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code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763)
* First pass * import bss * cleanup warnings * PadMgr_ControllerHasRumblePak * z64rumble.h * rename file to z_rumble.c * format * Update src/code/z_rumble.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_rumble.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * name a temp * minor cleaning * bss * match code_80182CE0 * import data and cleanups * Rename RumbleManager struct and sys_rumble file * Rename functions from sys_rumble * Rename parameter to distSq Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * more notes and a bit of cleaning * Name Rumble_Add and Rumble_AddForced * some extra notes * Rename Rumble_Override and Rumble_Request * document states * minor renames * actorfixer * format * very minor docs * whoops * remove redundant prevent_bss_reordering * Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * namefixer * Update src/code/sys_rumble.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix * Elliptic review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * minor cleanups * Update include/z64rumble.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/sys_rumble.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_rumble.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
@@ -1,19 +0,0 @@
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EC10.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EC44.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013ECE0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013ED9C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EDD0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EE04.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EE24.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EE38.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8013EC10/func_8013EE48.s")
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@@ -1,7 +0,0 @@
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_80182CE0/func_80182CE0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_80182CE0/func_80183020.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_80182CE0/func_80183058.s")
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+3
-2
@@ -1,5 +1,6 @@
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#include "global.h"
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#include "system_malloc.h"
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#include "z64rumble.h"
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s32 gFramerateDivisor = 1;
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f32 gFramerateDivisorF = 1.0f;
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@@ -216,7 +217,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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VisMono_Init(&sMonoColors);
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func_80140898(&D_801F8048);
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func_801773A0(&D_801F7FF0);
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func_8013ED9C();
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Rumble_Init();
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osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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}
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@@ -231,7 +232,7 @@ void GameState_Destroy(GameState* gameState) {
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gameState->destroy(gameState);
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}
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func_8013EDD0();
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Rumble_Destroy();
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func_801773C4(&D_801F7FF0);
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func_80140D04(&D_801F8010);
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func_801420F4(&D_801F8020);
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+2
-2
@@ -31,9 +31,9 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_8017544C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80175474.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/PadMgr_RumbleSet.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_801754C0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/PadMgr_ControllerHasRumblePak.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_CalcStickEdges.s")
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@@ -0,0 +1,160 @@
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/*
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* File: sys_rumble.c
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* Description: Internal scheduler system for rumble requests
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*/
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#include "global.h"
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#include "z64rumble.h"
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// sRumbleWasEnabledOnLastTick/sWillDisableRumble? Probably name it after updateEnabled
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u8 D_801D1E70 = true;
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void RumbleManager_Update(RumbleManager* rumbleMgr) {
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s32 strongestIndex = -1;
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s32 i;
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s32 temp;
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// Turn rumbling off for all controllers
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for (i = 0; i < ARRAY_COUNT(rumbleMgr->rumbleEnabled); i++) {
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rumbleMgr->rumbleEnabled[i] = false;
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}
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if (!rumbleMgr->updateEnabled) {
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// Rumbling update is disabled
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if (D_801D1E70) {
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for (i = 0; i < MAXCONTROLLERS; i++) {
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func_8017544C(i, false);
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}
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}
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D_801D1E70 = rumbleMgr->updateEnabled;
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func_80175434();
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return;
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}
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D_801D1E70 = rumbleMgr->updateEnabled;
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// Start up the manager by wiping old requests
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if (rumbleMgr->state == RUMBLEMANAGER_STATE_INITIAL) {
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for (i = 0; i < MAXCONTROLLERS; i++) {
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func_8017544C(i, false);
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}
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for (i = 0; i < RUMBLE_REQUEST_BUFFER_SIZE; i++) {
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rumbleMgr->requestIntensities[i] = 0;
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rumbleMgr->requestDecayTimers[i] = 0;
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rumbleMgr->requestDecaySteps[i] = 0;
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rumbleMgr->requestAccumulators[i] = 0;
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}
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rumbleMgr->rumblingDuration = 0;
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rumbleMgr->downTime = 0;
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rumbleMgr->overrideIntensity = 0;
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rumbleMgr->overrideDecayTimer = 0;
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rumbleMgr->overrideDecayStep = 0;
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rumbleMgr->overrideAccumulator = 0;
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rumbleMgr->state = RUMBLEMANAGER_STATE_RUNNING;
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func_80175434();
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}
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if (rumbleMgr->state != RUMBLEMANAGER_STATE_WIPE) {
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// Process arrays of rumble requests
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for (i = 0; i < RUMBLE_REQUEST_BUFFER_SIZE; i++) {
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if (rumbleMgr->requestIntensities[i] != 0) { // This entry has a non-empty rumble request
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if (rumbleMgr->requestDecayTimers[i] > 0) {
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rumbleMgr->requestDecayTimers[i]--;
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} else {
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temp = rumbleMgr->requestIntensities[i] - rumbleMgr->requestDecaySteps[i];
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if (temp > 0) {
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rumbleMgr->requestIntensities[i] = temp;
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} else {
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rumbleMgr->requestIntensities[i] = 0;
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}
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}
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temp = rumbleMgr->requestAccumulators[i] + rumbleMgr->requestIntensities[i];
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rumbleMgr->requestAccumulators[i] = temp; // overflows
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if (strongestIndex == -1) {
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strongestIndex = i;
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rumbleMgr->rumbleEnabled[0] = (temp >= 0x100);
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} else if (rumbleMgr->requestIntensities[strongestIndex] < rumbleMgr->requestIntensities[i]) {
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strongestIndex = i;
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rumbleMgr->rumbleEnabled[0] = (temp >= 0x100);
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}
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}
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}
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// Process Override request. Note it takes priority over the values set by the request arrays
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if (rumbleMgr->overrideIntensity != 0) {
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if (rumbleMgr->overrideDecayTimer > 0) {
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rumbleMgr->overrideDecayTimer--;
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} else {
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temp = rumbleMgr->overrideIntensity - rumbleMgr->overrideDecayStep;
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if (temp > 0) {
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rumbleMgr->overrideIntensity = temp;
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} else {
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rumbleMgr->overrideIntensity = 0;
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}
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}
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temp = rumbleMgr->overrideAccumulator + rumbleMgr->overrideIntensity;
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rumbleMgr->overrideAccumulator = temp; // overflows
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rumbleMgr->rumbleEnabled[0] = (temp >= 0x100);
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}
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if (rumbleMgr->overrideIntensity != 0) {
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temp = rumbleMgr->overrideIntensity;
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} else if (strongestIndex == -1) {
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temp = 0;
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} else {
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temp = rumbleMgr->requestIntensities[strongestIndex];
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}
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// Keep track of how long this have been rumbling (almost) nonstop
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if (temp == 0) {
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rumbleMgr->downTime++;
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if (rumbleMgr->downTime > 5) {
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rumbleMgr->rumblingDuration = 0;
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rumbleMgr->downTime = 5;
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}
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} else {
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rumbleMgr->downTime = 0;
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rumbleMgr->rumblingDuration++;
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if (rumbleMgr->rumblingDuration > 2 * 60 * 60) { // 2 minutes
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// Rumbling has lasted too long, clear system
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rumbleMgr->state = RUMBLEMANAGER_STATE_WIPE;
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}
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}
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} else { // RUMBLEMANAGER_STATE_WIPE
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for (i = 0; i < RUMBLE_REQUEST_BUFFER_SIZE; i++) {
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rumbleMgr->requestIntensities[i] = 0;
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rumbleMgr->requestDecayTimers[i] = 0;
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rumbleMgr->requestDecaySteps[i] = 0;
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rumbleMgr->requestAccumulators[i] = 0;
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}
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rumbleMgr->rumblingDuration = 0;
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rumbleMgr->downTime = 0;
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rumbleMgr->overrideIntensity = 0;
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rumbleMgr->overrideDecayTimer = 0;
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rumbleMgr->overrideDecayStep = 0;
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rumbleMgr->overrideAccumulator = 0;
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func_80175434();
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}
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}
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void RumbleManager_Init(RumbleManager* rumbleMgr) {
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bzero(rumbleMgr, sizeof(RumbleManager));
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rumbleMgr->state = RUMBLEMANAGER_STATE_INITIAL;
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rumbleMgr->updateEnabled = true;
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}
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void RumbleManager_Destroy(RumbleManager* rumbleMgr) {
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}
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+4
-2
@@ -5,6 +5,7 @@
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#include "global.h"
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#include "z64load.h"
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#include "z64rumble.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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#include "overlays/actors/ovl_En_Box/z_en_box.h"
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@@ -3793,11 +3794,12 @@ void func_800BC7D8(PlayState* play, s16 y, s16 countdown, s16 speed) {
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Quake_SetCountdown(idx, countdown);
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}
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// Actor_RequestRumble?
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void func_800BC848(Actor* actor, PlayState* play, s16 y, s16 countdown) {
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if (y >= 5) {
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func_8013ECE0(actor->xyzDistToPlayerSq, 255, 20, 150);
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Rumble_Request(actor->xyzDistToPlayerSq, 255, 20, 150);
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} else {
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func_8013ECE0(actor->xyzDistToPlayerSq, 180, 20, 100);
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Rumble_Request(actor->xyzDistToPlayerSq, 180, 20, 100);
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}
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func_800BC770(play, y, countdown);
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}
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+3
-2
@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64rumble.h"
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#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
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void Cutscene_DoNothing(PlayState* play, CutsceneContext* csCtx);
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@@ -505,14 +506,14 @@ void Cutscene_Command_Rumble(PlayState* play, CutsceneContext* csCtx, CsCmdRumbl
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switch (cmd->type) {
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case 1:
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if (csCtx->frames == cmd->startFrame) {
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func_8013ECE0(0.0f, cmd->unk6, cmd->unk7, cmd->unk8);
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Rumble_Request(0.0f, cmd->intensity, cmd->decayTimer, cmd->decayStep);
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}
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break;
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case 2:
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if ((csCtx->frames >= cmd->startFrame) && (cmd->endFrame >= csCtx->frames)) {
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if ((csCtx->frames == cmd->startFrame) || (play->state.frames % 64 == 0)) {
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func_8013ECE0(0.0f, cmd->unk6, cmd->unk7, cmd->unk8);
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Rumble_Request(0.0f, cmd->intensity, cmd->decayTimer, cmd->decayStep);
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}
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}
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break;
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64rumble.h"
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void GameOver_Init(PlayState* play) {
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play->gameOverCtx.state = GAMEOVER_INACTIVE;
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@@ -62,7 +63,7 @@ void GameOver_Update(PlayState* play) {
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gSaveContext.unk_3F24 = 0;
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Kankyo_InitGameOverLights(play);
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sGameOverTimer = 20;
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func_8013ECE0(0.0f, 126, 124, 63);
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Rumble_Request(0.0f, 126, 124, 63);
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gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND;
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break;
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case GAMEOVER_DEATH_FADE_OUT:
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@@ -78,7 +79,7 @@ void GameOver_Update(PlayState* play) {
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gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
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gSaveContext.save.equippedMask = PLAYER_MASK_NONE;
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}
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func_8013EE24();
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Rumble_StateReset();
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}
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break;
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case GAMEOVER_REVIVE_START:
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@@ -90,7 +91,7 @@ void GameOver_Update(PlayState* play) {
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case GAMEOVER_REVIVE_RUMBLE:
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sGameOverTimer = 50;
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gameOverCtx->state++;
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func_8013ECE0(0.0f, 126, 124, 63);
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Rumble_Request(0.0f, 126, 124, 63);
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break;
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case GAMEOVER_REVIVE_WAIT_GROUND:
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sGameOverTimer--;
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64rumble.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
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s16 D_801BDB00[] = { PAUSE_1, PAUSE_2, PAUSE_3, PAUSE_0 };
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@@ -9,7 +10,7 @@ void func_800F4A10(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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s16 i;
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func_8013EE24();
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Rumble_StateReset();
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pauseCtx->unk_206 = 0;
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pauseCtx->unk_200 = 1;
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@@ -1,7 +1,6 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "interface/parameter_static/parameter_static.h"
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#include "prevent_bss_reordering.h"
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s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
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s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } };
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@@ -0,0 +1,104 @@
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/*
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* File: z_rumble.c
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* Description: Rumble request system
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*
|
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* Provides a simple interface to allow scheduling up to RUMBLE_REQUEST_BUFFER_SIZE rumble requests to the RumblePak.
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* There's an additional Override type of rumble request for requests which should take priorities over any other
|
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* scheduled request.
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*/
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#include "global.h"
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#include "z64rumble.h"
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RumbleManager gRumbleMgr;
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|
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void Rumble_Update(void* arg0) {
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RumbleManager_Update(&gRumbleMgr);
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PadMgr_RumbleSet(gRumbleMgr.rumbleEnabled);
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}
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// Used by some bosses (and fishing)
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void Rumble_Override(f32 distSq, u8 sourceIntensity, u8 decayTimer, u8 decayStep) {
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s32 intensity;
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s32 distance;
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if (SQ(1000.0f) < distSq) {
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distance = 1000;
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} else {
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distance = sqrtf(distSq);
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}
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if ((distance < 1000) && (sourceIntensity != 0) && (decayStep != 0)) {
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intensity = sourceIntensity - (distance * 255) / 1000;
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||||
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if (intensity > 0) {
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gRumbleMgr.overrideIntensity = intensity;
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gRumbleMgr.overrideDecayTimer = decayTimer;
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gRumbleMgr.overrideDecayStep = decayStep;
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||||
}
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}
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}
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void Rumble_Request(f32 distSq, u8 sourceIntensity, u8 decayTimer, u8 decayStep) {
|
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s32 intensity;
|
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s32 distance;
|
||||
s32 i;
|
||||
|
||||
if (SQ(1000.0f) < distSq) {
|
||||
distance = 1000;
|
||||
} else {
|
||||
distance = sqrtf(distSq);
|
||||
}
|
||||
|
||||
if ((distance < 1000) && (sourceIntensity != 0) && (decayStep != 0)) {
|
||||
intensity = sourceIntensity - (distance * 255) / 1000;
|
||||
|
||||
for (i = 0; i < RUMBLE_REQUEST_BUFFER_SIZE; i++) {
|
||||
if (gRumbleMgr.requestIntensities[i] == 0) {
|
||||
if (intensity > 0) {
|
||||
gRumbleMgr.requestIntensities[i] = intensity;
|
||||
gRumbleMgr.requestDecayTimers[i] = decayTimer;
|
||||
gRumbleMgr.requestDecaySteps[i] = decayStep;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rumble_Init(void) {
|
||||
RumbleManager_Init(&gRumbleMgr);
|
||||
func_80174F24(Rumble_Update, NULL);
|
||||
}
|
||||
|
||||
void Rumble_Destroy(void) {
|
||||
func_80174F44(Rumble_Update, NULL);
|
||||
RumbleManager_Destroy(&gRumbleMgr);
|
||||
}
|
||||
|
||||
s32 Rumble_ControllerOneHasRumblePak(void) {
|
||||
return PadMgr_ControllerHasRumblePak(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wipes every old request for a fresh start, then proceeds to process them as normal
|
||||
*/
|
||||
void Rumble_StateReset(void) {
|
||||
gRumbleMgr.state = RUMBLEMANAGER_STATE_INITIAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the state of the manager to WIPE
|
||||
*
|
||||
* In this state, every request is deleted
|
||||
*/
|
||||
void Rumble_StateWipeRequests(void) {
|
||||
gRumbleMgr.state = RUMBLEMANAGER_STATE_WIPE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Request processing is paused if updateEnabled is set to false
|
||||
*/
|
||||
void Rumble_SetUpdateEnabled(s32 updateEnabled) {
|
||||
gRumbleMgr.updateEnabled = !!updateEnabled;
|
||||
}
|
||||
Reference in New Issue
Block a user