diff --git a/include/tables/actor_table.h b/include/tables/actor_table.h new file mode 100644 index 0000000000..930acb9dde --- /dev/null +++ b/include/tables/actor_table.h @@ -0,0 +1,703 @@ +/** + * Actor Table + * + * DEFINE_ACTOR should be used for normal actors + * - Argument 1: Name of the actor overlay segment in the spec (without the ovl_ part) + * - Argument 2: Enum value for this actor + * - Argument 3: Allocation type (normal, permanent or absolute) + * - Argument 4: Actor name, as a string (used for debug prints) + * + * DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR + * + * DEFINE_ACTOR_UNSET is needed to define empty entries from the original game + */ +/* 0x000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player"), +/* 0x001 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test"), +/* 0x002 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA"), +/* 0x003 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part"), +/* 0x004 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light"), +/* 0x005 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door"), +/* 0x006 */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box"), +/* 0x007 */ DEFINE_ACTOR(En_Pametfrog, ACTOR_EN_PAMETFROG, ALLOCTYPE_NORMAL, "En_Pametfrog"), +/* 0x008 */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta"), +/* 0x009 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom"), +/* 0x00A */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas"), +/* 0x00B */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo"), +/* 0x00C */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly"), +/* 0x00D */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse"), +/* 0x00E */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00"), +/* 0x00F */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow"), +/* 0x010 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf"), +/* 0x011 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw"), +/* 0x012 */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite"), +/* 0x013 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_13), +/* 0x014 */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat"), +/* 0x015 */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte"), +/* 0x016 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect"), +/* 0x017 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish"), +/* 0x018 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl"), +/* 0x019 */ DEFINE_ACTOR(En_Dinofos, ACTOR_EN_DINOFOS, ALLOCTYPE_NORMAL, "En_Dinofos"), +/* 0x01A */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata"), +/* 0x01B */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1"), +/* 0x01C */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer"), +/* 0x01D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble"), +/* 0x01E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter"), +/* 0x01F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F), +/* 0x020 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom"), +/* 0x021 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2"), +/* 0x022 */ DEFINE_ACTOR(En_Minifrog, ACTOR_EN_MINIFROG, ALLOCTYPE_NORMAL, "En_Minifrog"), +/* 0x023 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_23), +/* 0x024 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St"), +/* 0x025 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_25), +/* 0x026 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj"), +/* 0x027 */ DEFINE_ACTOR(Obj_Wturn, ACTOR_OBJ_WTURN, ALLOCTYPE_NORMAL, "Obj_Wturn"), +/* 0x028 */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound"), +/* 0x029 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_29), +/* 0x02A */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan"), +/* 0x02B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2B), +/* 0x02C */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2C), +/* 0x02D */ DEFINE_ACTOR(En_Famos, ACTOR_EN_FAMOS, ALLOCTYPE_NORMAL, "En_Famos"), +/* 0x02E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2E), +/* 0x02F */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf"), +/* 0x030 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_30), +/* 0x031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31), +/* 0x032 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am"), +/* 0x033 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba"), +/* 0x034 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1"), +/* 0x035 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder"), +/* 0x036 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall"), +/* 0x037 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_37), +/* 0x038 */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1"), +/* 0x039 */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai"), +/* 0x03A */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart"), +/* 0x03B */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts"), +/* 0x03C */ DEFINE_ACTOR(En_Bbfall, ACTOR_EN_BBFALL, ALLOCTYPE_NORMAL, "En_Bbfall"), +/* 0x03D */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook"), +/* 0x03E */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb"), +/* 0x03F */ DEFINE_ACTOR(Bg_Keikoku_Spr, ACTOR_BG_KEIKOKU_SPR, ALLOCTYPE_NORMAL, "Bg_Keikoku_Spr"), +/* 0x040 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_40), +/* 0x041 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02"), +/* 0x042 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_42), +/* 0x043 */ DEFINE_ACTOR(En_Death, ACTOR_EN_DEATH, ALLOCTYPE_NORMAL, "En_Death"), +/* 0x044 */ DEFINE_ACTOR(En_Minideath, ACTOR_EN_MINIDEATH, ALLOCTYPE_NORMAL, "En_Minideath"), +/* 0x045 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_45), +/* 0x046 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_46), +/* 0x047 */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm"), +/* 0x048 */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect"), +/* 0x049 */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo"), +/* 0x04A */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas"), +/* 0x04B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_4B), +/* 0x04C */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd"), +/* 0x04D */ DEFINE_ACTOR(Bg_F40_Flift, ACTOR_BG_F40_FLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Flift"), +/* 0x04E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_4E), +/* 0x04F */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure"), +/* 0x050 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw"), +/* 0x051 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo"), +/* 0x052 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_52), +/* 0x053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53), +/* 0x054 */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child"), +/* 0x055 */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana"), +/* 0x056 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_56), +/* 0x057 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_57), +/* 0x058 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_58), +/* 0x059 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_59), +/* 0x05A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5A), +/* 0x05B */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1"), +/* 0x05C */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt"), +/* 0x05D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5D), +/* 0x05E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5E), +/* 0x05F */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2"), +/* 0x060 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock"), +/* 0x061 */ DEFINE_ACTOR(Bg_Ctower_Rot, ACTOR_BG_CTOWER_ROT, ALLOCTYPE_NORMAL, "Bg_Ctower_Rot"), +/* 0x062 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray"), +/* 0x063 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_63), +/* 0x064 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb"), +/* 0x065 */ DEFINE_ACTOR(En_Bigslime, ACTOR_EN_BIGSLIME, ALLOCTYPE_NORMAL, "En_Bigslime"), +/* 0x066 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba"), +/* 0x067 */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In"), +/* 0x068 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_68), +/* 0x069 */ DEFINE_ACTOR(En_Ru, ACTOR_EN_RU, ALLOCTYPE_NORMAL, "En_Ru"), +/* 0x06A */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_PERMANENT, "En_Bom_Chu"), +/* 0x06B */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check"), +/* 0x06C */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr"), +/* 0x06D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6D), +/* 0x06E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6E), +/* 0x06F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6F), +/* 0x070 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_70), +/* 0x071 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_71), +/* 0x072 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_72), +/* 0x073 */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr"), +/* 0x074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74), +/* 0x075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75), +/* 0x076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76), +/* 0x077 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_77), +/* 0x078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78), +/* 0x079 */ DEFINE_ACTOR(En_Fishing, ACTOR_EN_FISHING, ALLOCTYPE_NORMAL, "En_Fishing"), +/* 0x07A */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki"), +/* 0x07B */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust"), +/* 0x07C */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump"), +/* 0x07D */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire"), +/* 0x07E */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice"), +/* 0x07F */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light"), +/* 0x080 */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera"), +/* 0x081 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako"), +/* 0x082 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo"), +/* 0x083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83), +/* 0x084 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik"), +/* 0x085 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_85), +/* 0x086 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_86), +/* 0x087 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_87), +/* 0x088 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_88), +/* 0x089 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd"), +/* 0x08A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns"), +/* 0x08B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg"), +/* 0x08C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap"), +/* 0x08D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap"), +/* 0x08E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly"), +/* 0x08F */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz"), +/* 0x090 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa"), +/* 0x091 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean"), +/* 0x092 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa"), +/* 0x093 */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch"), +/* 0x094 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_94), +/* 0x095 */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift"), +/* 0x096 */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock"), +/* 0x097 */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag"), +/* 0x098 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_98), +/* 0x099 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa"), +/* 0x09A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_9A), +/* 0x09B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_9B), +/* 0x09C */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku"), +/* 0x09D */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc"), +/* 0x09E */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox"), +/* 0x09F */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1"), +/* 0x0A0 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop"), +/* 0x0A1 */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda"), +/* 0x0A2 */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag"), +/* 0x0A3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A3), +/* 0x0A4 */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm"), +/* 0x0A5 */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms"), +/* 0x0A6 */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs"), +/* 0x0A7 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate"), +/* 0x0A8 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban"), +/* 0x0A9 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A9), +/* 0x0AA */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw"), +/* 0x0AB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AB), +/* 0x0AC */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AC), +/* 0x0AD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AD), +/* 0x0AE */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk"), +/* 0x0AF */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl"), +/* 0x0B0 */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi"), +/* 0x0B1 */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana"), +/* 0x0B2 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch"), +/* 0x0B3 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2"), +/* 0x0B4 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B4), +/* 0x0B5 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu"), +/* 0x0B6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B6), +/* 0x0B7 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B7), +/* 0x0B8 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream"), +/* 0x0B9 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm"), +/* 0x0BA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BA), +/* 0x0BB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BB), +/* 0x0BC */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag"), +/* 0x0BD */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani"), +/* 0x0BE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BE), +/* 0x0BF */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js"), +/* 0x0C0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C0), +/* 0x0C1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C1), +/* 0x0C2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C2), +/* 0x0C3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C3), +/* 0x0C4 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect"), +/* 0x0C5 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag"), +/* 0x0C6 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2"), +/* 0x0C7 */ DEFINE_ACTOR(Bg_F40_Swlift, ACTOR_BG_F40_SWLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Swlift"), +/* 0x0C8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C8), +/* 0x0C9 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C9), +/* 0x0CA */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi"), +/* 0x0CB */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki"), +/* 0x0CC */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot"), +/* 0x0CD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CD), +/* 0x0CE */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch"), +/* 0x0CF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CF), +/* 0x0D0 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun"), +/* 0x0D1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D1), +/* 0x0D2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D2), +/* 0x0D3 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer"), +/* 0x0D4 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh"), +/* 0x0D5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D5), +/* 0x0D6 */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe"), +/* 0x0D7 */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm"), +/* 0x0D8 */ DEFINE_ACTOR(Obj_Demo, ACTOR_OBJ_DEMO, ALLOCTYPE_NORMAL, "Obj_Demo"), +/* 0x0D9 */ DEFINE_ACTOR(En_Minislime, ACTOR_EN_MINISLIME, ALLOCTYPE_NORMAL, "En_Minislime"), +/* 0x0DA */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball"), +/* 0x0DB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DB), +/* 0x0DC */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DC), +/* 0x0DD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DD), +/* 0x0DE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DE), +/* 0x0DF */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2"), +/* 0x0E0 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3"), +/* 0x0E1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_E1), +/* 0x0E2 */ DEFINE_ACTOR(En_Dg, ACTOR_EN_DG, ALLOCTYPE_NORMAL, "En_Dg"), +/* 0x0E3 */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si"), +/* 0x0E4 */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb"), +/* 0x0E5 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2"), +/* 0x0E6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_E6), +/* 0x0E7 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2"), +/* 0x0E8 */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3"), +/* 0x0E9 */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg"), +/* 0x0EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA), +/* 0x0EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB), +/* 0x0EC */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf"), +/* 0x0ED */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb"), +/* 0x0EE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EE), +/* 0x0EF */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs"), +/* 0x0F0 */ DEFINE_ACTOR(Obj_Sound, ACTOR_OBJ_SOUND, ALLOCTYPE_NORMAL, "Obj_Sound"), +/* 0x0F1 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow"), +/* 0x0F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2), +/* 0x0F3 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow"), +/* 0x0F4 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F4), +/* 0x0F5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F5), +/* 0x0F6 */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4"), +/* 0x0F7 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F7), +/* 0x0F8 */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo"), +/* 0x0F9 */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta"), +/* 0x0FA */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3"), +/* 0x0FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB), +/* 0x0FC */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi"), +/* 0x0FD */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4"), +/* 0x0FE */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2"), +/* 0x0FF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FF), +/* 0x100 */ DEFINE_ACTOR(Door_Spiral, ACTOR_DOOR_SPIRAL, ALLOCTYPE_PERMANENT, "Door_Spiral"), +/* 0x101 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_101), +/* 0x102 */ DEFINE_ACTOR(Obj_Pzlblock, ACTOR_OBJ_PZLBLOCK, ALLOCTYPE_NORMAL, "Obj_Pzlblock"), +/* 0x103 */ DEFINE_ACTOR(Obj_Toge, ACTOR_OBJ_TOGE, ALLOCTYPE_NORMAL, "Obj_Toge"), +/* 0x104 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_104), +/* 0x105 */ DEFINE_ACTOR(Obj_Armos, ACTOR_OBJ_ARMOS, ALLOCTYPE_NORMAL, "Obj_Armos"), +/* 0x106 */ DEFINE_ACTOR(Obj_Boyo, ACTOR_OBJ_BOYO, ALLOCTYPE_NORMAL, "Obj_Boyo"), +/* 0x107 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_107), +/* 0x108 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_108), +/* 0x109 */ DEFINE_ACTOR(En_Grasshopper, ACTOR_EN_GRASSHOPPER, ALLOCTYPE_NORMAL, "En_Grasshopper"), +/* 0x10A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10A), +/* 0x10B */ DEFINE_ACTOR(Obj_Grass, ACTOR_OBJ_GRASS, ALLOCTYPE_NORMAL, "Obj_Grass"), +/* 0x10C */ DEFINE_ACTOR(Obj_Grass_Carry, ACTOR_OBJ_GRASS_CARRY, ALLOCTYPE_NORMAL, "Obj_Grass_Carry"), +/* 0x10D */ DEFINE_ACTOR(Obj_Grass_Unit, ACTOR_OBJ_GRASS_UNIT, ALLOCTYPE_NORMAL, "Obj_Grass_Unit"), +/* 0x10E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E), +/* 0x10F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10F), +/* 0x110 */ DEFINE_ACTOR(Bg_Fire_Wall, ACTOR_BG_FIRE_WALL, ALLOCTYPE_NORMAL, "Bg_Fire_Wall"), +/* 0x111 */ DEFINE_ACTOR(En_Bu, ACTOR_EN_BU, ALLOCTYPE_NORMAL, "En_Bu"), +/* 0x112 */ DEFINE_ACTOR(En_Encount3, ACTOR_EN_ENCOUNT3, ALLOCTYPE_NORMAL, "En_Encount3"), +/* 0x113 */ DEFINE_ACTOR(En_Jso, ACTOR_EN_JSO, ALLOCTYPE_NORMAL, "En_Jso"), +/* 0x114 */ DEFINE_ACTOR(Obj_Chikuwa, ACTOR_OBJ_CHIKUWA, ALLOCTYPE_NORMAL, "Obj_Chikuwa"), +/* 0x115 */ DEFINE_ACTOR(En_Knight, ACTOR_EN_KNIGHT, ALLOCTYPE_NORMAL, "En_Knight"), +/* 0x116 */ DEFINE_ACTOR(En_Warp_tag, ACTOR_EN_WARP_TAG, ALLOCTYPE_NORMAL, "En_Warp_tag"), +/* 0x117 */ DEFINE_ACTOR(En_Aob_01, ACTOR_EN_AOB_01, ALLOCTYPE_NORMAL, "En_Aob_01"), +/* 0x118 */ DEFINE_ACTOR(En_Boj_01, ACTOR_EN_BOJ_01, ALLOCTYPE_NORMAL, "En_Boj_01"), +/* 0x119 */ DEFINE_ACTOR(En_Boj_02, ACTOR_EN_BOJ_02, ALLOCTYPE_NORMAL, "En_Boj_02"), +/* 0x11A */ DEFINE_ACTOR(En_Boj_03, ACTOR_EN_BOJ_03, ALLOCTYPE_NORMAL, "En_Boj_03"), +/* 0x11B */ DEFINE_ACTOR(En_Encount4, ACTOR_EN_ENCOUNT4, ALLOCTYPE_NORMAL, "En_Encount4"), +/* 0x11C */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man"), +/* 0x11D */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man"), +/* 0x11E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_11E), +/* 0x11F */ DEFINE_ACTOR(Bg_Icicle, ACTOR_BG_ICICLE, ALLOCTYPE_NORMAL, "Bg_Icicle"), +/* 0x120 */ DEFINE_ACTOR(En_Syateki_Crow, ACTOR_EN_SYATEKI_CROW, ALLOCTYPE_NORMAL, "En_Syateki_Crow"), +/* 0x121 */ DEFINE_ACTOR(En_Boj_04, ACTOR_EN_BOJ_04, ALLOCTYPE_NORMAL, "En_Boj_04"), +/* 0x122 */ DEFINE_ACTOR(En_Cne_01, ACTOR_EN_CNE_01, ALLOCTYPE_NORMAL, "En_Cne_01"), +/* 0x123 */ DEFINE_ACTOR(En_Bba_01, ACTOR_EN_BBA_01, ALLOCTYPE_NORMAL, "En_Bba_01"), +/* 0x124 */ DEFINE_ACTOR(En_Bji_01, ACTOR_EN_BJI_01, ALLOCTYPE_NORMAL, "En_Bji_01"), +/* 0x125 */ DEFINE_ACTOR(Bg_Spdweb, ACTOR_BG_SPDWEB, ALLOCTYPE_NORMAL, "Bg_Spdweb"), +/* 0x126 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_126), +/* 0x127 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_127), +/* 0x128 */ DEFINE_ACTOR(En_Mt_tag, ACTOR_EN_MT_TAG, ALLOCTYPE_NORMAL, "En_Mt_tag"), +/* 0x129 */ DEFINE_ACTOR(Boss_01, ACTOR_BOSS_01, ALLOCTYPE_NORMAL, "Boss_01"), +/* 0x12A */ DEFINE_ACTOR(Boss_02, ACTOR_BOSS_02, ALLOCTYPE_NORMAL, "Boss_02"), +/* 0x12B */ DEFINE_ACTOR(Boss_03, ACTOR_BOSS_03, ALLOCTYPE_NORMAL, "Boss_03"), +/* 0x12C */ DEFINE_ACTOR(Boss_04, ACTOR_BOSS_04, ALLOCTYPE_NORMAL, "Boss_04"), +/* 0x12D */ DEFINE_ACTOR(Boss_05, ACTOR_BOSS_05, ALLOCTYPE_NORMAL, "Boss_05"), +/* 0x12E */ DEFINE_ACTOR(Boss_06, ACTOR_BOSS_06, ALLOCTYPE_NORMAL, "Boss_06"), +/* 0x12F */ DEFINE_ACTOR(Boss_07, ACTOR_BOSS_07, ALLOCTYPE_NORMAL, "Boss_07"), +/* 0x130 */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo"), +/* 0x131 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_131), +/* 0x132 */ DEFINE_ACTOR(En_Boj_05, ACTOR_EN_BOJ_05, ALLOCTYPE_NORMAL, "En_Boj_05"), +/* 0x133 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_133), +/* 0x134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134), +/* 0x135 */ DEFINE_ACTOR(En_Sob1, ACTOR_EN_SOB1, ALLOCTYPE_NORMAL, "En_Sob1"), +/* 0x136 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_136), +/* 0x137 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_137), +/* 0x138 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go"), +/* 0x139 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_139), +/* 0x13A */ DEFINE_ACTOR(En_Raf, ACTOR_EN_RAF, ALLOCTYPE_NORMAL, "En_Raf"), +/* 0x13B */ DEFINE_ACTOR(Obj_Funen, ACTOR_OBJ_FUNEN, ALLOCTYPE_NORMAL, "Obj_Funen"), +/* 0x13C */ DEFINE_ACTOR(Obj_Raillift, ACTOR_OBJ_RAILLIFT, ALLOCTYPE_NORMAL, "Obj_Raillift"), +/* 0x13D */ DEFINE_ACTOR(Bg_Numa_Hana, ACTOR_BG_NUMA_HANA, ALLOCTYPE_NORMAL, "Bg_Numa_Hana"), +/* 0x13E */ DEFINE_ACTOR(Obj_Flowerpot, ACTOR_OBJ_FLOWERPOT, ALLOCTYPE_NORMAL, "Obj_Flowerpot"), +/* 0x13F */ DEFINE_ACTOR(Obj_Spinyroll, ACTOR_OBJ_SPINYROLL, ALLOCTYPE_NORMAL, "Obj_Spinyroll"), +/* 0x140 */ DEFINE_ACTOR(Dm_Hina, ACTOR_DM_HINA, ALLOCTYPE_NORMAL, "Dm_Hina"), +/* 0x141 */ DEFINE_ACTOR(En_Syateki_Wf, ACTOR_EN_SYATEKI_WF, ALLOCTYPE_NORMAL, "En_Syateki_Wf"), +/* 0x142 */ DEFINE_ACTOR(Obj_Skateblock, ACTOR_OBJ_SKATEBLOCK, ALLOCTYPE_NORMAL, "Obj_Skateblock"), +/* 0x143 */ DEFINE_ACTOR(Obj_Iceblock, ACTOR_OBJ_ICEBLOCK, ALLOCTYPE_NORMAL, "Obj_Iceblock"), +/* 0x144 */ DEFINE_ACTOR(En_Bigpamet, ACTOR_EN_BIGPAMET, ALLOCTYPE_NORMAL, "En_Bigpamet"), +/* 0x145 */ DEFINE_ACTOR(En_Syateki_Dekunuts, ACTOR_EN_SYATEKI_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Syateki_Dekunuts"), +/* 0x146 */ DEFINE_ACTOR(Elf_Msg3, ACTOR_ELF_MSG3, ALLOCTYPE_NORMAL, "Elf_Msg3"), +/* 0x147 */ DEFINE_ACTOR(En_Fg, ACTOR_EN_FG, ALLOCTYPE_NORMAL, "En_Fg"), +/* 0x148 */ DEFINE_ACTOR(Dm_Ravine, ACTOR_DM_RAVINE, ALLOCTYPE_NORMAL, "Dm_Ravine"), +/* 0x149 */ DEFINE_ACTOR(Dm_Sa, ACTOR_DM_SA, ALLOCTYPE_NORMAL, "Dm_Sa"), +/* 0x14A */ DEFINE_ACTOR(En_Slime, ACTOR_EN_SLIME, ALLOCTYPE_NORMAL, "En_Slime"), +/* 0x14B */ DEFINE_ACTOR(En_Pr, ACTOR_EN_PR, ALLOCTYPE_NORMAL, "En_Pr"), +/* 0x14C */ DEFINE_ACTOR(Obj_Toudai, ACTOR_OBJ_TOUDAI, ALLOCTYPE_NORMAL, "Obj_Toudai"), +/* 0x14D */ DEFINE_ACTOR(Obj_Entotu, ACTOR_OBJ_ENTOTU, ALLOCTYPE_NORMAL, "Obj_Entotu"), +/* 0x14E */ DEFINE_ACTOR(Obj_Bell, ACTOR_OBJ_BELL, ALLOCTYPE_NORMAL, "Obj_Bell"), +/* 0x14F */ DEFINE_ACTOR(En_Syateki_Okuta, ACTOR_EN_SYATEKI_OKUTA, ALLOCTYPE_NORMAL, "En_Syateki_Okuta"), +/* 0x150 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_150), +/* 0x151 */ DEFINE_ACTOR(Obj_Shutter, ACTOR_OBJ_SHUTTER, ALLOCTYPE_NORMAL, "Obj_Shutter"), +/* 0x152 */ DEFINE_ACTOR(Dm_Zl, ACTOR_DM_ZL, ALLOCTYPE_NORMAL, "Dm_Zl"), +/* 0x153 */ DEFINE_ACTOR(En_Elfgrp, ACTOR_EN_ELFGRP, ALLOCTYPE_NORMAL, "En_Elfgrp"), +/* 0x154 */ DEFINE_ACTOR(Dm_Tsg, ACTOR_DM_TSG, ALLOCTYPE_NORMAL, "Dm_Tsg"), +/* 0x155 */ DEFINE_ACTOR(En_Baguo, ACTOR_EN_BAGUO, ALLOCTYPE_NORMAL, "En_Baguo"), +/* 0x156 */ DEFINE_ACTOR(Obj_Vspinyroll, ACTOR_OBJ_VSPINYROLL, ALLOCTYPE_NORMAL, "Obj_Vspinyroll"), +/* 0x157 */ DEFINE_ACTOR(Obj_Smork, ACTOR_OBJ_SMORK, ALLOCTYPE_NORMAL, "Obj_Smork"), +/* 0x158 */ DEFINE_ACTOR(En_Test2, ACTOR_EN_TEST2, ALLOCTYPE_NORMAL, "En_Test2"), +/* 0x159 */ DEFINE_ACTOR(En_Test3, ACTOR_EN_TEST3, ALLOCTYPE_NORMAL, "En_Test3"), +/* 0x15A */ DEFINE_ACTOR(En_Test4, ACTOR_EN_TEST4, ALLOCTYPE_NORMAL, "En_Test4"), +/* 0x15B */ DEFINE_ACTOR(En_Bat, ACTOR_EN_BAT, ALLOCTYPE_NORMAL, "En_Bat"), +/* 0x15C */ DEFINE_ACTOR(En_Sekihi, ACTOR_EN_SEKIHI, ALLOCTYPE_NORMAL, "En_Sekihi"), +/* 0x15D */ DEFINE_ACTOR(En_Wiz, ACTOR_EN_WIZ, ALLOCTYPE_NORMAL, "En_Wiz"), +/* 0x15E */ DEFINE_ACTOR(En_Wiz_Brock, ACTOR_EN_WIZ_BROCK, ALLOCTYPE_NORMAL, "En_Wiz_Brock"), +/* 0x15F */ DEFINE_ACTOR(En_Wiz_Fire, ACTOR_EN_WIZ_FIRE, ALLOCTYPE_NORMAL, "En_Wiz_Fire"), +/* 0x160 */ DEFINE_ACTOR(Eff_Change, ACTOR_EFF_CHANGE, ALLOCTYPE_NORMAL, "Eff_Change"), +/* 0x161 */ DEFINE_ACTOR(Dm_Statue, ACTOR_DM_STATUE, ALLOCTYPE_NORMAL, "Dm_Statue"), +/* 0x162 */ DEFINE_ACTOR(Obj_Fireshield, ACTOR_OBJ_FIRESHIELD, ALLOCTYPE_NORMAL, "Obj_Fireshield"), +/* 0x163 */ DEFINE_ACTOR(Bg_Ladder, ACTOR_BG_LADDER, ALLOCTYPE_NORMAL, "Bg_Ladder"), +/* 0x164 */ DEFINE_ACTOR(En_Mkk, ACTOR_EN_MKK, ALLOCTYPE_NORMAL, "En_Mkk"), +/* 0x165 */ DEFINE_ACTOR(Demo_Getitem, ACTOR_DEMO_GETITEM, ALLOCTYPE_NORMAL, "Demo_Getitem"), +/* 0x166 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_166), +/* 0x167 */ DEFINE_ACTOR(En_Dnb, ACTOR_EN_DNB, ALLOCTYPE_NORMAL, "En_Dnb"), +/* 0x168 */ DEFINE_ACTOR(En_Dnh, ACTOR_EN_DNH, ALLOCTYPE_NORMAL, "En_Dnh"), +/* 0x169 */ DEFINE_ACTOR(En_Dnk, ACTOR_EN_DNK, ALLOCTYPE_NORMAL, "En_Dnk"), +/* 0x16A */ DEFINE_ACTOR(En_Dnq, ACTOR_EN_DNQ, ALLOCTYPE_NORMAL, "En_Dnq"), +/* 0x16B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_16B), +/* 0x16C */ DEFINE_ACTOR(Bg_Keikoku_Saku, ACTOR_BG_KEIKOKU_SAKU, ALLOCTYPE_NORMAL, "Bg_Keikoku_Saku"), +/* 0x16D */ DEFINE_ACTOR(Obj_Hugebombiwa, ACTOR_OBJ_HUGEBOMBIWA, ALLOCTYPE_NORMAL, "Obj_Hugebombiwa"), +/* 0x16E */ DEFINE_ACTOR(En_Firefly2, ACTOR_EN_FIREFLY2, ALLOCTYPE_NORMAL, "En_Firefly2"), +/* 0x16F */ DEFINE_ACTOR(En_Rat, ACTOR_EN_RAT, ALLOCTYPE_NORMAL, "En_Rat"), +/* 0x170 */ DEFINE_ACTOR(En_Water_Effect, ACTOR_EN_WATER_EFFECT, ALLOCTYPE_NORMAL, "En_Water_Effect"), +/* 0x171 */ DEFINE_ACTOR(En_Kusa2, ACTOR_EN_KUSA2, ALLOCTYPE_NORMAL, "En_Kusa2"), +/* 0x172 */ DEFINE_ACTOR(Bg_Spout_Fire, ACTOR_BG_SPOUT_FIRE, ALLOCTYPE_NORMAL, "Bg_Spout_Fire"), +/* 0x173 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_173), +/* 0x174 */ DEFINE_ACTOR(Bg_Dblue_Movebg, ACTOR_BG_DBLUE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Dblue_Movebg"), +/* 0x175 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra"), +/* 0x176 */ DEFINE_ACTOR(En_Bal, ACTOR_EN_BAL, ALLOCTYPE_NORMAL, "En_Bal"), +/* 0x177 */ DEFINE_ACTOR(En_Ginko_Man, ACTOR_EN_GINKO_MAN, ALLOCTYPE_NORMAL, "En_Ginko_Man"), +/* 0x178 */ DEFINE_ACTOR(En_Warp_Uzu, ACTOR_EN_WARP_UZU, ALLOCTYPE_NORMAL, "En_Warp_Uzu"), +/* 0x179 */ DEFINE_ACTOR(Obj_Driftice, ACTOR_OBJ_DRIFTICE, ALLOCTYPE_NORMAL, "Obj_Driftice"), +/* 0x17A */ DEFINE_ACTOR(En_Look_Nuts, ACTOR_EN_LOOK_NUTS, ALLOCTYPE_NORMAL, "En_Look_Nuts"), +/* 0x17B */ DEFINE_ACTOR(En_Mushi2, ACTOR_EN_MUSHI2, ALLOCTYPE_NORMAL, "En_Mushi2"), +/* 0x17C */ DEFINE_ACTOR(En_Fall, ACTOR_EN_FALL, ALLOCTYPE_NORMAL, "En_Fall"), +/* 0x17D */ DEFINE_ACTOR(En_Mm3, ACTOR_EN_MM3, ALLOCTYPE_NORMAL, "En_Mm3"), +/* 0x17E */ DEFINE_ACTOR(Bg_Crace_Movebg, ACTOR_BG_CRACE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Crace_Movebg"), +/* 0x17F */ DEFINE_ACTOR(En_Dno, ACTOR_EN_DNO, ALLOCTYPE_NORMAL, "En_Dno"), +/* 0x180 */ DEFINE_ACTOR(En_Pr2, ACTOR_EN_PR2, ALLOCTYPE_NORMAL, "En_Pr2"), +/* 0x181 */ DEFINE_ACTOR(En_Prz, ACTOR_EN_PRZ, ALLOCTYPE_NORMAL, "En_Prz"), +/* 0x182 */ DEFINE_ACTOR(En_Jso2, ACTOR_EN_JSO2, ALLOCTYPE_NORMAL, "En_Jso2"), +/* 0x183 */ DEFINE_ACTOR(Obj_Etcetera, ACTOR_OBJ_ETCETERA, ALLOCTYPE_NORMAL, "Obj_Etcetera"), +/* 0x184 */ DEFINE_ACTOR(En_Egol, ACTOR_EN_EGOL, ALLOCTYPE_NORMAL, "En_Egol"), +/* 0x185 */ DEFINE_ACTOR(Obj_Mine, ACTOR_OBJ_MINE, ALLOCTYPE_NORMAL, "Obj_Mine"), +/* 0x186 */ DEFINE_ACTOR(Obj_Purify, ACTOR_OBJ_PURIFY, ALLOCTYPE_NORMAL, "Obj_Purify"), +/* 0x187 */ DEFINE_ACTOR(En_Tru, ACTOR_EN_TRU, ALLOCTYPE_NORMAL, "En_Tru"), +/* 0x188 */ DEFINE_ACTOR(En_Trt, ACTOR_EN_TRT, ALLOCTYPE_NORMAL, "En_Trt"), +/* 0x189 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_189), +/* 0x18A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_18A), +/* 0x18B */ DEFINE_ACTOR(En_Test5, ACTOR_EN_TEST5, ALLOCTYPE_NORMAL, "En_Test5"), +/* 0x18C */ DEFINE_ACTOR(En_Test6, ACTOR_EN_TEST6, ALLOCTYPE_NORMAL, "En_Test6"), +/* 0x18D */ DEFINE_ACTOR(En_Az, ACTOR_EN_AZ, ALLOCTYPE_NORMAL, "En_Az"), +/* 0x18E */ DEFINE_ACTOR(En_Estone, ACTOR_EN_ESTONE, ALLOCTYPE_NORMAL, "En_Estone"), +/* 0x18F */ DEFINE_ACTOR(Bg_Hakugin_Post, ACTOR_BG_HAKUGIN_POST, ALLOCTYPE_NORMAL, "Bg_Hakugin_Post"), +/* 0x190 */ DEFINE_ACTOR(Dm_Opstage, ACTOR_DM_OPSTAGE, ALLOCTYPE_NORMAL, "Dm_Opstage"), +/* 0x191 */ DEFINE_ACTOR(Dm_Stk, ACTOR_DM_STK, ALLOCTYPE_NORMAL, "Dm_Stk"), +/* 0x192 */ DEFINE_ACTOR(Dm_Char00, ACTOR_DM_CHAR00, ALLOCTYPE_NORMAL, "Dm_Char00"), +/* 0x193 */ DEFINE_ACTOR(Dm_Char01, ACTOR_DM_CHAR01, ALLOCTYPE_NORMAL, "Dm_Char01"), +/* 0x194 */ DEFINE_ACTOR(Dm_Char02, ACTOR_DM_CHAR02, ALLOCTYPE_NORMAL, "Dm_Char02"), +/* 0x195 */ DEFINE_ACTOR(Dm_Char03, ACTOR_DM_CHAR03, ALLOCTYPE_NORMAL, "Dm_Char03"), +/* 0x196 */ DEFINE_ACTOR(Dm_Char04, ACTOR_DM_CHAR04, ALLOCTYPE_NORMAL, "Dm_Char04"), +/* 0x197 */ DEFINE_ACTOR(Dm_Char05, ACTOR_DM_CHAR05, ALLOCTYPE_NORMAL, "Dm_Char05"), +/* 0x198 */ DEFINE_ACTOR(Dm_Char06, ACTOR_DM_CHAR06, ALLOCTYPE_NORMAL, "Dm_Char06"), +/* 0x199 */ DEFINE_ACTOR(Dm_Char07, ACTOR_DM_CHAR07, ALLOCTYPE_NORMAL, "Dm_Char07"), +/* 0x19A */ DEFINE_ACTOR(Dm_Char08, ACTOR_DM_CHAR08, ALLOCTYPE_NORMAL, "Dm_Char08"), +/* 0x19B */ DEFINE_ACTOR(Dm_Char09, ACTOR_DM_CHAR09, ALLOCTYPE_NORMAL, "Dm_Char09"), +/* 0x19C */ DEFINE_ACTOR(Obj_Tokeidai, ACTOR_OBJ_TOKEIDAI, ALLOCTYPE_NORMAL, "Obj_Tokeidai"), +/* 0x19D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_19D), +/* 0x19E */ DEFINE_ACTOR(En_Mnk, ACTOR_EN_MNK, ALLOCTYPE_NORMAL, "En_Mnk"), +/* 0x19F */ DEFINE_ACTOR(En_Egblock, ACTOR_EN_EGBLOCK, ALLOCTYPE_NORMAL, "En_Egblock"), +/* 0x1A0 */ DEFINE_ACTOR(En_Guard_Nuts, ACTOR_EN_GUARD_NUTS, ALLOCTYPE_NORMAL, "En_Guard_Nuts"), +/* 0x1A1 */ DEFINE_ACTOR(Bg_Hakugin_Bombwall, ACTOR_BG_HAKUGIN_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Hakugin_Bombwall"), +/* 0x1A2 */ DEFINE_ACTOR(Obj_Tokei_Tobira, ACTOR_OBJ_TOKEI_TOBIRA, ALLOCTYPE_NORMAL, "Obj_Tokei_Tobira"), +/* 0x1A3 */ DEFINE_ACTOR(Bg_Hakugin_Elvpole, ACTOR_BG_HAKUGIN_ELVPOLE, ALLOCTYPE_NORMAL, "Bg_Hakugin_Elvpole"), +/* 0x1A4 */ DEFINE_ACTOR(En_Ma4, ACTOR_EN_MA4, ALLOCTYPE_NORMAL, "En_Ma4"), +/* 0x1A5 */ DEFINE_ACTOR(En_Twig, ACTOR_EN_TWIG, ALLOCTYPE_NORMAL, "En_Twig"), +/* 0x1A6 */ DEFINE_ACTOR(En_Po_Fusen, ACTOR_EN_PO_FUSEN, ALLOCTYPE_NORMAL, "En_Po_Fusen"), +/* 0x1A7 */ DEFINE_ACTOR(En_Door_Etc, ACTOR_EN_DOOR_ETC, ALLOCTYPE_NORMAL, "En_Door_Etc"), +/* 0x1A8 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta"), +/* 0x1A9 */ DEFINE_ACTOR(Bg_Icefloe, ACTOR_BG_ICEFLOE, ALLOCTYPE_NORMAL, "Bg_Icefloe"), +/* 0x1AA */ DEFINE_ACTOR(Obj_Ocarinalift, ACTOR_OBJ_OCARINALIFT, ALLOCTYPE_NORMAL, "Obj_Ocarinalift"), +/* 0x1AB */ DEFINE_ACTOR(En_Time_Tag, ACTOR_EN_TIME_TAG, ALLOCTYPE_NORMAL, "En_Time_Tag"), +/* 0x1AC */ DEFINE_ACTOR(Bg_Open_Shutter, ACTOR_BG_OPEN_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Open_Shutter"), +/* 0x1AD */ DEFINE_ACTOR(Bg_Open_Spot, ACTOR_BG_OPEN_SPOT, ALLOCTYPE_NORMAL, "Bg_Open_Spot"), +/* 0x1AE */ DEFINE_ACTOR(Bg_Fu_Kaiten, ACTOR_BG_FU_KAITEN, ALLOCTYPE_NORMAL, "Bg_Fu_Kaiten"), +/* 0x1AF */ DEFINE_ACTOR(Obj_Aqua, ACTOR_OBJ_AQUA, ALLOCTYPE_NORMAL, "Obj_Aqua"), +/* 0x1B0 */ DEFINE_ACTOR(En_Elforg, ACTOR_EN_ELFORG, ALLOCTYPE_NORMAL, "En_Elforg"), +/* 0x1B1 */ DEFINE_ACTOR(En_Elfbub, ACTOR_EN_ELFBUB, ALLOCTYPE_NORMAL, "En_Elfbub"), +/* 0x1B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1B2), +/* 0x1B3 */ DEFINE_ACTOR(En_Fu_Mato, ACTOR_EN_FU_MATO, ALLOCTYPE_NORMAL, "En_Fu_Mato"), +/* 0x1B4 */ DEFINE_ACTOR(En_Fu_Kago, ACTOR_EN_FU_KAGO, ALLOCTYPE_NORMAL, "En_Fu_Kago"), +/* 0x1B5 */ DEFINE_ACTOR(En_Osn, ACTOR_EN_OSN, ALLOCTYPE_NORMAL, "En_Osn"), +/* 0x1B6 */ DEFINE_ACTOR(Bg_Ctower_Gear, ACTOR_BG_CTOWER_GEAR, ALLOCTYPE_NORMAL, "Bg_Ctower_Gear"), +/* 0x1B7 */ DEFINE_ACTOR(En_Trt2, ACTOR_EN_TRT2, ALLOCTYPE_NORMAL, "En_Trt2"), +/* 0x1B8 */ DEFINE_ACTOR(Obj_Tokei_Step, ACTOR_OBJ_TOKEI_STEP, ALLOCTYPE_NORMAL, "Obj_Tokei_Step"), +/* 0x1B9 */ DEFINE_ACTOR(Bg_Lotus, ACTOR_BG_LOTUS, ALLOCTYPE_NORMAL, "Bg_Lotus"), +/* 0x1BA */ DEFINE_ACTOR(En_Kame, ACTOR_EN_KAME, ALLOCTYPE_NORMAL, "En_Kame"), +/* 0x1BB */ DEFINE_ACTOR(Obj_Takaraya_Wall, ACTOR_OBJ_TAKARAYA_WALL, ALLOCTYPE_NORMAL, "Obj_Takaraya_Wall"), +/* 0x1BC */ DEFINE_ACTOR(Bg_Fu_Mizu, ACTOR_BG_FU_MIZU, ALLOCTYPE_NORMAL, "Bg_Fu_Mizu"), +/* 0x1BD */ DEFINE_ACTOR(En_Sellnuts, ACTOR_EN_SELLNUTS, ALLOCTYPE_NORMAL, "En_Sellnuts"), +/* 0x1BE */ DEFINE_ACTOR(Bg_Dkjail_Ivy, ACTOR_BG_DKJAIL_IVY, ALLOCTYPE_NORMAL, "Bg_Dkjail_Ivy"), +/* 0x1BF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1BF), +/* 0x1C0 */ DEFINE_ACTOR(Obj_Visiblock, ACTOR_OBJ_VISIBLOCK, ALLOCTYPE_NORMAL, "Obj_Visiblock"), +/* 0x1C1 */ DEFINE_ACTOR(En_Takaraya, ACTOR_EN_TAKARAYA, ALLOCTYPE_NORMAL, "En_Takaraya"), +/* 0x1C2 */ DEFINE_ACTOR(En_Tsn, ACTOR_EN_TSN, ALLOCTYPE_NORMAL, "En_Tsn"), +/* 0x1C3 */ DEFINE_ACTOR(En_Ds2n, ACTOR_EN_DS2N, ALLOCTYPE_NORMAL, "En_Ds2n"), +/* 0x1C4 */ DEFINE_ACTOR(En_Fsn, ACTOR_EN_FSN, ALLOCTYPE_NORMAL, "En_Fsn"), +/* 0x1C5 */ DEFINE_ACTOR(En_Shn, ACTOR_EN_SHN, ALLOCTYPE_NORMAL, "En_Shn"), +/* 0x1C6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1C6), +/* 0x1C7 */ DEFINE_ACTOR(En_Stop_heishi, ACTOR_EN_STOP_HEISHI, ALLOCTYPE_NORMAL, "En_Stop_heishi"), +/* 0x1C8 */ DEFINE_ACTOR(Obj_Bigicicle, ACTOR_OBJ_BIGICICLE, ALLOCTYPE_NORMAL, "Obj_Bigicicle"), +/* 0x1C9 */ DEFINE_ACTOR(En_Lift_Nuts, ACTOR_EN_LIFT_NUTS, ALLOCTYPE_NORMAL, "En_Lift_Nuts"), +/* 0x1CA */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk"), +/* 0x1CB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1CB), +/* 0x1CC */ DEFINE_ACTOR(Bg_Market_Step, ACTOR_BG_MARKET_STEP, ALLOCTYPE_NORMAL, "Bg_Market_Step"), +/* 0x1CD */ DEFINE_ACTOR(Obj_Lupygamelift, ACTOR_OBJ_LUPYGAMELIFT, ALLOCTYPE_NORMAL, "Obj_Lupygamelift"), +/* 0x1CE */ DEFINE_ACTOR(En_Test7, ACTOR_EN_TEST7, ALLOCTYPE_NORMAL, "En_Test7"), +/* 0x1CF */ DEFINE_ACTOR(Obj_Lightblock, ACTOR_OBJ_LIGHTBLOCK, ALLOCTYPE_NORMAL, "Obj_Lightblock"), +/* 0x1D0 */ DEFINE_ACTOR(Mir_Ray2, ACTOR_MIR_RAY2, ALLOCTYPE_NORMAL, "Mir_Ray2"), +/* 0x1D1 */ DEFINE_ACTOR(En_Wdhand, ACTOR_EN_WDHAND, ALLOCTYPE_NORMAL, "En_Wdhand"), +/* 0x1D2 */ DEFINE_ACTOR(En_Gamelupy, ACTOR_EN_GAMELUPY, ALLOCTYPE_NORMAL, "En_Gamelupy"), +/* 0x1D3 */ DEFINE_ACTOR(Bg_Danpei_Movebg, ACTOR_BG_DANPEI_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Danpei_Movebg"), +/* 0x1D4 */ DEFINE_ACTOR(En_Snowwd, ACTOR_EN_SNOWWD, ALLOCTYPE_NORMAL, "En_Snowwd"), +/* 0x1D5 */ DEFINE_ACTOR(En_Pm, ACTOR_EN_PM, ALLOCTYPE_NORMAL, "En_Pm"), +/* 0x1D6 */ DEFINE_ACTOR(En_Gakufu, ACTOR_EN_GAKUFU, ALLOCTYPE_NORMAL, "En_Gakufu"), +/* 0x1D7 */ DEFINE_ACTOR(Elf_Msg4, ACTOR_ELF_MSG4, ALLOCTYPE_NORMAL, "Elf_Msg4"), +/* 0x1D8 */ DEFINE_ACTOR(Elf_Msg5, ACTOR_ELF_MSG5, ALLOCTYPE_NORMAL, "Elf_Msg5"), +/* 0x1D9 */ DEFINE_ACTOR(En_Col_Man, ACTOR_EN_COL_MAN, ALLOCTYPE_NORMAL, "En_Col_Man"), +/* 0x1DA */ DEFINE_ACTOR(En_Talk_Gibud, ACTOR_EN_TALK_GIBUD, ALLOCTYPE_NORMAL, "En_Talk_Gibud"), +/* 0x1DB */ DEFINE_ACTOR(En_Giant, ACTOR_EN_GIANT, ALLOCTYPE_NORMAL, "En_Giant"), +/* 0x1DC */ DEFINE_ACTOR(Obj_Snowball, ACTOR_OBJ_SNOWBALL, ALLOCTYPE_NORMAL, "Obj_Snowball"), +/* 0x1DD */ DEFINE_ACTOR(Boss_Hakugin, ACTOR_BOSS_HAKUGIN, ALLOCTYPE_NORMAL, "Boss_Hakugin"), +/* 0x1DE */ DEFINE_ACTOR(En_Gb2, ACTOR_EN_GB2, ALLOCTYPE_NORMAL, "En_Gb2"), +/* 0x1DF */ DEFINE_ACTOR(En_Onpuman, ACTOR_EN_ONPUMAN, ALLOCTYPE_NORMAL, "En_Onpuman"), +/* 0x1E0 */ DEFINE_ACTOR(Bg_Tobira01, ACTOR_BG_TOBIRA01, ALLOCTYPE_NORMAL, "Bg_Tobira01"), +/* 0x1E1 */ DEFINE_ACTOR(En_Tag_Obj, ACTOR_EN_TAG_OBJ, ALLOCTYPE_NORMAL, "En_Tag_Obj"), +/* 0x1E2 */ DEFINE_ACTOR(Obj_Dhouse, ACTOR_OBJ_DHOUSE, ALLOCTYPE_NORMAL, "Obj_Dhouse"), +/* 0x1E3 */ DEFINE_ACTOR(Obj_Hakaisi, ACTOR_OBJ_HAKAISI, ALLOCTYPE_NORMAL, "Obj_Hakaisi"), +/* 0x1E4 */ DEFINE_ACTOR(Bg_Hakugin_Switch, ACTOR_BG_HAKUGIN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Hakugin_Switch"), +/* 0x1E5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1E5), +/* 0x1E6 */ DEFINE_ACTOR(En_Snowman, ACTOR_EN_SNOWMAN, ALLOCTYPE_NORMAL, "En_Snowman"), +/* 0x1E7 */ DEFINE_ACTOR(TG_Sw, ACTOR_TG_SW, ALLOCTYPE_NORMAL, "TG_Sw"), +/* 0x1E8 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters"), +/* 0x1E9 */ DEFINE_ACTOR(En_Pp, ACTOR_EN_PP, ALLOCTYPE_NORMAL, "En_Pp"), +/* 0x1EA */ DEFINE_ACTOR(En_Hakurock, ACTOR_EN_HAKUROCK, ALLOCTYPE_NORMAL, "En_Hakurock"), +/* 0x1EB */ DEFINE_ACTOR(En_Hanabi, ACTOR_EN_HANABI, ALLOCTYPE_NORMAL, "En_Hanabi"), +/* 0x1EC */ DEFINE_ACTOR(Obj_Dowsing, ACTOR_OBJ_DOWSING, ALLOCTYPE_NORMAL, "Obj_Dowsing"), +/* 0x1ED */ DEFINE_ACTOR(Obj_Wind, ACTOR_OBJ_WIND, ALLOCTYPE_NORMAL, "Obj_Wind"), +/* 0x1EE */ DEFINE_ACTOR(En_Racedog, ACTOR_EN_RACEDOG, ALLOCTYPE_NORMAL, "En_Racedog"), +/* 0x1EF */ DEFINE_ACTOR(En_Kendo_Js, ACTOR_EN_KENDO_JS, ALLOCTYPE_NORMAL, "En_Kendo_Js"), +/* 0x1F0 */ DEFINE_ACTOR(Bg_Botihasira, ACTOR_BG_BOTIHASIRA, ALLOCTYPE_NORMAL, "Bg_Botihasira"), +/* 0x1F1 */ DEFINE_ACTOR(En_Fish2, ACTOR_EN_FISH2, ALLOCTYPE_NORMAL, "En_Fish2"), +/* 0x1F2 */ DEFINE_ACTOR(En_Pst, ACTOR_EN_PST, ALLOCTYPE_NORMAL, "En_Pst"), +/* 0x1F3 */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh"), +/* 0x1F4 */ DEFINE_ACTOR(Obj_Spidertent, ACTOR_OBJ_SPIDERTENT, ALLOCTYPE_NORMAL, "Obj_Spidertent"), +/* 0x1F5 */ DEFINE_ACTOR(En_Zoraegg, ACTOR_EN_ZORAEGG, ALLOCTYPE_NORMAL, "En_Zoraegg"), +/* 0x1F6 */ DEFINE_ACTOR(En_Kbt, ACTOR_EN_KBT, ALLOCTYPE_NORMAL, "En_Kbt"), +/* 0x1F7 */ DEFINE_ACTOR(En_Gg, ACTOR_EN_GG, ALLOCTYPE_NORMAL, "En_Gg"), +/* 0x1F8 */ DEFINE_ACTOR(En_Maruta, ACTOR_EN_MARUTA, ALLOCTYPE_NORMAL, "En_Maruta"), +/* 0x1F9 */ DEFINE_ACTOR(Obj_Snowball2, ACTOR_OBJ_SNOWBALL2, ALLOCTYPE_NORMAL, "Obj_Snowball2"), +/* 0x1FA */ DEFINE_ACTOR(En_Gg2, ACTOR_EN_GG2, ALLOCTYPE_NORMAL, "En_Gg2"), +/* 0x1FB */ DEFINE_ACTOR(Obj_Ghaka, ACTOR_OBJ_GHAKA, ALLOCTYPE_NORMAL, "Obj_Ghaka"), +/* 0x1FC */ DEFINE_ACTOR(En_Dnp, ACTOR_EN_DNP, ALLOCTYPE_NORMAL, "En_Dnp"), +/* 0x1FD */ DEFINE_ACTOR(En_Dai, ACTOR_EN_DAI, ALLOCTYPE_NORMAL, "En_Dai"), +/* 0x1FE */ DEFINE_ACTOR(Bg_Goron_Oyu, ACTOR_BG_GORON_OYU, ALLOCTYPE_NORMAL, "Bg_Goron_Oyu"), +/* 0x1FF */ DEFINE_ACTOR(En_Kgy, ACTOR_EN_KGY, ALLOCTYPE_NORMAL, "En_Kgy"), +/* 0x200 */ DEFINE_ACTOR(En_Invadepoh, ACTOR_EN_INVADEPOH, ALLOCTYPE_NORMAL, "En_Invadepoh"), +/* 0x201 */ DEFINE_ACTOR(En_Gk, ACTOR_EN_GK, ALLOCTYPE_NORMAL, "En_Gk"), +/* 0x202 */ DEFINE_ACTOR(En_An, ACTOR_EN_AN, ALLOCTYPE_NORMAL, "En_An"), +/* 0x203 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_203), +/* 0x204 */ DEFINE_ACTOR(En_Bee, ACTOR_EN_BEE, ALLOCTYPE_NORMAL, "En_Bee"), +/* 0x205 */ DEFINE_ACTOR(En_Ot, ACTOR_EN_OT, ALLOCTYPE_NORMAL, "En_Ot"), +/* 0x206 */ DEFINE_ACTOR(En_Dragon, ACTOR_EN_DRAGON, ALLOCTYPE_NORMAL, "En_Dragon"), +/* 0x207 */ DEFINE_ACTOR(Obj_Dora, ACTOR_OBJ_DORA, ALLOCTYPE_NORMAL, "Obj_Dora"), +/* 0x208 */ DEFINE_ACTOR(En_Bigpo, ACTOR_EN_BIGPO, ALLOCTYPE_NORMAL, "En_Bigpo"), +/* 0x209 */ DEFINE_ACTOR(Obj_Kendo_Kanban, ACTOR_OBJ_KENDO_KANBAN, ALLOCTYPE_NORMAL, "Obj_Kendo_Kanban"), +/* 0x20A */ DEFINE_ACTOR(Obj_Hariko, ACTOR_OBJ_HARIKO, ALLOCTYPE_NORMAL, "Obj_Hariko"), +/* 0x20B */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth"), +/* 0x20C */ DEFINE_ACTOR(Bg_Sinkai_Kabe, ACTOR_BG_SINKAI_KABE, ALLOCTYPE_NORMAL, "Bg_Sinkai_Kabe"), +/* 0x20D */ DEFINE_ACTOR(Bg_Haka_Curtain, ACTOR_BG_HAKA_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Haka_Curtain"), +/* 0x20E */ DEFINE_ACTOR(Bg_Kin2_Bombwall, ACTOR_BG_KIN2_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Kin2_Bombwall"), +/* 0x20F */ DEFINE_ACTOR(Bg_Kin2_Fence, ACTOR_BG_KIN2_FENCE, ALLOCTYPE_NORMAL, "Bg_Kin2_Fence"), +/* 0x210 */ DEFINE_ACTOR(Bg_Kin2_Picture, ACTOR_BG_KIN2_PICTURE, ALLOCTYPE_NORMAL, "Bg_Kin2_Picture"), +/* 0x211 */ DEFINE_ACTOR(Bg_Kin2_Shelf, ACTOR_BG_KIN2_SHELF, ALLOCTYPE_NORMAL, "Bg_Kin2_Shelf"), +/* 0x212 */ DEFINE_ACTOR(En_Rail_Skb, ACTOR_EN_RAIL_SKB, ALLOCTYPE_NORMAL, "En_Rail_Skb"), +/* 0x213 */ DEFINE_ACTOR(En_Jg, ACTOR_EN_JG, ALLOCTYPE_NORMAL, "En_Jg"), +/* 0x214 */ DEFINE_ACTOR(En_Tru_Mt, ACTOR_EN_TRU_MT, ALLOCTYPE_NORMAL, "En_Tru_Mt"), +/* 0x215 */ DEFINE_ACTOR(Obj_Um, ACTOR_OBJ_UM, ALLOCTYPE_NORMAL, "Obj_Um"), +/* 0x216 */ DEFINE_ACTOR(En_Neo_Reeba, ACTOR_EN_NEO_REEBA, ALLOCTYPE_NORMAL, "En_Neo_Reeba"), +/* 0x217 */ DEFINE_ACTOR(Bg_Mbar_Chair, ACTOR_BG_MBAR_CHAIR, ALLOCTYPE_NORMAL, "Bg_Mbar_Chair"), +/* 0x218 */ DEFINE_ACTOR(Bg_Ikana_Block, ACTOR_BG_IKANA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Ikana_Block"), +/* 0x219 */ DEFINE_ACTOR(Bg_Ikana_Mirror, ACTOR_BG_IKANA_MIRROR, ALLOCTYPE_NORMAL, "Bg_Ikana_Mirror"), +/* 0x21A */ DEFINE_ACTOR(Bg_Ikana_Rotaryroom, ACTOR_BG_IKANA_ROTARYROOM, ALLOCTYPE_NORMAL, "Bg_Ikana_Rotaryroom"), +/* 0x21B */ DEFINE_ACTOR(Bg_Dblue_Balance, ACTOR_BG_DBLUE_BALANCE, ALLOCTYPE_NORMAL, "Bg_Dblue_Balance"), +/* 0x21C */ DEFINE_ACTOR(Bg_Dblue_Waterfall, ACTOR_BG_DBLUE_WATERFALL, ALLOCTYPE_NORMAL, "Bg_Dblue_Waterfall"), +/* 0x21D */ DEFINE_ACTOR(En_Kaizoku, ACTOR_EN_KAIZOKU, ALLOCTYPE_NORMAL, "En_Kaizoku"), +/* 0x21E */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2"), +/* 0x21F */ DEFINE_ACTOR(En_Ma_Yts, ACTOR_EN_MA_YTS, ALLOCTYPE_NORMAL, "En_Ma_Yts"), +/* 0x220 */ DEFINE_ACTOR(En_Ma_Yto, ACTOR_EN_MA_YTO, ALLOCTYPE_NORMAL, "En_Ma_Yto"), +/* 0x221 */ DEFINE_ACTOR(Obj_Tokei_Turret, ACTOR_OBJ_TOKEI_TURRET, ALLOCTYPE_NORMAL, "Obj_Tokei_Turret"), +/* 0x222 */ DEFINE_ACTOR(Bg_Dblue_Elevator, ACTOR_BG_DBLUE_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Dblue_Elevator"), +/* 0x223 */ DEFINE_ACTOR(Obj_Warpstone, ACTOR_OBJ_WARPSTONE, ALLOCTYPE_NORMAL, "Obj_Warpstone"), +/* 0x224 */ DEFINE_ACTOR(En_Zog, ACTOR_EN_ZOG, ALLOCTYPE_NORMAL, "En_Zog"), +/* 0x225 */ DEFINE_ACTOR(Obj_Rotlift, ACTOR_OBJ_ROTLIFT, ALLOCTYPE_NORMAL, "Obj_Rotlift"), +/* 0x226 */ DEFINE_ACTOR(Obj_Jg_Gakki, ACTOR_OBJ_JG_GAKKI, ALLOCTYPE_NORMAL, "Obj_Jg_Gakki"), +/* 0x227 */ DEFINE_ACTOR(Bg_Inibs_Movebg, ACTOR_BG_INIBS_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Inibs_Movebg"), +/* 0x228 */ DEFINE_ACTOR(En_Zot, ACTOR_EN_ZOT, ALLOCTYPE_NORMAL, "En_Zot"), +/* 0x229 */ DEFINE_ACTOR(Obj_Tree, ACTOR_OBJ_TREE, ALLOCTYPE_NORMAL, "Obj_Tree"), +/* 0x22A */ DEFINE_ACTOR(Obj_Y2lift, ACTOR_OBJ_Y2LIFT, ALLOCTYPE_NORMAL, "Obj_Y2lift"), +/* 0x22B */ DEFINE_ACTOR(Obj_Y2shutter, ACTOR_OBJ_Y2SHUTTER, ALLOCTYPE_NORMAL, "Obj_Y2shutter"), +/* 0x22C */ DEFINE_ACTOR(Obj_Boat, ACTOR_OBJ_BOAT, ALLOCTYPE_NORMAL, "Obj_Boat"), +/* 0x22D */ DEFINE_ACTOR(Obj_Taru, ACTOR_OBJ_TARU, ALLOCTYPE_NORMAL, "Obj_Taru"), +/* 0x22E */ DEFINE_ACTOR(Obj_Hunsui, ACTOR_OBJ_HUNSUI, ALLOCTYPE_NORMAL, "Obj_Hunsui"), +/* 0x22F */ DEFINE_ACTOR(En_Jc_Mato, ACTOR_EN_JC_MATO, ALLOCTYPE_NORMAL, "En_Jc_Mato"), +/* 0x230 */ DEFINE_ACTOR(Mir_Ray3, ACTOR_MIR_RAY3, ALLOCTYPE_NORMAL, "Mir_Ray3"), +/* 0x231 */ DEFINE_ACTOR(En_Zob, ACTOR_EN_ZOB, ALLOCTYPE_NORMAL, "En_Zob"), +/* 0x232 */ DEFINE_ACTOR(Elf_Msg6, ACTOR_ELF_MSG6, ALLOCTYPE_NORMAL, "Elf_Msg6"), +/* 0x233 */ DEFINE_ACTOR(Obj_Nozoki, ACTOR_OBJ_NOZOKI, ALLOCTYPE_NORMAL, "Obj_Nozoki"), +/* 0x234 */ DEFINE_ACTOR(En_Toto, ACTOR_EN_TOTO, ALLOCTYPE_NORMAL, "En_Toto"), +/* 0x235 */ DEFINE_ACTOR(En_Railgibud, ACTOR_EN_RAILGIBUD, ALLOCTYPE_NORMAL, "En_Railgibud"), +/* 0x236 */ DEFINE_ACTOR(En_Baba, ACTOR_EN_BABA, ALLOCTYPE_NORMAL, "En_Baba"), +/* 0x237 */ DEFINE_ACTOR(En_Suttari, ACTOR_EN_SUTTARI, ALLOCTYPE_NORMAL, "En_Suttari"), +/* 0x238 */ DEFINE_ACTOR(En_Zod, ACTOR_EN_ZOD, ALLOCTYPE_NORMAL, "En_Zod"), +/* 0x239 */ DEFINE_ACTOR(En_Kujiya, ACTOR_EN_KUJIYA, ALLOCTYPE_NORMAL, "En_Kujiya"), +/* 0x23A */ DEFINE_ACTOR(En_Geg, ACTOR_EN_GEG, ALLOCTYPE_NORMAL, "En_Geg"), +/* 0x23B */ DEFINE_ACTOR(Obj_Kinoko, ACTOR_OBJ_KINOKO, ALLOCTYPE_NORMAL, "Obj_Kinoko"), +/* 0x23C */ DEFINE_ACTOR(Obj_Yasi, ACTOR_OBJ_YASI, ALLOCTYPE_NORMAL, "Obj_Yasi"), +/* 0x23D */ DEFINE_ACTOR(En_Tanron1, ACTOR_EN_TANRON1, ALLOCTYPE_NORMAL, "En_Tanron1"), +/* 0x23E */ DEFINE_ACTOR(En_Tanron2, ACTOR_EN_TANRON2, ALLOCTYPE_NORMAL, "En_Tanron2"), +/* 0x23F */ DEFINE_ACTOR(En_Tanron3, ACTOR_EN_TANRON3, ALLOCTYPE_NORMAL, "En_Tanron3"), +/* 0x240 */ DEFINE_ACTOR(Obj_Chan, ACTOR_OBJ_CHAN, ALLOCTYPE_NORMAL, "Obj_Chan"), +/* 0x241 */ DEFINE_ACTOR(En_Zos, ACTOR_EN_ZOS, ALLOCTYPE_NORMAL, "En_Zos"), +/* 0x242 */ DEFINE_ACTOR(En_S_Goro, ACTOR_EN_S_GORO, ALLOCTYPE_NORMAL, "En_S_Goro"), +/* 0x243 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb"), +/* 0x244 */ DEFINE_ACTOR(En_Ja, ACTOR_EN_JA, ALLOCTYPE_NORMAL, "En_Ja"), +/* 0x245 */ DEFINE_ACTOR(Bg_F40_Block, ACTOR_BG_F40_BLOCK, ALLOCTYPE_NORMAL, "Bg_F40_Block"), +/* 0x246 */ DEFINE_ACTOR(Bg_F40_Switch, ACTOR_BG_F40_SWITCH, ALLOCTYPE_NORMAL, "Bg_F40_Switch"), +/* 0x247 */ DEFINE_ACTOR(En_Po_Composer, ACTOR_EN_PO_COMPOSER, ALLOCTYPE_NORMAL, "En_Po_Composer"), +/* 0x248 */ DEFINE_ACTOR(En_Guruguru, ACTOR_EN_GURUGURU, ALLOCTYPE_NORMAL, "En_Guruguru"), +/* 0x249 */ DEFINE_ACTOR(Oceff_Wipe5, ACTOR_OCEFF_WIPE5, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe5"), +/* 0x24A */ DEFINE_ACTOR(En_Stone_heishi, ACTOR_EN_STONE_HEISHI, ALLOCTYPE_NORMAL, "En_Stone_heishi"), +/* 0x24B */ DEFINE_ACTOR(Oceff_Wipe6, ACTOR_OCEFF_WIPE6, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe6"), +/* 0x24C */ DEFINE_ACTOR(En_Scopenuts, ACTOR_EN_SCOPENUTS, ALLOCTYPE_NORMAL, "En_Scopenuts"), +/* 0x24D */ DEFINE_ACTOR(En_Scopecrow, ACTOR_EN_SCOPECROW, ALLOCTYPE_NORMAL, "En_Scopecrow"), +/* 0x24E */ DEFINE_ACTOR(Oceff_Wipe7, ACTOR_OCEFF_WIPE7, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe7"), +/* 0x24F */ DEFINE_ACTOR(Eff_Kamejima_Wave, ACTOR_EFF_KAMEJIMA_WAVE, ALLOCTYPE_NORMAL, "Eff_Kamejima_Wave"), +/* 0x250 */ DEFINE_ACTOR(En_Hg, ACTOR_EN_HG, ALLOCTYPE_NORMAL, "En_Hg"), +/* 0x251 */ DEFINE_ACTOR(En_Hgo, ACTOR_EN_HGO, ALLOCTYPE_NORMAL, "En_Hgo"), +/* 0x252 */ DEFINE_ACTOR(En_Zov, ACTOR_EN_ZOV, ALLOCTYPE_NORMAL, "En_Zov"), +/* 0x253 */ DEFINE_ACTOR(En_Ah, ACTOR_EN_AH, ALLOCTYPE_NORMAL, "En_Ah"), +/* 0x254 */ DEFINE_ACTOR(Obj_Hgdoor, ACTOR_OBJ_HGDOOR, ALLOCTYPE_NORMAL, "Obj_Hgdoor"), +/* 0x255 */ DEFINE_ACTOR(Bg_Ikana_Bombwall, ACTOR_BG_IKANA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Ikana_Bombwall"), +/* 0x256 */ DEFINE_ACTOR(Bg_Ikana_Ray, ACTOR_BG_IKANA_RAY, ALLOCTYPE_NORMAL, "Bg_Ikana_Ray"), +/* 0x257 */ DEFINE_ACTOR(Bg_Ikana_Shutter, ACTOR_BG_IKANA_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ikana_Shutter"), +/* 0x258 */ DEFINE_ACTOR(Bg_Haka_Bombwall, ACTOR_BG_HAKA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Haka_Bombwall"), +/* 0x259 */ DEFINE_ACTOR(Bg_Haka_Tomb, ACTOR_BG_HAKA_TOMB, ALLOCTYPE_NORMAL, "Bg_Haka_Tomb"), +/* 0x25A */ DEFINE_ACTOR(En_Sc_Ruppe, ACTOR_EN_SC_RUPPE, ALLOCTYPE_NORMAL, "En_Sc_Ruppe"), +/* 0x25B */ DEFINE_ACTOR(Bg_Iknv_Doukutu, ACTOR_BG_IKNV_DOUKUTU, ALLOCTYPE_NORMAL, "Bg_Iknv_Doukutu"), +/* 0x25C */ DEFINE_ACTOR(Bg_Iknv_Obj, ACTOR_BG_IKNV_OBJ, ALLOCTYPE_NORMAL, "Bg_Iknv_Obj"), +/* 0x25D */ DEFINE_ACTOR(En_Pamera, ACTOR_EN_PAMERA, ALLOCTYPE_NORMAL, "En_Pamera"), +/* 0x25E */ DEFINE_ACTOR(Obj_HsStump, ACTOR_OBJ_HSSTUMP, ALLOCTYPE_NORMAL, "Obj_HsStump"), +/* 0x25F */ DEFINE_ACTOR(En_Hidden_Nuts, ACTOR_EN_HIDDEN_NUTS, ALLOCTYPE_NORMAL, "En_Hidden_Nuts"), +/* 0x260 */ DEFINE_ACTOR(En_Zow, ACTOR_EN_ZOW, ALLOCTYPE_NORMAL, "En_Zow"), +/* 0x261 */ DEFINE_ACTOR(En_Talk, ACTOR_EN_TALK, ALLOCTYPE_NORMAL, "En_Talk"), +/* 0x262 */ DEFINE_ACTOR(En_Al, ACTOR_EN_AL, ALLOCTYPE_NORMAL, "En_Al"), +/* 0x263 */ DEFINE_ACTOR(En_Tab, ACTOR_EN_TAB, ALLOCTYPE_NORMAL, "En_Tab"), +/* 0x264 */ DEFINE_ACTOR(En_Nimotsu, ACTOR_EN_NIMOTSU, ALLOCTYPE_NORMAL, "En_Nimotsu"), +/* 0x265 */ DEFINE_ACTOR(En_Hit_Tag, ACTOR_EN_HIT_TAG, ALLOCTYPE_NORMAL, "En_Hit_Tag"), +/* 0x266 */ DEFINE_ACTOR(En_Ruppecrow, ACTOR_EN_RUPPECROW, ALLOCTYPE_NORMAL, "En_Ruppecrow"), +/* 0x267 */ DEFINE_ACTOR(En_Tanron4, ACTOR_EN_TANRON4, ALLOCTYPE_NORMAL, "En_Tanron4"), +/* 0x268 */ DEFINE_ACTOR(En_Tanron5, ACTOR_EN_TANRON5, ALLOCTYPE_NORMAL, "En_Tanron5"), +/* 0x269 */ DEFINE_ACTOR(En_Tanron6, ACTOR_EN_TANRON6, ALLOCTYPE_NORMAL, "En_Tanron6"), +/* 0x26A */ DEFINE_ACTOR(En_Daiku2, ACTOR_EN_DAIKU2, ALLOCTYPE_NORMAL, "En_Daiku2"), +/* 0x26B */ DEFINE_ACTOR(En_Muto, ACTOR_EN_MUTO, ALLOCTYPE_NORMAL, "En_Muto"), +/* 0x26C */ DEFINE_ACTOR(En_Baisen, ACTOR_EN_BAISEN, ALLOCTYPE_NORMAL, "En_Baisen"), +/* 0x26D */ DEFINE_ACTOR(En_Heishi, ACTOR_EN_HEISHI, ALLOCTYPE_NORMAL, "En_Heishi"), +/* 0x26E */ DEFINE_ACTOR(En_Demo_heishi, ACTOR_EN_DEMO_HEISHI, ALLOCTYPE_NORMAL, "En_Demo_heishi"), +/* 0x26F */ DEFINE_ACTOR(En_Dt, ACTOR_EN_DT, ALLOCTYPE_NORMAL, "En_Dt"), +/* 0x270 */ DEFINE_ACTOR(En_Cha, ACTOR_EN_CHA, ALLOCTYPE_NORMAL, "En_Cha"), +/* 0x271 */ DEFINE_ACTOR(Obj_Dinner, ACTOR_OBJ_DINNER, ALLOCTYPE_NORMAL, "Obj_Dinner"), +/* 0x272 */ DEFINE_ACTOR(Eff_Lastday, ACTOR_EFF_LASTDAY, ALLOCTYPE_NORMAL, "Eff_Lastday"), +/* 0x273 */ DEFINE_ACTOR(Bg_Ikana_Dharma, ACTOR_BG_IKANA_DHARMA, ALLOCTYPE_NORMAL, "Bg_Ikana_Dharma"), +/* 0x274 */ DEFINE_ACTOR(En_Akindonuts, ACTOR_EN_AKINDONUTS, ALLOCTYPE_NORMAL, "En_Akindonuts"), +/* 0x275 */ DEFINE_ACTOR(Eff_Stk, ACTOR_EFF_STK, ALLOCTYPE_NORMAL, "Eff_Stk"), +/* 0x276 */ DEFINE_ACTOR(En_Ig, ACTOR_EN_IG, ALLOCTYPE_NORMAL, "En_Ig"), +/* 0x277 */ DEFINE_ACTOR(En_Rg, ACTOR_EN_RG, ALLOCTYPE_NORMAL, "En_Rg"), +/* 0x278 */ DEFINE_ACTOR(En_Osk, ACTOR_EN_OSK, ALLOCTYPE_NORMAL, "En_Osk"), +/* 0x279 */ DEFINE_ACTOR(En_Sth2, ACTOR_EN_STH2, ALLOCTYPE_NORMAL, "En_Sth2"), +/* 0x27A */ DEFINE_ACTOR(En_Yb, ACTOR_EN_YB, ALLOCTYPE_NORMAL, "En_Yb"), +/* 0x27B */ DEFINE_ACTOR(En_Rz, ACTOR_EN_RZ, ALLOCTYPE_NORMAL, "En_Rz"), +/* 0x27C */ DEFINE_ACTOR(En_Scopecoin, ACTOR_EN_SCOPECOIN, ALLOCTYPE_NORMAL, "En_Scopecoin"), +/* 0x27D */ DEFINE_ACTOR(En_Bjt, ACTOR_EN_BJT, ALLOCTYPE_NORMAL, "En_Bjt"), +/* 0x27E */ DEFINE_ACTOR(En_Bomjima, ACTOR_EN_BOMJIMA, ALLOCTYPE_NORMAL, "En_Bomjima"), +/* 0x27F */ DEFINE_ACTOR(En_Bomjimb, ACTOR_EN_BOMJIMB, ALLOCTYPE_NORMAL, "En_Bomjimb"), +/* 0x280 */ DEFINE_ACTOR(En_Bombers, ACTOR_EN_BOMBERS, ALLOCTYPE_NORMAL, "En_Bombers"), +/* 0x281 */ DEFINE_ACTOR(En_Bombers2, ACTOR_EN_BOMBERS2, ALLOCTYPE_NORMAL, "En_Bombers2"), +/* 0x282 */ DEFINE_ACTOR(En_Bombal, ACTOR_EN_BOMBAL, ALLOCTYPE_NORMAL, "En_Bombal"), +/* 0x283 */ DEFINE_ACTOR(Obj_Moon_Stone, ACTOR_OBJ_MOON_STONE, ALLOCTYPE_NORMAL, "Obj_Moon_Stone"), +/* 0x284 */ DEFINE_ACTOR(Obj_Mu_Pict, ACTOR_OBJ_MU_PICT, ALLOCTYPE_NORMAL, "Obj_Mu_Pict"), +/* 0x285 */ DEFINE_ACTOR(Bg_Ikninside, ACTOR_BG_IKNINSIDE, ALLOCTYPE_NORMAL, "Bg_Ikninside"), +/* 0x286 */ DEFINE_ACTOR(Eff_Zoraband, ACTOR_EFF_ZORABAND, ALLOCTYPE_NORMAL, "Eff_Zoraband"), +/* 0x287 */ DEFINE_ACTOR(Obj_Kepn_Koya, ACTOR_OBJ_KEPN_KOYA, ALLOCTYPE_NORMAL, "Obj_Kepn_Koya"), +/* 0x288 */ DEFINE_ACTOR(Obj_Usiyane, ACTOR_OBJ_USIYANE, ALLOCTYPE_NORMAL, "Obj_Usiyane"), +/* 0x289 */ DEFINE_ACTOR(En_Nnh, ACTOR_EN_NNH, ALLOCTYPE_NORMAL, "En_Nnh"), +/* 0x28A */ DEFINE_ACTOR(Obj_Kzsaku, ACTOR_OBJ_KZSAKU, ALLOCTYPE_NORMAL, "Obj_Kzsaku"), +/* 0x28B */ DEFINE_ACTOR(Obj_Milk_Bin, ACTOR_OBJ_MILK_BIN, ALLOCTYPE_NORMAL, "Obj_Milk_Bin"), +/* 0x28C */ DEFINE_ACTOR(En_Kitan, ACTOR_EN_KITAN, ALLOCTYPE_NORMAL, "En_Kitan"), +/* 0x28D */ DEFINE_ACTOR(Bg_Astr_Bombwall, ACTOR_BG_ASTR_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Astr_Bombwall"), +/* 0x28E */ DEFINE_ACTOR(Bg_Iknin_Susceil, ACTOR_BG_IKNIN_SUSCEIL, ALLOCTYPE_NORMAL, "Bg_Iknin_Susceil"), +/* 0x28F */ DEFINE_ACTOR(En_Bsb, ACTOR_EN_BSB, ALLOCTYPE_NORMAL, "En_Bsb"), +/* 0x290 */ DEFINE_ACTOR(En_Recepgirl, ACTOR_EN_RECEPGIRL, ALLOCTYPE_NORMAL, "En_Recepgirl"), +/* 0x291 */ DEFINE_ACTOR(En_Thiefbird, ACTOR_EN_THIEFBIRD, ALLOCTYPE_NORMAL, "En_Thiefbird"), +/* 0x292 */ DEFINE_ACTOR(En_Jgame_Tsn, ACTOR_EN_JGAME_TSN, ALLOCTYPE_NORMAL, "En_Jgame_Tsn"), +/* 0x293 */ DEFINE_ACTOR(Obj_Jgame_Light, ACTOR_OBJ_JGAME_LIGHT, ALLOCTYPE_NORMAL, "Obj_Jgame_Light"), +/* 0x294 */ DEFINE_ACTOR(Obj_Yado, ACTOR_OBJ_YADO, ALLOCTYPE_NORMAL, "Obj_Yado"), +/* 0x295 */ DEFINE_ACTOR(Demo_Syoten, ACTOR_DEMO_SYOTEN, ALLOCTYPE_NORMAL, "Demo_Syoten"), +/* 0x296 */ DEFINE_ACTOR(Demo_Moonend, ACTOR_DEMO_MOONEND, ALLOCTYPE_NORMAL, "Demo_Moonend"), +/* 0x297 */ DEFINE_ACTOR(Bg_Lbfshot, ACTOR_BG_LBFSHOT, ALLOCTYPE_NORMAL, "Bg_Lbfshot"), +/* 0x298 */ DEFINE_ACTOR(Bg_Last_Bwall, ACTOR_BG_LAST_BWALL, ALLOCTYPE_NORMAL, "Bg_Last_Bwall"), +/* 0x299 */ DEFINE_ACTOR(En_And, ACTOR_EN_AND, ALLOCTYPE_NORMAL, "En_And"), +/* 0x29A */ DEFINE_ACTOR(En_Invadepoh_Demo, ACTOR_EN_INVADEPOH_DEMO, ALLOCTYPE_NORMAL, "En_Invadepoh_Demo"), +/* 0x29B */ DEFINE_ACTOR(Obj_Danpeilift, ACTOR_OBJ_DANPEILIFT, ALLOCTYPE_NORMAL, "Obj_Danpeilift"), +/* 0x29C */ DEFINE_ACTOR(En_Fall2, ACTOR_EN_FALL2, ALLOCTYPE_NORMAL, "En_Fall2"), +/* 0x29D */ DEFINE_ACTOR(Dm_Al, ACTOR_DM_AL, ALLOCTYPE_NORMAL, "Dm_Al"), +/* 0x29E */ DEFINE_ACTOR(Dm_An, ACTOR_DM_AN, ALLOCTYPE_NORMAL, "Dm_An"), +/* 0x29F */ DEFINE_ACTOR(Dm_Ah, ACTOR_DM_AH, ALLOCTYPE_NORMAL, "Dm_Ah"), +/* 0x2A0 */ DEFINE_ACTOR(Dm_Nb, ACTOR_DM_NB, ALLOCTYPE_NORMAL, "Dm_Nb"), +/* 0x2A1 */ DEFINE_ACTOR(En_Drs, ACTOR_EN_DRS, ALLOCTYPE_NORMAL, "En_Drs"), +/* 0x2A2 */ DEFINE_ACTOR(En_Ending_Hero, ACTOR_EN_ENDING_HERO, ALLOCTYPE_NORMAL, "En_Ending_Hero"), +/* 0x2A3 */ DEFINE_ACTOR(Dm_Bal, ACTOR_DM_BAL, ALLOCTYPE_NORMAL, "Dm_Bal"), +/* 0x2A4 */ DEFINE_ACTOR(En_Paper, ACTOR_EN_PAPER, ALLOCTYPE_NORMAL, "En_Paper"), +/* 0x2A5 */ DEFINE_ACTOR(En_Hint_Skb, ACTOR_EN_HINT_SKB, ALLOCTYPE_NORMAL, "En_Hint_Skb"), +/* 0x2A6 */ DEFINE_ACTOR(Dm_Tag, ACTOR_DM_TAG, ALLOCTYPE_NORMAL, "Dm_Tag"), +/* 0x2A7 */ DEFINE_ACTOR(En_Bh, ACTOR_EN_BH, ALLOCTYPE_NORMAL, "En_Bh"), +/* 0x2A8 */ DEFINE_ACTOR(En_Ending_Hero2, ACTOR_EN_ENDING_HERO2, ALLOCTYPE_NORMAL, "En_Ending_Hero2"), +/* 0x2A9 */ DEFINE_ACTOR(En_Ending_Hero3, ACTOR_EN_ENDING_HERO3, ALLOCTYPE_NORMAL, "En_Ending_Hero3"), +/* 0x2AA */ DEFINE_ACTOR(En_Ending_Hero4, ACTOR_EN_ENDING_HERO4, ALLOCTYPE_NORMAL, "En_Ending_Hero4"), +/* 0x2AB */ DEFINE_ACTOR(En_Ending_Hero5, ACTOR_EN_ENDING_HERO5, ALLOCTYPE_NORMAL, "En_Ending_Hero5"), +/* 0x2AC */ DEFINE_ACTOR(En_Ending_Hero6, ACTOR_EN_ENDING_HERO6, ALLOCTYPE_NORMAL, "En_Ending_Hero6"), +/* 0x2AD */ DEFINE_ACTOR(Dm_Gm, ACTOR_DM_GM, ALLOCTYPE_NORMAL, "Dm_Gm"), +/* 0x2AE */ DEFINE_ACTOR(Obj_Swprize, ACTOR_OBJ_SWPRIZE, ALLOCTYPE_NORMAL, "Obj_Swprize"), +/* 0x2AF */ DEFINE_ACTOR(En_Invisible_Ruppe, ACTOR_EN_INVISIBLE_RUPPE, ALLOCTYPE_NORMAL, "En_Invisible_Ruppe"), +/* 0x2B0 */ DEFINE_ACTOR(Obj_Ending, ACTOR_OBJ_ENDING, ALLOCTYPE_NORMAL, "Obj_Ending"), +/* 0x2B1 */ DEFINE_ACTOR(En_Rsn, ACTOR_EN_RSN, ALLOCTYPE_NORMAL, "En_Rsn"), \ No newline at end of file diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index 77b6546ffd..6002932945 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -1,709 +1,20 @@ #include "global.h" #include "initvars.h" -#define ACTOR_OVERLAY(name, allocType) \ +#define DEFINE_ACTOR(name, _1, allocType, _3) \ { \ SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \ SEGMENT_END(ovl_##name), NULL, &name##_InitVars, NULL, allocType, 0 \ } -#define ACTOR_OVERLAY_INTERNAL(name, allocType) \ +#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \ { 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 } -#define ACTOR_OVERLAY_UNSET \ +#define DEFINE_ACTOR_UNSET(_1) \ { 0 } ActorOverlay gActorOverlayTable[] = { - ACTOR_OVERLAY_INTERNAL(Player, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Test, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_GirlA, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Part, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Light, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Door, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Box, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pametfrog, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Okuta, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bom, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Wallmas, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dodongo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Firefly, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Horse, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_INTERNAL(En_Item00, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Arrow, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Elf, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Niw, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tite, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Peehat, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Butte, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Insect, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fish, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Holl, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Dinofos, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hata, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zl1, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Viewer, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bubble, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Door_Shutter, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Boom, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Torch2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Minifrog, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_St, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_INTERNAL(En_A_Obj, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Wturn, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_River_Sound, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Ossan, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Famos, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Bombf, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Am, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dekubaba, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_M_Fire1, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_M_Thunder, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(Bg_Breakwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Door_Warp1, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Syokudai, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Item_B_Heart, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dekunuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bbfall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Arms_Hook, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Bb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Keikoku_Spr, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Wood02, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Death, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Minideath, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Vm, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Demo_Effect, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Demo_Kankyo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Floormas, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Rd, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_F40_Flift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Mure, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sw, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Object_Kankyo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Horse_Link_Child, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Door_Ana, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Encount1, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Demo_Tre_Lgt, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Encount2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fire_Rock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ctower_Rot, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Mir_Ray, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Sb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bigslime, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Karebaba, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_In, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Ru, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bom_Chu, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY(En_Horse_Game_Check, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Rr, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Fr, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Fishing, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Oshihiki, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Eff_Dust, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Umajump, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Arrow_Fire, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Arrow_Ice, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Arrow_Light, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Item_Etcetera, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Kibako, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Tsubo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Ik, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Demo_Shd, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dns, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Elf_Msg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Honotrap, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tubo_Trap, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Ice_Poly, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fz, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kusa, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Bean, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Bombiwa, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Switch, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Lift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hsblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Okarina_Tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Goroiwa, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Daiku, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Nwc, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Item_Inbox, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ge1, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Blockstop, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sda, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Clear_Tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Gm, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ms, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hs, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ingate, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kanban, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Attack_Niw, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Mk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Owl, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ishi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hana, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Lightswitch, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Mure2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Fu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Stream, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Mm, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Weather_Tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ani, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Js, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Okarina_Effect, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Mag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Elf_Msg2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_F40_Swlift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Kakasi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Makeoshihiki, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Oceff_Spot, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Torch, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Shot_Sun, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Roomtimer, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ssh, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Oceff_Wipe, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Oceff_Storm, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Obj_Demo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Minislime, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Nutsball, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Oceff_Wipe2, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Oceff_Wipe3, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Dg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Si, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Comb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Kibako2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Hs2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Mure3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Wf, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Skb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Gs, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Sound, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Crow, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Cow, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Oceff_Wipe4, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Zo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Makekinsuta, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ge3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Hamishi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zl4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Mm2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Door_Spiral, ALLOCTYPE_PERMANENT), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Pzlblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Toge, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Armos, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Boyo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Grasshopper, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Grass, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Grass_Carry, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Grass_Unit, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Bg_Fire_Wall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Encount3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Jso, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Chikuwa, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Knight, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Warp_tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Aob_01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Boj_01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Boj_02, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Boj_03, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Encount4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bom_Bowl_Man, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Syateki_Man, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Bg_Icicle, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Syateki_Crow, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Boj_04, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Cne_01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bba_01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bji_01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Spdweb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Mt_tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_02, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_03, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_04, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_05, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_06, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_07, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Dy_Yoseizo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Boj_05, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Sob1, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Go, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Raf, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Funen, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Raillift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Numa_Hana, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Flowerpot, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Spinyroll, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Hina, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Syateki_Wf, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Skateblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Iceblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bigpamet, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Syateki_Dekunuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Elf_Msg3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Ravine, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Sa, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Slime, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pr, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Toudai, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Entotu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Bell, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Syateki_Okuta, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Shutter, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Zl, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Elfgrp, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Tsg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Baguo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Vspinyroll, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Smork, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Test2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Test3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Test4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bat, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sekihi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Wiz, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Wiz_Brock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Wiz_Fire, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Eff_Change, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Statue, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Fireshield, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ladder, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Mkk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Demo_Getitem, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Dnb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dnh, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dnk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dnq, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Bg_Keikoku_Saku, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hugebombiwa, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Firefly2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Rat, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Water_Effect, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kusa2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Spout_Fire, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Bg_Dblue_Movebg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dy_Extra, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bal, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ginko_Man, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Warp_Uzu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Driftice, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Look_Nuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Mushi2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Mm3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Crace_Movebg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dno, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pr2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Prz, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Jso2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Etcetera, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Egol, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Mine, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Purify, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tru, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Trt, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Test5, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Test6, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Az, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Estone, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Hakugin_Post, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Opstage, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Stk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char00, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char02, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char03, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char04, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char05, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char06, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char07, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char08, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Char09, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Tokeidai, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Mnk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Egblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Guard_Nuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Hakugin_Bombwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Tokei_Tobira, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Hakugin_Elvpole, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ma4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Twig, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Po_Fusen, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Door_Etc, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bigokuta, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Icefloe, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Ocarinalift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Time_Tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Open_Shutter, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Open_Spot, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Fu_Kaiten, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Aqua, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Elforg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Elfbub, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Fu_Mato, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fu_Kago, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Osn, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ctower_Gear, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Trt2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Tokei_Step, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Lotus, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kame, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Takaraya_Wall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Fu_Mizu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sellnuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Dkjail_Ivy, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Obj_Visiblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Takaraya, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tsn, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ds2n, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fsn, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Shn, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Stop_heishi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Bigicicle, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Lift_Nuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(Bg_Market_Step, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Lupygamelift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Test7, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Lightblock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Mir_Ray2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Wdhand, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Gamelupy, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Danpei_Movebg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Snowwd, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pm, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Gakufu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Elf_Msg4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Elf_Msg5, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Col_Man, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Talk_Gibud, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Giant, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Snowball, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Boss_Hakugin, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Gb2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Onpuman, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Tobira01, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tag_Obj, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Dhouse, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hakaisi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Hakugin_Switch, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Snowman, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(TG_Sw, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Po_Sisters, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pp, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hakurock, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hanabi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Dowsing, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Wind, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Racedog, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kendo_Js, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Botihasira, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fish2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pst, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Poh, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Spidertent, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zoraegg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kbt, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Gg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Maruta, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Snowball2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Gg2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Ghaka, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dnp, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dai, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Goron_Oyu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kgy, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Invadepoh, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Gk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_An, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY_UNSET, - ACTOR_OVERLAY(En_Bee, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ot, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dragon, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Dora, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bigpo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Kendo_Kanban, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hariko, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sth, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Sinkai_Kabe, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Haka_Curtain, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Kin2_Bombwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Kin2_Fence, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Kin2_Picture, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Kin2_Shelf, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Rail_Skb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Jg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tru_Mt, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Um, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Neo_Reeba, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Mbar_Chair, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Block, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Mirror, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Rotaryroom, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Dblue_Balance, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Dblue_Waterfall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kaizoku, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ge2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ma_Yts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ma_Yto, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Tokei_Turret, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Dblue_Elevator, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Warpstone, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zog, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Rotlift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Jg_Gakki, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Inibs_Movebg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zot, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Tree, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Y2lift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Y2shutter, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Boat, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Taru, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hunsui, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Jc_Mato, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Mir_Ray3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zob, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Elf_Msg6, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Nozoki, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Toto, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Railgibud, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Baba, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Suttari, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zod, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kujiya, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Geg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Kinoko, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Yasi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tanron1, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tanron2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tanron3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Chan, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zos, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_S_Goro, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Nb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ja, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_F40_Block, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_F40_Switch, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Po_Composer, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Guruguru, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Oceff_Wipe5, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(En_Stone_heishi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Oceff_Wipe6, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(En_Scopenuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Scopecrow, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Oceff_Wipe7, ALLOCTYPE_ABSOLUTE), - ACTOR_OVERLAY(Eff_Kamejima_Wave, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hgo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zov, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ah, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Hgdoor, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Bombwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Ray, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Shutter, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Haka_Bombwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Haka_Tomb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sc_Ruppe, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Iknv_Doukutu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Iknv_Obj, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Pamera, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_HsStump, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hidden_Nuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Zow, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Talk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Al, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tab, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Nimotsu, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hit_Tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ruppecrow, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tanron4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tanron5, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Tanron6, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Daiku2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Muto, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Baisen, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Heishi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Demo_heishi, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Dt, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Cha, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Dinner, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Eff_Lastday, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikana_Dharma, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Akindonuts, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Eff_Stk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ig, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Rg, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Osk, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Sth2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Yb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Rz, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Scopecoin, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bjt, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bomjima, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bomjimb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bombers, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bombers2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bombal, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Moon_Stone, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Mu_Pict, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Ikninside, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Eff_Zoraband, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Kepn_Koya, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Usiyane, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Nnh, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Kzsaku, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Milk_Bin, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Kitan, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Astr_Bombwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Iknin_Susceil, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bsb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Recepgirl, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Thiefbird, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Jgame_Tsn, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Jgame_Light, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Yado, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Demo_Syoten, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Demo_Moonend, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Lbfshot, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Bg_Last_Bwall, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_And, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Invadepoh_Demo, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Danpeilift, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Fall2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Al, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_An, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Ah, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Nb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Drs, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ending_Hero, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Bal, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Paper, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Hint_Skb, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Tag, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Bh, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ending_Hero2, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ending_Hero3, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ending_Hero4, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ending_Hero5, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Ending_Hero6, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Dm_Gm, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Swprize, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Invisible_Ruppe, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(Obj_Ending, ALLOCTYPE_NORMAL), - ACTOR_OVERLAY(En_Rsn, ALLOCTYPE_NORMAL), +#include "tables/actor_table.h" }; s32 gMaxActorId = 0;