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audio_synthesis.c OK and Documented (#1090)
* import synth docs * cleanup * small followup cleanup * PR Suggestions, small cleanup * fix bss * PR suggestion * fix enum * PR Suggestions
This commit is contained in:
@@ -857,22 +857,99 @@ EnvelopePoint gDefaultEnvelope[] = {
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{ ADSR_DISABLE, 0 },
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};
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NoteSubEu gZeroNoteSub = { 0 };
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NoteSampleState gZeroedSampleState = { 0 };
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NoteSubEu gDefaultNoteSub = {
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{ 1, 1, 0, 0, 0, 0, 0, 0 }, { 0 }, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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NoteSampleState gDefaultSampleState = {
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{ true, true, false, false, false, false, false, false },
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{ 0 },
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0, // gain
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0, // haasEffectLeftDelaySize
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0, // haasEffectRightDelaySize
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0, // targetReverbVol
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0, // harmonicIndexCurAndPrev
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0, // combFilterSize
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0, // targetVolLeft
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0, // targetVolRight
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0, // frequencyFixedPoint
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0, // combFilterGain
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NULL, // tunedSample
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NULL, // filter
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0, // unk_18
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0, // surroundEffectIndex
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0, // unk_1A
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};
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u16 gHeadsetPanQuantization[64] = {
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60, 58, 56, 54, 52, 50, 48, 46, 44, 42, 40, 38, 36, 34, 32, 30, 28, 26, 24, 22, 20, 18,
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16, 14, 12, 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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u16 gHaasEffectDelaySize[64] = {
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30 * SAMPLE_SIZE,
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29 * SAMPLE_SIZE,
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28 * SAMPLE_SIZE,
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27 * SAMPLE_SIZE,
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26 * SAMPLE_SIZE,
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25 * SAMPLE_SIZE,
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24 * SAMPLE_SIZE,
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23 * SAMPLE_SIZE,
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22 * SAMPLE_SIZE,
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21 * SAMPLE_SIZE,
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20 * SAMPLE_SIZE,
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19 * SAMPLE_SIZE,
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18 * SAMPLE_SIZE,
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17 * SAMPLE_SIZE,
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16 * SAMPLE_SIZE,
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15 * SAMPLE_SIZE,
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14 * SAMPLE_SIZE,
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13 * SAMPLE_SIZE,
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12 * SAMPLE_SIZE,
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11 * SAMPLE_SIZE,
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10 * SAMPLE_SIZE,
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9 * SAMPLE_SIZE,
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8 * SAMPLE_SIZE,
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7 * SAMPLE_SIZE,
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6 * SAMPLE_SIZE,
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5 * SAMPLE_SIZE,
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4 * SAMPLE_SIZE,
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3 * SAMPLE_SIZE,
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2 * SAMPLE_SIZE,
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1 * SAMPLE_SIZE,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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};
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s32 D_801D58A4 = 0;
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// clang-format off
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s16 D_801D58A8[] = {
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s16 gInvalidAdpcmCodeBook[] = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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+142
-122
@@ -10,7 +10,7 @@ void AudioHeap_DiscardSampleCaches(void);
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void AudioHeap_DiscardSampleBank(s32 sampleBankId);
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void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId);
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void AudioHeap_DiscardSampleBanks(void);
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void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags);
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void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 isFirstInit);
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#define gTatumsPerBeat (gAudioTatumInit[1])
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@@ -421,7 +421,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
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if (loadStatusEntry0 == LOAD_STATUS_MAYBE_DISCARDABLE) {
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for (i = 0; i < gAudioContext.numNotes; i++) {
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if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[0].id) &&
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gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
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gAudioContext.notes[i].sampleState.bitField0.enabled) {
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break;
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}
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}
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@@ -435,7 +435,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
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if (loadStatusEntry1 == LOAD_STATUS_MAYBE_DISCARDABLE) {
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for (i = 0; i < gAudioContext.numNotes; i++) {
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if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[1].id) &&
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gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
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gAudioContext.notes[i].sampleState.bitField0.enabled) {
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break;
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}
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}
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@@ -491,7 +491,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
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if (loadStatusEntry0 == LOAD_STATUS_COMPLETE) {
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for (i = 0; i < gAudioContext.numNotes; i++) {
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if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[0].id) &&
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gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
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gAudioContext.notes[i].sampleState.bitField0.enabled) {
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break;
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}
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}
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@@ -504,7 +504,7 @@ void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
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if (loadStatusEntry1 == LOAD_STATUS_COMPLETE) {
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for (i = 0; i < gAudioContext.numNotes; i++) {
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if ((gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[1].id) &&
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gAudioContext.notes[i].noteSubEu.bitField0.enabled) {
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gAudioContext.notes[i].sampleState.bitField0.enabled) {
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break;
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}
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}
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@@ -814,7 +814,7 @@ void AudioHeap_UpdateReverb(SynthesisReverb* reverb) {
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void AudioHeap_UpdateReverbs(void) {
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s32 count;
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s32 i;
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s32 reverbIndex;
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s32 j;
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if (gAudioContext.audioBufferParameters.specUnk4 == 2) {
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@@ -823,9 +823,9 @@ void AudioHeap_UpdateReverbs(void) {
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count = 1;
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}
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for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) {
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for (reverbIndex = 0; reverbIndex < gAudioContext.numSynthesisReverbs; reverbIndex++) {
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for (j = 0; j < count; j++) {
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AudioHeap_UpdateReverb(&gAudioContext.synthesisReverbs[i]);
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AudioHeap_UpdateReverb(&gAudioContext.synthesisReverbs[reverbIndex]);
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}
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}
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}
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@@ -837,7 +837,7 @@ void AudioHeap_ClearAiBuffers(void) {
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s32 curAiBufferIndex = gAudioContext.curAiBufferIndex;
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s32 i;
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gAudioContext.aiBufNumSamples[curAiBufferIndex] = gAudioContext.audioBufferParameters.minAiBufNumSamples;
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gAudioContext.aiBufNumSamples[curAiBufferIndex] = gAudioContext.audioBufferParameters.numSamplesPerFrameMin;
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for (i = 0; i < AIBUF_LEN; i++) {
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gAudioContext.aiBuffers[curAiBufferIndex][i] = 0;
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@@ -870,7 +870,7 @@ s32 AudioHeap_ResetStep(void) {
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AudioHeap_UpdateReverbs();
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} else {
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for (i = 0; i < gAudioContext.numNotes; i++) {
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if (gAudioContext.notes[i].noteSubEu.bitField0.enabled &&
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if (gAudioContext.notes[i].sampleState.bitField0.enabled &&
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gAudioContext.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) {
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gAudioContext.notes[i].playbackState.adsr.fadeOutVel =
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gAudioContext.audioBufferParameters.updatesPerFrameInv;
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@@ -907,7 +907,7 @@ s32 AudioHeap_ResetStep(void) {
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AudioHeap_Init();
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gAudioContext.resetStatus = 0;
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for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufNumSamples); i++) {
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gAudioContext.aiBufNumSamples[i] = gAudioContext.audioBufferParameters.maxAiBufNumSamples;
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gAudioContext.aiBufNumSamples[i] = gAudioContext.audioBufferParameters.numSamplesPerFrameMax;
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for (j = 0; j < AIBUF_LEN; j++) {
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gAudioContext.aiBuffers[i][j] = 0;
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}
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@@ -930,8 +930,8 @@ void AudioHeap_Init(void) {
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size_t cachePoolSize;
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size_t miscPoolSize;
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u32 intMask;
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s32 reverbIndex;
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s32 i;
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s32 j;
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s32 pad2;
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AudioSpec* spec = &gAudioSpecs[gAudioContext.audioResetSpecIdToLoad]; // Audio Specifications
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@@ -942,19 +942,22 @@ void AudioHeap_Init(void) {
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gAudioContext.audioBufferParameters.aiSamplingFreq =
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osAiSetFrequency(gAudioContext.audioBufferParameters.samplingFreq);
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gAudioContext.audioBufferParameters.samplesPerFrameTarget =
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gAudioContext.audioBufferParameters.numSamplesPerFrameTarget =
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ALIGN16(gAudioContext.audioBufferParameters.samplingFreq / gAudioContext.refreshRate);
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gAudioContext.audioBufferParameters.minAiBufNumSamples =
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gAudioContext.audioBufferParameters.samplesPerFrameTarget - 0x10;
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gAudioContext.audioBufferParameters.maxAiBufNumSamples =
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gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10;
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gAudioContext.audioBufferParameters.numSamplesPerFrameMin =
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gAudioContext.audioBufferParameters.numSamplesPerFrameTarget - 0x10;
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gAudioContext.audioBufferParameters.numSamplesPerFrameMax =
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gAudioContext.audioBufferParameters.numSamplesPerFrameTarget + 0x10;
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gAudioContext.audioBufferParameters.updatesPerFrame =
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((gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10) / 0xD0) + 1;
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gAudioContext.audioBufferParameters.samplesPerUpdate = (gAudioContext.audioBufferParameters.samplesPerFrameTarget /
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gAudioContext.audioBufferParameters.updatesPerFrame) &
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~7;
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gAudioContext.audioBufferParameters.samplesPerUpdateMax = gAudioContext.audioBufferParameters.samplesPerUpdate + 8;
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gAudioContext.audioBufferParameters.samplesPerUpdateMin = gAudioContext.audioBufferParameters.samplesPerUpdate - 8;
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((gAudioContext.audioBufferParameters.numSamplesPerFrameTarget + 0x10) / 0xD0) + 1;
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gAudioContext.audioBufferParameters.numSamplesPerUpdate =
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(gAudioContext.audioBufferParameters.numSamplesPerFrameTarget /
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gAudioContext.audioBufferParameters.updatesPerFrame) &
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~7;
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gAudioContext.audioBufferParameters.numSamplesPerUpdateMax =
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gAudioContext.audioBufferParameters.numSamplesPerUpdate + 8;
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gAudioContext.audioBufferParameters.numSamplesPerUpdateMin =
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gAudioContext.audioBufferParameters.numSamplesPerUpdate - 8;
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gAudioContext.audioBufferParameters.resampleRate = 32000.0f / (s32)gAudioContext.audioBufferParameters.samplingFreq;
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gAudioContext.audioBufferParameters.updatesPerFrameInvScaled =
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(1.0f / 256.0f) / gAudioContext.audioBufferParameters.updatesPerFrame;
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@@ -984,13 +987,13 @@ void AudioHeap_Init(void) {
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gAudioContext.unk_2870 /= gAudioContext.tempoInternalToExternal;
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gAudioContext.audioBufferParameters.specUnk4 = spec->unk_04;
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gAudioContext.audioBufferParameters.samplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4;
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gAudioContext.audioBufferParameters.maxAiBufNumSamples *= gAudioContext.audioBufferParameters.specUnk4;
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gAudioContext.audioBufferParameters.minAiBufNumSamples *= gAudioContext.audioBufferParameters.specUnk4;
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gAudioContext.audioBufferParameters.numSamplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4;
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gAudioContext.audioBufferParameters.numSamplesPerFrameMax *= gAudioContext.audioBufferParameters.specUnk4;
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gAudioContext.audioBufferParameters.numSamplesPerFrameMin *= gAudioContext.audioBufferParameters.specUnk4;
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gAudioContext.audioBufferParameters.updatesPerFrame *= gAudioContext.audioBufferParameters.specUnk4;
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if (gAudioContext.audioBufferParameters.specUnk4 >= 2) {
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gAudioContext.audioBufferParameters.maxAiBufNumSamples -= 0x10;
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gAudioContext.audioBufferParameters.numSamplesPerFrameMax -= 0x10;
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}
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// Determine the maximum allowable number of audio command list entries for the rsp microcode
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@@ -1037,13 +1040,13 @@ void AudioHeap_Init(void) {
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gAudioContext.notes = AudioHeap_AllocZeroed(&gAudioContext.miscPool, gAudioContext.numNotes * sizeof(Note));
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AudioPlayback_NoteInitAll();
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AudioPlayback_InitNoteFreeList();
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gAudioContext.noteSubsEu =
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gAudioContext.sampleStateList =
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AudioHeap_AllocZeroed(&gAudioContext.miscPool, gAudioContext.audioBufferParameters.updatesPerFrame *
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gAudioContext.numNotes * sizeof(NoteSubEu));
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gAudioContext.numNotes * sizeof(NoteSampleState));
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// Initialize audio binary interface command list buffer
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for (j = 0; j < ARRAY_COUNT(gAudioContext.abiCmdBufs); j++) {
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gAudioContext.abiCmdBufs[j] =
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for (i = 0; i < ARRAY_COUNT(gAudioContext.abiCmdBufs); i++) {
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gAudioContext.abiCmdBufs[i] =
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AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(Acmd));
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}
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@@ -1052,20 +1055,20 @@ void AudioHeap_Init(void) {
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AudioHeap_InitAdsrDecayTable();
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// Initialize reverbs
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for (i = 0; i < ARRAY_COUNT(gAudioContext.synthesisReverbs); i++) {
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gAudioContext.synthesisReverbs[i].useReverb = 0;
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for (reverbIndex = 0; reverbIndex < ARRAY_COUNT(gAudioContext.synthesisReverbs); reverbIndex++) {
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gAudioContext.synthesisReverbs[reverbIndex].useReverb = 0;
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}
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gAudioContext.numSynthesisReverbs = spec->numReverbs;
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for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) {
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AudioHeap_InitReverb(i, &spec->reverbSettings[i], 1);
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for (reverbIndex = 0; reverbIndex < gAudioContext.numSynthesisReverbs; reverbIndex++) {
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AudioHeap_InitReverb(reverbIndex, &spec->reverbSettings[reverbIndex], true);
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}
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// Initialize sequence players
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AudioSeq_InitSequencePlayers();
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for (j = 0; j < gAudioContext.audioBufferParameters.numSequencePlayers; j++) {
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AudioSeq_InitSequencePlayerChannels(j);
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AudioSeq_ResetSequencePlayer(&gAudioContext.seqPlayers[j]);
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for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
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AudioSeq_InitSequencePlayerChannels(i);
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AudioSeq_ResetSequencePlayer(&gAudioContext.seqPlayers[i]);
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}
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// Initialize two additional caches on the audio heap to store individual audio samples
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@@ -1529,149 +1532,165 @@ void AudioHeap_DiscardSampleBanks(void) {
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}
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}
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void AudioHeap_SetReverbData(s32 reverbIndex, u32 dataType, s32 data, s32 flags) {
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s32 windowSize;
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void AudioHeap_SetReverbData(s32 reverbIndex, u32 dataType, s32 data, s32 isFirstInit) {
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s32 delayNumSamples;
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SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[reverbIndex];
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switch (dataType) {
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case 0:
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AudioHeap_InitReverb(reverbIndex, (ReverbSettings*)data, 0);
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case REVERB_DATA_TYPE_SETTINGS:
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AudioHeap_InitReverb(reverbIndex, (ReverbSettings*)data, false);
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break;
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case 1:
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case REVERB_DATA_TYPE_DELAY:
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if (data < 4) {
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data = 4;
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}
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windowSize = data * 64;
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if (windowSize < 0x100) {
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windowSize = 0x100;
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delayNumSamples = data * 64;
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if (delayNumSamples < (16 * SAMPLES_PER_FRAME)) {
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delayNumSamples = 16 * SAMPLES_PER_FRAME;
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}
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windowSize /= reverb->downsampleRate;
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delayNumSamples /= reverb->downsampleRate;
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if (flags == 0) {
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if (reverb->unk_1E >= (data / reverb->downsampleRate)) {
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if ((reverb->nextRingBufPos >= windowSize) || (reverb->unk_24 >= windowSize)) {
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reverb->nextRingBufPos = 0;
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reverb->unk_24 = 0;
|
||||
}
|
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} else {
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if (!isFirstInit) {
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if (reverb->delayNumSamplesAfterDownsampling < (data / reverb->downsampleRate)) {
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break;
|
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}
|
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if ((reverb->nextReverbBufPos >= delayNumSamples) || (reverb->delayNumSamplesUnk >= delayNumSamples)) {
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reverb->nextReverbBufPos = 0;
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reverb->delayNumSamplesUnk = 0;
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}
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}
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reverb->windowSize = windowSize;
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reverb->delayNumSamples = delayNumSamples;
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||||
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if ((reverb->downsampleRate != 1) || reverb->unk_18) {
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reverb->unk_0E = 0x8000 / reverb->downsampleRate;
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if (reverb->unk_30 == NULL) {
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reverb->unk_30 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_34 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_38 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_3C = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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if (reverb->unk_3C == NULL) {
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if ((reverb->downsampleRate != 1) || reverb->resampleEffectOn) {
|
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reverb->downsamplePitch = 0x8000 / reverb->downsampleRate;
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||||
if (reverb->leftLoadResampleBuf == NULL) {
|
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reverb->leftLoadResampleBuf =
|
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AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
|
||||
reverb->rightLoadResampleBuf =
|
||||
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
|
||||
reverb->leftSaveResampleBuf =
|
||||
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
|
||||
reverb->rightSaveResampleBuf =
|
||||
AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
|
||||
if (reverb->rightSaveResampleBuf == NULL) {
|
||||
reverb->downsampleRate = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].unk_0C = data;
|
||||
|
||||
case REVERB_DATA_TYPE_DECAY:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].decayRatio = data;
|
||||
break;
|
||||
case 3:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].unk_16 = data;
|
||||
|
||||
case REVERB_DATA_TYPE_SUB_VOLUME:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].subVolume = data;
|
||||
break;
|
||||
case 4:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].unk_0A = data;
|
||||
|
||||
case REVERB_DATA_TYPE_VOLUME:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].volume = data;
|
||||
break;
|
||||
case 5:
|
||||
|
||||
case REVERB_DATA_TYPE_LEAK_RIGHT:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].leakRtl = data;
|
||||
break;
|
||||
case 6:
|
||||
|
||||
case REVERB_DATA_TYPE_LEAK_LEFT:
|
||||
gAudioContext.synthesisReverbs[reverbIndex].leakLtr = data;
|
||||
break;
|
||||
case 7:
|
||||
|
||||
case REVERB_DATA_TYPE_FILTER_LEFT:
|
||||
if (data != 0) {
|
||||
if ((flags != 0) || (reverb->unk_278 == 0)) {
|
||||
reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 0x40);
|
||||
reverb->unk_278 = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
|
||||
if (isFirstInit || (reverb->filterLeftInit == NULL)) {
|
||||
reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool,
|
||||
2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2));
|
||||
reverb->filterLeftInit = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
|
||||
}
|
||||
|
||||
reverb->filterLeft = reverb->unk_278;
|
||||
if (reverb->filterLeft != 0) {
|
||||
reverb->filterLeft = reverb->filterLeftInit;
|
||||
if (reverb->filterLeft != NULL) {
|
||||
AudioHeap_LoadLowPassFilter(reverb->filterLeft, data);
|
||||
}
|
||||
} else {
|
||||
reverb->filterLeft = 0;
|
||||
reverb->filterLeft = NULL;
|
||||
|
||||
if (flags != 0) {
|
||||
reverb->unk_278 = 0;
|
||||
if (isFirstInit) {
|
||||
reverb->filterLeftInit = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 8:
|
||||
|
||||
case REVERB_DATA_TYPE_FILTER_RIGHT:
|
||||
if (data != 0) {
|
||||
if ((flags != 0) || (reverb->unk_27C == 0)) {
|
||||
reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 0x40);
|
||||
reverb->unk_27C = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
|
||||
if (isFirstInit || (reverb->filterRightInit == NULL)) {
|
||||
reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(
|
||||
&gAudioContext.miscPool, 2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2));
|
||||
reverb->filterRightInit = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
|
||||
}
|
||||
reverb->filterRight = reverb->unk_27C;
|
||||
if (reverb->unk_27C != 0) {
|
||||
AudioHeap_LoadLowPassFilter(reverb->unk_27C, data);
|
||||
reverb->filterRight = reverb->filterRightInit;
|
||||
if (reverb->filterRight != NULL) {
|
||||
AudioHeap_LoadLowPassFilter(reverb->filterRight, data);
|
||||
}
|
||||
} else {
|
||||
reverb->filterRight = 0;
|
||||
if (flags != 0) {
|
||||
reverb->unk_27C = 0;
|
||||
reverb->filterRight = NULL;
|
||||
if (isFirstInit) {
|
||||
reverb->filterRightInit = NULL;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
reverb->unk_19 = data;
|
||||
|
||||
case REVERB_DATA_TYPE_9:
|
||||
reverb->resampleEffectExtraSamples = data;
|
||||
if (data == 0) {
|
||||
reverb->unk_18 = false;
|
||||
reverb->resampleEffectOn = false;
|
||||
} else {
|
||||
reverb->unk_18 = true;
|
||||
reverb->resampleEffectOn = true;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags) {
|
||||
void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 isFirstInit) {
|
||||
SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[reverbIndex];
|
||||
|
||||
if (flags != 0) {
|
||||
reverb->unk_1E = settings->windowSize / settings->downsampleRate;
|
||||
reverb->unk_30 = 0;
|
||||
} else if (reverb->unk_1E < (settings->windowSize / settings->downsampleRate)) {
|
||||
if (isFirstInit) {
|
||||
reverb->delayNumSamplesAfterDownsampling = settings->delayNumSamples / settings->downsampleRate;
|
||||
reverb->leftLoadResampleBuf = NULL;
|
||||
} else if (reverb->delayNumSamplesAfterDownsampling < (settings->delayNumSamples / settings->downsampleRate)) {
|
||||
return;
|
||||
}
|
||||
|
||||
reverb->downsampleRate = settings->downsampleRate;
|
||||
reverb->unk_18 = false;
|
||||
reverb->unk_19 = 0;
|
||||
reverb->unk_1A = 0;
|
||||
reverb->unk_1C = 0;
|
||||
AudioHeap_SetReverbData(reverbIndex, 1, settings->windowSize, flags);
|
||||
reverb->unk_0C = settings->unk_4;
|
||||
reverb->unk_0A = settings->unk_A;
|
||||
reverb->unk_14 = settings->unk_6 << 6;
|
||||
reverb->unk_16 = settings->unk_8;
|
||||
reverb->resampleEffectOn = false;
|
||||
reverb->resampleEffectExtraSamples = 0;
|
||||
reverb->resampleEffectLoadUnk = 0;
|
||||
reverb->resampleEffectSaveUnk = 0;
|
||||
AudioHeap_SetReverbData(reverbIndex, REVERB_DATA_TYPE_DELAY, settings->delayNumSamples, isFirstInit);
|
||||
reverb->decayRatio = settings->decayRatio;
|
||||
reverb->volume = settings->volume;
|
||||
reverb->subDelay = settings->subDelay * 64;
|
||||
reverb->subVolume = settings->subVolume;
|
||||
reverb->leakRtl = settings->leakRtl;
|
||||
reverb->leakLtr = settings->leakLtr;
|
||||
reverb->unk_05 = settings->unk_10;
|
||||
reverb->unk_08 = settings->unk_12;
|
||||
reverb->useReverb = 8;
|
||||
reverb->mixReverbIndex = settings->mixReverbIndex;
|
||||
reverb->mixReverbStrength = settings->mixReverbStrength;
|
||||
reverb->useReverb = 8; // used as a boolean
|
||||
|
||||
if (flags != 0) {
|
||||
reverb->leftRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * 2);
|
||||
reverb->rightRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * 2);
|
||||
if (isFirstInit) {
|
||||
reverb->leftReverbBuf =
|
||||
AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->delayNumSamples * 2);
|
||||
reverb->rightReverbBuf =
|
||||
AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->delayNumSamples * 2);
|
||||
reverb->resampleFlags = 1;
|
||||
reverb->nextRingBufPos = 0;
|
||||
reverb->unk_24 = 0;
|
||||
reverb->nextReverbBufPos = 0;
|
||||
reverb->delayNumSamplesUnk = 0;
|
||||
reverb->curFrame = 0;
|
||||
reverb->framesToIgnore = 2;
|
||||
}
|
||||
@@ -1681,12 +1700,13 @@ void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags)
|
||||
reverb->tunedSample.tuning = 1.0f;
|
||||
reverb->sample.codec = CODEC_REVERB;
|
||||
reverb->sample.medium = MEDIUM_RAM;
|
||||
reverb->sample.size = reverb->windowSize * 2;
|
||||
reverb->sample.sampleAddr = (u8*)reverb->leftRingBuf;
|
||||
reverb->sample.size = reverb->delayNumSamples * SAMPLE_SIZE;
|
||||
reverb->sample.sampleAddr = (u8*)reverb->leftReverbBuf;
|
||||
reverb->loop.start = 0;
|
||||
reverb->loop.count = 1;
|
||||
reverb->loop.end = reverb->windowSize;
|
||||
reverb->loop.loopEnd = reverb->delayNumSamples;
|
||||
|
||||
AudioHeap_SetReverbData(reverbIndex, 7, settings->lowPassFilterCutoffLeft, flags);
|
||||
AudioHeap_SetReverbData(reverbIndex, 8, settings->lowPassFilterCutoffRight, flags);
|
||||
AudioHeap_SetReverbData(reverbIndex, REVERB_DATA_TYPE_FILTER_LEFT, settings->lowPassFilterCutoffLeft, isFirstInit);
|
||||
AudioHeap_SetReverbData(reverbIndex, REVERB_DATA_TYPE_FILTER_RIGHT, settings->lowPassFilterCutoffRight,
|
||||
isFirstInit);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,184 @@
|
||||
#include "global.h"
|
||||
|
||||
const s16 gAudioTatumInit[] = {
|
||||
0x1C00, // unused
|
||||
0x30, // gTatumsPerBeat
|
||||
0x1C00, // unused
|
||||
TATUMS_PER_BEAT, // gTatumsPerBeat
|
||||
};
|
||||
|
||||
// TODO: Extract from table?
|
||||
#define NUM_SOUNDFONTS 41
|
||||
#define SFX_SEQ_SIZE 0xC6A0
|
||||
#define AMBIENCE_SEQ_SIZE 0xFC0
|
||||
#define SOUNDFONT_0_SIZE 0x81C0
|
||||
#define SOUNDFONT_1_SIZE 0x36D0
|
||||
#define SOUNDFONT_2_SIZE 0xCE0
|
||||
|
||||
// Sizes of everything on the init pool
|
||||
#define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioContext.aiBuffers))
|
||||
#define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont))
|
||||
|
||||
// 0x19BD0
|
||||
#define PERMANENT_POOL_SIZE \
|
||||
(SFX_SEQ_SIZE + AMBIENCE_SEQ_SIZE + SOUNDFONT_0_SIZE + SOUNDFONT_1_SIZE + SOUNDFONT_2_SIZE + 0x430)
|
||||
|
||||
const AudioHeapInitSizes gAudioHeapInitSizes = {
|
||||
0x137F00, // heapSize
|
||||
0x1C480, // initPoolSize
|
||||
0x1A000, // permanentPoolSize
|
||||
ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size
|
||||
ALIGN16(PERMANENT_POOL_SIZE + AI_BUFFERS_SIZE + SOUNDFONT_LIST_SIZE + 0x40), // init pool size
|
||||
ALIGN16(PERMANENT_POOL_SIZE), // permanent pool size
|
||||
};
|
||||
|
||||
#define REVERB_INDEX_0_SETTINGS \
|
||||
{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x3000, 0, 0 }
|
||||
|
||||
ReverbSettings reverbSettings0[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x20, 0x0800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 0, 0 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings1[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings2[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x38, 0x2800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 7, 7 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings3[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 },
|
||||
{ 2, 0x50, 0x6000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings4[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, REVERB_INDEX_NONE, 0x3000, 7, 7 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings5[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x40, 0x5C00, 0, 0, 0x7FFF, 0x2000, 0x2000, REVERB_INDEX_NONE, 0x3000, 4, 4 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings6[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x6000, 0, 0, 0x7FFF, 0x1000, 0x1000, REVERB_INDEX_NONE, 0x3000, 10, 10 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings7[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings8[2] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x50, 0x5000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettings9[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x20, 0x0000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 0, 0 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettingsA[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettingsB[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettingsC[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettingsD[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, REVERB_INDEX_NONE, 0x3000, 6, 6 },
|
||||
{ 2, 0x50, 0x6000, 0, 0, 0x7FFF, 0xD000, 0x3000, REVERB_INDEX_NONE, 0x3000, 0, 0 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettingsE[3] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
|
||||
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, REVERB_INDEX_NONE, 0x3000, 7, 7 },
|
||||
};
|
||||
|
||||
ReverbSettings reverbSettingsF[2] = {
|
||||
REVERB_INDEX_0_SETTINGS,
|
||||
{ 1, 0x50, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, REVERB_INDEX_NONE, 0x0000, 11, 11 },
|
||||
};
|
||||
|
||||
ReverbSettings* gReverbSettingsTable[] = {
|
||||
reverbSettings0, reverbSettings1, reverbSettings2, reverbSettings4, reverbSettings5,
|
||||
reverbSettings6, reverbSettings7, reverbSettings8, reverbSettings9, reverbSettings3,
|
||||
};
|
||||
|
||||
AudioSpec gAudioSpecs[21] = {
|
||||
/* 0x0 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x1 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x2 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x3 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x4 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x5 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x6 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x7 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x8 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x9 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0xA */
|
||||
{ 32000, 1, 28, 3, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x2800, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0xB */
|
||||
{ 32000, 1, 28, 3, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0xC */
|
||||
{ 32000, 1, 28, 5, 0, 0, 2, reverbSettingsA, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xCC800 },
|
||||
/* 0xD */
|
||||
{ 32000, 1, 24, 5, 0, 0, 3, reverbSettingsD, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0xE */
|
||||
{ 32000, 1, 24, 5, 0, 0, 3, reverbSettingsE, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0xF */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettingsF, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4000, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x10 */
|
||||
{ 32000, 1, 22, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x11 */
|
||||
{ 32000, 1, 22, 5, 0, 0, 2, reverbSettings8, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x12 */
|
||||
{ 32000, 1, 16, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x13 */
|
||||
{ 22050, 1, 24, 5, 0, 0, 2, reverbSettings0, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x4100, 0x2D00, 0, 0,
|
||||
0xDC800 },
|
||||
/* 0x14 */
|
||||
{ 32000, 1, 24, 5, 0, 0, 2, reverbSettings2, 0x500, 0x200, 0x7FFF, 0xAF0, 0x2D80, 0, 0x3600, 0x2600, 0, 0,
|
||||
0xDC800 },
|
||||
};
|
||||
|
||||
@@ -1218,9 +1218,9 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
D_80208E68 = NULL;
|
||||
D_80208E70 = NULL;
|
||||
D_80208E74 = NULL;
|
||||
gCustomAudioUpdateFunction = NULL;
|
||||
gCustomAudioReverbFunction = NULL;
|
||||
gCustomAudioSynthFunction = NULL;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gAudioContext.unk_29A8); i++) {
|
||||
gAudioContext.unk_29A8[i] = NULL;
|
||||
|
||||
+103
-99
@@ -1,10 +1,10 @@
|
||||
#include "global.h"
|
||||
|
||||
void AudioPlayback_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput);
|
||||
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput);
|
||||
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
|
||||
void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer);
|
||||
|
||||
void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttributes* subAttrs) {
|
||||
void AudioPlayback_InitSampleState(Note* note, NoteSampleState* sampleState, NoteSubAttributes* subAttrs) {
|
||||
f32 volLeft;
|
||||
f32 volRight;
|
||||
s32 halfPanIndex;
|
||||
@@ -13,45 +13,45 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttribut
|
||||
u8 strongRight;
|
||||
f32 vel;
|
||||
u8 pan;
|
||||
u8 reverbVol;
|
||||
u8 targetReverbVol;
|
||||
StereoData stereoData;
|
||||
s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
|
||||
|
||||
vel = subAttrs->velocity;
|
||||
pan = subAttrs->pan;
|
||||
reverbVol = subAttrs->reverbVol;
|
||||
stereoData = subAttrs->stereo.s;
|
||||
targetReverbVol = subAttrs->targetReverbVol;
|
||||
stereoData = subAttrs->stereoData;
|
||||
|
||||
noteSubEu->bitField0 = note->noteSubEu.bitField0;
|
||||
noteSubEu->bitField1 = note->noteSubEu.bitField1;
|
||||
noteSubEu->waveSampleAddr = note->noteSubEu.waveSampleAddr;
|
||||
noteSubEu->harmonicIndexCurAndPrev = note->noteSubEu.harmonicIndexCurAndPrev;
|
||||
sampleState->bitField0 = note->sampleState.bitField0;
|
||||
sampleState->bitField1 = note->sampleState.bitField1;
|
||||
sampleState->waveSampleAddr = note->sampleState.waveSampleAddr;
|
||||
sampleState->harmonicIndexCurAndPrev = note->sampleState.harmonicIndexCurAndPrev;
|
||||
|
||||
AudioPlayback_NoteSetResamplingRate(noteSubEu, subAttrs->frequency);
|
||||
AudioPlayback_NoteSetResamplingRate(sampleState, subAttrs->frequency);
|
||||
|
||||
pan &= 0x7F;
|
||||
|
||||
noteSubEu->bitField0.stereoStrongRight = false;
|
||||
noteSubEu->bitField0.stereoStrongLeft = false;
|
||||
noteSubEu->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
|
||||
noteSubEu->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
|
||||
sampleState->bitField0.strongRight = false;
|
||||
sampleState->bitField0.strongLeft = false;
|
||||
sampleState->bitField0.strongReverbRight = stereoData.strongReverbRight;
|
||||
sampleState->bitField0.strongReverbLeft = stereoData.strongReverbLeft;
|
||||
if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_HEADSET)) {
|
||||
halfPanIndex = pan >> 1;
|
||||
if (halfPanIndex > 0x3F) {
|
||||
halfPanIndex = 0x3F;
|
||||
}
|
||||
|
||||
noteSubEu->headsetPanLeft = gHeadsetPanQuantization[halfPanIndex];
|
||||
noteSubEu->headsetPanRight = gHeadsetPanQuantization[0x3F - halfPanIndex];
|
||||
noteSubEu->bitField1.usesHeadsetPanEffects2 = true;
|
||||
sampleState->haasEffectRightDelaySize = gHaasEffectDelaySize[halfPanIndex];
|
||||
sampleState->haasEffectLeftDelaySize = gHaasEffectDelaySize[0x3F - halfPanIndex];
|
||||
sampleState->bitField1.useHaasEffect = true;
|
||||
|
||||
volLeft = gHeadsetPanVolume[pan];
|
||||
volRight = gHeadsetPanVolume[0x7F - pan];
|
||||
} else if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_STEREO)) {
|
||||
strongLeft = strongRight = false;
|
||||
noteSubEu->headsetPanRight = 0;
|
||||
noteSubEu->headsetPanLeft = 0;
|
||||
noteSubEu->bitField1.usesHeadsetPanEffects2 = false;
|
||||
sampleState->haasEffectLeftDelaySize = 0;
|
||||
sampleState->haasEffectRightDelaySize = 0;
|
||||
sampleState->bitField1.useHaasEffect = false;
|
||||
|
||||
volLeft = gStereoPanVolume[pan];
|
||||
volRight = gStereoPanVolume[0x7F - pan];
|
||||
@@ -62,37 +62,37 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttribut
|
||||
}
|
||||
|
||||
// case 0:
|
||||
noteSubEu->bitField0.stereoStrongRight = strongRight;
|
||||
noteSubEu->bitField0.stereoStrongLeft = strongLeft;
|
||||
sampleState->bitField0.strongRight = strongRight;
|
||||
sampleState->bitField0.strongLeft = strongLeft;
|
||||
|
||||
switch (stereoData.bit2) {
|
||||
switch (stereoData.type) {
|
||||
case 0:
|
||||
break;
|
||||
|
||||
case 1:
|
||||
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight;
|
||||
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft;
|
||||
sampleState->bitField0.strongRight = stereoData.strongRight;
|
||||
sampleState->bitField0.strongLeft = stereoData.strongLeft;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight | strongRight;
|
||||
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft | strongLeft;
|
||||
sampleState->bitField0.strongRight = stereoData.strongRight | strongRight;
|
||||
sampleState->bitField0.strongLeft = stereoData.strongLeft | strongLeft;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight ^ strongRight;
|
||||
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft ^ strongLeft;
|
||||
sampleState->bitField0.strongRight = stereoData.strongRight ^ strongRight;
|
||||
sampleState->bitField0.strongLeft = stereoData.strongLeft ^ strongLeft;
|
||||
break;
|
||||
}
|
||||
|
||||
} else if (gAudioContext.soundMode == SOUNDMODE_MONO) {
|
||||
noteSubEu->bitField0.stereoHeadsetEffects = false;
|
||||
noteSubEu->bitField0.usesHeadsetPanEffects = false;
|
||||
sampleState->bitField0.strongReverbRight = false;
|
||||
sampleState->bitField0.strongReverbLeft = false;
|
||||
volLeft = 0.707f; // approx 1/sqrt(2)
|
||||
volRight = 0.707f;
|
||||
} else {
|
||||
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight;
|
||||
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft;
|
||||
sampleState->bitField0.strongRight = stereoData.strongRight;
|
||||
sampleState->bitField0.strongLeft = stereoData.strongLeft;
|
||||
volLeft = gDefaultPanVolume[pan];
|
||||
volRight = gDefaultPanVolume[0x7F - pan];
|
||||
}
|
||||
@@ -100,33 +100,33 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttribut
|
||||
vel = 0.0f > vel ? 0.0f : vel;
|
||||
vel = 1.0f < vel ? 1.0f : vel;
|
||||
|
||||
noteSubEu->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f));
|
||||
noteSubEu->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f));
|
||||
sampleState->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f));
|
||||
sampleState->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f));
|
||||
|
||||
noteSubEu->gain = subAttrs->gain;
|
||||
noteSubEu->filter = subAttrs->filter;
|
||||
noteSubEu->unk_07 = subAttrs->unk_14;
|
||||
noteSubEu->unk_0E = subAttrs->unk_16;
|
||||
noteSubEu->reverbVol = reverbVol;
|
||||
noteSubEu->unk_19 = subAttrs->unk_3;
|
||||
sampleState->gain = subAttrs->gain;
|
||||
sampleState->filter = subAttrs->filter;
|
||||
sampleState->combFilterSize = subAttrs->combFilterSize;
|
||||
sampleState->combFilterGain = subAttrs->combFilterGain;
|
||||
sampleState->targetReverbVol = targetReverbVol;
|
||||
sampleState->surroundEffectIndex = subAttrs->surroundEffectIndex;
|
||||
}
|
||||
|
||||
void AudioPlayback_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput) {
|
||||
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput) {
|
||||
f32 resamplingRate = 0.0f;
|
||||
|
||||
if (resamplingRateInput < 2.0f) {
|
||||
noteSubEu->bitField1.hasTwoParts = false;
|
||||
sampleState->bitField1.hasTwoParts = false;
|
||||
resamplingRate = CLAMP_MAX(resamplingRateInput, 1.99998f);
|
||||
|
||||
} else {
|
||||
noteSubEu->bitField1.hasTwoParts = true;
|
||||
sampleState->bitField1.hasTwoParts = true;
|
||||
if (resamplingRateInput > 3.99996f) {
|
||||
resamplingRate = 1.99998f;
|
||||
} else {
|
||||
resamplingRate = resamplingRateInput * 0.5f;
|
||||
}
|
||||
}
|
||||
noteSubEu->resamplingRateFixedPoint = (s32)(resamplingRate * 32768.0f);
|
||||
sampleState->frequencyFixedPoint = (s32)(resamplingRate * 32768.0f);
|
||||
}
|
||||
|
||||
void AudioPlayback_NoteInit(Note* note) {
|
||||
@@ -140,17 +140,17 @@ void AudioPlayback_NoteInit(Note* note) {
|
||||
|
||||
note->playbackState.status = PLAYBACK_STATUS_0;
|
||||
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
|
||||
note->noteSubEu = gDefaultNoteSub;
|
||||
note->sampleState = gDefaultSampleState;
|
||||
}
|
||||
|
||||
void AudioPlayback_NoteDisable(Note* note) {
|
||||
if (note->noteSubEu.bitField0.needsInit == true) {
|
||||
note->noteSubEu.bitField0.needsInit = false;
|
||||
if (note->sampleState.bitField0.needsInit == true) {
|
||||
note->sampleState.bitField0.needsInit = false;
|
||||
}
|
||||
note->playbackState.priority = 0;
|
||||
note->noteSubEu.bitField0.enabled = false;
|
||||
note->sampleState.bitField0.enabled = false;
|
||||
note->playbackState.status = PLAYBACK_STATUS_0;
|
||||
note->noteSubEu.bitField0.finished = false;
|
||||
note->sampleState.bitField0.finished = false;
|
||||
note->playbackState.parentLayer = NO_LAYER;
|
||||
note->playbackState.prevParentLayer = NO_LAYER;
|
||||
note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
|
||||
@@ -161,8 +161,8 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
s32 pad;
|
||||
s32 playbackStatus;
|
||||
NoteAttributes* attrs;
|
||||
NoteSubEu* noteSubEu2;
|
||||
NoteSubEu* noteSubEu;
|
||||
NoteSampleState* sampleState;
|
||||
NoteSampleState* noteSampleState;
|
||||
Note* note;
|
||||
NotePlaybackState* playbackState;
|
||||
NoteSubAttributes subAttrs;
|
||||
@@ -172,7 +172,7 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
|
||||
for (i = 0; i < gAudioContext.numNotes; i++) {
|
||||
note = &gAudioContext.notes[i];
|
||||
noteSubEu2 = &gAudioContext.noteSubsEu[gAudioContext.noteSubEuOffset + i];
|
||||
sampleState = &gAudioContext.sampleStateList[gAudioContext.sampleStateOffset + i];
|
||||
playbackState = ¬e->playbackState;
|
||||
if (playbackState->parentLayer != NO_LAYER) {
|
||||
if ((u32)playbackState->parentLayer < 0x7FFFFFFF) {
|
||||
@@ -211,10 +211,12 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
|
||||
out:
|
||||
if (playbackState->priority != 0) {
|
||||
//! FAKE:
|
||||
if (1) {}
|
||||
noteSubEu = ¬e->noteSubEu;
|
||||
if ((playbackState->status >= 1) || noteSubEu->bitField0.finished) {
|
||||
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) || noteSubEu->bitField0.finished) {
|
||||
noteSampleState = ¬e->sampleState;
|
||||
if ((playbackState->status >= 1) || noteSampleState->bitField0.finished) {
|
||||
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) ||
|
||||
noteSampleState->bitField0.finished) {
|
||||
if (playbackState->wantedParentLayer != NO_LAYER) {
|
||||
AudioPlayback_NoteDisable(note);
|
||||
if (playbackState->wantedParentLayer->channel != NULL) {
|
||||
@@ -260,14 +262,14 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
subAttrs.frequency = attrs->freqScale;
|
||||
subAttrs.velocity = attrs->velocity;
|
||||
subAttrs.pan = attrs->pan;
|
||||
subAttrs.reverbVol = attrs->reverb;
|
||||
subAttrs.stereo = attrs->stereo;
|
||||
subAttrs.targetReverbVol = attrs->targetReverbVol;
|
||||
subAttrs.stereoData = attrs->stereoData;
|
||||
subAttrs.gain = attrs->gain;
|
||||
subAttrs.filter = attrs->filter;
|
||||
subAttrs.unk_14 = attrs->unk_4;
|
||||
subAttrs.unk_16 = attrs->unk_6;
|
||||
subAttrs.unk_3 = attrs->unk_3;
|
||||
bookOffset = noteSubEu->bitField1.bookOffset;
|
||||
subAttrs.combFilterSize = attrs->combFilterSize;
|
||||
subAttrs.combFilterGain = attrs->combFilterGain;
|
||||
subAttrs.surroundEffectIndex = attrs->surroundEffectIndex;
|
||||
bookOffset = noteSampleState->bitField1.bookOffset;
|
||||
} else {
|
||||
SequenceLayer* layer = playbackState->parentLayer;
|
||||
SequenceChannel* channel = playbackState->parentLayer->channel;
|
||||
@@ -276,34 +278,35 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
subAttrs.velocity = layer->noteVelocity;
|
||||
subAttrs.pan = layer->notePan;
|
||||
|
||||
if (layer->unk_08 == 0x80) {
|
||||
subAttrs.unk_3 = channel->unk_10;
|
||||
if (layer->surroundEffectIndex == 0x80) {
|
||||
subAttrs.surroundEffectIndex = channel->surroundEffectIndex;
|
||||
} else {
|
||||
subAttrs.unk_3 = layer->unk_08;
|
||||
subAttrs.surroundEffectIndex = layer->surroundEffectIndex;
|
||||
}
|
||||
|
||||
if (layer->stereo.s.bit2 == 0) {
|
||||
subAttrs.stereo = channel->stereo;
|
||||
if (layer->stereoData.type == 0) {
|
||||
subAttrs.stereoData = channel->stereoData;
|
||||
} else {
|
||||
subAttrs.stereo = layer->stereo;
|
||||
subAttrs.stereoData = layer->stereoData;
|
||||
}
|
||||
|
||||
if (layer->unk_0A.s.bit_2 == 1) {
|
||||
subAttrs.reverbVol = channel->reverb;
|
||||
subAttrs.targetReverbVol = channel->targetReverbVol;
|
||||
} else {
|
||||
subAttrs.reverbVol = layer->unk_09;
|
||||
subAttrs.targetReverbVol = layer->targetReverbVol;
|
||||
}
|
||||
|
||||
if (layer->unk_0A.s.bit_9 == 1) {
|
||||
subAttrs.gain = channel->gain;
|
||||
} else {
|
||||
subAttrs.gain = 0;
|
||||
//! FAKE:
|
||||
if (1) {}
|
||||
}
|
||||
|
||||
subAttrs.filter = channel->filter;
|
||||
subAttrs.unk_14 = channel->unk_0F;
|
||||
subAttrs.unk_16 = channel->unk_20;
|
||||
subAttrs.combFilterSize = channel->combFilterSize;
|
||||
subAttrs.combFilterGain = channel->combFilterGain;
|
||||
bookOffset = channel->bookOffset & 0x7;
|
||||
|
||||
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) {
|
||||
@@ -315,8 +318,8 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
|
||||
subAttrs.frequency *= gAudioContext.audioBufferParameters.resampleRate;
|
||||
subAttrs.velocity *= scale;
|
||||
AudioPlayback_InitNoteSub(note, noteSubEu2, &subAttrs);
|
||||
noteSubEu->bitField1.bookOffset = bookOffset;
|
||||
AudioPlayback_InitSampleState(note, sampleState, &subAttrs);
|
||||
noteSampleState->bitField1.bookOffset = bookOffset;
|
||||
skip:;
|
||||
}
|
||||
}
|
||||
@@ -500,15 +503,15 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
|
||||
channel = layer->channel;
|
||||
|
||||
if (layer->unk_0A.s.bit_2 == 1) {
|
||||
attrs->reverb = channel->reverb;
|
||||
attrs->targetReverbVol = channel->targetReverbVol;
|
||||
} else {
|
||||
attrs->reverb = layer->unk_09;
|
||||
attrs->targetReverbVol = layer->targetReverbVol;
|
||||
}
|
||||
|
||||
if (layer->unk_08 == 0x80) {
|
||||
attrs->unk_3 = channel->unk_10;
|
||||
if (layer->surroundEffectIndex == 0x80) {
|
||||
attrs->surroundEffectIndex = channel->surroundEffectIndex;
|
||||
} else {
|
||||
attrs->unk_3 = layer->unk_08;
|
||||
attrs->surroundEffectIndex = layer->surroundEffectIndex;
|
||||
}
|
||||
|
||||
if (layer->unk_0A.s.bit_9 == 1) {
|
||||
@@ -526,20 +529,20 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
|
||||
attrs->filter = attrs->filterBuf;
|
||||
}
|
||||
|
||||
attrs->unk_6 = channel->unk_20;
|
||||
attrs->unk_4 = channel->unk_0F;
|
||||
attrs->combFilterGain = channel->combFilterGain;
|
||||
attrs->combFilterSize = channel->combFilterSize;
|
||||
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) {
|
||||
note->noteSubEu.bitField0.finished = true;
|
||||
note->sampleState.bitField0.finished = true;
|
||||
}
|
||||
|
||||
if (layer->stereo.asByte == 0) {
|
||||
attrs->stereo = channel->stereo;
|
||||
if (layer->stereoData.asByte == 0) {
|
||||
attrs->stereoData = channel->stereoData;
|
||||
} else {
|
||||
attrs->stereo = layer->stereo;
|
||||
attrs->stereoData = layer->stereoData;
|
||||
}
|
||||
note->playbackState.priority = channel->someOtherPriority;
|
||||
} else {
|
||||
attrs->stereo = layer->stereo;
|
||||
attrs->stereoData = layer->stereoData;
|
||||
note->playbackState.priority = 1;
|
||||
}
|
||||
|
||||
@@ -620,7 +623,7 @@ s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveI
|
||||
|
||||
// Save the pointer to the synthethic wave
|
||||
// waveId index starts at 128, there are WAVE_SAMPLE_COUNT samples to read from
|
||||
note->noteSubEu.waveSampleAddr = &gWaveSamples[waveId - 128][harmonicIndex * WAVE_SAMPLE_COUNT];
|
||||
note->sampleState.waveSampleAddr = &gWaveSamples[waveId - 128][harmonicIndex * WAVE_SAMPLE_COUNT];
|
||||
|
||||
return harmonicIndex;
|
||||
}
|
||||
@@ -638,7 +641,7 @@ void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer) {
|
||||
curHarmonicIndex = AudioPlayback_BuildSyntheticWave(note, layer, waveId);
|
||||
|
||||
if (curHarmonicIndex != prevHarmonicIndex) {
|
||||
note->noteSubEu.harmonicIndexCurAndPrev = (curHarmonicIndex << 2) + prevHarmonicIndex;
|
||||
note->sampleState.harmonicIndexCurAndPrev = (curHarmonicIndex << 2) + prevHarmonicIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -808,7 +811,7 @@ void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer) {
|
||||
s16 instId;
|
||||
SequenceChannel* channel = layer->channel;
|
||||
NotePlaybackState* playbackState = ¬e->playbackState;
|
||||
NoteSubEu* noteSubEu = ¬e->noteSubEu;
|
||||
NoteSampleState* noteSampleState = ¬e->sampleState;
|
||||
|
||||
playbackState->prevParentLayer = NO_LAYER;
|
||||
playbackState->parentLayer = layer;
|
||||
@@ -825,28 +828,28 @@ void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer) {
|
||||
if (instId == 0xFF) {
|
||||
instId = channel->instOrWave;
|
||||
}
|
||||
noteSubEu->tunedSample = layer->tunedSample;
|
||||
noteSampleState->tunedSample = layer->tunedSample;
|
||||
|
||||
if (instId >= 0x80 && instId < 0xC0) {
|
||||
noteSubEu->bitField1.isSyntheticWave = true;
|
||||
noteSampleState->bitField1.isSyntheticWave = true;
|
||||
} else {
|
||||
noteSubEu->bitField1.isSyntheticWave = false;
|
||||
noteSampleState->bitField1.isSyntheticWave = false;
|
||||
}
|
||||
|
||||
if (noteSubEu->bitField1.isSyntheticWave) {
|
||||
if (noteSampleState->bitField1.isSyntheticWave) {
|
||||
AudioPlayback_BuildSyntheticWave(note, layer, instId);
|
||||
} else if (channel->startSamplePos == 1) {
|
||||
playbackState->startSamplePos = noteSubEu->tunedSample->sample->loop->start;
|
||||
playbackState->startSamplePos = noteSampleState->tunedSample->sample->loop->start;
|
||||
} else {
|
||||
playbackState->startSamplePos = channel->startSamplePos;
|
||||
if (playbackState->startSamplePos >= noteSubEu->tunedSample->sample->loop->end) {
|
||||
if (playbackState->startSamplePos >= noteSampleState->tunedSample->sample->loop->loopEnd) {
|
||||
playbackState->startSamplePos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
playbackState->fontId = channel->fontId;
|
||||
playbackState->stereoHeadsetEffects = channel->stereoHeadsetEffects;
|
||||
noteSubEu->bitField1.reverbIndex = channel->reverbIndex & 3;
|
||||
noteSampleState->bitField1.reverbIndex = channel->reverbIndex & 3;
|
||||
}
|
||||
|
||||
void func_801963E8(Note* note, SequenceLayer* layer) {
|
||||
@@ -987,7 +990,7 @@ void AudioPlayback_NoteInitAll(void) {
|
||||
|
||||
for (i = 0; i < gAudioContext.numNotes; i++) {
|
||||
note = &gAudioContext.notes[i];
|
||||
note->noteSubEu = gZeroNoteSub;
|
||||
note->sampleState = gZeroedSampleState;
|
||||
note->playbackState.priority = 0;
|
||||
note->playbackState.status = PLAYBACK_STATUS_0;
|
||||
note->playbackState.parentLayer = NO_LAYER;
|
||||
@@ -1002,7 +1005,8 @@ void AudioPlayback_NoteInitAll(void) {
|
||||
note->playbackState.portamento.speed = 0;
|
||||
note->playbackState.stereoHeadsetEffects = false;
|
||||
note->playbackState.startSamplePos = 0;
|
||||
note->synthesisState.synthesisBuffers = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x2E0);
|
||||
note->playbackState.attributes.filterBuf = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
|
||||
note->synthesisState.synthesisBuffers =
|
||||
AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, sizeof(NoteSynthesisBuffers));
|
||||
note->playbackState.attributes.filterBuf = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -282,17 +282,17 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
|
||||
channel->transposition = 0;
|
||||
channel->largeNotes = false;
|
||||
channel->bookOffset = 0;
|
||||
channel->stereo.asByte = 0;
|
||||
channel->stereoData.asByte = 0;
|
||||
channel->changes.asByte = 0xFF;
|
||||
channel->scriptState.depth = 0;
|
||||
channel->newPan = 0x40;
|
||||
channel->panChannelWeight = 0x80;
|
||||
channel->unk_10 = 0xFF;
|
||||
channel->surroundEffectIndex = 0xFF;
|
||||
channel->velocityRandomVariance = 0;
|
||||
channel->gateTimeRandomVariance = 0;
|
||||
channel->noteUnused = NULL;
|
||||
channel->reverbIndex = 0;
|
||||
channel->reverb = 0;
|
||||
channel->targetReverbVol = 0;
|
||||
channel->gain = 0;
|
||||
channel->notePriority = 3;
|
||||
channel->someOtherPriority = 1;
|
||||
@@ -308,8 +308,8 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
|
||||
channel->vibrato.vibratoExtentChangeDelay = 0;
|
||||
channel->vibrato.vibratoDelay = 0;
|
||||
channel->filter = NULL;
|
||||
channel->unk_20 = 0;
|
||||
channel->unk_0F = 0;
|
||||
channel->combFilterGain = 0;
|
||||
channel->combFilterSize = 0;
|
||||
channel->volume = 1.0f;
|
||||
channel->volumeScale = 1.0f;
|
||||
channel->freqScale = 1.0f;
|
||||
@@ -345,7 +345,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
|
||||
layer->channel = channel;
|
||||
layer->adsr = channel->adsr;
|
||||
layer->adsr.decayIndex = 0;
|
||||
layer->unk_09 = channel->reverb;
|
||||
layer->targetReverbVol = channel->targetReverbVol;
|
||||
layer->enabled = true;
|
||||
layer->finished = false;
|
||||
layer->stopSomething = false;
|
||||
@@ -355,8 +355,8 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
|
||||
layer->bit1 = false;
|
||||
layer->notePropertiesNeedInit = false;
|
||||
layer->gateTime = 0x80;
|
||||
layer->unk_08 = 0x80;
|
||||
layer->stereo.asByte = 0;
|
||||
layer->surroundEffectIndex = 0x80;
|
||||
layer->stereoData.asByte = 0;
|
||||
layer->portamento.mode = PORTAMENTO_MODE_OFF;
|
||||
layer->scriptState.depth = 0;
|
||||
layer->pan = 0x40;
|
||||
@@ -782,7 +782,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
|
||||
break;
|
||||
|
||||
case 0xCD: // layer: stereo effects
|
||||
layer->stereo.asByte = AudioSeq_ScriptReadU8(state);
|
||||
layer->stereoData.asByte = AudioSeq_ScriptReadU8(state);
|
||||
break;
|
||||
|
||||
case 0xCE: // layer: bend pitch
|
||||
@@ -796,7 +796,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
|
||||
break;
|
||||
|
||||
case 0xF1: // layer:
|
||||
layer->unk_08 = AudioSeq_ScriptReadU8(state);
|
||||
layer->surroundEffectIndex = AudioSeq_ScriptReadU8(state);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -991,13 +991,14 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
|
||||
|
||||
if (layer->delay == 0) {
|
||||
if (layer->tunedSample != NULL) {
|
||||
time = layer->tunedSample->sample->loop->end;
|
||||
time = layer->tunedSample->sample->loop->loopEnd;
|
||||
} else {
|
||||
time = 0.0f;
|
||||
}
|
||||
time *= seqPlayer->tempo;
|
||||
time *= gAudioContext.unk_2870;
|
||||
time /= layer->freqScale;
|
||||
//! FAKE:
|
||||
if (1) {}
|
||||
if (time > 0x7FFE) {
|
||||
time = 0x7FFE;
|
||||
@@ -1416,9 +1417,9 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
channel->vibrato.vibratoDelay = cmd * 16;
|
||||
break;
|
||||
|
||||
case 0xD4: // channel: set reverb
|
||||
case 0xD4: // channel: set reverb volume
|
||||
cmd = (u8)cmdArgs[0];
|
||||
channel->reverb = cmd;
|
||||
channel->targetReverbVol = cmd;
|
||||
break;
|
||||
|
||||
case 0xC6: // channel: set soundFont
|
||||
@@ -1491,7 +1492,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
} else {
|
||||
channel->stereoHeadsetEffects = false;
|
||||
}
|
||||
channel->stereo.asByte = cmd & 0x7F;
|
||||
channel->stereoData.asByte = cmd & 0x7F;
|
||||
break;
|
||||
|
||||
case 0xD1: // channel: set note allocation policy
|
||||
@@ -1537,7 +1538,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
data += 4;
|
||||
channel->newPan = data[-3];
|
||||
channel->panChannelWeight = data[-2];
|
||||
channel->reverb = data[-1];
|
||||
channel->targetReverbVol = data[-1];
|
||||
channel->reverbIndex = data[0];
|
||||
//! @bug: Not marking reverb state as changed
|
||||
channel->changes.s.pan = true;
|
||||
@@ -1551,7 +1552,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState);
|
||||
channel->newPan = AudioSeq_ScriptReadU8(scriptState);
|
||||
channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState);
|
||||
channel->reverb = AudioSeq_ScriptReadU8(scriptState);
|
||||
channel->targetReverbVol = AudioSeq_ScriptReadU8(scriptState);
|
||||
channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState);
|
||||
//! @bug: Not marking reverb state as changed
|
||||
channel->changes.s.pan = true;
|
||||
@@ -1569,8 +1570,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
channel->adsr.sustain = 0;
|
||||
channel->velocityRandomVariance = 0;
|
||||
channel->gateTimeRandomVariance = 0;
|
||||
channel->unk_0F = 0;
|
||||
channel->unk_20 = 0;
|
||||
channel->combFilterSize = 0;
|
||||
channel->combFilterGain = 0;
|
||||
channel->bookOffset = 0;
|
||||
channel->startSamplePos = 0;
|
||||
channel->unk_E0 = 0;
|
||||
@@ -1651,8 +1652,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
break;
|
||||
|
||||
case 0xBB: // channel:
|
||||
channel->unk_0F = cmdArgs[0];
|
||||
channel->unk_20 = cmdArgs[1];
|
||||
channel->combFilterSize = cmdArgs[0];
|
||||
channel->combFilterGain = cmdArgs[1];
|
||||
break;
|
||||
|
||||
case 0xBC: // channel: add large
|
||||
@@ -1667,8 +1668,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
if (cmdArgs[0] < 5) {
|
||||
if (1) {}
|
||||
if (gAudioContext.unk_29A8[cmdArgs[0]] != NULL) {
|
||||
D_80208E6C = gAudioContext.unk_29A8[cmdArgs[0]];
|
||||
scriptState->value = D_80208E6C(scriptState->value, channel);
|
||||
gCustomAudioSeqFunction = gAudioContext.unk_29A8[cmdArgs[0]];
|
||||
scriptState->value = gCustomAudioSeqFunction(scriptState->value, channel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1693,7 +1694,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
break;
|
||||
|
||||
case 0xA4: // channel:
|
||||
channel->unk_10 = cmdArgs[0];
|
||||
channel->surroundEffectIndex = cmdArgs[0];
|
||||
break;
|
||||
|
||||
case 0xA5: // channel:
|
||||
@@ -2197,7 +2198,7 @@ void AudioSeq_ProcessSequences(s32 arg0) {
|
||||
SequencePlayer* seqPlayer;
|
||||
u32 i;
|
||||
|
||||
gAudioContext.noteSubEuOffset =
|
||||
gAudioContext.sampleStateOffset =
|
||||
(gAudioContext.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioContext.numNotes;
|
||||
|
||||
for (i = 0; i < (u32)gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
|
||||
|
||||
+1684
-123
File diff suppressed because it is too large
Load Diff
@@ -4078,7 +4078,7 @@ void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) {
|
||||
}
|
||||
|
||||
u32 AudioSfx_SetFreqAndStereoBits(u8 seqScriptValIn, SequenceChannel* channel) {
|
||||
channel->stereo.asByte = sSfxChannelState[seqScriptValIn].stereoBits;
|
||||
channel->stereoData.asByte = sSfxChannelState[seqScriptValIn].stereoBits;
|
||||
channel->freqScale = sSfxChannelState[seqScriptValIn].freqScale;
|
||||
channel->changes.s.freqScale = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user