dm_sa OK (#88)

* initial dm_sa work

* more dmsa work

* dm_sa OK

* Changed char arrays in header to be UNK_TYPE1

* Made all of roz's suggested changes

* merge
This commit is contained in:
kyleburnette
2021-04-07 15:08:19 -07:00
committed by GitHub
parent d2c181a0a9
commit 50d0bbe087
8 changed files with 165 additions and 62 deletions
+10
View File
@@ -3,6 +3,7 @@
#include <PR/ultratypes.h>
#include <z64math.h>
#include <z64animation.h>
#include <z64collision_check.h>
#include <unk.h>
@@ -338,6 +339,15 @@ typedef enum {
/* 0x0B */ ACTORCAT_CHEST
} ActorType;
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 playSpeed;
/* 0x08 */ f32 startFrame;
/* 0x0C */ f32 frameCount;
/* 0x10 */ u8 mode;
/* 0x14 */ f32 morphFrames;
} ActorAnimationEntry;
typedef enum {
/* 0x000 */ ACTOR_PLAYER,
/* 0x001 */ ACTOR_EN_TEST,