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code_0x8017FEB0 OK (#137)
* almost every function * atans ok * import data and rodata * format `atan_first_8th_array` * fix signature and rodata * rename to angle * Rename the functions to match their OoT counterparts * rename code_0x8017FEB0 to sys_math_atan
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@@ -3364,11 +3364,11 @@ s32 Math3d_ColTriTri(TriNorm* tri1, TriNorm* tri2, Vec3f* uParm3);
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// void func_8017FAA8(void);
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// void func_8017FB1C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11);
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// void func_8017FD44(void);
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s16 atans_first_8th(f32 opposite, f32 adjacent);
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s16 atans(f32 opposite, f32 adjacent);
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f32 atan(f32 opposite, f32 adjacent);
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u16 Math_GetAtan2Tbl(f32 opposite, f32 adjacent);
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s16 Math_Atan2S(f32 opposite, f32 adjacent);
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f32 Math_Atan2F(f32 opposite, f32 adjacent);
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s16 Math_FAtan2F(f32 adjacent, f32 opposite);
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s16 atan_flip(f32 adjacent, f32 opposite);
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f32 Math_Acot2F(f32 adjacent, f32 opposite);
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void SysMatrix_StateAlloc(GameState* ctxt);
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void SysMatrix_StatePush(void);
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void SysMatrix_StatePop(void);
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