Standardize "ActorMovement" over "ActorMove" (#1773)

* actor movement

* cleanup

* missed one
This commit is contained in:
engineer124
2024-12-21 14:15:10 +11:00
committed by GitHub
parent a8eb7e327f
commit 4724a2b7fe
11 changed files with 138 additions and 114 deletions
+2 -2
View File
@@ -189,8 +189,8 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
EnHy_ChangeObjectAndAnim(enHy, play, (animIndex == 0) ? arg3 : arg4);
enHy->skelAnime.baseTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
enHy->skelAnime.prevTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
enHy->skelAnime.moveFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
AnimTaskQueue_AddActorMove(play, &enHy->actor, &enHy->skelAnime, 1.0f);
enHy->skelAnime.movementFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
AnimTaskQueue_AddActorMovement(play, &enHy->actor, &enHy->skelAnime, 1.0f);
door->knobDoor.requestOpen = true;
door->knobDoor.animIndex = animIndex;
}