En_shn OK (#638)

* Building on Macs

* Add Mac building documentation

* Review

* Update for new z64compress

* Review

* getting some matching done

* gettting some more matches

* actor fixer

* almost OK

* Shn OK

* fixing data and warnings

* finishing touches

* forgot to update spec

* dang comments not being formatted

* this should fix things

* fixing feedback and other fixes

* fixing things

* fixing things

* addressing PR

* format and minor fix

* actorfixer

* fixing actor

* fixing enum

* yay format

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
This commit is contained in:
Parker Burnett
2022-03-05 10:45:49 -05:00
committed by GitHub
parent 10a1ef8f1d
commit 4a18f3ca4d
8 changed files with 449 additions and 61 deletions
+17 -17
View File
@@ -50,7 +50,7 @@
<Texture Name="object_shn_Tex_00A418" OutName="tex_00A418" Format="ci8" Width="32" Height="32" Offset="0xA418" />
<Texture Name="object_shn_Tex_00A818" OutName="tex_00A818" Format="ci8" Width="8" Height="8" Offset="0xA818" />
<DList Name="object_shn_DL_00B730" Offset="0xB730" />
<DList Name="object_shn_DL_00B738" Offset="0xB738" />
<DList Name="gObjectShnSwampGuideHead" Offset="0xB738" />
<Texture Name="object_shn_TLUT_00BCD8" OutName="tlut_00BCD8" Format="rgba16" Width="16" Height="16" Offset="0xBCD8" />
<Texture Name="object_shn_TLUT_00BED8" OutName="tlut_00BED8" Format="rgba16" Width="16" Height="16" Offset="0xBED8" />
<Texture Name="object_shn_Tex_00C0D8" OutName="tex_00C0D8" Format="ci8" Width="8" Height="8" Offset="0xC0D8" />
@@ -66,22 +66,22 @@
<Animation Name="object_shn_Anim_00D9D0" Offset="0xD9D0" />
<Animation Name="object_shn_Anim_00DFEC" Offset="0xDFEC" />
<Animation Name="object_shn_Anim_00E6C4" Offset="0xE6C4" />
<Limb Name="object_shn_Standardlimb_00E6E0" Type="Standard" Offset="0xE6E0" />
<Limb Name="object_shn_Standardlimb_00E6EC" Type="Standard" Offset="0xE6EC" />
<Limb Name="object_shn_Standardlimb_00E6F8" Type="Standard" Offset="0xE6F8" />
<Limb Name="object_shn_Standardlimb_00E704" Type="Standard" Offset="0xE704" />
<Limb Name="object_shn_Standardlimb_00E710" Type="Standard" Offset="0xE710" />
<Limb Name="object_shn_Standardlimb_00E71C" Type="Standard" Offset="0xE71C" />
<Limb Name="object_shn_Standardlimb_00E728" Type="Standard" Offset="0xE728" />
<Limb Name="object_shn_Standardlimb_00E734" Type="Standard" Offset="0xE734" />
<Limb Name="object_shn_Standardlimb_00E740" Type="Standard" Offset="0xE740" />
<Limb Name="object_shn_Standardlimb_00E74C" Type="Standard" Offset="0xE74C" />
<Limb Name="object_shn_Standardlimb_00E758" Type="Standard" Offset="0xE758" />
<Limb Name="object_shn_Standardlimb_00E764" Type="Standard" Offset="0xE764" />
<Limb Name="object_shn_Standardlimb_00E770" Type="Standard" Offset="0xE770" />
<Limb Name="object_shn_Standardlimb_00E77C" Type="Standard" Offset="0xE77C" />
<Limb Name="object_shn_Standardlimb_00E788" Type="Standard" Offset="0xE788" />
<Skeleton Name="object_shn_Skel_00E7D0" Type="Flex" LimbType="Standard" Offset="0xE7D0" />
<Limb Name="gObjectShnLimbWaist" Type="Standard" EnumName="OBJECT_SHN_LIMB_WAIST" Offset="0xE6E0" />
<Limb Name="gObjectShnLimbLegLeft" Type="Standard" EnumName="OBJECT_SHN_LIMB_LEG_LEFT" Offset="0xE6EC" />
<Limb Name="gObjectShnLimbShinLeft" Type="Standard" EnumName="OBJECT_SHN_LIMB_SHIN_LEFT" Offset="0xE6F8" />
<Limb Name="gObjectShnLimbFootLeft" Type="Standard" EnumName="OBJECT_SHN_LIMB_FOOT_LEFT" Offset="0xE704" />
<Limb Name="gObjectShnLimbLegRight" Type="Standard" EnumName="OBJECT_SHN_LIMB_LEG_RIGHT" Offset="0xE710" />
<Limb Name="gObjectShnLimbShinRight" Type="Standard" EnumName="OBJECT_SHN_LIMB_SHIN_RIGHT" Offset="0xE71C" />
<Limb Name="gObjectShnLimbFootRight" Type="Standard" EnumName="OBJECT_SHN_LIMB_FOOT_RIGHT" Offset="0xE728" />
<Limb Name="gObjectShnLimbTorso" Type="Standard" EnumName="OBJECT_SHN_LIMB_TORSO" Offset="0xE734" />
<Limb Name="gObjectShnLimbShoulderLeft" Type="Standard" EnumName="OBJECT_SHN_LIMB_SHOULDER_LEFT" Offset="0xE740" />
<Limb Name="gObjectShnLimbForearmLeft" Type="Standard" EnumName="OBJECT_SHN_LIMB_FOREARM_LEFT" Offset="0xE74C" />
<Limb Name="gObjectShnLimbHandLeft" Type="Standard" EnumName="OBJECT_SHN_LIMB_HAND_LEFT" Offset="0xE758" />
<Limb Name="gObjectShnLimbShoulderRight" Type="Standard" EnumName="OBJECT_SHN_LIMB_SHOULDER_RIGHT" Offset="0xE764" />
<Limb Name="gObjectShnLimbForearmRight" Type="Standard" EnumName="OBJECT_SHN_LIMB_FOREARM_RIGHT" Offset="0xE770" />
<Limb Name="gObjectShnLimbHandRight" Type="Standard" EnumName="OBJECT_SHN_LIMB_HAND_RIGHT" Offset="0xE77C" />
<Limb Name="gObjectShnLimbHead" Type="Standard" EnumName="OBJECT_SHN_LIMB_HEAD" Offset="0xE788" />
<Skeleton Name="gObjectShnSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_SHN_LIMB_NONE" LimbMax="OBJECT_SHN_LIMB_MAX" EnumName="ObjectShnLimbs" Offset="0xE7D0" />
<DList Name="object_shn_DL_00F2D0" Offset="0xF2D0" />
<Texture Name="object_shn_TLUT_00F790" OutName="tlut_00F790" Format="rgba16" Width="16" Height="16" Offset="0xF790" />
<Texture Name="object_shn_TLUT_00F990" OutName="tlut_00F990" Format="rgba16" Width="16" Height="16" Offset="0xF990" />