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@@ -2264,7 +2264,7 @@ void Magic_Update(PlayState* play) {
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// Add magic until magicFillTarget is reached
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gSaveContext.save.playerData.magic += 0x10;
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if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneSetupIndex < 4)) {
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if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneLayer < 4)) {
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play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
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}
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@@ -2863,7 +2863,7 @@ void Interface_DrawTimers(PlayState* play) {
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if (sTimerId == TIMER_ID_MOON_CRASH) {
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gSaveContext.save.day = 4;
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if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) {
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if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneLayer == 3)) {
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play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1);
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gSaveContext.nextCutsceneIndex = 0xFFF0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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