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Document object_lotus (lily pad) (#1067)
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@@ -43,7 +43,7 @@ void BgLotus_Init(Actor* thisx, PlayState* play) {
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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DynaPolyActor_Init(&this->dyna, 1);
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DynaPolyActor_LoadMesh(play, &this->dyna, &object_lotus_Colheader_000A20);
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DynaPolyActor_LoadMesh(play, &this->dyna, &gLilyPadCol);
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this->dyna.actor.floorHeight = BgCheck_EntityRaycastFloor5(&play->colCtx, &thisx->floorPoly, &bgId,
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&this->dyna.actor, &this->dyna.actor.world.pos);
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this->timer2 = 96;
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@@ -171,5 +171,5 @@ void BgLotus_Update(Actor* thisx, PlayState* play) {
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}
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void BgLotus_Draw(Actor* thisx, PlayState* play) {
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Gfx_DrawDListOpa(play, object_lotus_DL_000040);
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Gfx_DrawDListOpa(play, gLilyPadDL);
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}
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