mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-10 14:04:55 -04:00
Build Sync (#1600)
* Rename outputs * Makefile target renames * Add run target * yeet z64compress * venv * baserom_uncompressed -> baserom-decompressed * input rom name to baserom.z64 * Add BUILD_DIR makefile variable * Move built roms to build dir * Move baserom to baseroms folder * Add version to map file name * Makefile cleanup * Rename ldscript to include version * Multiversion build * n64-us version name * Remove venv as dependency of setup * Readme wording * extract_baserom.py suggestion * Readd checksums * Make .venv work with windows * missed an endif * Cleaner windows venv implementation * Remove duplciate process * Build process steps * Move make_options back * Fix schedule build directory * Fix schedule includes * Makefile NON_MATCHING check -> != 0 * OOT 1704 changes * Small cleanups * Missed 1 thing * UNSET -> SYMS * Update extract_baserom.py * dmadata.py * Small cleanup * dmadata_start * Format * dmadata files * Fix makefile comment * Jenkins report fix * extracted dir * Python dependencies order in readme
This commit is contained in:
@@ -78,9 +78,9 @@ First, we tell the compiler to ignore the original data file. To do this, open t
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beginseg
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name "ovl_En_Recepgirl"
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compress
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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endseg
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```
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@@ -90,9 +90,9 @@ We will eventually remove both of the bottom two lines and replace them with our
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beginseg
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name "ovl_En_Recepgirl"
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compress
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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//include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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//include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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endseg
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```
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@@ -131,7 +131,7 @@ The game has a convenient system that allows it to sometimes effectively use off
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There is an obvious problem here, which is that is that these symbols have to be defined *somewhere*, or the linker will complain (indeed, if we change the ones in the array to `D_...`, even if we extern them, we get
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```
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mips-linux-gnu-ld: build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o:(.data+0x20): undefined reference to `D_0600F8F0'
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mips-linux-gnu-ld: build/n64-us/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o:(.data+0x20): undefined reference to `D_0600F8F0'
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```
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As we'd expect, of course: we didn't fulfil our promise that they were defined elsewhere.)
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@@ -12,9 +12,9 @@ Specifically, to use the automatically generated reloc, rather than the original
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```
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beginseg
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name "ovl_En_Recepgirl"
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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//include "build/data/overlays/actors/ovl_En_Recepgirl.data.o"
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include "build/data/overlays/actors/ovl_En_Recepgirl.reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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//include "$(BUILD_DIR)/data/overlays/actors/ovl_En_Recepgirl.data.o"
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include "$(BUILD_DIR)/data/overlays/actors/ovl_En_Recepgirl.reloc.o"
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endseg
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```
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@@ -23,8 +23,8 @@ and change to use our reloc:
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```
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beginseg
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name "ovl_En_Recepgirl"
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "build/src/overlays/actors/ovl_En_Recepgirl/ovl_En_Recepgirl_reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/ovl_En_Recepgirl_reloc.o"
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endseg
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```
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@@ -51,11 +51,11 @@ in the C file. Also, due to the way `GLOBAL_ASM` works, we also cannot use gener
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beginseg
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name "ovl_En_Recepgirl"
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compress
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_En_Recepgirl/ovl_En_Recepgirl_reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/ovl_En_Recepgirl_reloc.o"
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#else
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include "build/data/overlays/actors/ovl_En_Recepgirl.reloc.o"
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include "$(BUILD_DIR)/data/overlays/actors/ovl_En_Recepgirl.reloc.o"
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#endif
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endseg
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```
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@@ -39,18 +39,18 @@ You can create a `.vscode/c_cpp_properties.json` file with `C/C++: Edit Configur
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{
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"configurations": [
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{
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"name": "Linux",
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"name": "n64-us",
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"compilerPath": "${default}", // Needs to not be "" for -m32 to work
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"compilerArgs": [
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"-m32" // Removes integer truncation warnings with gbi macros
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],
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"intelliSenseMode": "${default}", // Shouldn't matter
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"includePath": [ // Matches makefile's includes
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"${workspaceFolder}/**",
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"include",
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"src",
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"assets",
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"build",
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"include"
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"build/n64-us/",
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"${workspaceFolder}",
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],
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"defines": [
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"_LANGUAGE_C" // For gbi.h
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@@ -72,10 +72,11 @@ Add the following to (or create) the `.vscode/settings.json` file for VSCode to
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"search.useIgnoreFiles": false,
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"search.exclude": {
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"**/.git": true,
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"baserom/**": true,
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"baseroms/**": true,
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"build/**": true,
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"expected/**": true,
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"nonmatchings/**": true,
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".venv/**": true
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},
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}
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```
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