Yet another header cleanup (#1508)

* lights.c

* z64skin_matrix.h

* Move out some stuff from macros.h

* gamealloc.h

* move most transition functions to z64transition.h

* z64lib.h

* `include` cleanup on transition files

* z_overlay cleanup

* z64malloc.h

* format

* forgot to remove those

* forgot this

* fix borken includes
This commit is contained in:
Anghelo Carvajal
2023-11-22 23:55:05 -03:00
committed by GitHub
parent 5ef277df2d
commit 506e215547
47 changed files with 389 additions and 253 deletions
+10 -2
View File
@@ -1,4 +1,12 @@
#include "global.h"
#include "z64lib.h"
#include "main.h"
#include "ichain.h"
#include "sfx.h"
#include "z64actor.h"
#include "z64game.h"
#include "functions.h"
#include "macros.h"
void* Lib_MemCpy(void* dest, void* src, size_t size) {
bcopy(src, dest, size);
@@ -11,7 +19,7 @@ void* Lib_MemSet(void* buffer, s32 value, size_t size) {
s32 i;
if (value == 0) {
bzero(buffer, (u32)size);
bzero(buffer, size);
return buffer;
}