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Yet another header cleanup (#1508)
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
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@@ -1,4 +1,12 @@
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#include "global.h"
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#include "z64lib.h"
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#include "main.h"
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#include "ichain.h"
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#include "sfx.h"
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#include "z64actor.h"
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#include "z64game.h"
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#include "functions.h"
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#include "macros.h"
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void* Lib_MemCpy(void* dest, void* src, size_t size) {
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bcopy(src, dest, size);
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@@ -11,7 +19,7 @@ void* Lib_MemSet(void* buffer, s32 value, size_t size) {
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s32 i;
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if (value == 0) {
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bzero(buffer, (u32)size);
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bzero(buffer, size);
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return buffer;
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}
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