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Decompile the GameStateOverlay table (#337)
* Decomp GameStateOverlayTable * spec * Review * gSchedContext * Format * Fix bss
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@@ -173,7 +173,7 @@ void FaultDrawer_SetDrawerFB(void* fb, u16 w, u16 h) {
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sFaultDrawContext->h = h;
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}
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void FaultDrawer_SetInputCallback(void (*callback)()) {
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void FaultDrawer_SetInputCallback(void* callback) {
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sFaultDrawContext->inputCallback = callback;
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}
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@@ -1,4 +1,3 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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u8 D_80096B20 = 1;
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