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Document Arrow Related Actor Flags (#1737)
* arrow flags * rm comment * cleanup func
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+6
-4
@@ -504,10 +504,12 @@ typedef enum DoorLockType {
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#define ACTOR_FLAG_IGNORE_QUAKE (1 << 12)
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//
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#define ACTOR_FLAG_2000 (1 << 13)
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//
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#define ACTOR_FLAG_4000 (1 << 14)
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//! Carried by arrow
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#define ACTOR_FLAG_8000 (1 << 15)
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// When hit by an arrow, the actor will be able to attach to the arrow and fly with it in the air
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#define ACTOR_FLAG_CAN_ATTACH_TO_ARROW (1 << 14)
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// Actor is currently attached to an arrow and flying with it in the air
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#define ACTOR_FLAG_ATTACHED_TO_ARROW (1 << 15)
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// Player automatically accepts a Talk Offer without needing to press the A button.
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// Player still has to meet all conditions to be able to receive a talk offer (for example, being in range).
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