec = &gAudioSpecs[gAudioContext.audioResetSpecIdToLoad]; // Audio Specifications
@@ -942,19 +942,22 @@ void AudioHeap_Init(void) {
gAudioContext.audioBufferParameters.aiSamplingFreq =
osAiSetFrequency(gAudioContext.audioBufferParameters.samplingFreq);
gAudioContext.audioBufferParameters.samplesPerFrameTarget =
gAudioContext.audioBufferParameters.numSamplesPerFrameTarget =
ALIGN16(gAudioContext.audioBufferParameters.samplingFreq / gAudioContext.refreshRate);
gAudioContext.audioBufferParameters.minAiBufNumSamples =
gAudioContext.audioBufferParameters.samplesPerFrameTarget - 0x10;
gAudioContext.audioBufferParameters.maxAiBufNumSamples =
gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10;
gAudioContext.audioBufferParameters.numSamplesPerFrameMin =
gAudioContext.audioBufferParameters.numSamplesPerFrameTarget - 0x10;
gAudioContext.audioBufferParameters.numSamplesPerFrameMax =
gAudioContext.audioBufferParameters.numSamplesPerFrameTarget + 0x10;
gAudioContext.audioBufferParameters.updatesPerFrame =
((gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10) / 0xD0) + 1;
gAudioContext.audioBufferParameters.samplesPerUpdate = (gAudioContext.audioBufferParameters.samplesPerFrameTarget /
gAudioContext.audioBufferParameters.updatesPerFrame) &
~7;
gAudioContext.audioBufferParameters.samplesPerUpdateMax = gAudioContext.audioBufferParameters.samplesPerUpdate + 8;
gAudioContext.audioBufferParameters.samplesPerUpdateMin = gAudioContext.audioBufferParameters.samplesPerUpdate - 8;
((gAudioContext.audioBufferParameters.numSamplesPerFrameTarget + 0x10) / 0xD0) + 1;
gAudioContext.audioBufferParameters.numSamplesPerUpdate =
(gAudioContext.audioBufferParameters.numSamplesPerFrameTarget /
gAudioContext.audioBufferParameters.updatesPerFrame) &
~7;
gAudioContext.audioBufferParameters.numSamplesPerUpdateMax =
gAudioContext.audioBufferParameters.numSamplesPerUpdate + 8;
gAudioContext.audioBufferParameters.numSamplesPerUpdateMin =
gAudioContext.audioBufferParameters.numSamplesPerUpdate - 8;
gAudioContext.audioBufferParameters.resampleRate = 32000.0f / (s32)gAudioContext.audioBufferParameters.samplingFreq;
gAudioContext.audioBufferParameters.updatesPerFrameInvScaled =
(1.0f / 256.0f) / gAudioContext.audioBufferParameters.updatesPerFrame;
@@ -984,13 +987,13 @@ void AudioHeap_Init(void) {
gAudioContext.unk_2870 /= gAudioContext.tempoInternalToExternal;
gAudioContext.audioBufferParameters.specUnk4 = spec->unk_04;
gAudioContext.audioBufferParameters.samplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.maxAiBufNumSamples *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.minAiBufNumSamples *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.numSamplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.numSamplesPerFrameMax *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.numSamplesPerFrameMin *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.updatesPerFrame *= gAudioContext.audioBufferParameters.specUnk4;
if (gAudioContext.audioBufferParameters.specUnk4 >= 2) {
gAudioContext.audioBufferParameters.maxAiBufNumSamples -= 0x10;
gAudioContext.audioBufferParameters.numSamplesPerFrameMax -= 0x10;
}
// Determine the maximum allowable number of audio command list entries for the rsp microcode
@@ -1037,13 +1040,13 @@ void AudioHeap_Init(void) {
gAudioContext.notes = AudioHeap_AllocZeroed(&gAudioContext.miscPool, gAudioContext.numNotes * sizeof(Note));
AudioPlayback_NoteInitAll();
AudioPlayback_InitNoteFreeList();
gAudioContext.noteSubsEu =
gAudioContext.sampleStateList =
AudioHeap_AllocZeroed(&gAudioContext.miscPool, gAudioContext.audioBufferParameters.updatesPerFrame *
gAudioContext.numNotes * sizeof(NoteSubEu));
gAudioContext.numNotes * sizeof(NoteSampleState));
// Initialize audio binary interface command list buffer
for (j = 0; j < ARRAY_COUNT(gAudioContext.abiCmdBufs); j++) {
gAudioContext.abiCmdBufs[j] =
for (i = 0; i < ARRAY_COUNT(gAudioContext.abiCmdBufs); i++) {
gAudioContext.abiCmdBufs[i] =
AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(Acmd));
}
@@ -1052,20 +1055,20 @@ void AudioHeap_Init(void) {
AudioHeap_InitAdsrDecayTable();
// Initialize reverbs
for (i = 0; i < ARRAY_COUNT(gAudioContext.synthesisReverbs); i++) {
gAudioContext.synthesisReverbs[i].useReverb = 0;
for (reverbIndex = 0; reverbIndex < ARRAY_COUNT(gAudioContext.synthesisReverbs); reverbIndex++) {
gAudioContext.synthesisReverbs[reverbIndex].useReverb = 0;
}
gAudioContext.numSynthesisReverbs = spec->numReverbs;
for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) {
AudioHeap_InitReverb(i, &spec->reverbSettings[i], 1);
for (reverbIndex = 0; reverbIndex < gAudioContext.numSynthesisReverbs; reverbIndex++) {
AudioHeap_InitReverb(reverbIndex, &spec->reverbSettings[reverbIndex], true);
}
// Initialize sequence players
AudioSeq_InitSequencePlayers();
for (j = 0; j < gAudioContext.audioBufferParameters.numSequencePlayers; j++) {
AudioSeq_InitSequencePlayerChannels(j);
AudioSeq_ResetSequencePlayer(&gAudioContext.seqPlayers[j]);
for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
AudioSeq_InitSequencePlayerChannels(i);
AudioSeq_ResetSequencePlayer(&gAudioContext.seqPlayers[i]);
}
// Initialize two additional caches on the audio heap to store individual audio samples
@@ -1529,149 +1532,165 @@ void AudioHeap_DiscardSampleBanks(void) {
}
}
void AudioHeap_SetReverbData(s32 reverbIndex, u32 dataType, s32 data, s32 flags) {
s32 windowSize;
void AudioHeap_SetReverbData(s32 reverbIndex, u32 dataType, s32 data, s32 isFirstInit) {
s32 delayNumSamples;
SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[reverbIndex];
switch (dataType) {
case 0:
AudioHeap_InitReverb(reverbIndex, (ReverbSettings*)data, 0);
case REVERB_DATA_TYPE_SETTINGS:
AudioHeap_InitReverb(reverbIndex, (ReverbSettings*)data, false);
break;
case 1:
case REVERB_DATA_TYPE_DELAY:
if (data < 4) {
data = 4;
}
windowSize = data * 64;
if (windowSize < 0x100) {
windowSize = 0x100;
delayNumSamples = data * 64;
if (delayNumSamples < (16 * SAMPLES_PER_FRAME)) {
delayNumSamples = 16 * SAMPLES_PER_FRAME;
}
windowSize /= reverb->downsampleRate;
delayNumSamples /= reverb->downsampleRate;
if (flags == 0) {
if (reverb->unk_1E >= (data / reverb->downsampleRate)) {
if ((reverb->nextRingBufPos >= windowSize) || (reverb->unk_24 >= windowSize)) {
reverb->nextRingBufPos = 0;
reverb->unk_24 = 0;
}
} else {
if (!isFirstInit) {
if (reverb->delayNumSamplesAfterDownsampling < (data / reverb->downsampleRate)) {
break;
}
if ((reverb->nextReverbBufPos >= delayNumSamples) || (reverb->delayNumSamplesUnk >= delayNumSamples)) {
reverb->nextReverbBufPos = 0;
reverb->delayNumSamplesUnk = 0;
}
}
reverb->windowSize = windowSize;
reverb->delayNumSamples = delayNumSamples;
if ((reverb->downsampleRate != 1) || reverb->unk_18) {
reverb->unk_0E = 0x8000 / reverb->downsampleRate;
if (reverb->unk_30 == NULL) {
reverb->unk_30 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
reverb->unk_34 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
reverb->unk_38 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
reverb->unk_3C = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
if (reverb->unk_3C == NULL) {
if ((reverb->downsampleRate != 1) || reverb->resampleEffectOn) {
reverb->downsamplePitch = 0x8000 / reverb->downsampleRate;
if (reverb->leftLoadResampleBuf == NULL) {
reverb->leftLoadResampleBuf =
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
reverb->rightLoadResampleBuf =
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
reverb->leftSaveResampleBuf =
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
reverb->rightSaveResampleBuf =
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
if (reverb->rightSaveResampleBuf == NULL) {
reverb->downsampleRate = 1;
}
}
}
break;
case 2:
gAudioContext.synthesisReverbs[reverbIndex].unk_0C = data;
case REVERB_DATA_TYPE_DECAY:
gAudioContext.synthesisReverbs[reverbIndex].decayRatio = data;
break;
case 3:
gAudioContext.synthesisReverbs[reverbIndex].unk_16 = data;
case REVERB_DATA_TYPE_SUB_VOLUME:
gAudioContext.synthesisReverbs[reverbIndex].subVolume = data;
break;
case 4:
gAudioContext.synthesisReverbs[reverbIndex].unk_0A = data;
case REVERB_DATA_TYPE_VOLUME:
gAudioContext.synthesisReverbs[reverbIndex].volume = data;
break;
case 5:
case REVERB_DATA_TYPE_LEAK_RIGHT:
gAudioContext.synthesisReverbs[reverbIndex].leakRtl = data;
break;
case 6:
case REVERB_DATA_TYPE_LEAK_LEFT:
gAudioContext.synthesisReverbs[reverbIndex].leakLtr = data;
break;
case 7:
case REVERB_DATA_TYPE_FILTER_LEFT:
if (data != 0) {
if ((flags != 0) || (reverb->unk_278 == 0)) {
reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 0x40);
reverb->unk_278 = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
if (isFirstInit || (reverb->filterLeftInit == NULL)) {
reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool,
2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2));
reverb->filterLeftInit = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
}
reverb->filterLeft = reverb->unk_278;
if (reverb->filterLeft != 0) {
reverb->filterLeft = reverb->filterLeftInit;
if (reverb->filterLeft != NULL) {
AudioHeap_LoadLowPassFilter(reverb->filterLeft, data);
}
} else {
reverb->filterLeft = 0;
reverb->filterLeft = NULL;
if (flags != 0) {
reverb->unk_278 = 0;
if (isFirstInit) {
reverb->filterLeftInit = NULL;
}
}
break;
case 8:
case REVERB_DATA_TYPE_FILTER_RIGHT:
if (data != 0) {
if ((flags != 0) || (reverb->unk_27C == 0)) {
reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 0x40);
reverb->unk_27C = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
if (isFirstInit || (reverb->filterRightInit == NULL)) {
reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(
&gAudioContext.miscPool, 2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2));
reverb->filterRightInit = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
}
reverb->filterRight = reverb->unk_27C;
if (reverb->unk_27C != 0) {
AudioHeap_LoadLowPassFilter(reverb->unk_27C, data);
reverb->filterRight = reverb->filterRightInit;
if (reverb->filterRight != NULL) {
AudioHeap_LoadLowPassFilter(reverb->filterRight, data);
}
} else {
reverb->filterRight = 0;
if (flags != 0) {
reverb->unk_27C = 0;
reverb->filterRight = NULL;
if (isFirstInit) {
reverb->filterRightInit = NULL;
}
}
break;
case 9:
reverb->unk_19 = data;
case REVERB_DATA_TYPE_9:
reverb->resampleEffectExtraSamples = data;
if (data == 0) {
reverb->unk_18 = false;
reverb->resampleEffectOn = false;
} else {
reverb->unk_18 = true;
reverb->resampleEffectOn = true;
}
break;
default:
break;
}
}
void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags) {
void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 isFirstInit) {
SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[reverbIndex];
if (flags != 0) {
reverb->unk_1E = settings->windowSize / settings->downsampleRate;
reverb->unk_30 = 0;
} else if (reverb->unk_1E < (settings->windowSize / settings->downsampleRate)) {
if (isFirstInit) {
reverb->delayNumSamplesAfterDownsampling = settings->delayNumSamples / settings->downsampleRate;
reverb->leftLoadResampleBuf = NULL;
} else if (reverb->delayNumSamplesAfterDownsampling < (settings->delayNumSamples / settings->downsampleRate)) {
return;
}
reverb->downsampleRate = settings->downsampleRate;
reverb->unk_18 = false;
reverb->unk_19 = 0;
reverb->unk_1A = 0;
reverb->unk_1C = 0;
AudioHeap_SetReverbData(reverbIndex, 1, settings->windowSize, flags);
reverb->unk_0C = settings->unk_4;
reverb->unk_0A = settings->unk_A;
reverb->unk_14 = settings->unk_6 << 6;
reverb->unk_16 = settings->unk_8;
reverb->resampleEffectOn = false;
reverb->resampleEffectExtraSamples = 0;
reverb->resampleEffectLoadUnk = 0;
reverb->resampleEffectSaveUnk = 0;
AudioHeap_SetReverbData(reverbIndex, REVERB_DATA_TYPE_DELAY, settings->delayNumSamples, isFirstInit);
reverb->decayRatio = settings->decayRatio;
reverb->volume = settings->volume;
reverb->subDelay = settings->subDelay * 64;
reverb->subVolume = settings->subVolume;
reverb->leakRtl = settings->leakRtl;
reverb->leakLtr = settings->leakLtr;
reverb->unk_05 = settings->unk_10;
reverb->unk_08 = settings->unk_12;
reverb->useReverb = 8;
reverb->mixReverbIndex = settings->mixReverbIndex;
reverb->mixReverbStrength = settings->mixReverbStrength;
reverb->useReverb = 8; // used as a boolean
if (flags != 0) {
reverb->leftRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * 2);
reverb->rightRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * 2);
if (isFirstInit) {
reverb->leftReverbBuf =
AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->delayNumSamples * 2);
reverb->rightReverbBuf =
AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->delayNumSamples * 2);
reverb->resampleFlags = 1;
reverb->nextRingBufPos = 0;
reverb->unk_24 = 0;
reverb->nextReverbBufPos = 0;
reverb->delayNumSamplesUnk = 0;
reverb->curFrame = 0;
reverb->framesToIgnore = 2;
}
@@ -1681,12 +1700,13 @@ void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags)
reverb->tunedSample.tuning = 1.0f;
reverb->sample.codec = CODEC_REVERB;
reverb->sample.medium = MEDIUM_RAM;
reverb->sample.size = reverb->windowSize * 2;
reverb->sample.sampleAddr = (u8*)reverb->leftRingBuf;
reverb->sample.size = reverb->delayNumSamples * SAMPLE_SIZE;
reverb->sample.sampleAddr = (u8*)reverb->leftReverbBuf;
reverb->loop.start = 0;
reverb->loop.count = 1;
reverb->loop.end = reverb->windowSize;
reverb->loop.loopEnd = reverb->delayNumSamples;
AudioHeap_SetReverbData(reverbIndex, 7, settings->lowPassFilterCutoffLeft, flags);
AudioHeap_SetReverbData(reverbIndex, 8, settings->lowPassFilterCutoffRight, flags);
AudioHeap_SetReverbData(reverbIndex, REVERB_DATA_TYPE_FILTER_LEFT, settings->lowPassFilterCutoffLeft, isFirstInit);
AudioHeap_SetReverbData(reverbIndex, REVERB_DATA_TYPE_FILTER_RIGHT, settings->lowPassFilterCutoffRight,
isFirstInit);
}
+177 -5
View File
@@ -1,12 +1,184 @@
#include "global.h"
const s16 gAudioTatumInit[] = {
0x1C00, // unused
0x30, // gTatumsPerBeat
0x1C00, // unused
TATUMS_PER_BEAT, // gTatumsPerBeat
};
// TODO: Extract from table?
#define NUM_SOUNDFONTS 41
#define SFX_SEQ_SIZE 0xC6A0
#define AMBIENCE_SEQ_SIZE 0xFC0
#define SOUNDFONT_0_SIZE 0x81C0
#define SOUNDFONT_1_SIZE 0x36D0
#define SOUNDFONT_2_SIZE 0xCE0
// Sizes of everything on the init pool
#define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioContext.aiBuffers))
#define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont))
// 0x19BD0
#define PERMANENT_POOL_SIZE \
(SFX_SEQ_SIZE + AMBIENCE_SEQ_SIZE + SOUNDFONT_0_SIZE + SOUNDFONT_1_SIZE + SOUNDFONT_2_SIZE + 0x430)
const AudioHeapInitSizes gAudioHeapInitSizes = {
0x137F00, // heapSize
0x1C480, // initPoolSize
0x1A000, // permanentPoolSize
ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size
ALIGN16(PERMANENT_POOL_SIZE + AI_BUFFERS_SIZE + SOUNDFONT_LIST_SIZE + 0x40), // init pool size
ALIGN16(PERMANENT_POOL_SIZE), // permanent pool size
};
#define REVERB_INDEX_0_SETTINGS \
{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x3000, 0, 0 }
ReverbSettings reverbSettings0[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x20, 0x0800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 0, 0 },
};
ReverbSettings reverbSettings1[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
};
ReverbSettings reverbSettings2[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x38, 0x2800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 7, 7 },
};
ReverbSettings reverbSettings3[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 },
{ 2, 0x50, 0x6000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
};
ReverbSettings reverbSettings4[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, REVERB_INDEX_NONE, 0x3000, 7, 7 },
};
ReverbSettings reverbSettings5[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x40, 0x5C00, 0, 0, 0x7FFF, 0x2000, 0x2000, REVERB_INDEX_NONE, 0x3000, 4, 4 },
};
ReverbSettings reverbSettings6[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x6000, 0, 0, 0x7FFF, 0x1000, 0x1000, REVERB_INDEX_NONE, 0x3000, 10, 10 },
};
ReverbSettings reverbSettings7[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 },
};
ReverbSettings reverbSettings8[2] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x50, 0x5000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
};
ReverbSettings reverbSettings9[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x20, 0x0000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 0, 0 },
};
ReverbSettings reverbSettingsA[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
};
ReverbSettings reverbSettingsB[3] = {
REVERB_INDEX_0_SETTINGS,
};
ReverbSettings reverbSettingsC[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
};
ReverbSettings reverbSettingsD[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 },
{ 2, 0x50, 0x6000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
};
ReverbSettings reverbSettingsE[3] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, REVERB_INDEX_NONE, 0x3000, 7, 7 },
};
ReverbSettings reverbSettingsF[2] = {
REVERB_INDEX_0_SETTINGS,
{ 1, 0x50, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
};
ReverbSettings* gReverbSettingsTable[] = {
reverbSettings0, reverbSettings1, reverbSettings2, reverbSettings4, reverbSettings5,
reverbSettings6, reverbSettings7, reverbSettings8, reverbSettings9, reverbSettings3,
};
AudioSpec gAudioSpecs[21] = {
/* 0x0 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x1 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x2 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x3 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x4 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x5 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x6 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x7 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x8 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x9 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0xA */
{ 32000, 1, 28, 3, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x2800, 0x2D00, 0, 0,
0xDC800 },
/* 0xB */
{ 32000, 1, 28, 3, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0xC */
{ 32000, 1, 28, 5, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xCC800 },
/* 0xD */
{ 32000, 1, 24, 5, 0, 0, 3, reverbSettingsD, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0xE */
{ 32000, 1, 24, 5, 0, 0, 3, reverbSettingsE, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0xF */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4000, 0x2D00, 0, 0,
0xDC800 },
/* 0x10 */
{ 32000, 1, 22, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x11 */
{ 32000, 1, 22, 5, 0, 0, 2, reverbSettings8, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x12 */
{ 32000, 1, 16, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x13 */
{ 22050, 1, 24, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
0xDC800 },
/* 0x14 */
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettings2, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x3600, 0x2600, 0, 0,
0xDC800 },
};
+3 -3
View File
@@ -1218,9 +1218,9 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
s32 i;
s32 j;
D_80208E68 = NULL;
D_80208E70 = NULL;
D_80208E74 = NULL;
gCustomAudioUpdateFunction = NULL;
gCustomAudioReverbFunction = NULL;
gCustomAudioSynthFunction = NULL;
for (i = 0; i < ARRAY_COUNT(gAudioContext.unk_29A8); i++) {
gAudioContext.unk_29A8[i] = NULL;
+103 -99
View File
@@ -1,10 +1,10 @@
#include "global.h"
void AudioPlayback_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput);
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput);
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer);
void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttributes* subAttrs) {
void AudioPlayback_InitSampleState(Note* note, NoteSampleState* sampleState, NoteSubAttributes* subAttrs) {
f32 volLeft;
f32 volRight;
s32 halfPanIndex;
@@ -13,45 +13,45 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttribut
u8 strongRight;
f32 vel;
u8 pan;
u8 reverbVol;
u8 targetReverbVol;
StereoData stereoData;
s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
vel = subAttrs->velocity;
pan = subAttrs->pan;
reverbVol = subAttrs->reverbVol;
stereoData = subAttrs->stereo.s;
targetReverbVol = subAttrs->targetReverbVol;
stereoData = subAttrs->stereoData;
noteSubEu->bitField0 = note->noteSubEu.bitField0;
noteSubEu->bitField1 = note->noteSubEu.bitField1;
noteSubEu->waveSampleAddr = note->noteSubEu.waveSampleAddr;
noteSubEu->harmonicIndexCurAndPrev = note->noteSubEu.harmonicIndexCurAndPrev;
sampleState->bitField0 = note->sampleState.bitField0;
sampleState->bitField1 = note->sampleState.bitField1;
sampleState->waveSampleAddr = note->sampleState.waveSampleAddr;
sampleState->harmonicIndexCurAndPrev = note->sampleState.harmonicIndexCurAndPrev;
AudioPlayback_NoteSetResamplingRate(noteSubEu, subAttrs->frequency);
AudioPlayback_NoteSetResamplingRate(sampleState, subAttrs->frequency);
pan &= 0x7F;
noteSubEu->bitField0.stereoStrongRight = false;
noteSubEu->bitField0.stereoStrongLeft = false;
noteSubEu->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
noteSubEu->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
sampleState->bitField0.strongRight = false;
sampleState->bitField0.strongLeft = false;
sampleState->bitField0.strongReverbRight = stereoData.strongReverbRight;
sampleState->bitField0.strongReverbLeft = stereoData.strongReverbLeft;
if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_HEADSET)) {
halfPanIndex = pan >> 1;
if (halfPanIndex > 0x3F) {
halfPanIndex = 0x3F;
}
noteSubEu->headsetPanLeft = gHeadsetPanQuantization[halfPanIndex];
noteSubEu->headsetPanRight = gHeadsetPanQuantization[0x3F - halfPanIndex];
noteSubEu->bitField1.usesHeadsetPanEffects2 = true;
sampleState->haasEffectRightDelaySize = gHaasEffectDelaySize[halfPanIndex];
sampleState->haasEffectLeftDelaySize = gHaasEffectDelaySize[0x3F - halfPanIndex];
sampleState->bitField1.useHaasEffect = true;
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7F - pan];
} else if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_STEREO)) {
strongLeft = strongRight = false;
noteSubEu->headsetPanRight = 0;
noteSubEu->headsetPanLeft = 0;
noteSubEu->bitField1.usesHeadsetPanEffects2 = false;
sampleState->haasEffectLeftDelaySize = 0;
sampleState->haasEffectRightDelaySize = 0;
sampleState->bitField1.useHaasEffect = false;
volLeft = gStereoPanVolume[pan];
volRight = gStereoPanVolume[0x7F - pan];
@@ -62,37 +62,37 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttribut
}
// case 0:
noteSubEu->bitField0.stereoStrongRight = strongRight;
noteSubEu->bitField0.stereoStrongLeft = strongLeft;
sampleState->bitField0.strongRight = strongRight;
sampleState->bitField0.strongLeft = strongLeft;
switch (stereoData.bit2) {
switch (stereoData.type) {
case 0:
break;
case 1:
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft;
sampleState->bitField0.strongRight = stereoData.strongRight;
sampleState->bitField0.strongLeft = stereoData.strongLeft;
break;
case 2:
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight | strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft | strongLeft;
sampleState->bitField0.strongRight = stereoData.strongRight | strongRight;
sampleState->bitField0.strongLeft = stereoData.strongLeft | strongLeft;
break;
case 3:
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight ^ strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft ^ strongLeft;
sampleState->bitField0.strongRight = stereoData.strongRight ^ strongRight;
sampleState->bitField0.strongLeft = stereoData.strongLeft ^ strongLeft;
break;
}
} else if (gAudioContext.soundMode == SOUNDMODE_MONO) {
noteSubEu->bitField0.stereoHeadsetEffects = false;
noteSubEu->bitField0.usesHeadsetPanEffects = false;
sampleState->bitField0.strongReverbRight = false;
sampleState->bitField0.strongReverbLeft = false;
volLeft = 0.707f; // approx 1/sqrt(2)
volRight = 0.707f;
} else {
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft;
sampleState->bitField0.strongRight = stereoData.strongRight;
sampleState->bitField0.strongLeft = stereoData.strongLeft;
volLeft = gDefaultPanVolume[pan];
volRight = gDefaultPanVolume[0x7F - pan];
}
@@ -100,33 +100,33 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttribut
vel = 0.0f > vel ? 0.0f : vel;
vel = 1.0f < vel ? 1.0f : vel;
noteSubEu->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f));
noteSubEu->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f));
sampleState->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f));
sampleState->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f));
noteSubEu->gain = subAttrs->gain;
noteSubEu->filter = subAttrs->filter;
noteSubEu->unk_07 = subAttrs->unk_14;
noteSubEu->unk_0E = subAttrs->unk_16;
noteSubEu->reverbVol = reverbVol;
noteSubEu->unk_19 = subAttrs->unk_3;
sampleState->gain = subAttrs->gain;
sampleState->filter = subAttrs->filter;
sampleState->combFilterSize = subAttrs->combFilterSize;
sampleState->combFilterGain = subAttrs->combFilterGain;
sampleState->targetReverbVol = targetReverbVol;
sampleState->surroundEffectIndex = subAttrs->surroundEffectIndex;
}
void AudioPlayback_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput) {
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput) {
f32 resamplingRate = 0.0f;
if (resamplingRateInput < 2.0f) {
noteSubEu->bitField1.hasTwoParts = false;
sampleState->bitField1.hasTwoParts = false;
resamplingRate = CLAMP_MAX(resamplingRateInput, 1.99998f);
} else {
noteSubEu->bitField1.hasTwoParts = true;
sampleState->bitField1.hasTwoParts = true;
if (resamplingRateInput > 3.99996f) {
resamplingRate = 1.99998f;
} else {
resamplingRate = resamplingRateInput * 0.5f;
}
}
noteSubEu->resamplingRateFixedPoint = (s32)(resamplingRate * 32768.0f);
sampleState->frequencyFixedPoint = (s32)(resamplingRate * 32768.0f);
}
void AudioPlayback_NoteInit(Note* note) {
@@ -140,17 +140,17 @@ void AudioPlayback_NoteInit(Note* note) {
note->playbackState.status = PLAYBACK_STATUS_0;
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
note->noteSubEu = gDefaultNoteSub;
note->sampleState = gDefaultSampleState;
}
void AudioPlayback_NoteDisable(Note* note) {
if (note->noteSubEu.bitField0.needsInit == true) {
note->noteSubEu.bitField0.needsInit = false;
if (note->sampleState.bitField0.needsInit == true) {
note->sampleState.bitField0.needsInit = false;
}
note->playbackState.priority = 0;
note->noteSubEu.bitField0.enabled = false;
note->sampleState.bitField0.enabled = false;
note->playbackState.status = PLAYBACK_STATUS_0;
note->noteSubEu.bitField0.finished = false;
note->sampleState.bitField0.finished = false;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
@@ -161,8 +161,8 @@ void AudioPlayback_ProcessNotes(void) {
s32 pad;
s32 playbackStatus;
NoteAttributes* attrs;
NoteSubEu* noteSubEu2;
NoteSubEu* noteSubEu;
NoteSampleState* sampleState;
NoteSampleState* noteSampleState;
Note* note;
NotePlaybackState* playbackState;
NoteSubAttributes subAttrs;
@@ -172,7 +172,7 @@ void AudioPlayback_ProcessNotes(void) {
for (i = 0; i < gAudioContext.numNotes; i++) {
note = &gAudioContext.notes[i];
noteSubEu2 = &gAudioContext.noteSubsEu[gAudioContext.noteSubEuOffset + i];
sampleState = &gAudioContext.sampleStateList[gAudioContext.sampleStateOffset + i];
playbackState = &note->playbackState;
if (playbackState->parentLayer != NO_LAYER) {
if ((u32)playbackState->parentLayer < 0x7FFFFFFF) {
@@ -211,10 +211,12 @@ void AudioPlayback_ProcessNotes(void) {
out:
if (playbackState->priority != 0) {
//! FAKE:
if (1) {}
noteSubEu = &note->noteSubEu;
if ((playbackState->status >= 1) || noteSubEu->bitField0.finished) {
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) || noteSubEu->bitField0.finished) {
noteSampleState = &note->sampleState;
if ((playbackState->status >= 1) || noteSampleState->bitField0.finished) {
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) ||
noteSampleState->bitField0.finished) {
if (playbackState->wantedParentLayer != NO_LAYER) {
AudioPlayback_NoteDisable(note);
if (playbackState->wantedParentLayer->channel != NULL) {
@@ -260,14 +262,14 @@ void AudioPlayback_ProcessNotes(void) {
subAttrs.frequency = attrs->freqScale;
subAttrs.velocity = attrs->velocity;
subAttrs.pan = attrs->pan;
subAttrs.reverbVol = attrs->reverb;
subAttrs.stereo = attrs->stereo;
subAttrs.targetReverbVol = attrs->targetReverbVol;
subAttrs.stereoData = attrs->stereoData;
subAttrs.gain = attrs->gain;
subAttrs.filter = attrs->filter;
subAttrs.unk_14 = attrs->unk_4;
subAttrs.unk_16 = attrs->unk_6;
subAttrs.unk_3 = attrs->unk_3;
bookOffset = noteSubEu->bitField1.bookOffset;
subAttrs.combFilterSize = attrs->combFilterSize;
subAttrs.combFilterGain = attrs->combFilterGain;
subAttrs.surroundEffectIndex = attrs->surroundEffectIndex;
bookOffset = noteSampleState->bitField1.bookOffset;
} else {
SequenceLayer* layer = playbackState->parentLayer;
SequenceChannel* channel = playbackState->parentLayer->channel;
@@ -276,34 +278,35 @@ void AudioPlayback_ProcessNotes(void) {
subAttrs.velocity = layer->noteVelocity;
subAttrs.pan = layer->notePan;
if (layer->unk_08 == 0x80) {
subAttrs.unk_3 = channel->unk_10;
if (layer->surroundEffectIndex == 0x80) {
subAttrs.surroundEffectIndex = channel->surroundEffectIndex;
} else {
subAttrs.unk_3 = layer->unk_08;
subAttrs.surroundEffectIndex = layer->surroundEffectIndex;
}
if (layer->stereo.s.bit2 == 0) {
subAttrs.stereo = channel->stereo;
if (layer->stereoData.type == 0) {
subAttrs.stereoData = channel->stereoData;
} else {
subAttrs.stereo = layer->stereo;
subAttrs.stereoData = layer->stereoData;
}
if (layer->unk_0A.s.bit_2 == 1) {
subAttrs.reverbVol = channel->reverb;
subAttrs.targetReverbVol = channel->targetReverbVol;
} else {
subAttrs.reverbVol = layer->unk_09;
subAttrs.targetReverbVol = layer->targetReverbVol;
}
if (layer->unk_0A.s.bit_9 == 1) {
subAttrs.gain = channel->gain;
} else {
subAttrs.gain = 0;
//! FAKE:
if (1) {}
}
subAttrs.filter = channel->filter;
subAttrs.unk_14 = channel->unk_0F;
subAttrs.unk_16 = channel->unk_20;
subAttrs.combFilterSize = channel->combFilterSize;
subAttrs.combFilterGain = channel->combFilterGain;
bookOffset = channel->bookOffset & 0x7;
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) {
@@ -315,8 +318,8 @@ void AudioPlayback_ProcessNotes(void) {
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
subAttrs.frequency *= gAudioContext.audioBufferParameters.resampleRate;
subAttrs.velocity *= scale;
AudioPlayback_InitNoteSub(note, noteSubEu2, &subAttrs);
noteSubEu->bitField1.bookOffset = bookOffset;
AudioPlayback_InitSampleState(note, sampleState, &subAttrs);
noteSampleState->bitField1.bookOffset = bookOffset;
skip:;
}
}
@@ -500,15 +503,15 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
channel = layer->channel;
if (layer->unk_0A.s.bit_2 == 1) {
attrs->reverb = channel->reverb;
attrs->targetReverbVol = channel->targetReverbVol;
} else {
attrs->reverb = layer->unk_09;
attrs->targetReverbVol = layer->targetReverbVol;
}
if (layer->unk_08 == 0x80) {
attrs->unk_3 = channel->unk_10;
if (layer->surroundEffectIndex == 0x80) {
attrs->surroundEffectIndex = channel->surroundEffectIndex;
} else {
attrs->unk_3 = layer->unk_08;
attrs->surroundEffectIndex = layer->surroundEffectIndex;
}
if (layer->unk_0A.s.bit_9 == 1) {
@@ -526,20 +529,20 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
attrs->filter = attrs->filterBuf;
}
attrs->unk_6 = channel->unk_20;
attrs->unk_4 = channel->unk_0F;
attrs->combFilterGain = channel->combFilterGain;
attrs->combFilterSize = channel->combFilterSize;
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) {
note->noteSubEu.bitField0.finished = true;
note->sampleState.bitField0.finished = true;
}
if (layer->stereo.asByte == 0) {
attrs->stereo = channel->stereo;
if (layer->stereoData.asByte == 0) {
attrs->stereoData = channel->stereoData;
} else {
attrs->stereo = layer->stereo;
attrs->stereoData = layer->stereoData;
}
note->playbackState.priority = channel->someOtherPriority;
} else {
attrs->stereo = layer->stereo;
attrs->stereoData = layer->stereoData;
note->playbackState.priority = 1;
}
@@ -620,7 +623,7 @@ s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveI
// Save the pointer to the synthethic wave
// waveId index starts at 128, there are WAVE_SAMPLE_COUNT samples to read from
note->noteSubEu.waveSampleAddr = &gWaveSamples[waveId - 128][harmonicIndex * WAVE_SAMPLE_COUNT];
note->sampleState.waveSampleAddr = &gWaveSamples[waveId - 128][harmonicIndex * WAVE_SAMPLE_COUNT];
return harmonicIndex;
}
@@ -638,7 +641,7 @@ void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer) {
curHarmonicIndex = AudioPlayback_BuildSyntheticWave(note, layer, waveId);
if (curHarmonicIndex != prevHarmonicIndex) {
note->noteSubEu.harmonicIndexCurAndPrev = (curHarmonicIndex << 2) + prevHarmonicIndex;
note->sampleState.harmonicIndexCurAndPrev = (curHarmonicIndex << 2) + prevHarmonicIndex;
}
}
@@ -808,7 +811,7 @@ void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer) {
s16 instId;
SequenceChannel* channel = layer->channel;
NotePlaybackState* playbackState = &note->playbackState;
NoteSubEu* noteSubEu = &note->noteSubEu;
NoteSampleState* noteSampleState = &note->sampleState;
playbackState->prevParentLayer = NO_LAYER;
playbackState->parentLayer = layer;
@@ -825,28 +828,28 @@ void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer) {
if (instId == 0xFF) {
instId = channel->instOrWave;
}
noteSubEu->tunedSample = layer->tunedSample;
noteSampleState->tunedSample = layer->tunedSample;
if (instId >= 0x80 && instId < 0xC0) {
noteSubEu->bitField1.isSyntheticWave = true;
noteSampleState->bitField1.isSyntheticWave = true;
} else {
noteSubEu->bitField1.isSyntheticWave = false;
noteSampleState->bitField1.isSyntheticWave = false;
}
if (noteSubEu->bitField1.isSyntheticWave) {
if (noteSampleState->bitField1.isSyntheticWave) {
AudioPlayback_BuildSyntheticWave(note, layer, instId);
} else if (channel->startSamplePos == 1) {
playbackState->startSamplePos = noteSubEu->tunedSample->sample->loop->start;
playbackState->startSamplePos = noteSampleState->tunedSample->sample->loop->start;
} else {
playbackState->startSamplePos = channel->startSamplePos;
if (playbackState->startSamplePos >= noteSubEu->tunedSample->sample->loop->end) {
if (playbackState->startSamplePos >= noteSampleState->tunedSample->sample->loop->loopEnd) {
playbackState->startSamplePos = 0;
}
}
playbackState->fontId = channel->fontId;
playbackState->stereoHeadsetEffects = channel->stereoHeadsetEffects;
noteSubEu->bitField1.reverbIndex = channel->reverbIndex & 3;
noteSampleState->bitField1.reverbIndex = channel->reverbIndex & 3;
}
void func_801963E8(Note* note, SequenceLayer* layer) {
@@ -987,7 +990,7 @@ void AudioPlayback_NoteInitAll(void) {
for (i = 0; i < gAudioContext.numNotes; i++) {
note = &gAudioContext.notes[i];
note->noteSubEu = gZeroNoteSub;
note->sampleState = gZeroedSampleState;
note->playbackState.priority = 0;
note->playbackState.status = PLAYBACK_STATUS_0;
note->playbackState.parentLayer = NO_LAYER;
@@ -1002,7 +1005,8 @@ void AudioPlayback_NoteInitAll(void) {
note->playbackState.portamento.speed = 0;
note->playbackState.stereoHeadsetEffects = false;
note->playbackState.startSamplePos = 0;
note->synthesisState.synthesisBuffers = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x2E0);
note->playbackState.attributes.filterBuf = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
note->synthesisState.synthesisBuffers =
AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, sizeof(NoteSynthesisBuffers));
note->playbackState.attributes.filterBuf = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
}
}
+25 -24
View File
@@ -282,17 +282,17 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
channel->transposition = 0;
channel->largeNotes = false;
channel->bookOffset = 0;
channel->stereo.asByte = 0;
channel->stereoData.asByte = 0;
channel->changes.asByte = 0xFF;
channel->scriptState.depth = 0;
channel->newPan = 0x40;
channel->panChannelWeight = 0x80;
channel->unk_10 = 0xFF;
channel->surroundEffectIndex = 0xFF;
channel->velocityRandomVariance = 0;
channel->gateTimeRandomVariance = 0;
channel->noteUnused = NULL;
channel->reverbIndex = 0;
channel->reverb = 0;
channel->targetReverbVol = 0;
channel->gain = 0;
channel->notePriority = 3;
channel->someOtherPriority = 1;
@@ -308,8 +308,8 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
channel->vibrato.vibratoExtentChangeDelay = 0;
channel->vibrato.vibratoDelay = 0;
channel->filter = NULL;
channel->unk_20 = 0;
channel->unk_0F = 0;
channel->combFilterGain = 0;
channel->combFilterSize = 0;
channel->volume = 1.0f;
channel->volumeScale = 1.0f;
channel->freqScale = 1.0f;
@@ -345,7 +345,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
layer->channel = channel;
layer->adsr = channel->adsr;
layer->adsr.decayIndex = 0;
layer->unk_09 = channel->reverb;
layer->targetReverbVol = channel->targetReverbVol;
layer->enabled = true;
layer->finished = false;
layer->stopSomething = false;
@@ -355,8 +355,8 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
layer->bit1 = false;
layer->notePropertiesNeedInit = false;
layer->gateTime = 0x80;
layer->unk_08 = 0x80;
layer->stereo.asByte = 0;
layer->surroundEffectIndex = 0x80;
layer->stereoData.asByte = 0;
layer->portamento.mode = PORTAMENTO_MODE_OFF;
layer->scriptState.depth = 0;
layer->pan = 0x40;
@@ -782,7 +782,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
break;
case 0xCD: // layer: stereo effects
layer->stereo.asByte = AudioSeq_ScriptReadU8(state);
layer->stereoData.asByte = AudioSeq_ScriptReadU8(state);
break;
case 0xCE: // layer: bend pitch
@@ -796,7 +796,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
break;
case 0xF1: // layer:
layer->unk_08 = AudioSeq_ScriptReadU8(state);
layer->surroundEffectIndex = AudioSeq_ScriptReadU8(state);
break;
default:
@@ -991,13 +991,14 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
if (layer->delay == 0) {
if (layer->tunedSample != NULL) {
time = layer->tunedSample->sample->loop->end;
time = layer->tunedSample->sample->loop->loopEnd;
} else {
time = 0.0f;
}
time *= seqPlayer->tempo;
time *= gAudioContext.unk_2870;
time /= layer->freqScale;
//! FAKE:
if (1) {}
if (time > 0x7FFE) {
time = 0x7FFE;
@@ -1416,9 +1417,9 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->vibrato.vibratoDelay = cmd * 16;
break;
case 0xD4: // channel: set reverb
case 0xD4: // channel: set reverb volume
cmd = (u8)cmdArgs[0];
channel->reverb = cmd;
channel->targetReverbVol = cmd;
break;
case 0xC6: // channel: set soundFont
@@ -1491,7 +1492,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
} else {
channel->stereoHeadsetEffects = false;
}
channel->stereo.asByte = cmd & 0x7F;
channel->stereoData.asByte = cmd & 0x7F;
break;
case 0xD1: // channel: set note allocation policy
@@ -1537,7 +1538,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
data += 4;
channel->newPan = data[-3];
channel->panChannelWeight = data[-2];
channel->reverb = data[-1];
channel->targetReverbVol = data[-1];
channel->reverbIndex = data[0];
//! @bug: Not marking reverb state as changed
channel->changes.s.pan = true;
@@ -1551,7 +1552,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState);
channel->newPan = AudioSeq_ScriptReadU8(scriptState);
channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState);
channel->reverb = AudioSeq_ScriptReadU8(scriptState);
channel->targetReverbVol = AudioSeq_ScriptReadU8(scriptState);
channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState);
//! @bug: Not marking reverb state as changed
channel->changes.s.pan = true;
@@ -1569,8 +1570,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->adsr.sustain = 0;
channel->velocityRandomVariance = 0;
channel->gateTimeRandomVariance = 0;
channel->unk_0F = 0;
channel->unk_20 = 0;
channel->combFilterSize = 0;
channel->combFilterGain = 0;
channel->bookOffset = 0;
channel->startSamplePos = 0;
channel->unk_E0 = 0;
@@ -1651,8 +1652,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0xBB: // channel:
channel->unk_0F = cmdArgs[0];
channel->unk_20 = cmdArgs[1];
channel->combFilterSize = cmdArgs[0];
channel->combFilterGain = cmdArgs[1];
break;
case 0xBC: // channel: add large
@@ -1667,8 +1668,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
if (cmdArgs[0] < 5) {
if (1) {}
if (gAudioContext.unk_29A8[cmdArgs[0]] != NULL) {
D_80208E6C = gAudioContext.unk_29A8[cmdArgs[0]];
scriptState->value = D_80208E6C(scriptState->value, channel);
gCustomAudioSeqFunction = gAudioContext.unk_29A8[cmdArgs[0]];
scriptState->value = gCustomAudioSeqFunction(scriptState->value, channel);
}
}
break;
@@ -1693,7 +1694,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0xA4: // channel:
channel->unk_10 = cmdArgs[0];
channel->surroundEffectIndex = cmdArgs[0];
break;
case 0xA5: // channel:
@@ -2197,7 +2198,7 @@ void AudioSeq_ProcessSequences(s32 arg0) {
SequencePlayer* seqPlayer;
u32 i;
gAudioContext.noteSubEuOffset =
gAudioContext.sampleStateOffset =
(gAudioContext.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioContext.numNotes;
for (i = 0; i < (u32)gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -4078,7 +4078,7 @@ void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) {
}
u32 AudioSfx_SetFreqAndStereoBits(u8 seqScriptValIn, SequenceChannel* channel) {
channel->stereo.asByte = sSfxChannelState[seqScriptValIn].stereoBits;
channel->stereoData.asByte = sSfxChannelState[seqScriptValIn].stereoBits;
channel->freqScale = sSfxChannelState[seqScriptValIn].freqScale;
channel->changes.s.freqScale = true;