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Speedmeter OK (#1393)
* Match * data + bss * x * Small cleanup * maxVal * gUnkTimeAcc * SET_FULLSCREEN_VIEWPORT_HIRES * Update permuter settings * SET_FULLSCREEN_VIEWPORT_DYNAMIC
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@@ -7115,16 +7115,16 @@ void Interface_Init(PlayState* play) {
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interfaceCtx->healthTimer = 200;
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parameterStaticSize = SEGMENT_ROM_SIZE(parameter_static);
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interfaceCtx->parameterSegment = THA_AllocTailAlign16(&play->state.heap, parameterStaticSize);
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interfaceCtx->parameterSegment = THA_AllocTailAlign16(&play->state.tha, parameterStaticSize);
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DmaMgr_SendRequest0(interfaceCtx->parameterSegment, SEGMENT_ROM_START(parameter_static), parameterStaticSize);
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interfaceCtx->doActionSegment = THA_AllocTailAlign16(&play->state.heap, 0xC90);
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interfaceCtx->doActionSegment = THA_AllocTailAlign16(&play->state.tha, 0xC90);
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DmaMgr_SendRequest0(interfaceCtx->doActionSegment, SEGMENT_ROM_START(do_action_static), 0x300);
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DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, SEGMENT_ROM_START(do_action_static) + 0x480, 0x180);
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Interface_NewDay(play, CURRENT_DAY);
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interfaceCtx->iconItemSegment = THA_AllocTailAlign16(&play->state.heap, 0x4000);
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interfaceCtx->iconItemSegment = THA_AllocTailAlign16(&play->state.tha, 0x4000);
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if (CUR_FORM_EQUIP(EQUIP_SLOT_B) < ITEM_F0) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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