Misc FAKE fixes (#1783)

* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review
This commit is contained in:
Derek Hensley
2025-02-16 09:30:27 -08:00
committed by GitHub
parent 1241a8ca5c
commit 4780abbfd8
32 changed files with 245 additions and 310 deletions
+1 -1
View File
@@ -1371,7 +1371,7 @@ s32 Player_IsFacingActor(Actor* actor, s16 maxAngleDiff, struct PlayState* play)
PlayerItemAction Player_GetExchangeItemAction(struct PlayState* play);
void func_800B8D10(struct PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5, u32 arg6);
void func_800B8D10(struct PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4, s32 arg5, u32 arg6);
void func_800B8D50(struct PlayState* play, Actor* actor, f32 arg2, s16 yaw, f32 arg4, u32 arg5);
void func_800B8D98(struct PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4);
void func_800B8DD4(struct PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5);