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Build Sync (#1600)
* Rename outputs * Makefile target renames * Add run target * yeet z64compress * venv * baserom_uncompressed -> baserom-decompressed * input rom name to baserom.z64 * Add BUILD_DIR makefile variable * Move built roms to build dir * Move baserom to baseroms folder * Add version to map file name * Makefile cleanup * Rename ldscript to include version * Multiversion build * n64-us version name * Remove venv as dependency of setup * Readme wording * extract_baserom.py suggestion * Readd checksums * Make .venv work with windows * missed an endif * Cleaner windows venv implementation * Remove duplciate process * Build process steps * Move make_options back * Fix schedule build directory * Fix schedule includes * Makefile NON_MATCHING check -> != 0 * OOT 1704 changes * Small cleanups * Missed 1 thing * UNSET -> SYMS * Update extract_baserom.py * dmadata.py * Small cleanup * dmadata_start * Format * dmadata files * Fix makefile comment * Jenkins report fix * extracted dir * Python dependencies order in readme
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@@ -78,9 +78,9 @@ First, we tell the compiler to ignore the original data file. To do this, open t
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beginseg
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name "ovl_En_Recepgirl"
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compress
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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endseg
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```
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@@ -90,9 +90,9 @@ We will eventually remove both of the bottom two lines and replace them with our
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beginseg
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name "ovl_En_Recepgirl"
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compress
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include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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//include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
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//include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
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include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
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endseg
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```
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@@ -131,7 +131,7 @@ The game has a convenient system that allows it to sometimes effectively use off
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There is an obvious problem here, which is that is that these symbols have to be defined *somewhere*, or the linker will complain (indeed, if we change the ones in the array to `D_...`, even if we extern them, we get
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```
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mips-linux-gnu-ld: build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o:(.data+0x20): undefined reference to `D_0600F8F0'
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mips-linux-gnu-ld: build/n64-us/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o:(.data+0x20): undefined reference to `D_0600F8F0'
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```
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As we'd expect, of course: we didn't fulfil our promise that they were defined elsewhere.)
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