mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-05 11:17:37 -04:00
+23
-27
@@ -311,31 +311,30 @@ typedef union {
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RoomShapeCullable cullable;
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} RoomShape; // "Ground Shape"
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// TODO: Check which ones don't exist
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typedef enum {
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/* 0 */ ROOM_BEHAVIOR_TYPE1_0,
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/* 1 */ ROOM_BEHAVIOR_TYPE1_1,
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/* 2 */ ROOM_BEHAVIOR_TYPE1_2,
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/* 3 */ ROOM_BEHAVIOR_TYPE1_3, // unused
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/* 4 */ ROOM_BEHAVIOR_TYPE1_4,
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/* 5 */ ROOM_BEHAVIOR_TYPE1_5
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} RoomBehaviorType1;
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typedef enum RoomType {
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/* 0 */ ROOM_TYPE_NORMAL,
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/* 1 */ ROOM_TYPE_DUNGEON,
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/* 2 */ ROOM_TYPE_INDOORS, // Reduces player run speed and blocks player from attacking or jumping.
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/* 3 */ ROOM_TYPE_3,
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/* 4 */ ROOM_TYPE_4, // Prevents switching to CAM_SET_HORSE when mounting a horse.
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/* 5 */ ROOM_TYPE_BOSS // Disables Environment_AdjustLights
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} RoomType;
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typedef enum {
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/* 0 */ ROOM_BEHAVIOR_TYPE2_0,
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/* 1 */ ROOM_BEHAVIOR_TYPE2_1,
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/* 2 */ ROOM_BEHAVIOR_TYPE2_2,
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/* 3 */ ROOM_BEHAVIOR_TYPE2_HOT,
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/* 4 */ ROOM_BEHAVIOR_TYPE2_4,
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/* 5 */ ROOM_BEHAVIOR_TYPE2_5,
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/* 6 */ ROOM_BEHAVIOR_TYPE2_6
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} RoomBehaviorType2;
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typedef enum RoomEnvironmentType {
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/* 0 */ ROOM_ENV_DEFAULT,
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/* 1 */ ROOM_ENV_COLD,
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/* 2 */ ROOM_ENV_WARM, // Unused.
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/* 3 */ ROOM_ENV_HOT, // Unused.
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/* 4 */ ROOM_ENV_UNK_STRETCH_1,
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/* 5 */ ROOM_ENV_UNK_STRETCH_2, // Unused.
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/* 6 */ ROOM_ENV_UNK_STRETCH_3
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} RoomEnvironmentType;
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typedef struct {
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/* 0x00 */ s8 num; // -1 is invalid room
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/* 0x01 */ u8 unk1;
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/* 0x02 */ u8 behaviorType2;
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/* 0x03 */ u8 behaviorType1;
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/* 0x02 */ u8 environmentType;
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/* 0x03 */ u8 type;
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/* 0x04 */ s8 echo;
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/* 0x05 */ u8 lensMode;
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/* 0x06 */ u8 enablePosLights;
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@@ -802,13 +801,10 @@ typedef enum {
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#define SCENE_CMD_SPECIAL_FILES(naviQuestHintFileId, keepObjectId) \
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{ SCENE_CMD_ID_SPECIAL_FILES, naviQuestHintFileId, CMD_W(keepObjectId) }
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#define SCENE_CMD_ROOM_BEHAVIOR(curRoomUnk3, curRoomUnk2, curRoomUnk5, msgCtxunk12044, enablePosLights, \
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kankyoContextUnkE2) \
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{ \
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SCENE_CMD_ID_ROOM_BEHAVIOR, curRoomUnk3, \
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curRoomUnk2 | _SHIFTL(curRoomUnk5, 8, 1) | _SHIFTL(msgCtxunk12044, 10, 1) | \
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_SHIFTL(enablePosLights, 11, 1) | _SHIFTL(kankyoContextUnkE2, 12, 1) \
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}
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#define SCENE_CMD_ROOM_BEHAVIOR(type, environment, lensMode, msgCtxunk12044, enablePosLights, stormState) \
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{ SCENE_CMD_ID_ROOM_BEHAVIOR, type, \
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environment | _SHIFTL(lensMode, 8, 1) | _SHIFTL(msgCtxunk12044, 10, 1) | _SHIFTL(enablePosLights, 11, 1) | \
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_SHIFTL(stormState, 12, 1) }
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#define SCENE_CMD_UNK_09() \
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{ SCENE_CMD_ID_UNK_09, 0, CMD_W(0) }
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